Revision history for Penumbra4p2
Revision [22766]
Last edited on 2023-05-08 12:20:21 by Dark_Missioner [remote acceptance for Mission 9]No Differences
Deletions:
No Differences
Additions:
Mission can be accepted remotely.
Additions:
No NPC's most of the time. Sometimes it ends up with:
~In case spawn groups are present, a cloaky is best used to just fly past them to the gate. The 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR may not prevent them from attacking.
~In case spawn groups are present, a cloaky is best used to just fly past them to the gate. The 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR may not prevent them from attacking.
Deletions:
Sometimes it ends up with:
~In the case of these spawns, a cloaky is best used to just fly past them to the gate. The 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR may not prevent them from attacking.
Additions:
**Warning: You will incur Faction standing losses for destroying ships in this pocket.**
**Warning: You will incur one small Faction standing loss for destroying the Warden Frigate group in this pocket.**
**Warning: You will incur one small Faction standing loss for destroying the Warden Frigate group in this pocket.**
Deletions:
Additions:
- Warp in, **ignore** (DO NOT SHOOT) Broadcast Tower Group and quickly maneuver ship into range to destroy Federation Navy Shipyard Group. **You will incur one small Faction Standing loss for destroying the Shipyard group.**
- No Standing loss on destruction of the Tower, and it can be destroyed to prevent additional spawns.
- Container __can__ be Hacked with defenders present **but NOT looted**, so you need to destroy the Shipyard group.
~Tip #2 : Bring a Mobile Depot and refit for a + data analyzer I/II on site so you don't have to re-ship. Level 3 in the Hacking skill with a T1 analyzer is sufficient to successfully hack the shipyard container. No ship-related hacking bonus is required.
- No Standing loss on destruction of the Tower, and it can be destroyed to prevent additional spawns.
- Container __can__ be Hacked with defenders present **but NOT looted**, so you need to destroy the Shipyard group.
~Tip #2 : Bring a Mobile Depot and refit for a + data analyzer I/II on site so you don't have to re-ship. Level 3 in the Hacking skill with a T1 analyzer is sufficient to successfully hack the shipyard container. No ship-related hacking bonus is required.
Deletions:
- No Standing loss on destruction of the Tower, and it can be destroyed to prevent spawns.
- Container __can__ be Hacked with defenders present **but NOT looted**, so you need to kill this group.
~Tip #2 : Bring a Mobile Depot and refit for a + data analyzer I/II on site so you don't have to re-ship. Level 3 in the Hacking skill with a T1 analyzer is sufficient for successfully hack the shipyard container. No ship-related bonuses required.
Additions:
5x Frigate (Federation Praktor Belos/Machina/Harpgo)
3x Destroyer (Federation Praktor Phalarica)
3x Elite Frigate (Elite Federation Lixa/Libertus) //**Warp Scram**//
6x Elite Frigates (Elite Federation Machina/Matara)
4x Elite Cruiser (Elite Fedeartion Arx) //**Sensor Damping**//
3x Destroyer (Federation Praktor Phalarica)
3x Elite Frigate (Elite Federation Lixa/Libertus) //**Warp Scram**//
6x Elite Frigates (Elite Federation Machina/Matara)
4x Elite Cruiser (Elite Fedeartion Arx) //**Sensor Damping**//
Deletions:
2x Destroyer (Federation Belos)
3x Elite Frigate (Elite Federation Lochos/Libertus) //**Warp Scram**//
6x Elite Frigates (Elite Federation Phalarica/Machina)
3x Elite Cruiser (Elite Fedeartion Arx) //**Sensor Damping**//
Additions:
Speaking to agent completes mission.
Revision [22380]
Edited on 2017-10-16 08:49:41 by SirZyhark [Replaces old-style internal links with new pipe-split links.]Additions:
[[Penumbra4p1 | Go to Chapter 1]]
[[Penumbra4p3 | Go to Chapter 3]]
[[Penumbra4p3 | Go to Chapter 3]]
Deletions:
[[Penumbra4p3 Go to Chapter 3]]
Additions:
====__Mission 9__ - Meet Sinas====
====__Mission 10__ - Right Tool for the Job====
====__Mission 11__ - The Breakout====
====__Mission 12__ - Whisper of a Conspiracy====
====__Mission 13__ - Practical Solutions====
====__Mission 14__ - Forewarning====
====__Mission 10__ - Right Tool for the Job====
====__Mission 11__ - The Breakout====
====__Mission 12__ - Whisper of a Conspiracy====
====__Mission 13__ - Practical Solutions====
====__Mission 14__ - Forewarning====
Deletions:
====__Mission 11__ - Right Tool for the Job====
====__Mission 12__ - The Breakout====
====__Mission 13__ - Whisper of a Conspiracy====
====__Mission 14__ - Practical Solutions====
====__Mission 15__ - Forewarning====
Additions:
**Warning: Standing losses occur on ship kill for this pocket**
Revision [22037]
Edited on 2017-09-07 00:15:32 by SirZyhark [Made some clarifications to Mission 11]Additions:
- Warp in, **ignore** (DO NOT SHOOT) Broadcast Tower Group and quickly maneuver ship into range to destroy Federation Navy Shipyard Group. **No Faction Standing loss from shooting the Shipyard group.**
- No Standing loss on destruction of the Tower, and it can be destroyed to prevent spawns.
- Container __can__ be Hacked with defenders present **but NOT looted**, so you need to kill this group.
- Container MUST be hacked AND looted in order to complete mission. Buying 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR from the market or contracts won't complete the mission.
~Tip #2 : Bring a Mobile Depot and refit for a + data analyzer I/II on site so you don't have to re-ship. Level 3 in the Hacking skill with a T1 analyzer is sufficient for successfully hack the shipyard container. No ship-related bonuses required.
- No Standing loss on destruction of the Tower, and it can be destroyed to prevent spawns.
- Container __can__ be Hacked with defenders present **but NOT looted**, so you need to kill this group.
- Container MUST be hacked AND looted in order to complete mission. Buying 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR from the market or contracts won't complete the mission.
~Tip #2 : Bring a Mobile Depot and refit for a + data analyzer I/II on site so you don't have to re-ship. Level 3 in the Hacking skill with a T1 analyzer is sufficient for successfully hack the shipyard container. No ship-related bonuses required.
Deletions:
- Container can't be Hacked with defenders present, so you need to kill this group.
- Can MUST be hacked AND looted in order to complete mission. Buying 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR from the market or contracts won't complete the mission.
~Tip #2 : **Use a Tech 3 Cruiser with a Mobile Depot** and refit for a Emergent Locus Analyzer subsystem + data analyzer I/II on site so you don't have to re-ship. Lvl 5 on the Electronics subsystem skill will give good hacking HP/damage to beat the mini-game.
Additions:
====__Mission 10__ - Meet Sinas====
====__Mission 11__ - Right Tool for the Job====
====__Mission 12__ - The Breakout====
====__Mission 13__ - Whisper of a Conspiracy====
====__Mission 14__ - Practical Solutions====
====__Mission 15__ - Forewarning====
====__Mission 11__ - Right Tool for the Job====
====__Mission 12__ - The Breakout====
====__Mission 13__ - Whisper of a Conspiracy====
====__Mission 14__ - Practical Solutions====
====__Mission 15__ - Forewarning====
Deletions:
====__Mission 9__ - Right Tool for the Job====
====__Mission 10__ - The Breakout====
====__Mission 11__ - Whisper of a Conspiracy====
====__Mission 12__ - Practical Solutions====
====__Mission 13__ - Forewarning====
Additions:
3x Elite Frigate (Elite Federation Lochos/Libertus) //**Warp Scram**//
3x Elite Cruiser (Elite Fedeartion Arx) //**Sensor Damping**//
7x Battleships (Federation Praktor Magister/Navis Praetoria/Polemo/Hexeris) //**Navis = Sensor Damping**//
3x Elite Cruiser (Elite Fedeartion Arx) //**Sensor Damping**//
7x Battleships (Federation Praktor Magister/Navis Praetoria/Polemo/Hexeris) //**Navis = Sensor Damping**//
Deletions:
3x Elite Cruiser (Elite Fedeartion Arx)//**Sensor Damping**//
7x Battleships (Federation Praktor Magister/Navis Praetoria/Polemo/Hexeris)//**Navis Sensor Damping**//
Additions:
[[Penumbra4p1 Go to Chapter 1]]
Ewar: Web / Scram / Sensor Dampening
~Tip : Time based spawns happen quickly. All ships will drop Gallente Navy Tags but be forewarned, negative standing hits incurred for Aggro / Ship Kill. Expect EWAR from Elite Frigates and Elite Cruisers. Probably a good idea to get help from friends before attacking this group :)
- Warp in, **ignore** (DO NOT SHOOT) Broadcast Tower Group and quickly maneuver ship into range to destroy Federation Navy Shipyard Group.
- No need to destroy the Broadcast Tower.
- Container can't be Hacked with defenders present, so you need to kill this group.
- Can MUST be hacked AND looted in order to complete mission. Buying 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR from the market or contracts won't complete the mission.
~Tip #2 : **Use a Tech 3 Cruiser with a Mobile Depot** and refit for a Emergent Locus Analyzer subsystem + data analyzer I/II on site so you don't have to re-ship. Lvl 5 on the Electronics subsystem skill will give good hacking HP/damage to beat the mini-game.
Ewar: Warp Scram / Sensor Dampening
3x Elite Frigate (Elite Federation Lochos/Libertus)//**Warp Scram**//
3x Elite Cruiser (Elite Fedeartion Arx)//**Sensor Damping**//
7x Battleships (Federation Praktor Magister/Navis Praetoria/Polemo/Hexeris)//**Navis Sensor Damping**//
~In the case of these spawns, a cloaky is best used to just fly past them to the gate. The 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR may not prevent them from attacking.
