Revision history for MordusFolly4Mordus
Revision [22342]
Last edited on 2017-10-16 08:49:41 by ErikKalkoken [Replaces old-style internal links with new pipe-split links.]Additions:
2x [[http://npc.elfarto.com/view.php?id=28171 | State Shukuro Nagashin BS]] (Heavy Thermal damage, orbit at 67500 m. )
Deletions:
Revision [21972]
Edited on 2017-06-07 20:07:08 by ErikKalkoken [Replaces old-style internal links with new pipe-split links.]Additions:
No hostiles on the initial acceleration gate.
Revision [18838]
Edited on 2013-09-14 06:42:44 by TechReviewsAndHelp [Replaces old-style internal links with new pipe-split links.]Additions:
The video above only covers part 1.
Revision [18837]
Edited on 2013-09-14 06:37:53 by TechReviewsAndHelp [Replaces old-style internal links with new pipe-split links.]Additions:
Video: http://youtu.be/iOBqyu5RJCM
Video: http://youtu.be/iOBqyu5RJCM
Video: http://youtu.be/iOBqyu5RJCM
Additions:
==Loot==
Est Price: ~12 Mil
Est Price: ~12 Mil
Additions:
==Bounty==
6.674.000
6.674.000
Additions:
- If you want to blitz (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage because the whole initial group will attack you. If your ship has low sensor strength (e.g. Marauders, Command Ships, T3s), you will need to bring high-damage drones (Vespa 2 or Hammerhead 2), because the ECM cruisers can keep you jammed much of the time.
Deletions:
Additions:
Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn't work on them.
Deletions:
Additions:
4x Battleships (Mordus Phanti) Orbit at 32km **Last one drops container**
Deletions:
Revision [13601]
Edited on 2012-07-28 12:35:54 by DesmontMcCallock [Added to the ships perma jammed]Additions:
----
CategoryMissions
CategoryMissions
Additions:
===Wave 4===(50km, triggered by killing the group of 2 battleships in wave 3)
Deletions:
Additions:
- Heavy use of missiles. Using defender missiles can help mitigate some of the damage.
- Destroying the supply depot incurs no standing penalty.
- Destroying the supply depot incurs no standing penalty.
Deletions:
Additions:
2x State Shukuro Bishamon BS
2x State Shukuro Shogun BS **Wave 4 Trigger** - orbits at 33km
2x State Shukuro Shogun BS **Wave 4 Trigger** - orbits at 33km
Deletions:
1x State Shukuro Shogun BS **Wave 4 Trigger** - orbits at 33km
Additions:
__Standing loss:__
Deletions:
Additions:
Standing loss:
0.02% from Caldari State per standing tick
No loss for destroying the depot!
0.02% from Caldari State per standing tick
No loss for destroying the depot!
No Differences
Additions:
There are 5 so called Abandoned containers which contain different frigate size and cruisers size loot (usually 1 item per container). Tractor beam doesn't work on them so you need to approach them in order to take their conent.
2x State Shukuro Samurai Cruisers **Wave 2 trigger** - can be aggroed alone
===Wave 1===
===Wave 2a ===
===Wave 2b ===
Timed trigger after the three cruisers before (?)
3x Taibu State Suriage/Shirasa Frigates (Web/Scram)
1x State Shukuro Shogun BS **Wave 4 Trigger** - orbits at 33km
2x [[http://npc.elfarto.com/view.php?id=28171 State Shukuro Nagashin BS]] (Heavy Thermal damage, orbit at 67500 m. )
Nagashins move relatively slowly so if you move closer to their spawn point you can approach them after they spawn and destroy them before they get out of range.
Alternative to Wave 3 ( If you destroy the depot first then the initial Bishamons will not cause Wave 3 as listed, instead the last Dajo triggered a 4 Bishamon spawn and the regular Wave 4 triggered by the last Bishamon.
__Tags to be looted (can vary slightly):__
Caldari Navy Captain III x 1
2x State Shukuro Samurai Cruisers **Wave 2 trigger** - can be aggroed alone
===Wave 1===
===Wave 2a ===
===Wave 2b ===
Timed trigger after the three cruisers before (?)
