Revision history for MissingReporters3


Revision [19018]

Last edited on 2013-12-14 16:17:26 by ShishTam
Additions:
No blitz at all, you have to destroy all Caldari Military Transports to get green "mission objective complete" indicator
==Standing Loss==
-2.4%
~& This penalty was incurred for destroying Caldari State's Caldari Navy Officer
Deletions:
Shoot 2x Elite Frigates (Caldari Navy Delta II Support) (web). Approach the mission container (use AB) and loot mission objective.


Revision [18776]

Edited on 2013-08-07 09:44:12 by DeltaTeam [Improved Blitz notices for 2of3]
Additions:
If you're in a battlecruiser, you can safely approach it to 0m and then attack it. You should have way enough tank to loot the can and warp out in time, on my attempt I warped out with ~85% shield left.


Revision [10902]

Edited on 2012-07-14 07:54:38 by DesmontMcCallock [Improved Blitz notices for 2of3]
Additions:
----
CategoryMissions


Revision [7795]

Edited on 2011-02-03 11:14:52 by HoshiIsamu [+CategoryLevel3]
Additions:
CategoryLevel3


Revision [6860]

Edited on 2010-08-26 10:04:31 by FritsK [+CategoryLevel3]
Additions:
Just kill the slave traders and take the can.
Deletions:
Just kill the slave traders


Revision [6859]

Edited on 2010-08-26 10:03:05 by FritsK [Added blitz to part 3]
Additions:
==Blitz==
Just kill the slave traders


Revision [5822]

Edited on 2009-12-24 20:11:31 by CaptAtreides [added webbing to part2]
Additions:
Web/Scramble: Mercenary Wingman use web


Revision [4466]

Edited on 2009-06-28 20:48:43 by DethNinjaDragn [Structures formatted]
Additions:
Habitation Module drops random trade goods.
Deletions:
- The Habitation Modules drop some trade goods and personnel, nothing spectacular.


Revision [2971]

Edited on 2008-11-21 13:52:59 by Mousy1 [cleaned up]
Additions:
All enemies are designated as "Escort" ships, scanning or showing info reveals their type.
Objective is ship wreckage 60-70km
Shoot 2x Elite Frigates (Caldari Navy Delta II Support) (web). Approach the mission container (use AB) and loot mission objective.
- 6 groups, each guarding a structure, one of the structures is the target. (Designated as "Local Prison")
- The Habitation Modules drop some trade goods and personnel, nothing spectacular.
25-35km
aggro on warp-in
40-45km
Deletions:
All enemies are designated as "Escort" ships, scanning or showing info reveals their type
Objective is ship wreckage 65-70km
Shoot 2x Elite Frigates (Caldari Navy Delta II Support) (web). Approach the mission container (AB) and loot mission objective.
- 6 groups, each guarding a structure, one of the structures is the target. (Designated as "Local Prison".)
- The Habitation Modules drop some trade goods and personnel, nothing spectacular
===Group 1 (Aggro on warp-in)===
range 25-35km
range 40-45km


Revision [2950]

Edited on 2008-11-19 00:48:44 by AngryArt [cleaned up]
Additions:
Shoot 2x Elite Frigates (Caldari Navy Delta II Support) (web). Approach the mission container (AB) and loot mission objective.
Deletions:
Shoot 2x Elite Frigates (Caldari Navy Delta II Support) (web). Approach the mission container (AB) with mission objective loot.


Revision [2949]

Edited on 2008-11-19 00:48:05 by AngryArt [cleaned up]
Additions:
Shoot 2x Elite Frigates (Caldari Navy Delta II Support) (web). Approach the mission container (AB) with mission objective loot.


Revision [2509]

Edited on 2008-10-01 19:03:41 by Mousy1 [cleaned up]
Additions:
range 25-35km
range 40-45km
Deletions:
range 35-45km
range 40-50km


Revision [2508]

Edited on 2008-09-29 19:20:13 by Mousy1 [cleaned up]
Additions:
All enemies are designated as "Escort" ships, scanning or showing info reveals their type
Deletions:
All enemies are designated as "Escort" ships, scanning reveals their type


Revision [2366]

Edited on 2008-09-20 22:07:06 by Mousy1 [cleaned up]
Additions:
range 35-45km
range 40-50km
==Asteroids==
Veldspar - 23 asteroids
Deletions:
range 20-35km
range 50km


Revision [2365]

Edited on 2008-09-20 20:59:43 by Mousy1 [cleaned up]

No Differences

Revision [2364]

Edited on 2008-09-20 20:41:42 by Mousy1 [cleaned up]
Additions:
- The Habitation Modules drop some trade goods and personnel, nothing spectacular
Deletions:
- The other Structures drop some trade goods and personnel, nothing spectacular


Revision [2363]

Edited on 2008-09-20 20:40:49 by Mousy1 [cleaned up]
Additions:
39-43km
42-46km
46-50km
5x Frigates (Mercenary Elite Fighter)
65-69km
75-78km
79-84km
Deletions:
40km
40km
40km
70km
60km
80km


Revision [2361]

Edited on 2008-09-20 20:19:34 by Mousy1 [cleaned up]
Deletions:
No Aggro
No Aggro


Revision [2360]

Edited on 2008-09-20 20:18:52 by Mousy1 [cleaned up]
Deletions:
range is 50-65km


Revision [2359]

Edited on 2008-09-20 20:10:48 by Mousy1 [cleaned up]
Additions:
40km
40km
40km
===Group 4===
70km
===Group 5===
60km
===Group 6===
80km
Deletions:
===Group 1: 40km===
===Group 2: 40km===
===Group 3: 40 km===
===Group 4: 70km===
===Group 5: 60km===
===Group 6: 80km===


Revision [2358]

Edited on 2008-09-20 19:55:20 by Mousy1 [cleaned up]
Additions:
Objective is ship wreckage 65-70km
55-60km
55-60km
===Group 3===
70-80km


Revision [2270]

Edited on 2008-09-18 14:38:05 by Mousy1 [cleaned up]
Additions:
==Structures==
No loot
==Blitz==
Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.
Deletions:
Structures have no loot
Blitz: Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.