Note - The Gallente Warden Frigates may not attack if the 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR (Gained from Agent) is in your cargohold (There is a bug where they may still shoot you but they hit for 1 damage). After successfully hacking a Detention Facility to save a prisoner, a short self-destruct timer will start. You may be able to hack another one before the Detention Facility self-destructs but only 1x Caldari Prisoners Of War is needed to complete the mission.
~Tip: Same drill. Nanofit and 2x WarpCoreStabelizer if possible. Watch out for gatecamps and player pirates.
[[Penumbra4p3 Go to Chapter 3]]
Ewar: Web / Scram / Sensor Dampening
~Tip : Time based spawns happen quickly. All ships will drop Gallente Navy Tags but be forewarned, negative standing hits incurred for Aggro / Ship Kill. Expect EWAR from Elite Frigates and Elite Cruisers. Probably a good idea to get help from friends before attacking this group :)
- Warp in, **ignore** (DO NOT SHOOT) Broadcast Tower Group and quickly maneuver ship into range to destroy Federation Navy Shipyard Group.
- No need to destroy the Broadcast Tower.
- Container can't be Hacked with defenders present, so you need to kill this group.
- Can MUST be hacked AND looted in order to complete mission. Buying 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR from the market or contracts won't complete the mission.
~Tip #2 : **Use a Tech 3 Cruiser with a Mobile Depot** and refit for a Emergent Locus Analyzer subsystem + data analyzer I/II on site so you don't have to re-ship. Lvl 5 on the Electronics subsystem skill will give good hacking HP/damage to beat the mini-game.
Ewar: Warp Scram / Sensor Dampening
3x Elite Frigate (Elite Federation Lochos/Libertus)//**Warp Scram**//
3x Elite Cruiser (Elite Fedeartion Arx)//**Sensor Damping**//
7x Battleships (Federation Praktor Magister/Navis Praetoria/Polemo/Hexeris)//**Navis Sensor Damping**//
~In the case of these spawns, a cloaky is best used to just fly past them to the gate. The 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR may not prevent them from attacking.
Note - The Gallente Warden Frigates may not attack if the 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR (Gained from Agent) is in your cargohold (There is a bug where they may still shoot you but they hit for 1 damage). After successfully hacking a Detention Facility to save a prisoner, a short self-destruct timer will start. You may be able to hack another one before the Detention Facility self-destructs but only 1x Caldari Prisoners Of War is needed to complete the mission.
~Tip: Same drill. Nanofit and 2x WarpCoreStabelizer if possible. Watch out for gatecamps and player pirates.
[[Penumbra4p3 Go to Chapter 3]]
Deletions:
Web/Scramble: Web / Scram
Extras: Sensor Dampening
~Tip : Time based spawns happen quickly. All ships will drop Gallente Navy Tags but be forewarned, negative standing hits incured for Aggro / Ship Kill. Expect EWAR from Elite Frigates and Elite Cruisers. Probably a good idea to get help from friends before attacking this group :)
- Warp in, **ignore** (DO NOT SHOOT) Broadcast Tower Group and quickly maneuver ship into range to destroy Federation Navy Shipyard Group.
- Container can not be Hacked with defenders present, so you need to kill this group.
- Can MUST be hacked AND looted in order to complete mission. Buying from the market won't do it.
- No need to kill the Broadcast Tower.
~Tip #2 : **Use a Tengu with a Mobile Depot** and refit for a Emergent Locus Analyzer subsystem + data analyzer I/II on site so you don't have to re-ship. Lvl 5 on the Electronics subsystem skill of chosen will give you good hacking HP/damage to beat the mini-game.
Web/Scramble: N/A
3x Elite Frigate (Elite Federation Lochos/Libertus)**Scram**
3x Elite Cruiser (Elite Fedeartion Arx)**damping**
7x Battleships (Federation Praktor Magister/Navis Praetoria/Polemo/Hexeris)**Navis damps**
~In the case of these spawns, a cloaky is best used to just fly past them to the gate. The tag may not prevent them from attacking.
Note - The Gallente Warden Frigates may not attack if the 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR Tag (Gained from Agent) is in your cargohold (There is a bug where they may still shoot you but they hit for 1 damage). After successfully hacking a Detention Facility to save a prisoner, a short self-destruct timer will start. You may be able to hack another one before the Detention Facility self-destructs but only 1x Caldari Prisoners Of War is needed to complete the mission.
~Tip: Same drill. Nanofit and 2x WarpCoreStabelizer if possible. Watch out for gatecamps and pirates.
[[Penumbra4p3 Chapter 3]]
Additions:
- Warp in, **ignore** (DO NOT SHOOT) Broadcast Tower Group and quickly maneuver ship into range to destroy Federation Navy Shipyard Group.
Items Needed: Probe Launcher & Core Probes (Scanning), Data Analyzer (Hacking), 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR (Gained from Agent). //<Items not needed if you buy the mission item off the market/contracts>//
**Blitz :** Buy the 1x Caldari Prisoners Of War (0.5m3) on Contracts or market and complete the mission. No need to search/probe, hack, or fight anything.
~In the case of these spawns, a cloaky is best used to just fly past them to the gate. The tag may not prevent them from attacking.
Note - The Gallente Warden Frigates may not attack if the 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR Tag (Gained from Agent) is in your cargohold (There is a bug where they may still shoot you but they hit for 1 damage). After successfully hacking a Detention Facility to save a prisoner, a short self-destruct timer will start. You may be able to hack another one before the Detention Facility self-destructs but only 1x Caldari Prisoners Of War is needed to complete the mission.
Items Needed: Probe Launcher & Core Probes (Scanning), Data Analyzer (Hacking), 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR (Gained from Agent). //<Items not needed if you buy the mission item off the market/contracts>//
**Blitz :** Buy the 1x Caldari Prisoners Of War (0.5m3) on Contracts or market and complete the mission. No need to search/probe, hack, or fight anything.
~In the case of these spawns, a cloaky is best used to just fly past them to the gate. The tag may not prevent them from attacking.
Note - The Gallente Warden Frigates may not attack if the 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR Tag (Gained from Agent) is in your cargohold (There is a bug where they may still shoot you but they hit for 1 damage). After successfully hacking a Detention Facility to save a prisoner, a short self-destruct timer will start. You may be able to hack another one before the Detention Facility self-destructs but only 1x Caldari Prisoners Of War is needed to complete the mission.
Deletions:
Items Needed: Probe Launcher & Core Probes (Scanning), Data Analyzer (Hacking), FOF FedNav Identifier Tag (Gained from Agent). //<Items not needed if you buy the mission item off the market/contracts>//
**Blitz :** Buy the Caldari Navy prisioner on Contracts or market and complete the mission. No need to search/probe, hack, or fight anything.
~In the case of these spawns, a cloaky is best used to just fly past them to the gate. The tag does not prevent them from attacking.
Note - The Gallente Warden Frigates will not attack if the FOF FedNav Identifier Tag (Gained from Agent) is in your cargohold (There is a bug where they will still shoot you but they hit for 1 damage). After successfully hacking a Detention Facility to save a prisoner, a short self-destruct timer will start. You may be able to hack another one before the Detention Facility self-destructs but only 1x Caldari Prisoner Of War is needed to complete the mission.
Additions:
****
Mission Type: Courier to Deadspace Location (Low Sec)
Recommended Ship: Very fast frigate, interceptor or covert ops
~Tip: Same drill. Nanofit and 2x WarpCoreStabelizer if possible. Watch out for gatecamps and pirates.
Mission Type: Courier to Deadspace Location (Low Sec)
Recommended Ship: Very fast frigate, interceptor or covert ops
~Tip: Same drill. Nanofit and 2x WarpCoreStabelizer if possible. Watch out for gatecamps and pirates.
Deletions:
Recommended Ship: Very fast frigate or covert ops
Additions:
**__Blitz:__**
- Warp, **ignore** (DO NOT SHOOT) Broadcast Tower Group and quickly maneuver ship into range to destroy Federation Navy Shipyard Group.
- Container can not be Hacked with defenders present, so you need to kill this group.
- Can MUST be hacked AND looted in order to complete mission. Buying from the market won't do it.
- No need to kill the Broadcast Tower.
~Tip #2 : **Use a Tengu with a Mobile Depot** and refit for a Emergent Locus Analyzer subsystem + data analyzer I/II on site so you don't have to re-ship. Lvl 5 on the Electronics subsystem skill of chosen will give you good hacking HP/damage to beat the mini-game.
- Warp, **ignore** (DO NOT SHOOT) Broadcast Tower Group and quickly maneuver ship into range to destroy Federation Navy Shipyard Group.
- Container can not be Hacked with defenders present, so you need to kill this group.
- Can MUST be hacked AND looted in order to complete mission. Buying from the market won't do it.
- No need to kill the Broadcast Tower.
~Tip #2 : **Use a Tengu with a Mobile Depot** and refit for a Emergent Locus Analyzer subsystem + data analyzer I/II on site so you don't have to re-ship. Lvl 5 on the Electronics subsystem skill of chosen will give you good hacking HP/damage to beat the mini-game.
Deletions:
~Tip #2 : **You can use a T3 with a Mobile Depot** and refit for a Emergent Locus Analyzer subsystem + data analyzer I/II on site so you don't have to re-ship.
Lvl 5 on the Electronics subsystem skill of chosen will give you good hacking HP/damage to beat the mini-game.
~Tip #3 : Hacking minigame is on large field with many firewalls 50/20. Final core is 70/20
Additions:
~Tip #3 : Hacking minigame is on large field with many firewalls 50/20. Final core is 70/20
Additions:
~Tip: Same drill as before. Nano Interceptor/fast frigate/cloaky frigate and beware of gate camps.