3x Taibu State Suriage/Shirasa Frigates (Web/Scram)
1x State Shukuro Shogun BS **Wave 4 Trigger** - orbits at 33km
2x [[http://npc.elfarto.com/view.php?id=28171 State Shukuro Nagashin BS]] (Heavy Thermal damage, orbit at 67500 m. )
Nagashins move relatively slowly so if you move closer to their spawn point you can approach them after they spawn and destroy them before they get out of range.
Alternative to Wave 3 ( If you destroy the depot first then the initial Bishamons will not cause Wave 3 as listed, instead the last Dajo triggered a 4 Bishamon spawn and the regular Wave 4 triggered by the last Bishamon.
__Tags to be looted (can vary slightly):__
Caldari Navy Captain III x 1
Deletions:
2x State Shukuro Samurai Cruisers **Wave 2 trigger at last** - can be aggroed alone
===Wave 1a===
===Wave 1b===
Trigger unknown
3x Taibu State Suriage/Shirasa Frigates (Web/Scram?)
===Wave 2===
1x State Shukuro Shogun **Wave 4 Trigger** - orbits at 33km
2x State Shukuro Nagasin (Hvy Therm/Kin dmg dealt) Scorpion class
They start at about 60k and then retreat from you orbit around 70-75k
They move relatively slowly so if you move closer to their spawn point you can approach them after they spawn and destroy them before they get out of range.
__Tags to be looted:__
Caldari Navy Captain II x 1
Additions:
Recommended ships: Maelstrom, Raven, Ishtar, Typhoon, Gila, Dominix/DNI
Recommended ships: Tengu, Maelstrom, Raven, Rattlesnake, Dominix/DNI
- Droneboat with Sentries works great, just get Aggro and let the Sentries (Bouncer II or Warden II) attack the Depot, orbit your own Sentries to reduce Missile/Torp-Damage and just ignore the NPCs and the jamming. If your tank holds (no problem with anti Kin/Therm-Setup), you don't have to care for the ECM and do not get a standing hit to Caldari State.
Recommended ships: Tengu, Maelstrom, Raven, Rattlesnake, Dominix/DNI
- Droneboat with Sentries works great, just get Aggro and let the Sentries (Bouncer II or Warden II) attack the Depot, orbit your own Sentries to reduce Missile/Torp-Damage and just ignore the NPCs and the jamming. If your tank holds (no problem with anti Kin/Therm-Setup), you don't have to care for the ECM and do not get a standing hit to Caldari State.
Deletions:
Recommended ships: Tengu, Maelstrom, Raven, blitzed in a passively tanked Rattlesnake
Additions:
- Caldari Supply Depot - 255,000 hp, mission completion trigger.
Additions:
__Tags to be looted:__
Caldari Navy Admiral x 16
Caldari Navy Captain II x 3
Caldari Navy Captain II x 1
Caldari Navy Commodore I x 4
Caldari Navy Commodore II x 20
Caldari Navy Admiral x 16
Caldari Navy Captain II x 3
Caldari Navy Captain II x 1
Caldari Navy Commodore I x 4
Caldari Navy Commodore II x 20
Additions:
Recommended ships: Tengu, Maelstrom, Raven, blitzed in a passively tanked Rattlesnake
Deletions:
Additions:
2x Taibu State Tendai/Sohei Cruisers (ECM)
Additions:
3x State Shukuro Bajo Battlecruisers - can be aggroed alone
===Wave 1a===
Triggered (if Wave 1 is alive and) the supply depot has lost about 25% armor.
===Wave 1b===
Trigger unknown
3x Taibu State Suriage/Shirasa Frigates (Web/Scram?)
3x Cruisers - will cause BS aggro when fired upon
- If you want to blitz (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage because the whole initial group will attack you. If your ship has low sensor strength (e.g. Marauders), you will need to bring high-damage drones (Vespa 2 or Hammerhead 2), because the ECM cruisers can keep you jammed much of the time.
===Wave 1a===
Triggered (if Wave 1 is alive and) the supply depot has lost about 25% armor.
===Wave 1b===
Trigger unknown
3x Taibu State Suriage/Shirasa Frigates (Web/Scram?)
