Revision history for MordusHeadhunters4
Revision [22341]
Last edited on 2017-10-16 08:49:41 by ErikKalkoken [Replaces old-style internal links with new pipe-split links.]Additions:
Video: [[http://youtu.be/CUgCU0ds06I | Cerberus]], [[http://www.youtube.com/watch?v=eZrcfYCOsEI | Rattlesnake]], [[http://www.youtube.com/watch?v=OmpsK7nfdmw | Nightmare]], [[http://www.youtube.com/watch?v=BwwNuc7Qdc8 | Vargur]], [[https://www.youtube.com/watch?v=NwF4neIwxGE | Kronos]]
Loot + Salvage: [[http://evepraisal.com/e/16054657 | ~17.4 mil.]]
Loot + Salvage: [[http://evepraisal.com/e/16054657 | ~17.4 mil.]]
Deletions:
Loot + Salvage: [[http://evepraisal.com/e/16054657 ~17.4 mil.]]
Additions:
Damage dealt: Kinetic (70%)/ EM (30%)
Deletions:
Additions:
Webifier/ Warp Disruptor: Interceptor
No Hostiles at the initial gate.
~=== 1st Group (12- 30km, Beacon)===
~Auto aggro. Attack draws group 2 aggro.
~~5x Cruisers (Mordus Leopard/ Lion)
~~3x Battleship (Mordus Phanti/ Gigamar/ Sequestor)
~=== 2nd Group (65- 90km, Minmatar Mining Station)===
~~4x Frigate (Mordus Gladius)
~~2x Interceptor (Bounty Hunter)
~~5x Cruiser (Mordus Puma/ Lion)
~=== 3rd Group (76- 90km, Minmatar Trade Station Ruins)===
~~6x Frigate (Mordus Katana/ Gladius)
~~4x Cruiser (Mordus Bobcat)
~~2x Battleship (Mordus Sequestor)
~=== 1st Group (16- 21km, Veldspar Asteroid)===
~~8x Frigate (Mordus Sabre/ Katana)
~~2x Interceptor (Mordus Bounty Hunter) **Webifier/ Warp Disruptor**
~=== 2nd Group (39- 74km, Ghost Ship)===
~~5x Frigate (Mordus Gladius)
~~12x Cruiser (Mordus Bobcat/ Cheetah/ Lepoard/ Lion/ Puma)
~~5x Battleship (Mordus Sequestor/ Phanti/ Gigamar)
~=== 3rd Group (75- 100km, Gallente Station Ruins, //Right//)===
~~4x Frigate (Mordus Katana)
~~5x Cruiser (Mordus Leopard/ Lion)
~~3x Battleship (Mordus Sequestor/ Mammoth)
~=== 4th Group (106- 121km, Gallente Station Ruins, //Left//)===
~~7x Frigate (Mordus Katana/ Mordus Bounty Hunter)
~~8x Cruiser (Mordus Cheetah/ Mordus Katana)
1st Pocket: Kill all the ships.
1) Get into optimal range to take out both Bounty Hunters (~55km) with Radio. This will aggro the entire room, turn left and fly transversal to the incoming group.
2nd Pocket: 21x Veldspar asteroids (17- 101km).
Loot + Salvage: [[http://evepraisal.com/e/16054657 ~17.4 mil.]]
Bounty: ~10.6 Mil.
No Hostiles at the initial gate.
~=== 1st Group (12- 30km, Beacon)===
~Auto aggro. Attack draws group 2 aggro.
~~5x Cruisers (Mordus Leopard/ Lion)
~~3x Battleship (Mordus Phanti/ Gigamar/ Sequestor)
~=== 2nd Group (65- 90km, Minmatar Mining Station)===
~~4x Frigate (Mordus Gladius)
~~2x Interceptor (Bounty Hunter)
~~5x Cruiser (Mordus Puma/ Lion)
~=== 3rd Group (76- 90km, Minmatar Trade Station Ruins)===
~~6x Frigate (Mordus Katana/ Gladius)
~~4x Cruiser (Mordus Bobcat)
~~2x Battleship (Mordus Sequestor)
~=== 1st Group (16- 21km, Veldspar Asteroid)===
~~8x Frigate (Mordus Sabre/ Katana)
~~2x Interceptor (Mordus Bounty Hunter) **Webifier/ Warp Disruptor**
~=== 2nd Group (39- 74km, Ghost Ship)===
~~5x Frigate (Mordus Gladius)
~~12x Cruiser (Mordus Bobcat/ Cheetah/ Lepoard/ Lion/ Puma)
~~5x Battleship (Mordus Sequestor/ Phanti/ Gigamar)
~=== 3rd Group (75- 100km, Gallente Station Ruins, //Right//)===
~~4x Frigate (Mordus Katana)
~~5x Cruiser (Mordus Leopard/ Lion)
~~3x Battleship (Mordus Sequestor/ Mammoth)
~=== 4th Group (106- 121km, Gallente Station Ruins, //Left//)===
~~7x Frigate (Mordus Katana/ Mordus Bounty Hunter)
~~8x Cruiser (Mordus Cheetah/ Mordus Katana)
1st Pocket: Kill all the ships.
1) Get into optimal range to take out both Bounty Hunters (~55km) with Radio. This will aggro the entire room, turn left and fly transversal to the incoming group.
2nd Pocket: 21x Veldspar asteroids (17- 101km).
Loot + Salvage: [[http://evepraisal.com/e/16054657 ~17.4 mil.]]
Bounty: ~10.6 Mil.
Deletions:
No Hostiles at initial gate.
=== 1st Group (12- 30km, Beacon)===
Auto aggro. Attack draws group 2 aggro.
5x Cruisers (Mordus Leopard/ Lion)
3x Battleship (Mordus Phanti/ Gigamar/ Sequestor)
=== 2nd Group (65- 90km, Minmatar Mining Station)===
4x Frigate (Mordus Gladius)
2x Interceptor (Bounty Hunter)
5x Cruisers (Mordus Puma/ Lion)
=== 3rd Group (76- 90km, Minmatar Trade Station Ruins)===
6x Frigates (Mordus Katana/ Gladius)
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Sequestor)
=== 1st Group (16- 21km, Veldspar Asteroid)===
8x Frigate (Mordus Sabre/ Katana)
2x Interceptor (Mordus Bounty Hunter) **Web/ Scramble**
=== 2nd Group (39- 74km, Ghost Ship)===
5x Frigate (Mordus Gladius)
12x Cruiser (Mordus Bobcat/ Cheetah/ Lepoard/ Lion/ Puma)
5x Battleship (Mordus Sequestor/ Phanti/ Gigamar)
=== 3rd Group (75- 100km, Gallente Station Ruins, //Right//)===
4x Frigate (Mordus Katana)
5x Cruiser (Mordus Leopard/ Lion)
3x Battleship (Mordus Sequestor/ Mammoth)
=== 4th Group (106- 121km, Gallente Station Ruins, //Left//)===
7x Frigate (Mordus Katana/ Mordus Bounty Hunter)
8x Cruiser (Mordus Cheetah/ Mordus Katana)
1st Pocket: Kill all ships.
1) Get into optimal range to take out both Bounty Hunters (~55km) with Radio. This will aggro the entire room, turn left and fly parallel with the incoming group.
2nd Pocket: 21x Veldspar asteroids (17- 101km)
Loot + Salvage: [[http://evepraisal.com/e/16054657 ~17.4 mil]]
Bounty: ~10.6 Mil
Additions:
{{lastedit show="2"}}
Damage dealt: Kinetic (70%)/ Thermal (30%)
Web/ Scramble: Interceptor
Recommended damage dealing: Kinetic/ EM
====1st Pocket ====
=== 1st Group (12- 30km, Beacon)===
=== 2nd Group (65- 90km, Minmatar Mining Station)===
=== 3rd Group (76- 90km, Minmatar Trade Station Ruins)===
==== 2nd Pocket ====
=== 1st Group (16- 21km, Veldspar Asteroid)===
=== 2nd Group (39- 74km, Ghost Ship)===
=== 3rd Group (75- 100km, Gallente Station Ruins, //Right//)===
=== 4th Group (106- 121km, Gallente Station Ruins, //Left//)===
1st Pocket: Kill all ships.
2nd Pocket: Kill the 3rd group (with the Mordus Mammoth). To avoid getting stage aggro, fly towards the right edge of the group and wait until the group aggro your ship. You can then attack the ships without aggro from the rest of the room.
Using Sentry drones within ~80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself so that you can happily take out at least the first group without aggro from the others (except as noted).
1) Get into optimal range to take out both Bounty Hunters (~55km) with Radio. This will aggro the entire room, turn left and fly parallel with the incoming group.