Additions:
Data Analyzer and Hacking skill required to complete mission (check Tip #2)
~Tip #2 : **You can use a T3 with a Mobile Depot** and refit for a Emergent Locus Analyzer subsystem + data analyzer I/II on site so you don't have to re-ship.
Items Needed: Probe Launcher & Core Probes (Scanning), Data Analyzer (Hacking), FOF FedNav Identifier Tag (Gained from Agent). //<Items not needed if you buy the mission item off the market/contracts>//
**Blitz :** Buy the Caldari Navy prisioner on Contracts or market and complete the mission. No need to search/probe, hack, or fight anything.
~Tip #2 : **You can use a T3 with a Mobile Depot** and refit for a Emergent Locus Analyzer subsystem + data analyzer I/II on site so you don't have to re-ship.
Items Needed: Probe Launcher & Core Probes (Scanning), Data Analyzer (Hacking), FOF FedNav Identifier Tag (Gained from Agent). //<Items not needed if you buy the mission item off the market/contracts>//
**Blitz :** Buy the Caldari Navy prisioner on Contracts or market and complete the mission. No need to search/probe, hack, or fight anything.
Deletions:
~Tip #2 : You can use a T3 with a Mobile Depot and refit for a Emergent Locus Analyzer subsystem + data analyzer I/II on site so you don't have to re-ship.
Items Needed: Probe Launcher & Core Probes (Scanning), Data Analyzer (Hacking), FOF FedNav Identifier Tag (Gained from Agent)
Additions:
~Blitz = Warp in to 100km range, ignore Broadcast Tower Group and maneuver ship into range to destroy Federation Navy Shipyard Group. Container can not be Hacked with defenders present, so you need to kill this group before collecting the FOF FedNav Identifier Tag (mission item) to complete the mission.
~Tip #2 : You can use a T3 with a Mobile Depot and refit for a Emergent Locus Analyzer subsystem + data analyzer I/II on site so you don't have to re-ship.
Lvl 5 on the Electronics subsystem skill of chosen will give you good hacking HP/damage to beat the mini-game.
~Tip #2 : You can use a T3 with a Mobile Depot and refit for a Emergent Locus Analyzer subsystem + data analyzer I/II on site so you don't have to re-ship.
Lvl 5 on the Electronics subsystem skill of chosen will give you good hacking HP/damage to beat the mini-game.
Deletions:
Revision [19876]
Edited on 2014-04-12 23:40:01 by ShintuFelper [Reformated Mission 10; also split Ch3 off previous]Additions:
~In the case of these spawns, a cloaky is best used to just fly past them to the gate. The tag does not prevent them from attacking.
Deletions:
Revision [19874]
Edited on 2014-04-12 23:26:26 by ShintuFelper [Reformated Mission 10; also split Ch3 off previous]Additions:
[[Penumbra4p3 Chapter 3]]
Deletions:
If you did the mission 'An Honorable Betrayal' from the first branch, an Ishkone agent will start a convo window with you telling you to ditch Sinas after you complete the mission. Then you report back to Sinas and he gives you the choice to ditch him or not.
Nugoehuvi path: (**next mission -> A Difference of Opinion (Story Arc Branch)**)
If you didn't do the mission 'An Honorable Betrayal' from the first branch, then report back to Sinas to make the next choice: whether to continue working for Sinas or to return to Katsen Isha in Poinen.
All is decided in the begining of the epic arc you just recieve different msg. here.
====__Mission 14__ - The Knowledge to Act(Story Arc Branch) //- (Hyasyoda path)//====
====__Mission 14__ - A Difference of Opinion (Story Arc Branch) //- (Nugoehuvi path)//====
The story arc branches according to your choice :
If you didn't do the mission 'An Honorable Betrayal' from the first branch, your choices will be
- Home In Peace (leads to 25m ISK reward)
- The Knowledge to Act (leads to 20x Nugoehuvi Synth Blue Pill Boosters reward)
If you did do 'An Honorable Betrayal' from the first branch, your choices will be
- Home In Peace
- Slipping Away (leads to Hyasyoda Mobile Laboratory reward)
====__Mission 15__ - Home In Peace(Story Arc Branch) //- (Hyasyoda path// and //Nugoehuvi path)//====
Mission Type: Low Sec Courier
Recommended Ship: Hauler/Blockade Runner
Head to Teskanen and pick up ten thousand Caldari POW's(about 5,000m3) and transport them to Malkanen in an effort to end Ishkone's blundering around trying to get their POW's back without making Ishkone look bad.
-----
====__Mission 15__ - Slipping Away(Story Arc Branch) //- (Hyasyoda path)//====
Report to Arikio Kuretsu at Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost
====__Mission 15__ - Learning by Doing (Story Arc Branch) //- (Nugoehuvi path)//====
Report to Katsen Isha in Poinen
====__Mission 16__ - Across the Line //- (Hyasyoda path)//====
Faction: Nugoeihuvi (Caldari Ships)
Space type: Normal space (can warp to structures)
Damage dealt: Kin/Therm
Web/Scramble: Nugoeihuvi Elite Frigates warp scram
Recommended damage dealing: Kinetic (best), Thermal (secondary)
Recommended ship: Raven
Spawn on Entry: 1x Battleship (Nugoeihuvi Caretaker, see addendum below original entry)
When you warp to zero, you will be at the edge of the complex near some structures. The BS, cruisers and frigates will be clustered about 150km away, near the mission objective can that you need to pickup. The can is locked until all enemies are dead. The elite cruisers will perma-jam you from a very long range (>125km), and the frigates will both web and scram, but the frigate scram range appears to be more restrictive. DPS from the BS's is quite heavy and they use very long-range torpedoes. If you let the frigates get hold of you, you risk losing your ship. Stay at long range (>125km).
So, how to do the mission solo? In a Raven, it's time to dust off some Dragon FoF missiles and use your ship's range bonuses. Moderately skilled pilots (BS 4, supports at 4) should be able use FoF's from about 200km, more or less. Cross the boundary structures and approach the group until they aggro. The entire group will aggro. Immediately turn around and begin moving away from the group. Keep moving and launch your FoF's (you need an enemy targeting you for them to fire). The FoF's appear to stay on the frigates first, then the cruisers, then the BS's. The enemies will stop chasing you near the boundary structures and turn back toward their original position. Keep firing until the frigates and cruisers are dead. If you stay at long range, you can evade every shot. After the frigates and cruisers are dead, the remaining BS's, even though you can now lock them, will still put out some serious DPS, so be prepared to warp out if you have to. Once they are dead, bookmark the structure near the can, warp to a celestial and then to the bookmark. Grab the can contents (Deteis Family) and you're done.
Train FoF missiles up to at least level 2 or 3. I used Dragon FoF (kinetic) and Wrath Cruise (when I could lock). Easy mission if you do it this way. Be sure and salvage as there are top tier Caldari tags in the wrecks.
Alternatively, you could throw on a sensor booster with a targeting range script, and target the dampeners from about 150km. Once they are destroyed the mission is fairly simple. Kite the battleships and throw drones on the frigates. You can warp to the cargo container 150km away, and back to the initial buildings to keep at range. The Battleships with torps generally can hit you from up to 120km. If you stay further than that the mission is a cinch.
Addendum from Corvus Dove (in a Rattlesnake, passive tank fit w/two drone range mods): As of September 2011, this mission seems to have changed. Spawn on arrival is a single BS (Caretaker) @ 160km from inpoint. This is bait to get you to "cross the line" by warping. Don't fall for it, slowboat about 15-30km. Once you cross the line close enough for the jammers (150km from the objective or so), you see:
13x Nugoeihuvi Elite Frigates (Talbu State Wakizashi/Suriage/Shirasay/Shinai) **Web, Scramble**
4x Nugoeihuvi Elite Cruisers (Talbu State Daimyo/Shugo) **Jamming, Defenders**
6x Nugoeihuvi Battleship (State Shukuro Shogun/Nagashin) (Kin/therm guns, Thermal missiles, 60-70km orbit)
1x Nugoeihuvi Caretaker (BS from before)(Does not aggro until you attack something)
Not sure if sniping the caretaker triggers the spawn as well.
Start kiting. All but the Caretaker auto-aggro, drones may be deployed but watch them, there seems to be a % chance of target swap to the drones if they severely damage or destroy a a frigate. Interestingly, if their first shot fails to hit a drone, they re-lock you. I suggest using light drones on the frigs, the BS miss them. Further, once all frigates are down, nearly the entire spawn swapped off me and attacked the drones. BRING SPARE DRONES. Target swapping ended for me after all frigates were destroyed. Attempting to put drones on the BS first DID draw aggro from the frigates on the drones.
Once the frigates are down, bring the drones in and warp to the can. This will put the cruisers closer than the battleships you were kiting and gives you a short break from their jammers. Use the chance to do direct fire damage and assign drones on the cruisers, their tank shrugs off FoF if your skills aren't high in them. Once two are destroyed, you should be able to direct fire the remaining two to death.
Once that's done, keep kiting the DPS and kill the battleships. The Caretaker is a DPS monster at close range, and the battleships use thermal missiles. From here, standard stuff.
Blitz: Kill Caretaker and scram frigs, grab family warp. (use alt to agro or very dangerous)
====__Mission 16__ - The Price of Silence //- (Nugoehuvi path)//====
Faction: Caldari (ishukone)
Mission Type: High Sec Encounter
Damage dealt: Kin/Therm
Recommended damage dealing: Kinetic (best), Thermal (secondary)
Web/Scramble: The __Ishukone Watch Hawks__ might web and warp scramble your ship **Rooks and Buzzard heavy Dampening**
Recommended Ship: Raven
Objective: Recover the original hard copies of the mission documents from somewhere inside the Ishukone Watch facility
Deadspace entrance guards:
1 Ishukone Watch Commander (battleship)
6 Ishukone Watch Raven (battleship)
4 Ishukone Watch Moa (cruiser)
4 Ishukone Watch Rook (cruiser) **damping**
2 Ishukone Watch Buzzard (frigate) **damping**
2 Ishukone Watch Hawk (frigate) **can warp scramble you**
4 Ishukone Watch Kitsune (frigate)
8 Ishukone Watch Cruise Missile Battery
2 Ishukone Watch Stasis Tower **Web**
After you kill all the ships you must approach the central building to receive a message.
