Revision history for MouthyMerc4
Additions:
{{lastedit show="2"}}
Additions:
5x Container ('Amarr Battleship Wreckage') - Each contains one 'Metal Scraps' and tractor beams do not work on them
Deletions:
Additions:
1x Battleship ' The Mercenary' (Mordus Mammoth)
Deletions:
Additions:
4x Battlecruisers (Republic Tribal Norn / Republic Tribal Nutia)
3x Battleships (Republic Tribal Jotun / Republic Tribal Sigur)
3x Battleships (Republic Tribal Jotun / Republic Tribal Sigur)
Deletions:
3x Battleships ()
Additions:
3x Battlecruisers (Republic Tribal Venis)
3x Battleships (Republic Tribal Jarl / Republic Tribal Jotun)
3x Battleships (Republic Tribal Jarl / Republic Tribal Jotun)
Deletions:
Additions:
3x Frigates (Republic Takan / Republic Baldur)
3x Battleships (Republic Tribal Jarl)
3x Battleships (Republic Tribal Jarl)
Deletions:
Additions:
3x Frigates ()
3x Battleships ()
3x Battlecruisers ()
3x Battleships ()
4x Battlecruisers ()
3x Battleships ()
In contrast to other spawns agresses drones
1x Battleship (Mordus Mammoth)
3x Battleships ()
3x Battlecruisers ()
3x Battleships ()
4x Battlecruisers ()
3x Battleships ()
In contrast to other spawns agresses drones
1x Battleship (Mordus Mammoth)
Deletions:
3x Battleships
3x Battlecruisers
3x Battleships
4x Battlecruisers
3x Battleships
The Mercenary (a Mordus Mammoth battleship) - In contrast to other spawns agresses drones
Additions:
Pocket 1 can not be blitzed as the container with the key is triggered by the last ship's destruction.
Pocket 2 can hardly be blitzed as you have to remove two spawns to be able to trigger the mission objective.
Pocket 2 can hardly be blitzed as you have to remove two spawns to be able to trigger the mission objective.
Deletions:
Room 1 can not be blitzed as the container with the key is triggered by the last ship's destruction.
Room 2 can hardly be blitzed as you have to remove two spawns to be able to trigger the mission objective.
Additions:
Destruction of Spawn triggers the appearance of a 6th Container, this one called also 'Amarr Battleship Wreckage', but with a different type 'Amarrian Battleship Wreck'. Either use the type or just ignore the other containers to find that 6th container which holds the gate key (an 'Acceleration Gate Authentication Matrix') needed to get to Pocket 2.
Deletions:
Additions:
4x Frigates (Republic Takan / Republic Baldur)
3x Battleships (Republic Tribal Ymir)
4x Battlecruisers (Republic Venis)
4x Battleships (Republic Tribal Ymir / Republic Tribal Sigur)
3x Battleships (Republic Tribal Ymir)
4x Battlecruisers (Republic Venis)
4x Battleships (Republic Tribal Ymir / Republic Tribal Sigur)
Deletions:
4x Battleships
Additions:
===Spawn===
===Spawn 1===
===Spawn 2===
===Spawn 3===
Killing the Mercenaries completes the mission.
===Spawn 1===
===Spawn 2===
===Spawn 3===
Killing the Mercenaries completes the mission.
Deletions:
====Spawn 1====
====Spawn 2====
====Spawn 3====
Killing the Mercenary completes the mission.
Additions:
===Spawn====
====Spawn 1====
====Spawn 2====
Triggered by destruction of last battleship in Spawn 1, appearing at 30k
====Spawn 3====
Triggered by **shooting** any of the battleships of Spawn 2
====Spawn 1====
====Spawn 2====
Triggered by destruction of last battleship in Spawn 1, appearing at 30k
====Spawn 3====
Triggered by **shooting** any of the battleships of Spawn 2
Deletions:
====Group 2====
====Group 3====
Triggered by destruction of last battleship in Group 2, appearing at 30k
====Group 4====
Triggered by **shooting** any of the battleships of Group 3
No Differences
Additions:
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CategoryMissions
CategoryLevel4
CategoryMissions
CategoryLevel4
Additions:
Damage dealt: Heavy Explosive / kinetic and thermal
Recommended damage dealing: Explosive for the Republic Fleet ships /(Kinetic for the Mercenary)
Recommended ship classes: Battleship, Command Ship, HAC
Initial warp in to within 30 km of an Acceleration Gate, no NPC's; use gate to enter Pocket 1.
as well as
Recommended damage dealing: Explosive for the Republic Fleet ships /(Kinetic for the Mercenary)
Recommended ship classes: Battleship, Command Ship, HAC
Initial warp in to within 30 km of an Acceleration Gate, no NPC's; use gate to enter Pocket 1.
as well as
Deletions:
Recommended damage dealing: Explosive/(Kinetic for the Mercenary)
Recommended ship classes: Battleship, Command Ship, HAC.