3x Cruisers - will cause BS aggro when fired upon
- If you want to blitz (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage because the whole initial group will attack you. If your ship has low sensor strength (e.g. Marauders), you will need to bring high-damage drones (Vespa 2 or Hammerhead 2), because the ECM cruisers can keep you jammed much of the time.
Deletions:
===Wave 1.5===
Seems to be triggered if Wave 1 is alive and the supply depot is in armor.
2x Taibu State Tendai/Sohei Cruisers (ECM)
3x Cruisers - will bring BS aggro when fired upon
- If you want to blitz (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage. If your ship has low sensor strength (e.g. Marauders), you will need to bring high-damage drones (Vespa 2 or Hammerhead 2), because the ECM cruisers can keep you jammed much of the time.
Additions:
Recommended ships: Maelstrom, Raven, Ishtar, Typhoon, Gila
The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time.
Every new wave aggros you and your drones, so keep them safe.
5x Cruisers (Mordus Cheetah) **Killing last one triggers wave 2**
1x Industrial (State Industrial) //Does not drop anything and killing it is not required to complete mission//
1x Battleship (Mordus Fleet Commander) - 5mil bounty & random implant
Mission contains a field of about 40 Veldspar asteroids with a diameter of around 40 km.
There are 5 so called Abandoned containers (work like usual containers) which contain different frigate size and cruisers size loot (usually 1 item per container). Tractor beam doesn't work on them so you need to approach them in order to take their conent.
They move relatively slowly so if you move closer to their spawn point you can approach them after they spawn and destroy them before they get out of range.
- If you want to blitz (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage. If your ship has low sensor strength (e.g. Marauders), you will need to bring high-damage drones (Vespa 2 or Hammerhead 2), because the ECM cruisers can keep you jammed much of the time.
The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time.
Every new wave aggros you and your drones, so keep them safe.
5x Cruisers (Mordus Cheetah) **Killing last one triggers wave 2**
1x Industrial (State Industrial) //Does not drop anything and killing it is not required to complete mission//
1x Battleship (Mordus Fleet Commander) - 5mil bounty & random implant
Mission contains a field of about 40 Veldspar asteroids with a diameter of around 40 km.
There are 5 so called Abandoned containers (work like usual containers) which contain different frigate size and cruisers size loot (usually 1 item per container). Tractor beam doesn't work on them so you need to approach them in order to take their conent.
They move relatively slowly so if you move closer to their spawn point you can approach them after they spawn and destroy them before they get out of range.
- If you want to blitz (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage. If your ship has low sensor strength (e.g. Marauders), you will need to bring high-damage drones (Vespa 2 or Hammerhead 2), because the ECM cruisers can keep you jammed much of the time.
Deletions:
Recover can dropped by a Battleship in any wave mine was on the 4th wave.
There is drone aggro after waves appear.
5x Cruisers (Mordus Cheetah) **Killing last one triggered wave 2**
1x Industrial (State Industrial) //Doesn't drop anything and not required to complete mission//
1x Battleship (Mordus Fleet Commander) - 5mil bounty
Mission contains 40 or so Veldspar asteroids.
There are 5 so called Abandoned containers (work like usual containers) which contain different frigate size and cruisers size loot (usually 1 thing per container) Tractor beam doesn't work on them so you need to approach them in order to take that loot.
The supply depot has **255,000 hp** making blitzing almost impossible (unless you can tank the dps). Plan at least 10 minutes to kill it with a single battleship.
They move relatively slowly so if you move closer to their spawn you can approach them as they spawn and destroy them before they get out of range.
- If you want to "blitz" (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage. If your ship has low sensor strength (e.g. Paladin or Vargur), you will need to bring high-damage drones, because the ECM cruisers will keep you jammed much of the time.