This completes the mission and spawns a container with 1 Ishukone Operational Reports (0.1 m3).
Revision [19870]
Edited on 2014-04-11 21:51:50 by ShintuFelper [Reformated Mission 10; also split Ch3 off previous]Additions:
No NPC's most of the time
Sometimes it ends up with:
==Group 1:==
6x Frigate (Federation Praktor Phalarica/Machina/Harpgo)
2x Destroyer (Federation Belos)
3x Elite Frigate (Elite Federation Lochos/Libertus)**Scram**
==Group 2:==
6x Elite Frigates (Elite Federation Phalarica/Machina)
3x Elite Cruiser (Elite Fedeartion Arx)**damping**
==Group 3:==
7x Battleships (Federation Praktor Magister/Navis Praetoria/Polemo/Hexeris)**Navis damps**
~In the case of these spawns a cloaky is best used to just fly past them to the gate. The tag does not prevent them from attacking.
Note - The Gallente Warden Frigates will not attack if the FOF FedNav Identifier Tag (Gained from Agent) is in your cargohold (There is a bug where they will still shoot you but they hit for 1 damage). After successfully hacking a Detention Facility to save a prisoner, a short self-destruct timer will start. You may be able to hack another one before the Detention Facility self-destructs but only 1x Caldari Prisoner Of War is needed to complete the mission.
Sometimes it ends up with:
==Group 1:==
6x Frigate (Federation Praktor Phalarica/Machina/Harpgo)
2x Destroyer (Federation Belos)
3x Elite Frigate (Elite Federation Lochos/Libertus)**Scram**
==Group 2:==
6x Elite Frigates (Elite Federation Phalarica/Machina)
3x Elite Cruiser (Elite Fedeartion Arx)**damping**
==Group 3:==
7x Battleships (Federation Praktor Magister/Navis Praetoria/Polemo/Hexeris)**Navis damps**
~In the case of these spawns a cloaky is best used to just fly past them to the gate. The tag does not prevent them from attacking.
Note - The Gallente Warden Frigates will not attack if the FOF FedNav Identifier Tag (Gained from Agent) is in your cargohold (There is a bug where they will still shoot you but they hit for 1 damage). After successfully hacking a Detention Facility to save a prisoner, a short self-destruct timer will start. You may be able to hack another one before the Detention Facility self-destructs but only 1x Caldari Prisoner Of War is needed to complete the mission.
Deletions:
Note - The Gallente Warden Frigates will not attack if the FOF FedNav Identifier Tag (Gained from Agent) is in your cargohold. After successfully hacking a Detention Facility to save a prisoner, a short self-destruct timer will start. You may be able to hack another one before the Detention Facility self-destructs but only 1x Caldari Prisoner Of War is needed to complete the mission.
Revision [19865]
Edited on 2014-04-11 03:52:02 by DeMichaelCrimson [Reformated Mission 10; also split Ch3 off previous]Additions:
=====__Chapter 2__: Blackness Rising=====
[[Penumbra4p1 Chapter 1]]
===Single Pocket (2 Groups)===
==Broadcast Tower Group (44km)==
(Mixed Fleet with 3 time based reinforcement spawns every 2 minutes) Complete Fleet after spawns :
==Federation Navy Shipyard Group (63km)==
Items Needed: Probe Launcher & Core Probes (Scanning), Data Analyzer (Hacking), FOF FedNav Identifier Tag (Gained from Agent)
Note - Mission site (Federation Detention Facility) is a Cosmic Signature (Combat Site) which must be probed to 100% first before warping to it. The site will spawn in each system within the Constellation when mission is accepted and will respawn if someone else completes it.
Mission Site = Two Pockets
===First Pocket===
No NPC's
1x Newly Constructed Acceleration Gate (95km)
===Second Pocket===
==Initial Group (25km)==
8x Gallente Warden Frigate (Federation Clavis, Hastile)
Structures (Hack with Data Analyzer) :
8x Federation Dention Facility - each contains 1x Caldari Prisoner Of War (Mission Objective)
Note - The Gallente Warden Frigates will not attack if the FOF FedNav Identifier Tag (Gained from Agent) is in your cargohold. After successfully hacking a Detention Facility to save a prisoner, a short self-destruct timer will start. You may be able to hack another one before the Detention Facility self-destructs but only 1x Caldari Prisoner Of War is needed to complete the mission.
The Detention Facility structures will have a white container to Hack. If no Detention Facility structures are present or you see 8x blue containers, then that site has been completed by another player. Instead of waiting for respawn, just look for the site in another system.
[[Penumbra4p1 Chapter 1]]
===Single Pocket (2 Groups)===
==Broadcast Tower Group (44km)==
(Mixed Fleet with 3 time based reinforcement spawns every 2 minutes) Complete Fleet after spawns :
==Federation Navy Shipyard Group (63km)==
Items Needed: Probe Launcher & Core Probes (Scanning), Data Analyzer (Hacking), FOF FedNav Identifier Tag (Gained from Agent)
Note - Mission site (Federation Detention Facility) is a Cosmic Signature (Combat Site) which must be probed to 100% first before warping to it. The site will spawn in each system within the Constellation when mission is accepted and will respawn if someone else completes it.
Mission Site = Two Pockets
===First Pocket===
No NPC's
1x Newly Constructed Acceleration Gate (95km)
===Second Pocket===
==Initial Group (25km)==
8x Gallente Warden Frigate (Federation Clavis, Hastile)
Structures (Hack with Data Analyzer) :
8x Federation Dention Facility - each contains 1x Caldari Prisoner Of War (Mission Objective)
Note - The Gallente Warden Frigates will not attack if the FOF FedNav Identifier Tag (Gained from Agent) is in your cargohold. After successfully hacking a Detention Facility to save a prisoner, a short self-destruct timer will start. You may be able to hack another one before the Detention Facility self-destructs but only 1x Caldari Prisoner Of War is needed to complete the mission.
The Detention Facility structures will have a white container to Hack. If no Detention Facility structures are present or you see 8x blue containers, then that site has been completed by another player. Instead of waiting for respawn, just look for the site in another system.
Deletions:
[[Penumbra4p1 Previous Chapter]]
====Single Pocket (2 Groups)====
===Broadcast Tower Group (44km)===
Mixed Fleet with 3 time based reinforcement spawns (every 2 minutes)
Complete Fleet after spawns :
===Federation Navy Shipyard Group (63km)===
Recommended ship: Any frig fitted with a probe launcher and code breaker (will also need a weapon and/or drones)
Optional Fit: MWD or AB for the long trek to gate //MWD is working//
Items Needed: FedNav F.O.F Identifier Tag from Mission 9 (No longer consumed on use)
Need Hacking 3 (Hacking 2 and 2 rigs worked)
====Warp In====
First, scan down the site. Apparently, the site (Federation Detention Facility) can be in any system in the Aokinen constellation. However, I found it in the first system I looked in which was Uchomida (not low sec). Apparently this site will appear in every system in the constellation now. And it will respawn again if someone complete it before you.
When you warp to the site, the next pocket is reached through the Newly Construction Acceleration gate which is over 90km away. You can't set a bookmark closer, warp out and then warp back in (tried it), but MWD does work. There is a ton of big velds rocks (55k to 120k for a total of 2.5 million) in the room but its all 60km to 115km away. Only one ship can activate and use the gate but the tag is not used up.
I can add here: there is alot of gallente ships that you can kill but you will need help ( //They suppose to see you like gallente and not attack you with the Tag, but i killed them all :)// )
No agro for chars on the arc, others even with the tag do agro.
====Single Pocket====
In the next room there are 8 frigs that are very weak and only one or two will actually aggro. Eliminate the frigs and then hacked one of the prison facilities to save the prisoner. You may be able to hack another one before the rest of the prisons self-destruct. What's left are cargo containers with either 10 janitors or 10 generic prisoners. Salvage from the frigs wrecks in unremarkable.
Blitz: buy the Caldari Prisoners of War on contracts.
See comments below for more information:
Additions:
Web/Scramble: Web / Scram
Data Analyzer and Hacking skill required to complete mission
====Single Pocket (2 Groups)====
===Broadcast Tower Group (44km)===
Mixed Fleet with 3 time based reinforcement spawns (every 2 minutes)
Complete Fleet after spawns :
8x Frigate (Federation Praktor Belos, Praktor Harpago)
7x Elite Frigate (Elite Federation Machina, Pelekus, Phalarica, Arcus)
5x Destroyer (Federation Arcus, Pelekus)
10x Cruiser (Federation Praktor Centurion, Praktor Legionarius)
9x Elite Cruiser (Elite Federation Arx, Auxilia, Liburna, Calo, Quadrieris)
5x Battlecruiser (Federation Praktor Bearcus, Federation Calo)
13x Battleship (Federation Covinus, Federation Praktor Phanix, Praktor Praeses, Praktor Polemo, Praktor Hexeris, Praktor Magister)
~Tip : Time based spawns happen quickly. All ships will drop Gallente Navy Tags but be forewarned, negative standing hits incured for Aggro / Ship Kill. Expect EWAR from Elite Frigates and Elite Cruisers. Probably a good idea to get help from friends before attacking this group :)
===Federation Navy Shipyard Group (63km)===
1x Elite Frigate (Elite Federation Manica) //**Warp Scram**//
2x Elite Frigate (Elite Federation Matara) //**Sensor Dampening**//
5x Elite Destroyer (Elite Federation Arcus)
~Blitz = Warp in to 100km range, ignore Broadcast Tower Group and maneuver ship into range to destroy Federation Navy Shipyard Group. Container can not be Hacked with defenders present. Collect the FOF FedNav Identifier Tag to complete the mission.