Initial warp in to within 30k of Acceleration Gate; No NPC's. Use gate to reach Pocket 1.
as well as
Additions:
Initially there are
5x Container('Amarr Battleship Wreckage') - Each contains one 'Metal Scraps' and tractor beams do not work on them
as well as
4x Frigates
3x Battleships
Triggered by destruction of the last ship of Group 1
4x Battlecruisers
4x Battleships
Destruction of Group 2 triggers the appearance of a 6th Container, this one called also 'Amarr Battleship Wreckage', but with a different type 'Amarrian Battleship Wreck'. Either use the type or just ignore the other containers to find that 6th container which holds the gate key (an 'Acceleration Gate Authentication Matrix') needed to get to Pocket 2.
3x Frigates
3x Battleships
Triggered by destruction of last battleship in Group 1, appearing at close range
3x Battlecruisers
3x Battleships
Triggered by destruction of last battleship in Group 2, appearing at 30k
4x Battlecruisers
3x Battleships
Triggered by **shooting** any of the battleships of Group 3
The Mercenary (a Mordus Mammoth battleship) - In contrast to other spawns agresses drones
Killing the Mercenary completes the mission.
Room 1 can not be blitzed as the container with the key is triggered by the last ship's destruction.
Room 2 can hardly be blitzed as you have to remove two spawns to be able to trigger the mission objective.
__Tags to be looted__
7x Republic Fleet Captain I
26x Republic Fleet Commander II
15x Republic Fleet High Captain I
6x Republic Fleet Midshipman II
1x Republic Fleet Midshipman III
5x Container('Amarr Battleship Wreckage') - Each contains one 'Metal Scraps' and tractor beams do not work on them
as well as
4x Frigates
3x Battleships
Triggered by destruction of the last ship of Group 1
4x Battlecruisers
4x Battleships
Destruction of Group 2 triggers the appearance of a 6th Container, this one called also 'Amarr Battleship Wreckage', but with a different type 'Amarrian Battleship Wreck'. Either use the type or just ignore the other containers to find that 6th container which holds the gate key (an 'Acceleration Gate Authentication Matrix') needed to get to Pocket 2.
3x Frigates
3x Battleships
Triggered by destruction of last battleship in Group 1, appearing at close range
3x Battlecruisers
3x Battleships
Triggered by destruction of last battleship in Group 2, appearing at 30k
4x Battlecruisers
3x Battleships
Triggered by **shooting** any of the battleships of Group 3
The Mercenary (a Mordus Mammoth battleship) - In contrast to other spawns agresses drones
Killing the Mercenary completes the mission.
Room 1 can not be blitzed as the container with the key is triggered by the last ship's destruction.
Room 2 can hardly be blitzed as you have to remove two spawns to be able to trigger the mission objective.
__Tags to be looted__
7x Republic Fleet Captain I
26x Republic Fleet Commander II
15x Republic Fleet High Captain I
6x Republic Fleet Midshipman II
1x Republic Fleet Midshipman III
Deletions:
4X FRIG
6x Container('Amarr Battleship Wreckage') - yes the key for opening the gate is in one of these. They are not close so some travel is involved checking them.
I have done the mission once, and I pop frigs first out of habit so I saw no sign of Web/Scramble.
4 cruisers
4 Battleships - I found myself looking through the cans when this lot spawned, therefore the aggro was much higher as I was in close.
You may want to move away from the cans once it appears. They shoot Devastator Cruise missiles at you, I recommend shooting them back.
The gate key is in one of the original BS wreckage cans, probably the last one you check.
3x BS
3x Frig
Appears at close range.
3x BS
3x Frig
Appears at 30k
4x cruiser
3x BS
The mercenary, Switch to Kinetic Damage.
the mercenary might spawn as part of group 3.
-Not Tested-
Blitz seems unlikely as the Mission Objective is the last Ship in Room 2.
In Room 1 you can't get through until you have the gate key (which you will be looking for while taking full room aggro), full clearance of the room might be required as well.
Additions:
the mercenary might spawn as part of group 3.
Additions:
Damage dealt: Explosive / kinetic some thermal
Deletions:
Revision [8586]
Edited on 2011-05-22 04:50:07 by QuasaraByss [Fixed Header to reflect Storyline status]Additions:
======The Mouthy Merc,Level 4 (Storyline Mission)======