1) Target priority should be Frigate (Light Drones), Cruiser and then Battleship once they reach 20- 25km.
1st Pocket: 14x Plagioclase, 8x Pyroxeres, and 29x Veldspar asteroids (~26- 81km).
2nd Pocket: 21x Veldspar asteroids (17- 101km)
Loot + Salvage: [[http://evepraisal.com/e/16054657 ~17.4 mil]]
Damage dealt: Kinetic (70%)/ Thermal (30%)
Web/ Scramble: Interceptor
Recommended damage dealing: Kinetic/ EM
====1st Pocket ====
=== 1st Group (12- 30km, Beacon)===
=== 2nd Group (65- 90km, Minmatar Mining Station)===
=== 3rd Group (76- 90km, Minmatar Trade Station Ruins)===
==== 2nd Pocket ====
=== 1st Group (16- 21km, Veldspar Asteroid)===
=== 2nd Group (39- 74km, Ghost Ship)===
=== 3rd Group (75- 100km, Gallente Station Ruins, //Right//)===
=== 4th Group (106- 121km, Gallente Station Ruins, //Left//)===
1st Pocket: Kill all ships.
2nd Pocket: Kill the 3rd group (with the Mordus Mammoth). To avoid getting stage aggro, fly towards the right edge of the group and wait until the group aggro your ship. You can then attack the ships without aggro from the rest of the room.
Using Sentry drones within ~80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself so that you can happily take out at least the first group without aggro from the others (except as noted).
1) Get into optimal range to take out both Bounty Hunters (~55km) with Radio. This will aggro the entire room, turn left and fly parallel with the incoming group.
1) Target priority should be Frigate (Light Drones), Cruiser and then Battleship once they reach 20- 25km.
1st Pocket: 14x Plagioclase, 8x Pyroxeres, and 29x Veldspar asteroids (~26- 81km).
2nd Pocket: 21x Veldspar asteroids (17- 101km)
Loot + Salvage: [[http://evepraisal.com/e/16054657 ~17.4 mil]]
Deletions:
Damage dealt: Kinetic/ Thermal
Web/ scramble: Interceptor
Recommended damage dealing: Kinetic/ EM/ Explosive.
====Pocket 1====
===Group 1 (12- 30km, Beacon)===
===Group 2 (65- 90km, Minmatar Mining Station)===
===Group 3 (76- 90km, Minmatar Trade Station Ruins)===
====Pocket 2====
===Group 1 (16- 21km, Veldspar Asteroid)===
===Group 2 (39- 74km, Ghost Ship)===
===Group 3 (75- 100km, Gallente Station Ruins //Right//)===
===Group 4 (106- 121km, Gallente Station Ruins //Left//)===
Pocket 1: Kill all ships.
Pocket 2: Kill group 3 (the group with the Mordus Mammoth) this will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the group aggro your ship. Afterwards you can take down the ships without aggro from the rest in the room.
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself so that you can happily take out at least the first group without aggro from the others (except as noted).
Killing pocket 2 group 3 triggers mission completion.
- Get into optimal range to take out both Bounty Hunters (~55km) with Radio. This will aggro the entire room, turn left and fly parallel with the incoming group.
- Target priority should be Frigate (Light Drones), Cruiser and then Battleship once they reach 20- 25km.
Pocket 1: Plagioclase (14), Pyroxeres (8), and Veldspar (29) asteroids (~26- 81km).
Pocket 2: 21 Veldspar asteroids (17- 101km)
Loot + salvage: [[http://evepraisal.com/e/16054657 ~17.4 mil]]
Additions:
Recommended ships: Raven, Dominix, Ishtar, Paladin, Megathron, Kronos, Sleipnir, Tengu.
Video: [[http://youtu.be/CUgCU0ds06I Cerberus]], [[http://www.youtube.com/watch?v=eZrcfYCOsEI Rattlesnake]], [[http://www.youtube.com/watch?v=OmpsK7nfdmw Nightmare]], [[http://www.youtube.com/watch?v=BwwNuc7Qdc8 Vargur]], [[https://www.youtube.com/watch?v=NwF4neIwxGE Kronos]]
3x Battleship (Mordus Phanti/ Gigamar/ Sequestor)
4x Frigate (Mordus Gladius)
2x Interceptor (Bounty Hunter)
6x Frigates (Mordus Katana/ Gladius)
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Sequestor)
===Group 1 (16- 21km, Veldspar Asteroid)===
8x Frigate (Mordus Sabre/ Katana)
2x Interceptor (Mordus Bounty Hunter) **Web/ Scramble**
===Group 2 (39- 74km, Ghost Ship)===
5x Frigate (Mordus Gladius)
12x Cruiser (Mordus Bobcat/ Cheetah/ Lepoard/ Lion/ Puma)
5x Battleship (Mordus Sequestor/ Phanti/ Gigamar)
===Group 3 (75- 100km, Gallente Station Ruins //Right//)===
4x Frigate (Mordus Katana)
5x Cruiser (Mordus Leopard/ Lion)
3x Battleship (Mordus Sequestor/ Mammoth)
===Group 4 (106- 121km, Gallente Station Ruins //Left//)===
7x Frigate (Mordus Katana/ Mordus Bounty Hunter)
Pocket 2: Kill group 3 (the group with the Mordus Mammoth) this will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the group aggro your ship. Afterwards you can take down the ships without aggro from the rest in the room.
- Get into optimal range to take out both Bounty Hunters (~55km) with Radio. This will aggro the entire room, turn left and fly parallel with the incoming group.
- Target priority should be Frigate (Light Drones), Cruiser and then Battleship once they reach 20- 25km.
Pocket 1: Plagioclase (14), Pyroxeres (8), and Veldspar (29) asteroids (~26- 81km).
Video: [[http://youtu.be/CUgCU0ds06I Cerberus]], [[http://www.youtube.com/watch?v=eZrcfYCOsEI Rattlesnake]], [[http://www.youtube.com/watch?v=OmpsK7nfdmw Nightmare]], [[http://www.youtube.com/watch?v=BwwNuc7Qdc8 Vargur]], [[https://www.youtube.com/watch?v=NwF4neIwxGE Kronos]]
3x Battleship (Mordus Phanti/ Gigamar/ Sequestor)
4x Frigate (Mordus Gladius)
2x Interceptor (Bounty Hunter)
6x Frigates (Mordus Katana/ Gladius)
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Sequestor)
===Group 1 (16- 21km, Veldspar Asteroid)===
8x Frigate (Mordus Sabre/ Katana)
2x Interceptor (Mordus Bounty Hunter) **Web/ Scramble**
===Group 2 (39- 74km, Ghost Ship)===
5x Frigate (Mordus Gladius)
12x Cruiser (Mordus Bobcat/ Cheetah/ Lepoard/ Lion/ Puma)
5x Battleship (Mordus Sequestor/ Phanti/ Gigamar)
===Group 3 (75- 100km, Gallente Station Ruins //Right//)===
4x Frigate (Mordus Katana)
5x Cruiser (Mordus Leopard/ Lion)
3x Battleship (Mordus Sequestor/ Mammoth)
===Group 4 (106- 121km, Gallente Station Ruins //Left//)===
7x Frigate (Mordus Katana/ Mordus Bounty Hunter)
Pocket 2: Kill group 3 (the group with the Mordus Mammoth) this will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the group aggro your ship. Afterwards you can take down the ships without aggro from the rest in the room.
- Get into optimal range to take out both Bounty Hunters (~55km) with Radio. This will aggro the entire room, turn left and fly parallel with the incoming group.
- Target priority should be Frigate (Light Drones), Cruiser and then Battleship once they reach 20- 25km.
Pocket 1: Plagioclase (14), Pyroxeres (8), and Veldspar (29) asteroids (~26- 81km).
Deletions:
Video: [[http://youtu.be/CUgCU0ds06I Cerberus]], [[http://www.youtube.com/watch?v=eZrcfYCOsEI Rattlesnake]], [[http://www.youtube.com/watch?v=OmpsK7nfdmw Nightmare]], [[http://www.youtube.com/watch?v=BwwNuc7Qdc8 Vargur]], [[https://www.youtube.com/watch?v=NwF4neIwxGE Bastion Kronos]]
3- 5x Cruisers (Mordus Leopard/ Lion)
3- 4x Battleships (Mordus Phanti/ Gigamar/ Sequestor)
6x Frigates (Mordus Gladius/ Bounty Hunter)
1x Battleships (Mordus Sequestor)
6x Frigates (Mordus Katana/ Gladius/ Bounty Hunter)
4x Cruisers (Mordus Bobcat/ Lion)
===Group 1 (35km, Front)===
8x Frigates (Mordus Sabre/ Katana)
2x Interceptors (Mordus Bounty Hunter) **Web/ Scramble**
===Group 2 (60- 70km, Back Left)===
5x Frigates (Mordus Gladius)
12x Cruisers (Mordus Cheetah/ Bobca/ Lion/ Puma)
5x Battleships (Mordus Sequestor/ Phanti/ Gigamar)
===Group 3 (80- 100km, Back Right)===
4x Frigates (Mordus Katana)
3x Battleships (Mordus Sequestor/ Mammoth)
===Group 4 (106- 121km, Back Center)===
7x Frigates (Mordus Katana/ Mordus Bounty Hunter)
Pocket 2: Kill group 3 (the group with the Mordus Mammoth) this will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggro from the rest in the room.