Additions:
Recommended damage dealing: Kin, EM
Deletions:
Additions:
Recommended damage dealing: Kin
Deletions:
Additions:
Recommended damage dealing: Kin, EM
Deletions:
Additions:
CategoryLevel4
Additions:
Extras: Target jamming (Taibu State Tachi/Tendai/Sohei)
1x Taibu State Tachi Frigate (ECM) - will aggro cruisers when fired on
1x Taibu State Tachi Frigate (ECM) - will aggro cruisers when fired on
Deletions:
1x Frigate (ECM) - will aggro cruisers when fired on
Revision [7495]
Edited on 2011-01-30 01:59:50 by CasodSutherland [2 of 2: supply depot hp, ECM cruiser wave, tip]Additions:
The supply depot has **255,000 hp** making blitzing almost impossible (unless you can tank the dps). Plan at least 10 minutes to kill it with a single battleship.
===Wave 1.5===
Seems to be triggered if Wave 1 is alive and the supply depot is in armor.
2x Taibu State Tendai/Sohei Cruisers (ECM)
==Tip==
- Destroying the supply depot incurs no standing penalty.
- If you want to "blitz" (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage. If your ship has low sensor strength (e.g. Paladin or Vargur), you will need to bring high-damage drones, because the ECM cruisers will keep you jammed much of the time.
===Wave 1.5===
Seems to be triggered if Wave 1 is alive and the supply depot is in armor.
2x Taibu State Tendai/Sohei Cruisers (ECM)
==Tip==
- Destroying the supply depot incurs no standing penalty.
- If you want to "blitz" (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage. If your ship has low sensor strength (e.g. Paladin or Vargur), you will need to bring high-damage drones, because the ECM cruisers will keep you jammed much of the time.
Deletions:
Revision [6527]
Edited on 2010-06-03 17:22:53 by YusTas [2 of 2: supply depot hp, ECM cruiser wave, tip]Additions:
2x State Shukuro Samurai Cruisers **Wave 2 trigger at last** - can be aggroed alone
3x State Shukuro Bajo Cruisers - can be aggroed alone
3x State Shukuro Bajo Cruisers - can be aggroed alone
Deletions:
Additions:
Mission contains 40 or so Veldspar asteroids.
Deletions:
Additions:
======Mordus Folly, Level 4======
Revision [6072]
Edited on 2010-02-10 19:41:59 by TrimutiusIII [There is drone aggro in part 1 + added containers]Additions:
Recommended ships: Maelstrom, Raven, Passive Ishtar, Typhoon, Gila
There is drone aggro after waves appear.
==Structures==
There are 5 so called Abandoned containers (work like usual containers) which contain different frigate size and cruisers size loot (usually 1 thing per container) Tractor beam doesn't work on them so you need to approach them in order to take that loot.
There is drone aggro after waves appear.
==Structures==
There are 5 so called Abandoned containers (work like usual containers) which contain different frigate size and cruisers size loot (usually 1 thing per container) Tractor beam doesn't work on them so you need to approach them in order to take that loot.
Deletions:
No drone aggro after repeated waves.
Additions:
Recommended ships: Maelstrom, Raven, blitzed in a passively tanked Rattlesnake
The supply depot has **a lot of hp** making blitzing impossible (unless you can tank the dps). Plan at least 10 minutes to kill it with a single battleship.
The supply depot has **a lot of hp** making blitzing impossible (unless you can tank the dps). Plan at least 10 minutes to kill it with a single battleship.
Deletions:
The supply depot has **a lot of hp** making blitzing impossible. Plan at least 10 minutes to kill it with a single battleship.
Additions:
The supply depot has **a lot of hp** making blitzing impossible. Plan at least 10 minutes to kill it with a single battleship.
Deletions:
Additions:
Recover can dropped by a Battleship in any wave mine was on the 4th wave.
Deletions:
Additions:
1x Industrial (State Industrial) //Doesn't drop anything and not required to complete mission//
Deletions:
Additions:
1x Frigate (ECM) - will aggro cruisers when fired on
4x State Shukuro Daijo BS - orbits at 35km
2x State Shukuro Bishamon BS **Wave 3 trigger** - orbits at 34km
1x State Shukuro Shogun **Wave 4 Trigger** - orbits at 33km
They move relatively slowly so if you move closer to their spawn you can approach them as they spawn and destroy them before they get out of range.