Data Analyzer and Hacking skill required to complete mission
====Single Pocket (2 Groups)====
===Broadcast Tower Group (44km)===
Mixed Fleet with 3 time based reinforcement spawns (every 2 minutes)
Complete Fleet after spawns :
8x Frigate (Federation Praktor Belos, Praktor Harpago)
7x Elite Frigate (Elite Federation Machina, Pelekus, Phalarica, Arcus)
5x Destroyer (Federation Arcus, Pelekus)
10x Cruiser (Federation Praktor Centurion, Praktor Legionarius)
9x Elite Cruiser (Elite Federation Arx, Auxilia, Liburna, Calo, Quadrieris)
5x Battlecruiser (Federation Praktor Bearcus, Federation Calo)
13x Battleship (Federation Covinus, Federation Praktor Phanix, Praktor Praeses, Praktor Polemo, Praktor Hexeris, Praktor Magister)
~Tip : Time based spawns happen quickly. All ships will drop Gallente Navy Tags but be forewarned, negative standing hits incured for Aggro / Ship Kill. Expect EWAR from Elite Frigates and Elite Cruisers. Probably a good idea to get help from friends before attacking this group :)
===Federation Navy Shipyard Group (63km)===
1x Elite Frigate (Elite Federation Manica) //**Warp Scram**//
2x Elite Frigate (Elite Federation Matara) //**Sensor Dampening**//
5x Elite Destroyer (Elite Federation Arcus)
~Blitz = Warp in to 100km range, ignore Broadcast Tower Group and maneuver ship into range to destroy Federation Navy Shipyard Group. Container can not be Hacked with defenders present. Collect the FOF FedNav Identifier Tag to complete the mission.
Deletions:
Waves are time based , it is good to ask for help from any friends :)
Federation Navy Shipyard sits 60km away.
====Initial Group====
3x Elite Federation Phalarica
3x Elite Federation Matara //**(Dampening)**//
3x Elite Federation Arcus
2x Elite Federation Pelekus
1x Elite Federation Libertus
4x Federation Praktor (Cruiser)
(Time based triggers?) Triggers appear to be pretty much any random elite frig. The spawns appear to be random.
**//Elite Federation Manica//** will warp scram.
====After all Triggers have been tripped====
Frigs
2x Elite Federation Arcus
4x Federation Arcus
2x Elite Federation Pelekus
1x Federation Pelekus
3x Elite Federation Phalrica
1x Elite Federation Mentes **//Manica will warp scram//**
7x Federation Praktor Belos
2x Federation Praktor Harpago
1x Elite Federation Navis
Cruisers
1x Elite Federation Bearcus
2x Federation Praktor Bearcus
1x Federation Praktor Legionarius
1x Elite Federation Quadrieris
4x Federation Praktor Centurion
2x Elite Federation Auxilia
1x Elite Federation Arx //**(Dampening)**//
1x Elite Federation Calo
3x Federation Calo
Battleships
1x Federation Praktor Navis Praetoria //**(Dampening)**//
3x Federation Praktor Prases
3x Federation Praktor Phanix
1x Federation Praktor Polemo
2x Federation Praktor Hexeris
3x Federation Praktor Hyperion
You must destroy the Initial Group (maybe just frigs near shipyard) before hacking into shipyard to receive the FOF FedNav Identifier Tag.
-2.4% Gallente Federation standing loss if Communication Array is destroyed. That prevents waves from spawning but is not required to complete mission.
Additions:
Web/Scramble: Web / Scram / Damp
Extras: Sensor Dampening
(Time based triggers?) Triggers appear to be pretty much any random elite frig. The spawns appear to be random.
**//Elite Federation Manica//** will warp scram.
1x Elite Federation Mentes **//Manica will warp scram//**
You must destroy the Initial Group (maybe just frigs near shipyard) before hacking into shipyard to receive the FOF FedNav Identifier Tag.
-2.4% Gallente Federation standing loss if Communication Array is destroyed. That prevents waves from spawning but is not required to complete mission.
After you kill all the ships you must approach the central building to receive a message.
Extras: Sensor Dampening
(Time based triggers?) Triggers appear to be pretty much any random elite frig. The spawns appear to be random.
**//Elite Federation Manica//** will warp scram.
1x Elite Federation Mentes **//Manica will warp scram//**
You must destroy the Initial Group (maybe just frigs near shipyard) before hacking into shipyard to receive the FOF FedNav Identifier Tag.
-2.4% Gallente Federation standing loss if Communication Array is destroyed. That prevents waves from spawning but is not required to complete mission.
After you kill all the ships you must approach the central building to receive a message.
Deletions:
Extras: Sensor Dampners
(Time based I saw, triggers too?) Triggers appear to be pretty much any random elite frig. The spawns also appear to be random.
im sure i found **//Elite Federation Manica//** that scrambled me
1x Elite Federation Mentes **//if it is Manica it can scramble you//**
You must destroy the Initial Group (maybe just frigs near shipyard) before you can hack into the shipyard and receive the FOF FedNav Identifier Tag
-2.4% Gallente Federation standing loss if comm array is destroyed. This prevents the waves from spawning but is not required to complete mission.
After you kill all the ships you must aproach the central building and you will recieve a msg.
Additions:
====__Mission 14__ - A Difference of Opinion (Story Arc Branch) //- (Nugoehuvi path)//====
Deletions:
Revision [10102]
Edited on 2012-04-30 07:33:45 by RichardLOwens [#10 Blitz: buy the Caldari Prisoners of War on con]Additions:
Blitz: buy the Caldari Prisoners of War on contracts.
Revision [10100]
Edited on 2012-04-29 22:51:14 by RichardLOwens [#10 Blitz: buy the Caldari Prisoners of War on con]Additions:
Blitz: Kill Caretaker and scram frigs, grab family warp. (use alt to agro or very dangerous)
Deletions:
Revision [10099]
Edited on 2012-04-29 22:47:21 by RichardLOwens [#16 Blitz: Kill Caretaker and scram frigs]Additions:
Blitz: Kill Caretaker and scram frigs, grab family warp. (use alt to agro)
Revision [10098]
Edited on 2012-04-29 09:33:00 by RichardLOwens [#10 Need Hacking 3 (Hacking 2 and 2 rigs worked)]Additions:
Need Hacking 3 (Hacking 2 and 2 rigs worked)
Additions:
When you warp to the site, the next pocket is reached through the Newly Construction Acceleration gate which is over 90km away. You can't set a bookmark closer, warp out and then warp back in (tried it), but MWD does work. There is a ton of big velds rocks (55k to 120k for a total of 2.5 million) in the room but its all 60km to 115km away. Only one ship can activate and use the gate but the tag is not used up.
No agro for chars on the arc, others even with the tag do agro.
No agro for chars on the arc, others even with the tag do agro.
Deletions:
Revision [10096]
Edited on 2012-04-28 10:51:57 by RichardLOwens [# 9 2.4% Gallente Federation standing loss if comm]Additions:
Waves are time based , it is good to ask for help from any friends :)
You must destroy the Initial Group (maybe just frigs near shipyard) before you can hack into the shipyard and receive the FOF FedNav Identifier Tag
-2.4% Gallente Federation standing loss if comm array is destroyed. This prevents the waves from spawning but is not required to complete mission.
You must destroy the Initial Group (maybe just frigs near shipyard) before you can hack into the shipyard and receive the FOF FedNav Identifier Tag
-2.4% Gallente Federation standing loss if comm array is destroyed. This prevents the waves from spawning but is not required to complete mission.
Deletions:
You must destroy the Initial Group before you can hack into the shipyard and receive the FOF FedNav Identifier Tag
Revision [10095]
Edited on 2012-04-28 10:40:37 by RichardLOwens [# 9 You must destroy the Initial Group]Additions:
(Time based I saw, triggers too?) Triggers appear to be pretty much any random elite frig. The spawns also appear to be random.
You must destroy the Initial Group before you can hack into the shipyard and receive the FOF FedNav Identifier Tag
You must destroy the Initial Group before you can hack into the shipyard and receive the FOF FedNav Identifier Tag
Deletions:
You must destroy all of the rats in the room before you can hack into the shipyard and receive the FOF FedNav Identifier Tag
Revision [9290]
Edited on 2011-09-27 12:29:05 by CorvusDove [# 9 You must destroy the Initial Group]Additions:
Spawn on Entry: 1x Battleship (Nugoeihuvi Caretaker, see addendum below original entry)
Deletions:
Additions:
Faction: Nugoeihuvi (Caldari Ships)
Spawn on Entry: 1x Battleship (Nugoeihuvi Caretaker)
Addendum from Corvus Dove (in a Rattlesnake, passive tank fit w/two drone range mods): As of September 2011, this mission seems to have changed. Spawn on arrival is a single BS (Caretaker) @ 160km from inpoint. This is bait to get you to "cross the line" by warping. Don't fall for it, slowboat about 15-30km. Once you cross the line close enough for the jammers (150km from the objective or so), you see:
13x Nugoeihuvi Elite Frigates (Talbu State Wakizashi/Suriage/Shirasay/Shinai) **Web, Scramble**
4x Nugoeihuvi Elite Cruisers (Talbu State Daimyo/Shugo) **Jamming, Defenders**
6x Nugoeihuvi Battleship (State Shukuro Shogun/Nagashin) (Kin/therm guns, Thermal missiles, 60-70km orbit)
1x Nugoeihuvi Caretaker (BS from before)(Does not aggro until you attack something)
Not sure if sniping the caretaker triggers the spawn as well.