- Get into weapons range of the Bounty Hunters around 55km with radio. Attack and kill both of them. This will aggro the entire room, once the attack starts then turn left and fly parallel with the incoming group.
- Target priority should be Frigates, Cruisers and then Battleships once they reach 20- 25km. Light drones will make short work of the frigates.
Pocket 1: Lots of Plagioclase, Pyroxeres, and Veldspar in a nice belt about 40km long.
Additions:
Auto aggro. Attack draws group 2 aggro.
Pocket 1: Kill all ships.
Pocket 2: Kill group 3 (the group with the Mordus Mammoth) this will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggro from the rest in the room.
Killing pocket 2 group 3 triggers mission completion.
- Target priority should be Frigates, Cruisers and then Battleships once they reach 20- 25km. Light drones will make short work of the frigates.
==Mining ==
Pocket 1: Lots of Plagioclase, Pyroxeres, and Veldspar in a nice belt about 40km long.
Pocket 2: 21 Veldspar asteroids (17- 101km)
Pocket 1: Kill all ships.
Pocket 2: Kill group 3 (the group with the Mordus Mammoth) this will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggro from the rest in the room.
Killing pocket 2 group 3 triggers mission completion.
- Target priority should be Frigates, Cruisers and then Battleships once they reach 20- 25km. Light drones will make short work of the frigates.
==Mining ==
Pocket 1: Lots of Plagioclase, Pyroxeres, and Veldspar in a nice belt about 40km long.
Pocket 2: 21 Veldspar asteroids (17- 101km)
Deletions:
- Solo - Group 2 may aggro when you attack Group 1.
- Fleet - Group 2 **will** aggro Fleet Members attacking Group 1.
==Mineable Asteroids:==
Lots of Plagioclase, Pyroxeres, and Veldspar in a nice belt about 40km long.
4 Groups - Groups will not aggro until fired upon.
Killing this group triggers mission completion.
Group 4 will maintain lock once target painted or fired upon, but you must be within 40km of spawn location or the group will return to it.
This group can change lock after returning to spawn location.
- Target priority should be Frigates, Cruisers and then Battleships once they reach 20- 25km. Light drones will make short work of the frigates .
- Pocket 1: Kill all ships.
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth) this will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggro from the rest in the room .
Additions:
Damage dealt: Kinetic/ Thermal
Web/ scramble: Interceptor
Recommended damage dealing: Kinetic/ EM/ Explosive.
Aggro from Group 1 on warp-in. Up to 31 Ships total.
===Group 1 (12- 30km, Beacon)===
3- 5x Cruisers (Mordus Leopard/ Lion)
3- 4x Battleships (Mordus Phanti/ Gigamar/ Sequestor)
===Group 2 (65- 90km, Minmatar Mining Station)===
6x Frigates (Mordus Gladius/ Bounty Hunter)
5x Cruisers (Mordus Puma/ Lion)
1x Battleships (Mordus Sequestor)
===Group 3 (76- 90km, Minmatar Trade Station Ruins)===
6x Frigates (Mordus Katana/ Gladius/ Bounty Hunter)
4x Cruisers (Mordus Bobcat/ Lion)
===Group 1 (35km, Front)===
8x Frigates (Mordus Sabre/ Katana)
2x Interceptors (Mordus Bounty Hunter) **Web/ Scramble**
===Group 2 (60- 70km, Back Left)===
12x Cruisers (Mordus Cheetah/ Bobca/ Lion/ Puma)
5x Battleships (Mordus Sequestor/ Phanti/ Gigamar)
===Group 3 (80- 100km, Back Right)===
Killing this group triggers mission completion.
5x Cruisers (Mordus Leopard/ Lion)
3x Battleships (Mordus Sequestor/ Mammoth)
===Group 4 (106- 121km, Back Center)===
Group 4 will maintain lock once target painted or fired upon, but you must be within 40km of spawn location or the group will return to it.
This group can change lock after returning to spawn location.
7x Frigates (Mordus Katana/ Mordus Bounty Hunter)
8x Cruiser (Mordus Cheetah/ Mordus Katana)
Loot + salvage: [[http://evepraisal.com/e/16054657 ~17.4 mil]]
Bounty: ~10.6 Mil
Web/ scramble: Interceptor
Recommended damage dealing: Kinetic/ EM/ Explosive.
Aggro from Group 1 on warp-in. Up to 31 Ships total.
===Group 1 (12- 30km, Beacon)===
3- 5x Cruisers (Mordus Leopard/ Lion)
3- 4x Battleships (Mordus Phanti/ Gigamar/ Sequestor)
===Group 2 (65- 90km, Minmatar Mining Station)===
6x Frigates (Mordus Gladius/ Bounty Hunter)
5x Cruisers (Mordus Puma/ Lion)
1x Battleships (Mordus Sequestor)
===Group 3 (76- 90km, Minmatar Trade Station Ruins)===
6x Frigates (Mordus Katana/ Gladius/ Bounty Hunter)
4x Cruisers (Mordus Bobcat/ Lion)
===Group 1 (35km, Front)===
8x Frigates (Mordus Sabre/ Katana)
2x Interceptors (Mordus Bounty Hunter) **Web/ Scramble**
===Group 2 (60- 70km, Back Left)===
12x Cruisers (Mordus Cheetah/ Bobca/ Lion/ Puma)
5x Battleships (Mordus Sequestor/ Phanti/ Gigamar)
===Group 3 (80- 100km, Back Right)===
Killing this group triggers mission completion.
5x Cruisers (Mordus Leopard/ Lion)
3x Battleships (Mordus Sequestor/ Mammoth)
===Group 4 (106- 121km, Back Center)===
Group 4 will maintain lock once target painted or fired upon, but you must be within 40km of spawn location or the group will return to it.
This group can change lock after returning to spawn location.
7x Frigates (Mordus Katana/ Mordus Bounty Hunter)
8x Cruiser (Mordus Cheetah/ Mordus Katana)
Loot + salvage: [[http://evepraisal.com/e/16054657 ~17.4 mil]]
Bounty: ~10.6 Mil
Deletions:
Web/ scramble: Mordus Bounty Hunters
Recommended damage type: Kinetic, Secondary: EM/ Explosive.
Aggro from Group 1 on warp-in.
===Group 1 (15- 30km)===
3x Cruisers (3x Mordus Leopard/ 2x Mordus Lion)
3x Battleships (2x Mordus Phanti/ 1x Mordus Gigamar)
===Group 2 (Left rear, 65- 90km)===
6x Frigates (4x Mordus Gladius/ 2x Mordus Bounty Hunter)
5x Cruisers (3x Mordus Puma/ 2x Mordus Lion)
===Group 3 (Right rear, 76- 90km)===
6x Frigates (4x Mordus Katana/ 2x Mordus Gladius)
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Sequestor)
===Group 1 (front, 35km)===
8x Frigates (5x Mordus Sabre/ 3x Mordus Katana)
2x Interceptors (Mordus Bounty Hunter) **Web/ scramble**
===Group 2 (back left, 60- 70km)===
12x Cruisers (3x Mordus Cheetah/ 5x Mordus Bobcat/ 2x Mordus Lion/ 2x Mordus Puma)
5x Battleships (1x Mordus Sequestor/ 3x Mordus Phanti/ 1x Mordus Gigamar)
===Group 3 (back right, 80- 100km)===
5x Cruisers (3x Mordus Leopard/ 2x Mordus Lion)
3x Battleships (2x Mordus Sequestor/ 1x Mordus Mammoth)
**(Killing group 3 completes the mission)**
===Group 4 (back center, 106- 121km)===
7x Frigates (5x Mordus Katana/ 2x Mordus Bounty Hunter)
8x Cruiser (5x Mordus Cheetah/ 3x Mordus Katana)
==Note==
Group 4 will maintain lock once target painted or fired upon, but you must be within 40km of spawn location or the group will return to it. This group can change lock after returning to spawn location.