4x State Shukuro Daijo BS - orbits at 35km
2x State Shukuro Bishamon BS **Wave 3 trigger** - orbits at 34km
1x State Shukuro Shogun **Wave 4 Trigger** - orbits at 33km
They move relatively slowly so if you move closer to their spawn you can approach them as they spawn and destroy them before they get out of range.
Deletions:
4x State Shukuro Daijo BS
2x State Shukuro Bishamon BS **Wave 3 trigger**
1x State Shukuro Shogun **Wave 4 Trigger**
Additions:
Recommended damage dealing: Kin
Deletions:
Revision [3338]
Edited on 2009-01-02 15:13:12 by TreeFingers [Added EM damage as useful for shield tanks in Pt I]Additions:
Recommended damage dealing: Kin/therm, EM (almost everything is pure shield tank)
Recommended ships: Maelstrom, Raven, Passive Ishtar, Typhoon
Recommended ships: Maelstrom, Raven, Passive Ishtar, Typhoon
Deletions:
Recommended damage dealing: Kin/therm
Recommended ships: Maelstrom, Raven, Passive Ishtar
Additions:
===Wave 2=== (50km, triggered by killing the cruisers in wave 1)
Deletions:
Additions:
Recommended ships: Maelstrom, Raven, Passive Ishtar
Recover can dropped by last Battleship in wave 1.
No drone aggro after repeated waves.
3x Frigates (Mordus Rapier)
5x Cruisers (Mordus Cheetah) **Killing last one triggered wave 2**
1x Industrial (State Industrial)
1x Battleship (Mordus Gigamar) Orbit at 45km
1x Battleship (Mordus Mammoth) Orbit at 50km
3x Battleships (Mordus Sequestor) Orbit at 20km **Killing the last one triggers wave 3**
==Wave 2== (50km, triggered by killing the cruisers in wave 1)
5x Cruisers (Mordus Leopard)
===Wave 3=== (58km, triggered by killing the group of 3 battleships in wave 1)
2x Battleships (Mordus Sequestor) Orbit at 20km **Killing the last one triggers wave 4**
===Wave 4===(50km, triggered by killing the group of 2 battleships in wave 2)
4x Battleships (Mordus Phanti) Orbit at 32km
Mission contains 40 or so Veldspare asteroids.
Recover can dropped by last Battleship in wave 1.
No drone aggro after repeated waves.
3x Frigates (Mordus Rapier)
5x Cruisers (Mordus Cheetah) **Killing last one triggered wave 2**
1x Industrial (State Industrial)
1x Battleship (Mordus Gigamar) Orbit at 45km
1x Battleship (Mordus Mammoth) Orbit at 50km
3x Battleships (Mordus Sequestor) Orbit at 20km **Killing the last one triggers wave 3**
==Wave 2== (50km, triggered by killing the cruisers in wave 1)
5x Cruisers (Mordus Leopard)
===Wave 3=== (58km, triggered by killing the group of 3 battleships in wave 1)
2x Battleships (Mordus Sequestor) Orbit at 20km **Killing the last one triggers wave 4**
===Wave 4===(50km, triggered by killing the group of 2 battleships in wave 2)
4x Battleships (Mordus Phanti) Orbit at 32km
Mission contains 40 or so Veldspare asteroids.
Deletions:
5x Cruisers
3x Battleships (Mordus Sequestor) **Killing the last one triggers wave 2**
1x Battleship (Mordus Gigamar)
1x Battleship (Mordus Mammoth)
1x Industrial
==Reinforcements==
5x Cruisers
2x Battleships (Mordus Sequestor) **Killing the last one triggers wave 3**
===Wave 3===
4x Battleships (Mordus Phanti)
Mission contains asteroids.