Revision [2226]

Edited on 2008-09-14 17:20:38 by Mousy1 [cleaned up]
Additions:
Damage dealt: All Kinds, Kin Heavy Missiles
Damage dealt: EM, Therm
Recommended damage dealing: Em, Therm
range 20-35km
range 50km
Deletions:
Damage dealt: All, Kin Heavy Missiles
Damage dealt: EM/Therm
Recommended damage dealing: Em (therm)
Recommended ships: Harpy, Ishtar
50km distance


Revision [2221]

Edited on 2008-09-14 13:38:36 by Mousy1 [cleaned up]

No Differences

Revision [2220]

Edited on 2008-09-14 13:38:09 by Mousy1 [cleaned up]
Additions:
2x Elite Frigates (Caldari Navy Delta II Support) (web)
Deletions:
2x Frigates (Caldari Navy Delta II Support) (web)


Revision [2217]

Edited on 2008-09-14 13:25:43 by Mousy1 [cleaned up]
Additions:
{{lastedit show="2"}}


Revision [2216]

Edited on 2008-09-14 13:20:56 by Mousy1 [cleaned up]
Additions:
1x Frigate (Mercenary Wingman)
2x Cruisers (Mercenary Lieutenant)
4x Cruisers (Mercenary Commander)
3x Frigates (Mercenary Elite Fighter)
2x Cruisers (Mercenary Commander)
2x Frigates (Mercenary Wingman)
2x Cruisers (Mercenary Lieutenant)
3x Frigates (Mercenary Elite Fighter)
3x Cruisers (Mercenary Commander)
3x Frigates (Mercenary Fighter)
3x Cruisers (Mercenary Corporal)
Deletions:
1x Mercenary Wingman
2x Mercenary Lieutenant
4x Mercenary Commander
2x Mercenary Commander
5x Mercenary Elite Fighter
2x Mercenary Wingman
2x Mercenary Lieutenant
3x Mercenary Commander
3x Mercenary Elite Fighter
3x Mercenary Fighter


Revision [2214]

Edited on 2008-09-14 11:37:08 by Mousy1 [cleaned up]
Additions:
Damage dealt: Therm, Kin, Navy Officer uses EM Heavy Missiles
Recommended ships: Harpy, Ishtar, Drake
range is 50-65km
All enemies are designated as "Escort" ships, scanning reveals their type
===Group 1===
Aggro at warp-in
3x Frigates (Caldari Navy Soldier)
1x Frigate (Caldari Navy Officer) (uses EM heavy missiles)
2x Cruisers (Caldari Navy Moa)
No Aggro
2x Frigates (Caldari Navy Delta II Support) (web)
4x Caldari Military Transport
Structures have no loot
Deletions:
Damage dealt: Therm, Kin, 1 enemy uses EM Heavy Missiles
All enemies are designated as "Escort"-Ships, scanning reveals their type.
Aggro at warp-in from:
2x Caldari Navy Moa
3x Caldari Navy Soldier
1x Caldari Navy Officer (EM heavy missiles)
2nd group waiting in 70km distance near target container (no aggro):
2x Caldari Navy Delta II Support Frigate


Revision [2047]

Edited on 2008-09-01 01:13:27 by MammonLord [cleaned up]
Additions:
- Shooting Local Prison will aggro everything. Maneuvering and shooting one group will aggro only that group.
Blitz: Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.
Deletions:
- Shooting Local Prison will Aggro entire group. Maneuvering and shooting one group will aggro only that group.


Revision [1916]

Edited on 2008-08-06 10:31:16 by TrickArius [Change: Shooting the local prison will not spawn more Mercenaries]
Deletions:
- (Not verified) Shooting Locak Prison will spawn more Mercenaries (don't know type or number)


Revision [525]

Edited on 2008-05-26 18:08:02 by ChepeNolon [Change: Shooting the local prison will not spawn more Mercenaries]
Additions:
- 6 groups, each guarding a structure, one of the structures is the target. (Designated as "Local Prison".)
- The other Structures drop some trade goods and personnel, nothing spectacular
- Shooting Local Prison will Aggro entire group. Maneuvering and shooting one group will aggro only that group.
- (Not verified) Shooting Locak Prison will spawn more Mercenaries (don't know type or number)
- Drones should not cause aggro.
Deletions:
6 groups, each guarding a structure, one of the structures is the target. (Designated as "Local Prison".)
The other Structures drop some Tradegoods and personnel, nothing spectacular (or even worth the shots, if you ask me).
Shooting one of the groups, might aggro the entire room. Drones should not cause aggro.


Revision [523]

The oldest known version of this page was created on 2008-05-26 18:02:05 by ChepeNolon [Change: Shooting the local prison will not spawn more Mercenaries]
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