[[http://evepraisal.com/e/16054657 Loot + salvage:]] ~17.4 mil
Bounty: ~10.6 Mil (all ships)
Additions:
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth) this will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggro from the rest in the room .
Deletions:
Additions:
Damage dealt: Kinetic/ thermal
Web/ scramble: Mordus Bounty Hunters
Recommended damage type: Kinetic, Secondary: EM/ Explosive.
Recommended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. //Avoid: Phased Plasma, Depleted Uranium//
Recommended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. //Avoid: Nuclear//
Video: [[http://youtu.be/CUgCU0ds06I Cerberus]], [[http://www.youtube.com/watch?v=eZrcfYCOsEI Rattlesnake]], [[http://www.youtube.com/watch?v=OmpsK7nfdmw Nightmare]], [[http://www.youtube.com/watch?v=BwwNuc7Qdc8 Vargur]], [[https://www.youtube.com/watch?v=NwF4neIwxGE Bastion Kronos]]
No Hostiles at initial gate.
- Fleet - Group 2 **will** aggro Fleet Members attacking Group 1.
===Group 1 (15- 30km)===
3x Cruisers (3x Mordus Leopard/ 2x Mordus Lion)
3x Battleships (2x Mordus Phanti/ 1x Mordus Gigamar)
===Group 2 (Left rear, 65- 90km)===
6x Frigates (4x Mordus Gladius/ 2x Mordus Bounty Hunter)
5x Cruisers (3x Mordus Puma/ 2x Mordus Lion)
===Group 3 (Right rear, 76- 90km)===
6x Frigates (4x Mordus Katana/ 2x Mordus Gladius)
===Group 1 (front, 35km)===
8x Frigates (5x Mordus Sabre/ 3x Mordus Katana)
2x Interceptors (Mordus Bounty Hunter) **Web/ scramble**
===Group 2 (back left, 60- 70km)===
12x Cruisers (3x Mordus Cheetah/ 5x Mordus Bobcat/ 2x Mordus Lion/ 2x Mordus Puma)
5x Battleships (1x Mordus Sequestor/ 3x Mordus Phanti/ 1x Mordus Gigamar)
===Group 3 (back right, 80- 100km)===
5x Cruisers (3x Mordus Leopard/ 2x Mordus Lion)
3x Battleships (2x Mordus Sequestor/ 1x Mordus Mammoth)
**(Killing group 3 completes the mission)**
===Group 4 (back center, 106- 121km)===
7x Frigates (5x Mordus Katana/ 2x Mordus Bounty Hunter)
8x Cruiser (5x Mordus Cheetah/ 3x Mordus Katana)
Group 4 will maintain lock once target painted or fired upon, but you must be within 40km of spawn location or the group will return to it. This group can change lock after returning to spawn location.
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself so that you can happily take out at least the first group without aggro from the others (except as noted).
== Optional Approach ==
For pilots using Abbadon, Apocalypse, and Paladins w/ Megapulse lasers there is a very safe way of doing this mission:
- Get into weapons range of the Bounty Hunters around 55km with radio. Attack and kill both of them. This will aggro the entire room, once the attack starts then turn left and fly parallel with the incoming group.
- Target priority should be Frigates, Cruisers and then Battleships once they reach 20- 25km. Light drones will make short work of the frigates .
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth.) this will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggro from the rest in the room .
==Loot and Bounty==
[[http://evepraisal.com/e/16054657 Loot + salvage:]] ~17.4 mil
Bounty: ~10.6 Mil (all ships)
Web/ scramble: Mordus Bounty Hunters
Recommended damage type: Kinetic, Secondary: EM/ Explosive.
Recommended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. //Avoid: Phased Plasma, Depleted Uranium//
Recommended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. //Avoid: Nuclear//
Video: [[http://youtu.be/CUgCU0ds06I Cerberus]], [[http://www.youtube.com/watch?v=eZrcfYCOsEI Rattlesnake]], [[http://www.youtube.com/watch?v=OmpsK7nfdmw Nightmare]], [[http://www.youtube.com/watch?v=BwwNuc7Qdc8 Vargur]], [[https://www.youtube.com/watch?v=NwF4neIwxGE Bastion Kronos]]
No Hostiles at initial gate.
- Fleet - Group 2 **will** aggro Fleet Members attacking Group 1.
===Group 1 (15- 30km)===
3x Cruisers (3x Mordus Leopard/ 2x Mordus Lion)
3x Battleships (2x Mordus Phanti/ 1x Mordus Gigamar)
===Group 2 (Left rear, 65- 90km)===
6x Frigates (4x Mordus Gladius/ 2x Mordus Bounty Hunter)
5x Cruisers (3x Mordus Puma/ 2x Mordus Lion)
===Group 3 (Right rear, 76- 90km)===
6x Frigates (4x Mordus Katana/ 2x Mordus Gladius)
===Group 1 (front, 35km)===
8x Frigates (5x Mordus Sabre/ 3x Mordus Katana)
2x Interceptors (Mordus Bounty Hunter) **Web/ scramble**
===Group 2 (back left, 60- 70km)===
12x Cruisers (3x Mordus Cheetah/ 5x Mordus Bobcat/ 2x Mordus Lion/ 2x Mordus Puma)
5x Battleships (1x Mordus Sequestor/ 3x Mordus Phanti/ 1x Mordus Gigamar)
===Group 3 (back right, 80- 100km)===
5x Cruisers (3x Mordus Leopard/ 2x Mordus Lion)
3x Battleships (2x Mordus Sequestor/ 1x Mordus Mammoth)
**(Killing group 3 completes the mission)**
===Group 4 (back center, 106- 121km)===
7x Frigates (5x Mordus Katana/ 2x Mordus Bounty Hunter)
8x Cruiser (5x Mordus Cheetah/ 3x Mordus Katana)
Group 4 will maintain lock once target painted or fired upon, but you must be within 40km of spawn location or the group will return to it. This group can change lock after returning to spawn location.
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself so that you can happily take out at least the first group without aggro from the others (except as noted).
== Optional Approach ==
For pilots using Abbadon, Apocalypse, and Paladins w/ Megapulse lasers there is a very safe way of doing this mission:
- Get into weapons range of the Bounty Hunters around 55km with radio. Attack and kill both of them. This will aggro the entire room, once the attack starts then turn left and fly parallel with the incoming group.
- Target priority should be Frigates, Cruisers and then Battleships once they reach 20- 25km. Light drones will make short work of the frigates .
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth.) this will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggro from the rest in the room .
==Loot and Bounty==
[[http://evepraisal.com/e/16054657 Loot + salvage:]] ~17.4 mil
Bounty: ~10.6 Mil (all ships)
Deletions:
Web/Scramble: Mordus Bounty Hunters
Recommended damage type: Kin. Secondary: EM/EXP. Avoid: Therm (at least for battleships).
Recommended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. Avoid: Phased Plasma, Depleted Uranium L
Recommended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear
Video: [[http://youtu.be/CUgCU0ds06I Cerberus]], [[http://www.youtube.com/watch?v=eZrcfYCOsEI Rattlesnake]], [[http://www.youtube.com/watch?v=OmpsK7nfdmw Nightmare]], [[http://www.youtube.com/watch?v=BwwNuc7Qdc8 Vargur]] , [[https://www.youtube.com/watch?v=NwF4neIwxGE Bastion Kronos]]
- Fleet - Group 2 **WILL** aggro Fleet member attacking Group 1.
===Group 1 (15-30km)===
3x Cruisers (3x Mordus Leopard / 2x Mordus Lion)
3x Battleships (2x Mordus Phanti / 1x Mordus Gigamar)
===Group 2 (Left rear - 65-90km)===
6x Frigates (4x Mordus Gladius / 2x Mordus Bounty Hunter)
5x Cruisers (3x Mordus Puma / 2x Mordus Lion)
===Group 3 (Right rear - 76-90km)===
6x Frigates (4x Mordus Katana / 2x Mordus Gladius)
===Group 1 (front - 35km)===
8x Frigates (5x Mordus Sabre / 3x Mordus Katana)
2x Interceptors (Mordus Bounty Hunter) **(Web/Scramble)**
===Group 2 (back left - 60-70km)===
12x Cruisers (3x Mordus Cheetah / 5x Mordus Bobcat / 2x Mordus Lion / 2x Mordus Puma)
5x Battleships (1x Mordus Sequestor / 3x Mordus Phanti / 1x Mordus Gigamar)
===Group 3 (back right - 80-100km)===
5x Cruisers (3x Mordus Leopard / 2x Mordus Lion)
3x Battleships (2x Mordus Sequestor / 1x Mordus Mammoth)
**(Killing group 3 completes Mission)**
===Group 4 (back center - 106-121km)===
7x Frigates (5x Mordus Katana / 2x Mordus Bounty Hunter)
8x Cruiser (5x Mordus Cheetah / 3x Mordus Katana)
- Group 4 will maintain lock once Target Painted or fired upon, but you must be within 40km of spawn location or group will return to spawn location.