Revision [2404]
Edited on 2008-09-23 17:04:48 by JakeMcCord [added "h" to "Sukuro" to change it to Shukuro.]Additions:
4x State Shukuro Daijo BS
2x State Shukuro Bishamon BS **Wave 3 trigger**
1x State Shukuro Shogun **Wave 4 Trigger**
2x State Shukuro Bishamon BS **Wave 3 trigger**
1x State Shukuro Shogun **Wave 4 Trigger**
Deletions:
2x State Sukuro Bishamon BS **Wave 3 trigger**
1x State Sukuro Shogun **Wave 4 Trigger**
Additions:
5x Cruisers
3x Battleships (Mordus Sequestor) **Killing the last one triggers wave 2**
==Reinforcements==
2x Battleships (Mordus Sequestor) **Killing the last one triggers wave 3**
3x Battleships (Mordus Sequestor) **Killing the last one triggers wave 2**
==Reinforcements==
2x Battleships (Mordus Sequestor) **Killing the last one triggers wave 3**
Deletions:
3x Battleships (Mordus Sequestor) **trigger**
==Reinforcement==
2x Battleships (Mordus Sequestor)
Additions:
2x State Sukuro Bishamon BS **Wave 3 trigger**
Deletions:
Additions:
Possibility:
1x Battleship (Mordus Fleet Commander) - 5mil bounty
1x Battleship (Mordus Fleet Commander) - 5mil bounty
Revision [2141]
Edited on 2008-09-09 01:44:09 by PhreakinOut [Clarification on triggers and spawns.]Additions:
2x State Shukuro Nagasin (Hvy Therm/Kin dmg dealt) Scorpion class
Deletions:
Revision [2140]
Edited on 2008-09-09 01:37:09 by PhreakinOut [Clarification on triggers and spawns.]Additions:
5x Cruisers **Wave 2 trigger** - can be aggroed alone
4x State Sukuro Daijo BS
1x State Bishamon BS **Wave 3 trigger**
===Wave 3===
1x State Sukuro Shogun **Wave 4 Trigger**
4x State Sukuro Daijo BS
1x State Bishamon BS **Wave 3 trigger**
===Wave 3===
1x State Sukuro Shogun **Wave 4 Trigger**
Deletions:
5x Battleships
===Wave 3=== Triggered when last reinforcement crusier detroyed
1x State Sukuro Shogun (Trigger)
Additions:
5x Cruisers **trigger** - can be aggroed alone
3x Cruisers - will bring BS aggro when fired upon
===Wave 3=== Triggered when last reinforcement crusier detroyed
3x State Shukuro Bishamon BS
1x State Sukuro Shogun (Trigger)
===Wave 4===
2x State Shukuro Nagasin (Hvy Therm dmg dealt) Scorpion class
They start at about 60k and then retreat from you orbit around 70-75k
3x Cruisers - will bring BS aggro when fired upon
===Wave 3=== Triggered when last reinforcement crusier detroyed
3x State Shukuro Bishamon BS
1x State Sukuro Shogun (Trigger)
===Wave 4===
2x State Shukuro Nagasin (Hvy Therm dmg dealt) Scorpion class
They start at about 60k and then retreat from you orbit around 70-75k
Deletions:
3x Cruisers
Additions:
{{lastedit show="2"}}
Mission type: Encounter (Get: Encrypted Ship log, 1 m3)
Space type: Deadspace
===Wave 1 (50km, autoaggro)===
5x Cruisers **reinforcement**
3x Battleships (Mordus Sequestor) **trigger**
1x Battleship (Mordus Gigamar)
1x Battleship (Mordus Mammoth)
==Reinforcement==
===Wave 2===
2x Battleships (Mordus Sequestor)
===Wave 3===
4x Battleships (Mordus Phanti)
Mission contains asteroids.
Space type: Deadspace
Extras: Target jamming (Talibu State Tachi)
Web/scramble: unknown
===Wave 1 (50km)===
1x Frigate (ECM)
5x Cruisers **trigger**
===Wave 2===
Mission completes when supply depot is destroyed.
Mission type: Encounter (Get: Encrypted Ship log, 1 m3)
Space type: Deadspace
===Wave 1 (50km, autoaggro)===
5x Cruisers **reinforcement**
3x Battleships (Mordus Sequestor) **trigger**
1x Battleship (Mordus Gigamar)
1x Battleship (Mordus Mammoth)
==Reinforcement==
===Wave 2===
2x Battleships (Mordus Sequestor)
===Wave 3===
4x Battleships (Mordus Phanti)
Mission contains asteroids.
Space type: Deadspace
Extras: Target jamming (Talibu State Tachi)
Web/scramble: unknown
===Wave 1 (50km)===
1x Frigate (ECM)
5x Cruisers **trigger**
===Wave 2===
Mission completes when supply depot is destroyed.