Start kiting. All but the Caretaker auto-aggro, drones may be deployed but watch them, there seems to be a % chance of target swap to the drones if they severely damage or destroy a a frigate. Interestingly, if their first shot fails to hit a drone, they re-lock you. I suggest using light drones on the frigs, the BS miss them. Further, once all frigates are down, nearly the entire spawn swapped off me and attacked the drones. BRING SPARE DRONES. Target swapping ended for me after all frigates were destroyed. Attempting to put drones on the BS first DID draw aggro from the frigates on the drones.
Once the frigates are down, bring the drones in and warp to the can. This will put the cruisers closer than the battleships you were kiting and gives you a short break from their jammers. Use the chance to do direct fire damage and assign drones on the cruisers, their tank shrugs off FoF if your skills aren't high in them. Once two are destroyed, you should be able to direct fire the remaining two to death.
Once that's done, keep kiting the DPS and kill the battleships. The Caretaker is a DPS monster at close range, and the battleships use thermal missiles. From here, standard stuff.
Spawn on Entry: 1x Battleship (Nugoeihuvi Caretaker)
Addendum from Corvus Dove (in a Rattlesnake, passive tank fit w/two drone range mods): As of September 2011, this mission seems to have changed. Spawn on arrival is a single BS (Caretaker) @ 160km from inpoint. This is bait to get you to "cross the line" by warping. Don't fall for it, slowboat about 15-30km. Once you cross the line close enough for the jammers (150km from the objective or so), you see:
13x Nugoeihuvi Elite Frigates (Talbu State Wakizashi/Suriage/Shirasay/Shinai) **Web, Scramble**
4x Nugoeihuvi Elite Cruisers (Talbu State Daimyo/Shugo) **Jamming, Defenders**
6x Nugoeihuvi Battleship (State Shukuro Shogun/Nagashin) (Kin/therm guns, Thermal missiles, 60-70km orbit)
1x Nugoeihuvi Caretaker (BS from before)(Does not aggro until you attack something)
Not sure if sniping the caretaker triggers the spawn as well.
Start kiting. All but the Caretaker auto-aggro, drones may be deployed but watch them, there seems to be a % chance of target swap to the drones if they severely damage or destroy a a frigate. Interestingly, if their first shot fails to hit a drone, they re-lock you. I suggest using light drones on the frigs, the BS miss them. Further, once all frigates are down, nearly the entire spawn swapped off me and attacked the drones. BRING SPARE DRONES. Target swapping ended for me after all frigates were destroyed. Attempting to put drones on the BS first DID draw aggro from the frigates on the drones.
Once the frigates are down, bring the drones in and warp to the can. This will put the cruisers closer than the battleships you were kiting and gives you a short break from their jammers. Use the chance to do direct fire damage and assign drones on the cruisers, their tank shrugs off FoF if your skills aren't high in them. Once two are destroyed, you should be able to direct fire the remaining two to death.
Once that's done, keep kiting the DPS and kill the battleships. The Caretaker is a DPS monster at close range, and the battleships use thermal missiles. From here, standard stuff.
Deletions:
Additions:
Faction: Caldari (ishukone)
Mission Type: High Sec Encounter
Web/Scramble: The __Ishukone Watch Hawks__ might web and warp scramble your ship **Rooks and Buzzard heavy Dampening**
Recommended Ship: Raven
Objective: Recover the original hard copies of the mission documents from somewhere inside the Ishukone Watch facility
Deadspace entrance guards:
1 Ishukone Watch Commander (battleship)
6 Ishukone Watch Raven (battleship)
4 Ishukone Watch Moa (cruiser)
4 Ishukone Watch Rook (cruiser) **damping**
2 Ishukone Watch Buzzard (frigate) **damping**
2 Ishukone Watch Hawk (frigate) **can warp scramble you**
4 Ishukone Watch Kitsune (frigate)
8 Ishukone Watch Cruise Missile Battery
2 Ishukone Watch Stasis Tower **Web**
After you kill all the ships you must aproach the central building and you will recieve a msg.
This completes the mission and spawns a container with 1 Ishukone Operational Reports (0.1 m3).
Mission Type: High Sec Encounter
Web/Scramble: The __Ishukone Watch Hawks__ might web and warp scramble your ship **Rooks and Buzzard heavy Dampening**
Recommended Ship: Raven
Objective: Recover the original hard copies of the mission documents from somewhere inside the Ishukone Watch facility
Deadspace entrance guards:
1 Ishukone Watch Commander (battleship)
6 Ishukone Watch Raven (battleship)
4 Ishukone Watch Moa (cruiser)
4 Ishukone Watch Rook (cruiser) **damping**
2 Ishukone Watch Buzzard (frigate) **damping**
2 Ishukone Watch Hawk (frigate) **can warp scramble you**
4 Ishukone Watch Kitsune (frigate)
8 Ishukone Watch Cruise Missile Battery
2 Ishukone Watch Stasis Tower **Web**
After you kill all the ships you must aproach the central building and you will recieve a msg.
This completes the mission and spawns a container with 1 Ishukone Operational Reports (0.1 m3).
Deletions:
Additions:
====__Mission 14__ - The Knowledge to Act(Story Arc Branch) //- (Hyasyoda path)//====
====__Mission 14__ - T A Difference of Opinion (Story Arc Branch) //- (Nugoehuvi path)//====
====__Mission 15__ - Home In Peace(Story Arc Branch) //- (Hyasyoda path// and //Nugoehuvi path)//====
====__Mission 15__ - Slipping Away(Story Arc Branch) //- (Hyasyoda path)//====
====__Mission 15__ - Learning by Doing (Story Arc Branch) //- (Nugoehuvi path)//====
====__Mission 16__ - Across the Line //- (Hyasyoda path)//====
====__Mission 16__ - The Price of Silence //- (Nugoehuvi path)//====
====__Mission 14__ - T A Difference of Opinion (Story Arc Branch) //- (Nugoehuvi path)//====
====__Mission 15__ - Home In Peace(Story Arc Branch) //- (Hyasyoda path// and //Nugoehuvi path)//====
====__Mission 15__ - Slipping Away(Story Arc Branch) //- (Hyasyoda path)//====
====__Mission 15__ - Learning by Doing (Story Arc Branch) //- (Nugoehuvi path)//====
====__Mission 16__ - Across the Line //- (Hyasyoda path)//====
====__Mission 16__ - The Price of Silence //- (Nugoehuvi path)//====
Deletions:
====__Mission 14__ - T A Difference of Opinion (Story Arc Branch) //Nugoehuvi path//====
====__Mission 15__ - Home In Peace(Story Arc Branch) //Hyasyoda path//and//Nugoehuvi path//====
====__Mission 15__ - Slipping Away(Story Arc Branch) //Hyasyoda path//====
====__Mission 15__ - Learning by Doing (Story Arc Branch) //Nugoehuvi path//====
====__Mission 16__ - Across the Line //Hyasyoda path//====
====__Mission 16__ - The Price of Silence //Nugoehuvi path//====
Additions:
====__Mission 14__ - The Knowledge to Act(Story Arc Branch) //Hyasyoda path//====
====__Mission 14__ - T A Difference of Opinion (Story Arc Branch) //Nugoehuvi path//====
====__Mission 15__ - Home In Peace(Story Arc Branch) //Hyasyoda path//and//Nugoehuvi path//====
====__Mission 15__ - Slipping Away(Story Arc Branch) //Hyasyoda path//====
====__Mission 15__ - Learning by Doing (Story Arc Branch) //Nugoehuvi path//====
====__Mission 16__ - Across the Line //Hyasyoda path//====
====__Mission 16__ - The Price of Silence //Nugoehuvi path//====
====__Mission 14__ - T A Difference of Opinion (Story Arc Branch) //Nugoehuvi path//====
====__Mission 15__ - Home In Peace(Story Arc Branch) //Hyasyoda path//and//Nugoehuvi path//====
====__Mission 15__ - Slipping Away(Story Arc Branch) //Hyasyoda path//====
====__Mission 15__ - Learning by Doing (Story Arc Branch) //Nugoehuvi path//====
====__Mission 16__ - Across the Line //Hyasyoda path//====
====__Mission 16__ - The Price of Silence //Nugoehuvi path//====
Deletions:
====__Mission 14__ - T A Difference of Opinion (Story Arc Branch)====//Nugoehuvi path//
====__Mission 15__ - Home In Peace(Story Arc Branch)====//Hyasyoda path//and//Nugoehuvi path//
====__Mission 15__ - Slipping Away(Story Arc Branch)====//Hyasyoda path//
====__Mission 15__ - Learning by Doing (Story Arc Branch)====//Nugoehuvi path//
====__Mission 16__ - Across the Line====//Hyasyoda path//
====__Mission 16__ - The Price of Silence ====//Nugoehuvi path//
Additions:
====__Mission 14__ - The Knowledge to Act(Story Arc Branch)====//Hyasyoda path//
====__Mission 14__ - T A Difference of Opinion (Story Arc Branch)====//Nugoehuvi path//
====__Mission 15__ - Home In Peace(Story Arc Branch)====//Hyasyoda path//and//Nugoehuvi path//
====__Mission 15__ - Slipping Away(Story Arc Branch)====//Hyasyoda path//
====__Mission 15__ - Learning by Doing (Story Arc Branch)====//Nugoehuvi path//
====__Mission 16__ - Across the Line====//Hyasyoda path//
====__Mission 16__ - The Price of Silence ====//Nugoehuvi path//
====__Mission 14__ - T A Difference of Opinion (Story Arc Branch)====//Nugoehuvi path//
====__Mission 15__ - Home In Peace(Story Arc Branch)====//Hyasyoda path//and//Nugoehuvi path//
====__Mission 15__ - Slipping Away(Story Arc Branch)====//Hyasyoda path//
====__Mission 15__ - Learning by Doing (Story Arc Branch)====//Nugoehuvi path//
====__Mission 16__ - Across the Line====//Hyasyoda path//
====__Mission 16__ - The Price of Silence ====//Nugoehuvi path//
Deletions:
====__Mission 14__ - T A Difference of Opinion (Story Arc Branch)==== //Nugoehuvi path//
====__Mission 15__ - Home In Peace(Story Arc Branch)==== //Hyasyoda path// and //Nugoehuvi path//
====__Mission 15__ - Slipping Away(Story Arc Branch)==== //Hyasyoda path//
====__Mission 15__ - Learning by Doing (Story Arc Branch)==== //Nugoehuvi path//
====__Mission 16__ - Across the Line==== //Hyasyoda path//
====__Mission 16__ - The Price of Silence ==== //Nugoehuvi path//
Additions:
Mission ends when you make the drop into the Conference Center.