- Group 4 can change lock after returning to Spawn Location.
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself distance-wise so that you can happily take out at least the first group without aggro'ing the others (except as noted).
For the people using abbadon apocalypse, and paladins w/megapulse lasers. there is a very safe way of doing this mission, room 1 and 2:
- Get into weapons range of the bounty hunters around 55km with radio. Attack and kill both of them. This will aggro the entire room, once the attack starts then turn left and fly parallel with the incoming group.
- Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. Light drones will make short work of the frigates
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth.) attacking a ship of group 3 will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggroing the rest in room 2.
==Loot==
Approx 3,400 to 4,000 plus m3- Cap Boosters (all types), assorted ammo (Hybrid/Missile), T1/Named Modules
==Bounty==
Approx 10.6 Mil ISK for all ships
Additions:
Video: [[http://youtu.be/CUgCU0ds06I Cerberus]], [[http://www.youtube.com/watch?v=eZrcfYCOsEI Rattlesnake]], [[http://www.youtube.com/watch?v=OmpsK7nfdmw Nightmare]], [[http://www.youtube.com/watch?v=BwwNuc7Qdc8 Vargur]] , [[https://www.youtube.com/watch?v=NwF4neIwxGE Bastion Kronos]]
Deletions:
No Differences
Additions:
Video: [[http://www.youtube.com/watch?v=eZrcfYCOsEI Rattlesnake]], [[http://www.youtube.com/watch?v=OmpsK7nfdmw Nightmare]], [[http://www.youtube.com/watch?v=BwwNuc7Qdc8 Vargur]] , [[https://www.youtube.com/watch?v=NwF4neIwxGE Bastion Kronos]]
Deletions:
Revision [18805]
Edited on 2013-08-26 02:48:03 by TheoGradus [Added bounty totals for full mission run 08/25/13]Additions:
==Bounty==
Approx 10.6 Mil ISK for all ships
Approx 10.6 Mil ISK for all ships
Revision [18717]
Edited on 2013-07-17 14:18:28 by EveSurvival [Added bounty totals for full mission run 08/25/13]Additions:
Video: [[http://www.youtube.com/watch?v=eZrcfYCOsEI Rattlesnake]], [[http://www.youtube.com/watch?v=OmpsK7nfdmw Nightmare]], [[http://www.youtube.com/watch?v=BwwNuc7Qdc8 Vargur]]
Revision [18116]
Edited on 2012-09-20 22:24:23 by LordNikon [Tengu > Golem due to large number of weak rats]Additions:
Recommended ships: CNR, Raven, Domi, Ishtar, Paladin, Megathron, Kronos, Sleipnir, Tengu.
Deletions:
Revision [10996]
Edited on 2012-07-15 03:50:05 by DesmontMcCallock [Tengu > Golem due to large number of weak rats]Additions:
Web/Scramble: Mordus Bounty Hunters
Deletions:
Revision [10995]
Edited on 2012-07-15 03:48:58 by DesmontMcCallock [Tengu > Golem due to large number of weak rats]Additions:
5x Frigates (Mordus Gladius)
12x Cruisers (3x Mordus Cheetah / 5x Mordus Bobcat / 2x Mordus Lion / 2x Mordus Puma)
5x Battleships (1x Mordus Sequestor / 3x Mordus Phanti / 1x Mordus Gigamar)
4x Frigates (Mordus Katana)
5x Cruisers (3x Mordus Leopard / 2x Mordus Lion)
3x Battleships (2x Mordus Sequestor / 1x Mordus Mammoth)
7x Frigates (5x Mordus Katana / 2x Mordus Bounty Hunter)
8x Cruiser (5x Mordus Cheetah / 3x Mordus Katana)
12x Cruisers (3x Mordus Cheetah / 5x Mordus Bobcat / 2x Mordus Lion / 2x Mordus Puma)
5x Battleships (1x Mordus Sequestor / 3x Mordus Phanti / 1x Mordus Gigamar)
4x Frigates (Mordus Katana)
5x Cruisers (3x Mordus Leopard / 2x Mordus Lion)
3x Battleships (2x Mordus Sequestor / 1x Mordus Mammoth)
7x Frigates (5x Mordus Katana / 2x Mordus Bounty Hunter)
8x Cruiser (5x Mordus Cheetah / 3x Mordus Katana)
Deletions:
12x Cruisers (3x Mordus Cheetah, 5x Mordus Bobcat, 2x Mordus Lion, 2x Mordus Puma)
5x Battleships (1x Mordus Sequestor, 3x Mordus Phanti, 1x Mordus Gigamar)
4x Frigates (4x Mordus Katana)
5x Cruisers (3x Mordus Leopard, 2x Mordus Lion)
3x Battleships (2x Mordus Sequestor, 1x Mordus Mammoth)
7x Frigates (5x Mordus Katana, 2x Mordus Bounty Hunter)
8x Cruiser (5x Mordus Cheetah, 3x Mordus Katana)
Revision [10994]
Edited on 2012-07-15 03:45:33 by DesmontMcCallock [Tengu > Golem due to large number of weak rats]Additions:
CategoryMissions
Deletions:
Revision [10993]
Edited on 2012-07-15 03:45:24 by DesmontMcCallock [Tengu > Golem due to large number of weak rats]Additions:
Aggro from Group 1 on warp-in.
- Solo - Group 2 may aggro when you attack Group 1.
- Fleet - Group 2 **WILL** aggro Fleet member attacking Group 1.
===Group 1 (15-30km)===
3x Cruisers (3x Mordus Leopard / 2x Mordus Lion)
3x Battleships (2x Mordus Phanti / 1x Mordus Gigamar)
6x Frigates (4x Mordus Gladius / 2x Mordus Bounty Hunter)
5x Cruisers (3x Mordus Puma / 2x Mordus Lion)
6x Frigates (4x Mordus Katana / 2x Mordus Gladius)
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Sequestor)
8x Frigates (5x Mordus Sabre / 3x Mordus Katana)
2x Interceptors (Mordus Bounty Hunter) **(Web/Scramble)**
==Note==
- Group 4 will maintain lock once Target Painted or fired upon, but you must be within 40km of spawn location or group will return to spawn location.
- Group 4 can change lock after returning to Spawn Location.
==Tip==
- Get into weapons range of the bounty hunters around 55km with radio. Attack and kill both of them. This will aggro the entire room, once the attack starts then turn left and fly parallel with the incoming group.
- Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. Light drones will make short work of the frigates
==Loot==
Approx 3,400 to 4,000 plus m3- Cap Boosters (all types), assorted ammo (Hybrid/Missile), T1/Named Modules
----
CAtegoryMissions
- Solo - Group 2 may aggro when you attack Group 1.
- Fleet - Group 2 **WILL** aggro Fleet member attacking Group 1.
===Group 1 (15-30km)===
3x Cruisers (3x Mordus Leopard / 2x Mordus Lion)
3x Battleships (2x Mordus Phanti / 1x Mordus Gigamar)
6x Frigates (4x Mordus Gladius / 2x Mordus Bounty Hunter)
5x Cruisers (3x Mordus Puma / 2x Mordus Lion)
6x Frigates (4x Mordus Katana / 2x Mordus Gladius)
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Sequestor)
8x Frigates (5x Mordus Sabre / 3x Mordus Katana)
2x Interceptors (Mordus Bounty Hunter) **(Web/Scramble)**
==Note==
- Group 4 will maintain lock once Target Painted or fired upon, but you must be within 40km of spawn location or group will return to spawn location.
- Group 4 can change lock after returning to Spawn Location.
==Tip==
- Get into weapons range of the bounty hunters around 55km with radio. Attack and kill both of them. This will aggro the entire room, once the attack starts then turn left and fly parallel with the incoming group.
- Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. Light drones will make short work of the frigates
==Loot==
Approx 3,400 to 4,000 plus m3- Cap Boosters (all types), assorted ammo (Hybrid/Missile), T1/Named Modules
----
CAtegoryMissions
Deletions:
===Group 1 (15-30km -AGGRO-)===
**Group 1 aggros upon arrival**
3x Battleships (2x Mordus Phanti, 1x Mordus Gigamar)
**Aggro:**
- Solo - Group 2 may aggro when you attack Group 1
- Fleet - Group 2 **WILL** aggro Fleet member attacking Group 1
6x Frigates (4x Mordus Gladius, 2x Mordus Bounty Hunter)
5x Cruisers (3x Mordus Puma, 2x Mordus Lion)
6x Frigates (4x Mordus Katana, 2x Mordus Gladius)
4x Cruisers (4x Mordus Bobcat)
2x Battleships (2x Mordus Sequestor)
10x Frigates (5x Mordus Sabre, 3x Mordus Katana, 2x Mordus Bounty Hunter (web/scramble))
**Note:**
1) Group 4 will maintain lock once Target Painted or fired upon, but you must be within 40km of spawn location or group will return to spawn location.
1) Group 4 can change lock after returning to Spawn Location.
==Tips==
**The following tip may not be applicable to this rewrite - Corrections would be appreciated**
1) Get into weapons range of the bounty hunters around 55km with radio. attack and kill both of them. this will aggro the entire room, once the attack starts then turn left and fly parallel with the incoming group.
1) Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. light drones will make short work of the frigates
Deletions:
Additions:
Video: [[http://www.youtube.com/watch?v=gdqC3VcbePQ Nightmare]] [[http://www.youtube.com/watch?v=VsIRTW94aUA Blitz Guide]]
Deletions:
Additions:
Video: [[http://adf.ly/3YiUX Nightmare]] [[http://adf.ly/3YiVA Blitz Guide]]
Deletions:
Blitz Guide: http://www.youtube.com/watch?v=VsIRTW94aUA
Additions:
Blitz Guide: http://www.youtube.com/watch?v=VsIRTW94aUA
Additions:
5x Cruisers (3x Mordus Leopard, 2x Mordus Lion)
3x Battleships (2x Mordus Phanti, 1x Mordus Gigamar)
6x Frigates (4x Mordus Gladius, 2x Mordus Bounty Hunter)
5x Cruisers (3x Mordus Puma, 2x Mordus Lion)
6x Frigates (4x Mordus Katana, 2x Mordus Gladius)
4x Cruisers (4x Mordus Bobcat)
2x Battleships (2x Mordus Sequestor)
10x Frigates (5x Mordus Sabre, 3x Mordus Katana, 2x Mordus Bounty Hunter (web/scramble))
5x Frigates (5x Mordus Gladius)
12x Cruisers (3x Mordus Cheetah, 5x Mordus Bobcat, 2x Mordus Lion, 2x Mordus Puma)
5x Battleships (1x Mordus Sequestor, 3x Mordus Phanti, 1x Mordus Gigamar)
4x Frigates (4x Mordus Katana)
5x Cruisers (3x Mordus Leopard, 2x Mordus Lion)
3x Battleships (2x Mordus Sequestor, 1x Mordus Mammoth)
8x Cruiser (5x Mordus Cheetah, 3x Mordus Katana)
3x Battleships (2x Mordus Phanti, 1x Mordus Gigamar)
6x Frigates (4x Mordus Gladius, 2x Mordus Bounty Hunter)
5x Cruisers (3x Mordus Puma, 2x Mordus Lion)
6x Frigates (4x Mordus Katana, 2x Mordus Gladius)
4x Cruisers (4x Mordus Bobcat)
2x Battleships (2x Mordus Sequestor)
10x Frigates (5x Mordus Sabre, 3x Mordus Katana, 2x Mordus Bounty Hunter (web/scramble))
5x Frigates (5x Mordus Gladius)
12x Cruisers (3x Mordus Cheetah, 5x Mordus Bobcat, 2x Mordus Lion, 2x Mordus Puma)
5x Battleships (1x Mordus Sequestor, 3x Mordus Phanti, 1x Mordus Gigamar)
4x Frigates (4x Mordus Katana)
5x Cruisers (3x Mordus Leopard, 2x Mordus Lion)
3x Battleships (2x Mordus Sequestor, 1x Mordus Mammoth)
8x Cruiser (5x Mordus Cheetah, 3x Mordus Katana)
Deletions:
5x cruisers (3x Mordus Leopard, 2x Mordus Lion)
3x battleships (2x Mordus Phanti, 1x Mordus Gigamar)
6x frigates (4x Mordus Gladius, 2x Mordus Bounty Hunter)
5x cruisers (3x Mordus Puma, 2x Mordus Lion)
6x frigates (4x Mordus Katana, 2x Mordus Gladius)
4x cruisers (4x Mordus Bobcat)
2x battleships (2x Mordus Sequestor)
10x frigates (5x Mordus Sabre, 3x Mordus Katana, 2x Mordus Bounty Hunter (web/scramble))
5x frigates (5x Mordus Gladius)
12x cruisers (3x Mordus Cheetah, 5x Mordus Bobcat, 2x Mordus Lion, 2x Mordus Puma)
5x battleships (1x Mordus Sequestor, 3x Mordus Phanti, 1x Mordus Gigamar)
4x frigates (4x Mordus Katana)
5x cruisers (3x Mordus Leopard, 2x Mordus Lion)
3x battleships (2x Mordus Sequestor, 1x Mordus Mammoth)
8x Crusier (5x Mordus Cheetah, 3x Mordus Katana)
Additions:
**Group 1 aggros upon arrival**
3x battleships (2x Mordus Phanti, 1x Mordus Gigamar)
6x frigates (4x Mordus Gladius, 2x Mordus Bounty Hunter)
5x cruisers (3x Mordus Puma, 2x Mordus Lion)
6x frigates (4x Mordus Katana, 2x Mordus Gladius)
Lots of Plagioclase, Pyroxeres, and Veldspar in a nice belt about 40km long.
4 Groups - Groups will not aggro until fired upon.
10x frigates (5x Mordus Sabre, 3x Mordus Katana, 2x Mordus Bounty Hunter (web/scramble))
5x frigates (5x Mordus Gladius)
12x cruisers (3x Mordus Cheetah, 5x Mordus Bobcat, 2x Mordus Lion, 2x Mordus Puma)
8x Crusier (5x Mordus Cheetah, 3x Mordus Katana)
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth.) attacking a ship of group 3 will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggroing the rest in room 2.
3x battleships (2x Mordus Phanti, 1x Mordus Gigamar)
6x frigates (4x Mordus Gladius, 2x Mordus Bounty Hunter)
5x cruisers (3x Mordus Puma, 2x Mordus Lion)
6x frigates (4x Mordus Katana, 2x Mordus Gladius)
Lots of Plagioclase, Pyroxeres, and Veldspar in a nice belt about 40km long.
4 Groups - Groups will not aggro until fired upon.
10x frigates (5x Mordus Sabre, 3x Mordus Katana, 2x Mordus Bounty Hunter (web/scramble))
5x frigates (5x Mordus Gladius)
12x cruisers (3x Mordus Cheetah, 5x Mordus Bobcat, 2x Mordus Lion, 2x Mordus Puma)
8x Crusier (5x Mordus Cheetah, 3x Mordus Katana)
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth.) attacking a ship of group 3 will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggroing the rest in room 2.
Deletions:
5x cruisers (3x Mordus Leopard,. 2x Mordus Lion,)
3x battleships (2x Mordus Phanit, 1x Mordus Gigamar.)
6x frigates (4x Mordus Glasius, 2 Mordus Bounty Hunters)
5x cruisers (3x Mordus Mordus Puma, 2x Modrus Lion)
6x frigates (4x Mordus Katana, 2 Mordus Puma, 2x Modrus Gladius)
Lots of Plagioclase, Pyroxerxes, and Veldspar in a nice belt about 40km long.
4 Groups - Groups will not aggro till fired upon.
10x frigates (5x Mordus Sabre, 3x Mordus Katana, 2x Mordus Bounty Hunter (web/scramble), )
5x frigates (5x Mordus Bobcat Gladius)
12x cruisers (3x Mordus Cheetah, 5x Mordus Bobcat, 2x Mordus Lion, 2x Mordus Puma,
8x Crusier (5x Mordus Cheetah, 3x Katana)
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth.) attacking a ship of group 3 will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggroing the rest in room 2.
Revision [8711]
Edited on 2011-06-08 13:08:08 by QianzingYanshu [Corrected and cleaned up ship names etc]Additions:
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth.) attacking a ship of group 3 will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggroing the rest in room 2.
Deletions:
Additions:
2x battleships (2x Mordus Sequestor)
Deletions:
Additions:
Video: http://www.youtube.com/watch?v=gdqC3VcbePQ - Nightmare
Additions:
CategoryLevel4
Additions:
**(Killing group 3 completes Mission)**
3x battleships (2x Mordus Sequestor, 1x Mordus Mammoth)
==Blitz==
- Pocket 1: Kill all ships.
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth.)
