Revision history for MissingReporters3
Additions:
No blitz at all, you have to destroy all Caldari Military Transports to get green "mission objective complete" indicator
==Standing Loss==
-2.4%
~& This penalty was incurred for destroying Caldari State's Caldari Navy Officer
==Standing Loss==
-2.4%
~& This penalty was incurred for destroying Caldari State's Caldari Navy Officer
Deletions:
Additions:
If you're in a battlecruiser, you can safely approach it to 0m and then attack it. You should have way enough tank to loot the can and warp out in time, on my attempt I warped out with ~85% shield left.
Revision [10902]
Edited on 2012-07-14 07:54:38 by DesmontMcCallock [Improved Blitz notices for 2of3]Additions:
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CategoryMissions
CategoryMissions
Additions:
CategoryLevel3
Additions:
Just kill the slave traders and take the can.
Deletions:
Additions:
==Blitz==
Just kill the slave traders
Just kill the slave traders
Additions:
Web/Scramble: Mercenary Wingman use web
Additions:
Habitation Module drops random trade goods.
Deletions:
Additions:
All enemies are designated as "Escort" ships, scanning or showing info reveals their type.
Objective is ship wreckage 60-70km
Shoot 2x Elite Frigates (Caldari Navy Delta II Support) (web). Approach the mission container (use AB) and loot mission objective.
- 6 groups, each guarding a structure, one of the structures is the target. (Designated as "Local Prison")
- The Habitation Modules drop some trade goods and personnel, nothing spectacular.
25-35km
aggro on warp-in
40-45km
Objective is ship wreckage 60-70km
Shoot 2x Elite Frigates (Caldari Navy Delta II Support) (web). Approach the mission container (use AB) and loot mission objective.
- 6 groups, each guarding a structure, one of the structures is the target. (Designated as "Local Prison")
- The Habitation Modules drop some trade goods and personnel, nothing spectacular.
25-35km
aggro on warp-in
40-45km
Deletions:
Objective is ship wreckage 65-70km
Shoot 2x Elite Frigates (Caldari Navy Delta II Support) (web). Approach the mission container (AB) and loot mission objective.
- 6 groups, each guarding a structure, one of the structures is the target. (Designated as "Local Prison".)
- The Habitation Modules drop some trade goods and personnel, nothing spectacular
===Group 1 (Aggro on warp-in)===
range 25-35km
range 40-45km
Additions:
Shoot 2x Elite Frigates (Caldari Navy Delta II Support) (web). Approach the mission container (AB) and loot mission objective.
Deletions:
Additions:
Shoot 2x Elite Frigates (Caldari Navy Delta II Support) (web). Approach the mission container (AB) with mission objective loot.
Additions:
range 25-35km
range 40-45km
range 40-45km
Deletions:
range 40-50km
Additions:
All enemies are designated as "Escort" ships, scanning or showing info reveals their type
Deletions:
Additions:
range 35-45km
range 40-50km
==Asteroids==
Veldspar - 23 asteroids
range 40-50km
==Asteroids==
Veldspar - 23 asteroids
Deletions:
range 50km
No Differences
Additions:
- The Habitation Modules drop some trade goods and personnel, nothing spectacular
Deletions:
Additions:
39-43km
42-46km
46-50km
5x Frigates (Mercenary Elite Fighter)
65-69km
75-78km
79-84km
42-46km
46-50km
5x Frigates (Mercenary Elite Fighter)
65-69km
75-78km
79-84km
Deletions:
40km
40km
70km
60km
80km
Deletions:
No Aggro
Deletions:
Additions:
40km
40km
40km
===Group 4===
70km
===Group 5===
60km
===Group 6===
80km
40km
40km
===Group 4===
70km
===Group 5===
60km
===Group 6===
80km
Deletions:
===Group 2: 40km===
===Group 3: 40 km===
===Group 4: 70km===
===Group 5: 60km===
===Group 6: 80km===
Additions:
Objective is ship wreckage 65-70km
55-60km
55-60km
===Group 3===
70-80km
55-60km
55-60km
===Group 3===
70-80km
Additions:
==Structures==
No loot
==Blitz==
Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.
No loot
==Blitz==
Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.
Deletions:
Blitz: Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.