Hyasyoda path: (**next mission -> The Knowledge to Act(Story Arc Branch)**)
If you did the mission 'An Honorable Betrayal' from the first branch, an Ishkone agent will start a convo window with you telling you to ditch Sinas after you complete the mission. Then you report back to Sinas and he gives you the choice to ditch him or not.
Nugoehuvi path: (**next mission -> A Difference of Opinion (Story Arc Branch)**)
All is decided in the begining of the epic arc you just recieve different msg. here.
====__Mission 14__ - The Knowledge to Act(Story Arc Branch)==== //Hyasyoda path//
====__Mission 14__ - T A Difference of Opinion (Story Arc Branch)==== //Nugoehuvi path//
- Home In Peace
====__Mission 15__ - Home In Peace(Story Arc Branch)==== //Hyasyoda path// and //Nugoehuvi path//
====__Mission 15__ - Slipping Away(Story Arc Branch)==== //Hyasyoda path//
====__Mission 15__ - Learning by Doing (Story Arc Branch)==== //Nugoehuvi path//
Report to Katsen Isha in Poinen
====__Mission 16__ - Across the Line==== //Hyasyoda path//
====__Mission 16__ - The Price of Silence ==== //Nugoehuvi path//
TBA
Hyasyoda path: (**next mission -> The Knowledge to Act(Story Arc Branch)**)
If you did the mission 'An Honorable Betrayal' from the first branch, an Ishkone agent will start a convo window with you telling you to ditch Sinas after you complete the mission. Then you report back to Sinas and he gives you the choice to ditch him or not.
Nugoehuvi path: (**next mission -> A Difference of Opinion (Story Arc Branch)**)
All is decided in the begining of the epic arc you just recieve different msg. here.
====__Mission 14__ - The Knowledge to Act(Story Arc Branch)==== //Hyasyoda path//
====__Mission 14__ - T A Difference of Opinion (Story Arc Branch)==== //Nugoehuvi path//
- Home In Peace
====__Mission 15__ - Home In Peace(Story Arc Branch)==== //Hyasyoda path// and //Nugoehuvi path//
====__Mission 15__ - Slipping Away(Story Arc Branch)==== //Hyasyoda path//
====__Mission 15__ - Learning by Doing (Story Arc Branch)==== //Nugoehuvi path//
Report to Katsen Isha in Poinen
====__Mission 16__ - Across the Line==== //Hyasyoda path//
====__Mission 16__ - The Price of Silence ==== //Nugoehuvi path//
TBA
Deletions:
====__Mission 14__ - The Knowledge to Act(Story Arc Branch)====
- Home In Peace
- The Knowledge to Act
====__Mission 15__ - Home In Peace(Story Arc Branch)====
====__Mission 15__ - Slipping Away(Story Arc Branch)====
====__Mission 16__ - Across the Line====
Additions:
Web/Scramble: web / scramble / dampening
Waves are time based , it is good to ask for help any friends :)
3x Elite Federation Matara //**(Dampening)**//
im sure i found **//Elite Federation Manica//** that scrambled me
1x Elite Federation Mentes **//if it is Manica it can scramble you//**
1x Elite Federation Arx //**(Dampening)**//
1x Federation Praktor Navis Praetoria //**(Dampening)**//
Optional Fit: MWD or AB for the long trek to gate //MWD is working//
First, scan down the site. Apparently, the site (Federation Detention Facility) can be in any system in the Aokinen constellation. However, I found it in the first system I looked in which was Uchomida (not low sec). Apparently this site will appear in every system in the constellation now. And it will respawn again if someone complete it before you.
I can add here: there is alot of gallente ships that you can kill but you will need help ( //They suppose to see you like gallente and not attack you with the Tag, but i killed them all :)// )
Waves are time based , it is good to ask for help any friends :)
3x Elite Federation Matara //**(Dampening)**//
im sure i found **//Elite Federation Manica//** that scrambled me
1x Elite Federation Mentes **//if it is Manica it can scramble you//**
1x Elite Federation Arx //**(Dampening)**//
1x Federation Praktor Navis Praetoria //**(Dampening)**//
Optional Fit: MWD or AB for the long trek to gate //MWD is working//
First, scan down the site. Apparently, the site (Federation Detention Facility) can be in any system in the Aokinen constellation. However, I found it in the first system I looked in which was Uchomida (not low sec). Apparently this site will appear in every system in the constellation now. And it will respawn again if someone complete it before you.
I can add here: there is alot of gallente ships that you can kill but you will need help ( //They suppose to see you like gallente and not attack you with the Tag, but i killed them all :)// )
Deletions:
3x Elite Federation Matara
1x Elite Federation Mentes
1x Elite Federation Arx
1x Federation Praktor Navis Praetoria
Optional Fit: MWD or AB for the long trek to gate
First, scan down the site. Apparently, the site (Federation Detention Facility) can be in any system in the Aokinen constellation. However, I found it in the first system I looked in which was Uchomida (not low sec). Apparently this site will appear in every system in the constellation now.
Additions:
- Home In Peace (leads to 25m ISK reward)
- The Knowledge to Act (leads to 20x Nugoehuvi Synth Blue Pill Boosters reward)
- Slipping Away (leads to Hyasyoda Mobile Laboratory reward)
- The Knowledge to Act
- The Knowledge to Act (leads to 20x Nugoehuvi Synth Blue Pill Boosters reward)
- Slipping Away (leads to Hyasyoda Mobile Laboratory reward)
- The Knowledge to Act
Deletions:
- Slipping Away
Additions:
Alternatively, you could throw on a sensor booster with a targeting range script, and target the dampeners from about 150km. Once they are destroyed the mission is fairly simple. Kite the battleships and throw drones on the frigates. You can warp to the cargo container 150km away, and back to the initial buildings to keep at range. The Battleships with torps generally can hit you from up to 120km. If you stay further than that the mission is a cinch.
Revision [7237]
Edited on 2010-12-21 18:53:29 by EzekielPrellus [few additions of the nugoehuvi path]No Differences
Revision [7236]
Edited on 2010-12-21 18:45:00 by EzekielPrellus [few additions of the nugoehuvi path]Additions:
So, how to do the mission solo? In a Raven, it's time to dust off some Dragon FoF missiles and use your ship's range bonuses. Moderately skilled pilots (BS 4, supports at 4) should be able use FoF's from about 200km, more or less. Cross the boundary structures and approach the group until they aggro. The entire group will aggro. Immediately turn around and begin moving away from the group. Keep moving and launch your FoF's (you need an enemy targeting you for them to fire). The FoF's appear to stay on the frigates first, then the cruisers, then the BS's. The enemies will stop chasing you near the boundary structures and turn back toward their original position. Keep firing until the frigates and cruisers are dead. If you stay at long range, you can evade every shot. After the frigates and cruisers are dead, the remaining BS's, even though you can now lock them, will still put out some serious DPS, so be prepared to warp out if you have to. Once they are dead, bookmark the structure near the can, warp to a celestial and then to the bookmark. Grab the can contents (Deteis Family) and you're done.
Train FoF missiles up to at least level 2 or 3. I used Dragon FoF (kinetic) and Wrath Cruise (when I could lock). Easy mission if you do it this way. Be sure and salvage as there are top tier Caldari tags in the wrecks.
Train FoF missiles up to at least level 2 or 3. I used Dragon FoF (kinetic) and Wrath Cruise (when I could lock). Easy mission if you do it this way. Be sure and salvage as there are top tier Caldari tags in the wrecks.
Deletions:
Train FoF missiles up to at least level 2 or 3. I used Dragon FoF (kinetic) and Wrath Cruise (when I could lock). Easy mission if you do it this way. Be sure to salvage as there are top tier Caldari tags in the wrecks.
Revision [7235]
Edited on 2010-12-21 18:41:43 by EzekielPrellus [few additions of the nugoehuvi path]Additions:
====__Mission 16__ - Across the Line====
Faction: n/a
Space type: Normal space (can warp to structures)
Damage dealt: Kin/Therm
Web/Scramble: Nugoeihuvi Elite Frigates warp scram
Recommended damage dealing: Kinetic (best), Thermal (secondary)
Recommended ship: Raven
When you warp to zero, you will be at the edge of the complex near some structures. The BS, cruisers and frigates will be clustered about 150km away, near the mission objective can that you need to pickup. The can is locked until all enemies are dead. The elite cruisers will perma-jam you from a very long range (>125km), and the frigates will both web and scram, but the frigate scram range appears to be more restrictive. DPS from the BS's is quite heavy and they use very long-range torpedoes. If you let the frigates get hold of you, you risk losing your ship. Stay at long range (>125km).