3x battleships (2x Mordus Sequestor, 1x Mordus Mammoth)
==Blitz==
- Pocket 1: Kill all ships.
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth.)
Deletions:
Additions:
4x frigates (4x Mordus Katana)
Deletions:
Additions:
- Fleet - Group 2 **WILL** aggro Fleet member attacking Group 1
Deletions:
Additions:
**Loot Note:** Approx 3,400 to 4,000 plus m3- Cap Boosters (all types), assorted ammo (Hybrid/Missile), T1/Named Modules
**Group 1 aggros upon arrival.**.
**Aggro:**
- Solo - Group 2 may aggro when you attack Group 1
- Fleet - Group 2 Will aggro Fleet member attacking Group 1
**Group 1 aggros upon arrival.**.
**Aggro:**
- Solo - Group 2 may aggro when you attack Group 1
- Fleet - Group 2 Will aggro Fleet member attacking Group 1
Deletions:
Group 1 aggros upon arrival. Attacking Group 1 will aggro Group 2)
**Group 2 will aggro when you attach Group 1**.
Additions:
1) Group 4 will maintain lock once Target Painted or fired upon, but you must be within 40km of spawn location or group will return to spawn location.
Deletions:
Revision [6672]
Edited on 2010-07-14 16:23:58 by TisiPhone [Major rewite of MissionReport corretion]Additions:
===Group 2 (Left rear - 65-90km)===
Deletions:
Revision [6671]
Edited on 2010-07-14 16:01:01 by TisiPhone [Major rewite of MissionReport corretion]Additions:
4x cruisers (4x Mordus Bobcat)
Deletions:
Additions:
Extras: Web/scramble: Mordus Bounty Hunters
**Loot Note:** Approx 3,500m3 - Cap Boosters (all types), assorted ammo (Hybrid/Missile), T1/Named Modules
Group 1 aggros upon arrival. Attacking Group 1 will aggro Group 2)
===Group 1 (15-30km -AGGRO-)===
**Group 2 will aggro when you attach Group 1**.
5x cruisers (3x Mordus Leopard,. 2x Mordus Lion,)
3x battleships (2x Mordus Phanit, 1x Mordus Gigamar.)
===Group 2 (Left rear - 65-90)===
6x frigates (4x Mordus Glasius, 2 Mordus Bounty Hunters)
5x cruisers (3x Mordus Mordus Puma, 2x Modrus Lion)
===Group 3 (Right rear - 76-90km)===
6x frigates (4x Mordus Katana, 2 Mordus Puma, 2x Modrus Gladius)
4x cruisers (3x Mordus Bobcat, 1x Mordus ??????)
2x battleships (2x Mordus Siquestori)
==Mineable Asteroids:==
4 Groups - Groups will not aggro till fired upon.
10x frigates (5x Mordus Sabre, 3x Mordus Katana, 2x Mordus Bounty Hunter (web/scramble), )
5x frigates (5x Mordus Bobcat Gladius)
12x cruisers (3x Mordus Cheetah, 5x Mordus Bobcat, 2x Mordus Lion, 2x Mordus Puma,
4x frigates (2x Mordus Katana)
5x cruisers (3x Mordus Leopard, 2x Mordus Lion)
3x battleships (2x Mordus Sequestor, 1x Mordus Mammoth) **(Mordus Mammoth death completes Mission)**
===Group 4 (back center - 106-121km)===
7x Frigates (5x Mordus Katana, 2x Mordus Bounty Hunter)
8x Crusier (5x Mordus Cheetah, 3x Katana)
**Note:**
1) Group 4 will maintain lock once Target Painted or fired upon, but you must be within 50km of spawn location or group will return to spawn location.
1) Group 4 can change lock after returning to Spawn Location.
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself distance-wise so that you can happily take out at least the first group without aggro'ing the others (except as noted).
**The following tip may not be applicable to this rewrite - Corrections would be appreciated**
1) Get into weapons range of the bounty hunters around 55km with radio. attack and kill both of them. this will aggro the entire room, once the attack starts then turn left and fly parallel with the incoming group.
1) Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. light drones will make short work of the frigates
**Loot Note:** Approx 3,500m3 - Cap Boosters (all types), assorted ammo (Hybrid/Missile), T1/Named Modules
Group 1 aggros upon arrival. Attacking Group 1 will aggro Group 2)
===Group 1 (15-30km -AGGRO-)===
**Group 2 will aggro when you attach Group 1**.
5x cruisers (3x Mordus Leopard,. 2x Mordus Lion,)
3x battleships (2x Mordus Phanit, 1x Mordus Gigamar.)
===Group 2 (Left rear - 65-90)===
6x frigates (4x Mordus Glasius, 2 Mordus Bounty Hunters)
5x cruisers (3x Mordus Mordus Puma, 2x Modrus Lion)
===Group 3 (Right rear - 76-90km)===
6x frigates (4x Mordus Katana, 2 Mordus Puma, 2x Modrus Gladius)
4x cruisers (3x Mordus Bobcat, 1x Mordus ??????)
2x battleships (2x Mordus Siquestori)
==Mineable Asteroids:==
4 Groups - Groups will not aggro till fired upon.
10x frigates (5x Mordus Sabre, 3x Mordus Katana, 2x Mordus Bounty Hunter (web/scramble), )
5x frigates (5x Mordus Bobcat Gladius)
12x cruisers (3x Mordus Cheetah, 5x Mordus Bobcat, 2x Mordus Lion, 2x Mordus Puma,
4x frigates (2x Mordus Katana)
5x cruisers (3x Mordus Leopard, 2x Mordus Lion)
3x battleships (2x Mordus Sequestor, 1x Mordus Mammoth) **(Mordus Mammoth death completes Mission)**
===Group 4 (back center - 106-121km)===
7x Frigates (5x Mordus Katana, 2x Mordus Bounty Hunter)
8x Crusier (5x Mordus Cheetah, 3x Katana)
**Note:**
1) Group 4 will maintain lock once Target Painted or fired upon, but you must be within 50km of spawn location or group will return to spawn location.
1) Group 4 can change lock after returning to Spawn Location.
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself distance-wise so that you can happily take out at least the first group without aggro'ing the others (except as noted).
**The following tip may not be applicable to this rewrite - Corrections would be appreciated**
1) Get into weapons range of the bounty hunters around 55km with radio. attack and kill both of them. this will aggro the entire room, once the attack starts then turn left and fly parallel with the incoming group.
1) Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. light drones will make short work of the frigates
Deletions:
Web/scramble: Mordus Bounty Hunters
Groups usually aggro together. Attacking group 1 will aggro group 2. Distance may be not as correct as stated. I came out 15 km of group 3 (10km from the gate).
===Group 1(Left - 50-70km)===
10x frigates (Mordus Bounty hunters (web/scramble), 4x Mordus Katana, 4x Mordus Gladius)
10x cruisers (4x Mordus Lion, 3x Mordus Puma, 3x Mordus Leopard)
===Group 2 (Centre front - 80-85km)===
11x cruiser (4x Mordus Katana, 3x Mordus Gladius, 4x Mordus Bobcat)
2x battleship (Mordus Sequestor)
===Group 3 (Centre rear - 90km)===
5x cruisers (2x Mordus Lion, 3x Mordus Leopard
3x battleships (1x Mordus Gigamar, 2x Mordus Phanti)
==Minable Asteroids:==
7x frigates (2x Mordus Bounty Hunter (web/scramble), 5x Mordus Sabre)
3x cruisers (Mordus Katana)
13x frigates (5x Mordus Bobcat, 2x Mordus Bounty Hunter, 5x Mordus Sabre)
26x cruisers (8x Mordus Cheetah, 8x Mordus Katana, 3x Mordus Leopard, 5x Mordus Lion, 2x Mordus Puma)
2x frigates (2x Mordus Bounty Hunter)
17x cruisers (4x Mordus Katana, 3x Mordus Leopard, 2x Mordus Lion, 3x Mordus Puma, 5x Mordus Cheetah)
3x battleships (2x Mordus Sequestor, 1x Mordus Mammoth)
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself distance-wise so that you can happily take out at least the first group without aggro'ing the other 2.
Get into weapons range of the bounty hunters around 55km with radio. attack and kill both of them. this will aggro the entire room, once the attack starts then turn left and fly parallel with the incomming group.
Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. light drones will make short work of the frigats
Revision [6468]
Edited on 2010-05-14 22:11:51 by ProteusCronus [Corrected spelling of "recommended"]Additions:
Recommended damage type: Kin. Secondary: EM/EXP. Avoid: Therm (at least for battleships).