Deletions:
Space type: Deadspace (MWD does not work)
===Warp in at 50km from hostiles===
Whole stage aggro soon after warp-in.
5x Battleships (Sequestiors, Gigamar, Mammuth)
==When the last cruiser was eliminated, it triggered a spawn of==
==When the last of the "Sequestior" BS had been eliminated it triggered a spawn of==
2x Battleships (Sequestiors, 600k)
==which when the last of them where killed triggered a spawn of==
4x BS (Phanti, 300k)
Item dropped of a Sequestior wreck.
State industrial: Dropped nothing
==Structures==
The cans contained nothing of value. ( Singular T1 module )
State industrial: Dropped nothing.
Quite a few asteroids.
----
Space type: Deadspace (MWD does not work)
Extras: Jaming ( Talibu State Tachi )
Web/scramble: List the ships that web/scramble.
Bounties: None
===Warp in at 50km from hostiles===
1x Frigate (Jaming)
**Eliminating the last one of the cruisers triggers a spawn of**
Mission complete when supply depot has been destroyed.
Additions:
Mission complete when supply depot has been destroyed.
Deletions:
Any info about loot from structures
Additions:
**Eliminating the last one of the cruisers triggers a spawn of**
Deletions:
Eliminating the cruisers triggers a spawn of
Additions:
Bounties: None
Additions:
===Warp in at 50km from hostiles===
Whole stage aggro soon after warp-in.
5x Battleships (Sequestiors, Gigamar, Mammuth)
2x Battleships (Sequestiors, 600k)
----
=====Part 2 of 2 =====
Faction: Caldari State
Mission type: Encounter (Destroy the Caldari Supply Depot)
Space type: Deadspace (MWD does not work)
Damage dealt: Kin/therm
Extras: Jaming ( Talibu State Tachi )
Web/scramble: List the ships that web/scramble.
Recommended damage dealing: kin/therm
====Single Pocket====
===Warp in at 50km from hostiles===
No aggro on warp-in.
The supply depot has **a lot of hp** making blitzing impossible.
1x Frigate (Jaming)
5x Battleships
Eliminating the cruisers triggers a spawn of
3x Cruisers
Structures (in H5)
Any info about loot from structures
Whole stage aggro soon after warp-in.
5x Battleships (Sequestiors, Gigamar, Mammuth)
2x Battleships (Sequestiors, 600k)
----
=====Part 2 of 2 =====
Faction: Caldari State
Mission type: Encounter (Destroy the Caldari Supply Depot)
Space type: Deadspace (MWD does not work)
Damage dealt: Kin/therm
Extras: Jaming ( Talibu State Tachi )
Web/scramble: List the ships that web/scramble.
Recommended damage dealing: kin/therm
====Single Pocket====
===Warp in at 50km from hostiles===
No aggro on warp-in.
The supply depot has **a lot of hp** making blitzing impossible.
1x Frigate (Jaming)
5x Battleships
Eliminating the cruisers triggers a spawn of
3x Cruisers
Structures (in H5)
Any info about loot from structures
Deletions:
Whole stage aggro short after warp-in.
5x BS
2x BS
Additions:
State industrial: Dropped nothing.
Additions:
Recommended damage dealing: Kin/therm
3x Frigates
1x Industrial
==When the last cruiser was eliminated, it triggered a spawn of==
==When the last of the "Sequestior" BS had been eliminated it triggered a spawn of==
==which when the last of them where killed triggered a spawn of==
3x Frigates
1x Industrial
==When the last cruiser was eliminated, it triggered a spawn of==
==When the last of the "Sequestior" BS had been eliminated it triggered a spawn of==
==which when the last of them where killed triggered a spawn of==
Deletions:
3x frigs
Industrial
When the last cruiser was eliminated, it triggered a spawn of
When the last of the "Sequestior" BS had been eliminated it triggered a spawn of
which when the last of them where killed triggered a spawn of
Additions:
Damage dealt: Kin/therm
Deletions:
Additions:
Bounties: 6.5 million ISK