Additions:
Damage dealt: All Kinds, Kin Heavy Missiles
Damage dealt: EM, Therm
Recommended damage dealing: Em, Therm
range 20-35km
range 50km
Damage dealt: EM, Therm
Recommended damage dealing: Em, Therm
range 20-35km
range 50km
Deletions:
Damage dealt: EM/Therm
Recommended damage dealing: Em (therm)
Recommended ships: Harpy, Ishtar
50km distance
No Differences
Additions:
2x Elite Frigates (Caldari Navy Delta II Support) (web)
Deletions:
Additions:
{{lastedit show="2"}}
Additions:
1x Frigate (Mercenary Wingman)
2x Cruisers (Mercenary Lieutenant)
4x Cruisers (Mercenary Commander)
3x Frigates (Mercenary Elite Fighter)
2x Cruisers (Mercenary Commander)
2x Frigates (Mercenary Wingman)
2x Cruisers (Mercenary Lieutenant)
3x Frigates (Mercenary Elite Fighter)
3x Cruisers (Mercenary Commander)
3x Frigates (Mercenary Fighter)
3x Cruisers (Mercenary Corporal)
2x Cruisers (Mercenary Lieutenant)
4x Cruisers (Mercenary Commander)
3x Frigates (Mercenary Elite Fighter)
2x Cruisers (Mercenary Commander)
2x Frigates (Mercenary Wingman)
2x Cruisers (Mercenary Lieutenant)
3x Frigates (Mercenary Elite Fighter)
3x Cruisers (Mercenary Commander)
3x Frigates (Mercenary Fighter)
3x Cruisers (Mercenary Corporal)
Deletions:
2x Mercenary Lieutenant
4x Mercenary Commander
2x Mercenary Commander
5x Mercenary Elite Fighter
2x Mercenary Wingman
2x Mercenary Lieutenant
3x Mercenary Commander
3x Mercenary Elite Fighter
3x Mercenary Fighter
Additions:
Damage dealt: Therm, Kin, Navy Officer uses EM Heavy Missiles
Recommended ships: Harpy, Ishtar, Drake
range is 50-65km
All enemies are designated as "Escort" ships, scanning reveals their type
===Group 1===
Aggro at warp-in
3x Frigates (Caldari Navy Soldier)
1x Frigate (Caldari Navy Officer) (uses EM heavy missiles)
2x Cruisers (Caldari Navy Moa)
No Aggro
2x Frigates (Caldari Navy Delta II Support) (web)
4x Caldari Military Transport
Structures have no loot
Recommended ships: Harpy, Ishtar, Drake
range is 50-65km
All enemies are designated as "Escort" ships, scanning reveals their type
===Group 1===
Aggro at warp-in
3x Frigates (Caldari Navy Soldier)
1x Frigate (Caldari Navy Officer) (uses EM heavy missiles)
2x Cruisers (Caldari Navy Moa)
No Aggro
2x Frigates (Caldari Navy Delta II Support) (web)
4x Caldari Military Transport
Structures have no loot
Deletions:
All enemies are designated as "Escort"-Ships, scanning reveals their type.
Aggro at warp-in from:
2x Caldari Navy Moa
3x Caldari Navy Soldier
1x Caldari Navy Officer (EM heavy missiles)
2nd group waiting in 70km distance near target container (no aggro):
2x Caldari Navy Delta II Support Frigate
Additions:
- Shooting Local Prison will aggro everything. Maneuvering and shooting one group will aggro only that group.
Blitz: Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.
Blitz: Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.
Deletions:
Revision [1916]
Edited on 2008-08-06 10:31:16 by TrickArius [Change: Shooting the local prison will not spawn more Mercenaries]Deletions:
Revision [525]
Edited on 2008-05-26 18:08:02 by ChepeNolon [Change: Shooting the local prison will not spawn more Mercenaries]Additions:
- 6 groups, each guarding a structure, one of the structures is the target. (Designated as "Local Prison".)
- The other Structures drop some trade goods and personnel, nothing spectacular
- Shooting Local Prison will Aggro entire group. Maneuvering and shooting one group will aggro only that group.
- (Not verified) Shooting Locak Prison will spawn more Mercenaries (don't know type or number)
- Drones should not cause aggro.
- The other Structures drop some trade goods and personnel, nothing spectacular
- Shooting Local Prison will Aggro entire group. Maneuvering and shooting one group will aggro only that group.
- (Not verified) Shooting Locak Prison will spawn more Mercenaries (don't know type or number)
- Drones should not cause aggro.
Deletions:
The other Structures drop some Tradegoods and personnel, nothing spectacular (or even worth the shots, if you ask me).
Shooting one of the groups, might aggro the entire room. Drones should not cause aggro.