Recommended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. Avoid: Phased Plasma, Depleted Uranium L
Recommended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear
Recommended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. Avoid: Phased Plasma, Depleted Uranium L
Recommended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear
Deletions:
Reccomended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. Avoid: Phased Plasma, Depleted Uranium L
Reccomended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear
Additions:
Reccomended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. Avoid: Phased Plasma, Depleted Uranium L
Reccomended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear
Reccomended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear
Deletions:
Additions:
Reccomended Projectile Ammo: T2, EMP, Titanium Sabot. Avoid: Phased Plasma.
Additions:
Reccomended damage type: Kin. Secondary: EM/EXP. Avoid: Therm (at least for battleships).
Deletions:
Revision [5401]
Edited on 2009-10-25 14:50:05 by EreColliseru [Mordu battleships has high Therm res.]Additions:
Groups usually aggro together. Attacking group 1 will aggro group 2. Distance may be not as correct as stated. I came out 15 km of group 3 (10km from the gate).
Deletions:
Revision [5400]
Edited on 2009-10-25 14:49:34 by EreColliseru [Mordu battleships has high Therm res.]Additions:
Groups usually aggro together. Attacking group 1 will aggro group 2. Distance may be not as correct as stated. I came out 15 km of group 1 (10km from the gate).
Deletions:
Revision [5399]
Edited on 2009-10-25 14:43:35 by EreColliseru [Mordu battleships has high Therm res.]Additions:
Groups usually aggro together. Attacking group 2 will aggro group 3. Distance may be not as correct as stated. I came out 15 km of group 1 (10km from the gate).
Deletions:
Revision [3654]
Edited on 2009-02-16 04:38:35 by KhurI [Added Sleipnir to list of reccomended ships, setup in comments.]Additions:
Recommended ships: Golem, CNR, Raven, Domi, Ishtar, Paladin, Megathron, Kronos, Sleipnir.
Deletions:
Revision [3108]
Edited on 2008-12-11 14:36:16 by SilentSkills [Added two more ships able to solo this]Additions:
Recommended ships: Golem, CNR, Raven, Domi, Ishtar, Paladin, Megathron, Kronos
Deletions:
Revision [2036]
Edited on 2008-08-28 22:38:27 by ReavosVishad [cleaned up formatting and added pocket 1 minable asteriods]Additions:
==Minable Asteroids:==
Lots of Plagioclase, Pyroxerxes, and Veldspar in a nice belt about 40km long.
Lots of Plagioclase, Pyroxerxes, and Veldspar in a nice belt about 40km long.
Additions:
Recommended damage dealing: #1kin and #2therm (for projectile ammo use EMP when in range, titanium sabot for more range)
Deletions:
Additions:
Recommended damage dealing: #1kin and #2therm
Deletions:
Additions:
Recommended damage dealing: #1kin #2therm
Deletions:
Deletions:
Additions:
Get into weapons range of the bounty hunters around 55km with radio. attack and kill both of them. this will aggro the entire room, once the attack starts then turn left and fly parallel with the incomming group.
Deletions:
Additions:
Recommended ships: Golem, CNR, Raven, Domi, Ishtar, Paladin
For the people using abbadon apocalypse, and paladins w/megapulse lasers. there is a very safe way of doing this mission, room 1 and 2:
Get into weapons range of the bounty hunters around 55km with radio. attack and kill both of them. this will aggro the entire room, one the attack starts then turn left and fly parallel with the incomming group.
Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. light drones will make short work of the frigats
For the people using abbadon apocalypse, and paladins w/megapulse lasers. there is a very safe way of doing this mission, room 1 and 2:
Get into weapons range of the bounty hunters around 55km with radio. attack and kill both of them. this will aggro the entire room, one the attack starts then turn left and fly parallel with the incomming group.
Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. light drones will make short work of the frigats
Deletions:
Additions:
====Pocket 1====
Deletions:
====Pocket 1 or Single Pocket (in H3)====
Additions:
======The Mordus Headhunters, Level 4======
{{lastedit show="2"}}
Code: ""{{lastedit show="2"}}""
Faction: Mordus
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/therm
Extras:
Web/scramble: Mordus Bounty Hunters
Recommended damage dealing: kin/therm/
Recommended ships: Golem, CNR, Raven, Domi, Ishtar
====Pocket 1 or Single Pocket (in H3)====
Groups usually aggro together.
===Group 1(Left - 50-70km)===
10x frigates (Mordus Bounty hunters (web/scramble), 4x Mordus Katana, 4x Mordus Gladius)
10x cruisers (4x Mordus Lion, 3x Mordus Puma, 3x Mordus Leopard)
===Group 2 (Centre front - 80-85km)===
11x cruiser (4x Mordus Katana, 3x Mordus Gladius, 4x Mordus Bobcat)
2x battleship (Mordus Sequestor)
===Group 3 (Centre rear - 90km)===
5x cruisers (2x Mordus Lion, 3x Mordus Leopard
3x battleships (1x Mordus Gigamar, 2x Mordus Phanti)
====Pocket 2====
===Group 1 (front - 35km)===
7x frigates (2x Mordus Bounty Hunter (web/scramble), 5x Mordus Sabre)
3x cruisers (Mordus Katana)
===Group 2 (back left - 60-70km)===
13x frigates (5x Mordus Bobcat, 2x Mordus Bounty Hunter, 5x Mordus Sabre)
26x cruisers (8x Mordus Cheetah, 8x Mordus Katana, 3x Mordus Leopard, 5x Mordus Lion, 2x Mordus Puma)
5x battleships (1x Mordus Sequestor, 3x Mordus Phanti, 1x Mordus Gigamar)
===Group 3 (back right - 80-100km)===
2x frigates (2x Mordus Bounty Hunter)
17x cruisers (4x Mordus Katana, 3x Mordus Leopard, 2x Mordus Lion, 3x Mordus Puma, 5x Mordus Cheetah)
3x battleships (2x Mordus Sequestor, 1x Mordus Mammoth)
==Tips==
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself distance-wise so that you can happily take out at least the first group without aggro'ing the other 2.
Zeledons tactics: Attack the two Mordus Bounty Hunters straight ahead of you, this will aggro the small frig group surrounding them. Other two groups dont aggro. After dealing with the scrambling rats, attack the left side first. There is no scrambling ships in there. After you deal with the left side. attack the right side. There is two bounty hunters (Scramblers) in that group. After that missions over :)
{{lastedit show="2"}}
Code: ""{{lastedit show="2"}}""
Faction: Mordus
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/therm
Extras:
Web/scramble: Mordus Bounty Hunters
Recommended damage dealing: kin/therm/
Recommended ships: Golem, CNR, Raven, Domi, Ishtar
====Pocket 1 or Single Pocket (in H3)====
Groups usually aggro together.
===Group 1(Left - 50-70km)===
10x frigates (Mordus Bounty hunters (web/scramble), 4x Mordus Katana, 4x Mordus Gladius)
10x cruisers (4x Mordus Lion, 3x Mordus Puma, 3x Mordus Leopard)
===Group 2 (Centre front - 80-85km)===
11x cruiser (4x Mordus Katana, 3x Mordus Gladius, 4x Mordus Bobcat)
2x battleship (Mordus Sequestor)
===Group 3 (Centre rear - 90km)===
5x cruisers (2x Mordus Lion, 3x Mordus Leopard
3x battleships (1x Mordus Gigamar, 2x Mordus Phanti)
====Pocket 2====
===Group 1 (front - 35km)===
7x frigates (2x Mordus Bounty Hunter (web/scramble), 5x Mordus Sabre)
3x cruisers (Mordus Katana)
===Group 2 (back left - 60-70km)===
13x frigates (5x Mordus Bobcat, 2x Mordus Bounty Hunter, 5x Mordus Sabre)
26x cruisers (8x Mordus Cheetah, 8x Mordus Katana, 3x Mordus Leopard, 5x Mordus Lion, 2x Mordus Puma)
5x battleships (1x Mordus Sequestor, 3x Mordus Phanti, 1x Mordus Gigamar)
===Group 3 (back right - 80-100km)===
2x frigates (2x Mordus Bounty Hunter)
17x cruisers (4x Mordus Katana, 3x Mordus Leopard, 2x Mordus Lion, 3x Mordus Puma, 5x Mordus Cheetah)
3x battleships (2x Mordus Sequestor, 1x Mordus Mammoth)
==Tips==
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself distance-wise so that you can happily take out at least the first group without aggro'ing the other 2.
Zeledons tactics: Attack the two Mordus Bounty Hunters straight ahead of you, this will aggro the small frig group surrounding them. Other two groups dont aggro. After dealing with the scrambling rats, attack the left side first. There is no scrambling ships in there. After you deal with the left side. attack the right side. There is two bounty hunters (Scramblers) in that group. After that missions over :)