So, how to do the mission solo? In a Raven, it's time to dust off some Dragon FoF missiles and use your ship's range bonuses. Moderately skilled pilots (BS 4, supports at 4) should be able use FoF's from about 200km, more or less. Cross the boundary structures and approach the group until they aggro. The entire group will aggro. Immediately turn around and begin moving away from the group. Keep moving and launch your FoF's (you need an enemy targeting you for them to fire). The FoF's appear to stay on the frigates first, then the cruisers, then the BS's. The enemies will stop chasing you near the boundary structures and turn back toward their original position. Keep firing until the frigates and cruisers are dead. If you stay at long range, you can evade every shot. After the frigates and cruisers are dead, the remaining BS's, even though you can now lock them, will still put out some serious DPS, so be prepared to warp out if you have to. Once they are dead, bookmark the structure near the can, warp to a celestial and then to the bookmark. Grab the can contents (Deteis Family) an you're done.
Train FoF missiles up to at least level 2 or 3. I used Dragon FoF (kinetic) and Wrath Cruise (when I could lock). Easy mission if you do it this way. Be sure to salvage as there are top tier Caldari tags in the wrecks.
Faction: n/a
Space type: Normal space (can warp to structures)
Damage dealt: Kin/Therm
Web/Scramble: Nugoeihuvi Elite Frigates warp scram
Recommended damage dealing: Kinetic (best), Thermal (secondary)
Recommended ship: Raven
When you warp to zero, you will be at the edge of the complex near some structures. The BS, cruisers and frigates will be clustered about 150km away, near the mission objective can that you need to pickup. The can is locked until all enemies are dead. The elite cruisers will perma-jam you from a very long range (>125km), and the frigates will both web and scram, but the frigate scram range appears to be more restrictive. DPS from the BS's is quite heavy and they use very long-range torpedoes. If you let the frigates get hold of you, you risk losing your ship. Stay at long range (>125km).
So, how to do the mission solo? In a Raven, it's time to dust off some Dragon FoF missiles and use your ship's range bonuses. Moderately skilled pilots (BS 4, supports at 4) should be able use FoF's from about 200km, more or less. Cross the boundary structures and approach the group until they aggro. The entire group will aggro. Immediately turn around and begin moving away from the group. Keep moving and launch your FoF's (you need an enemy targeting you for them to fire). The FoF's appear to stay on the frigates first, then the cruisers, then the BS's. The enemies will stop chasing you near the boundary structures and turn back toward their original position. Keep firing until the frigates and cruisers are dead. If you stay at long range, you can evade every shot. After the frigates and cruisers are dead, the remaining BS's, even though you can now lock them, will still put out some serious DPS, so be prepared to warp out if you have to. Once they are dead, bookmark the structure near the can, warp to a celestial and then to the bookmark. Grab the can contents (Deteis Family) an you're done.
Train FoF missiles up to at least level 2 or 3. I used Dragon FoF (kinetic) and Wrath Cruise (when I could lock). Easy mission if you do it this way. Be sure to salvage as there are top tier Caldari tags in the wrecks.
Revision [5915]
Edited on 2010-01-11 16:45:24 by KalmaNaka [ran the breakout today found new changes]Additions:
Items Needed: FedNav F.O.F Identifier Tag from Mission 9 (No longer consumed on use)
First, scan down the site. Apparently, the site (Federation Detention Facility) can be in any system in the Aokinen constellation. However, I found it in the first system I looked in which was Uchomida (not low sec). Apparently this site will appear in every system in the constellation now.
See comments below for more information:
First, scan down the site. Apparently, the site (Federation Detention Facility) can be in any system in the Aokinen constellation. However, I found it in the first system I looked in which was Uchomida (not low sec). Apparently this site will appear in every system in the constellation now.
See comments below for more information:
Deletions:
First, scan down the site. Apparently, the site (Federation Detention Facility) can be in any system in the Aokinen constellation. However, I found it in the first system I looked in which was Uchomida (not low sec).
Revision [5861]
Edited on 2009-12-27 19:17:49 by KrennelDarius [ran the breakout today found new changes]Additions:
The story arc branches according to your choice :
====__Mission 15__ - Home In Peace(Story Arc Branch)====
Mission Type: Low Sec Courier
Recommended Ship: Hauler/Blockade Runner
Head to Teskanen and pick up ten thousand Caldari POW's(about 5,000m3) and transport them to Malkanen in an effort to end Ishkone's blundering around trying to get their POW's back without making Ishkone look bad.
-----
====__Mission 15__ - Slipping Away(Story Arc Branch)====
Report to Arikio Kuretsu at Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost
====__Mission 15__ - Home In Peace(Story Arc Branch)====
Mission Type: Low Sec Courier
Recommended Ship: Hauler/Blockade Runner
Head to Teskanen and pick up ten thousand Caldari POW's(about 5,000m3) and transport them to Malkanen in an effort to end Ishkone's blundering around trying to get their POW's back without making Ishkone look bad.
-----
====__Mission 15__ - Slipping Away(Story Arc Branch)====
Report to Arikio Kuretsu at Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost
Revision [5860]
Edited on 2009-12-27 19:07:48 by KrennelDarius [ran the breakout today found new changes]Additions:
Route can be either entirely high sec or go into low-sec so be careful. Warp to the mish site. Sinas says to check out the telescope. Once you reach about 10km from it, Sinas hacks it for you and you can open it to get the mish item, an Encrypted Data Node.
Mission Type: Courier to Deadspace Location (possibly into Low Sec)
Mission ends when you make the drop into the Conference Center. If you did the mission 'An Honorable Betrayal' from the first branch, an Ishkone agent will start a convo window with you telling you to ditch Sinas after you complete the mission. Then you report back to Sinas and he gives you the choice to ditch him or not.
If you didn't do the mission 'An Honorable Betrayal' from the first branch, then report back to Sinas to make the next choice: whether to continue working for Sinas or to return to Katsen Isha in Poinen.
If you didn't do the mission 'An Honorable Betrayal' from the first branch, your choices will be
If you did do 'An Honorable Betrayal' from the first branch, your choices will be
Mission Type: Courier to Deadspace Location (possibly into Low Sec)
Mission ends when you make the drop into the Conference Center. If you did the mission 'An Honorable Betrayal' from the first branch, an Ishkone agent will start a convo window with you telling you to ditch Sinas after you complete the mission. Then you report back to Sinas and he gives you the choice to ditch him or not.
If you didn't do the mission 'An Honorable Betrayal' from the first branch, then report back to Sinas to make the next choice: whether to continue working for Sinas or to return to Katsen Isha in Poinen.
If you didn't do the mission 'An Honorable Betrayal' from the first branch, your choices will be
If you did do 'An Honorable Betrayal' from the first branch, your choices will be
Deletions:
Mission Type: Courier to Deadspace Location (possibly in Low Sec)
I ran into a big fleet of frigs and cruisers tanking the gate guns so I was glad I was in my buzzard. Mish ends when you make the drop. Report back to Sinas to make the next choice: whether to continue working for Sinas or to return to Katsen Isha in Poinen.
If you only do Two Steps Into Hell or 'Playing it Safer' from the first branch without doing 'An Honorable Betrayal' first, your choices will be
If you did 'An Honorable Betrayal' and then either 'Two Steps Into Hell' or 'Playing it Safer', your choices will be
Revision [5859]
Edited on 2009-12-27 19:00:32 by KrennelDarius [ran the breakout today found new changes]Additions:
====__Mission 14__ - The Knowledge to Act(Story Arc Branch)====
If you only do Two Steps Into Hell or 'Playing it Safer' from the first branch without doing 'An Honorable Betrayal' first, your choices will be
- Home In Peace
- ??
If you did 'An Honorable Betrayal' and then either 'Two Steps Into Hell' or 'Playing it Safer', your choices will be
- Home In Peace
- Slipping Away
If you only do Two Steps Into Hell or 'Playing it Safer' from the first branch without doing 'An Honorable Betrayal' first, your choices will be
- Home In Peace
- ??
If you did 'An Honorable Betrayal' and then either 'Two Steps Into Hell' or 'Playing it Safer', your choices will be
- Home In Peace
- Slipping Away
Revision [5858]
Edited on 2009-12-27 17:46:20 by KrennelDarius [ran the breakout today found new changes]Additions:
Route is into low-sec so be careful. Warp to the mish site. Sinas says to check out the telescope. Once you reach about 10km from it, Sinas hacks it for you and you can open it to get the mish item, an Encrypted Data Node.
Pick up Vira Mikano from an Ishkone Watch station and bring him back to Sinas so he can decrypt the Encrypted Data Node.
Pick up Vira Mikano from an Ishkone Watch station and bring him back to Sinas so he can decrypt the Encrypted Data Node.
Deletions:
Revision [5857]
Edited on 2009-12-27 17:16:10 by KrennelDarius [ran the breakout today found new changes]Additions:
Sinas sends you to a low sec system in Black Rise where he wants you to check out an Ishkone facility and see if they are exchanging prisoners of war with the Gallente.
Deletions:
Space type: Normal (Low-Sec)
Damage dealt: N/A
Recommended damage dealing: N/A
Recommended ship: Any fast frig (shuttle should do fine)
Revision [5845]
Edited on 2009-12-26 23:38:09 by KrennelDarius [ran the breakout today found new changes]Additions:
Triggers appear to be pretty much any random elite frig. The spawns also appear to be random.
Deletions:
Revision [5844]
Edited on 2009-12-26 23:19:12 by KrennelDarius [ran the breakout today found new changes]Additions:
Federation Navy Shipyard sits 60km away.
====Initial Group====
3x Elite Federation Phalarica
3x Elite Federation Matara
3x Elite Federation Arcus
2x Elite Federation Pelekus
1x Elite Federation Libertus
4x Federation Praktor (Cruiser)
Triggers appear to be pretty much any random elite frig.
====After all Triggers have been tripped====
Frigs
2x Elite Federation Arcus
4x Federation Arcus
2x Elite Federation Pelekus
1x Federation Pelekus
3x Elite Federation Phalrica
1x Elite Federation Mentes
7x Federation Praktor Belos
2x Federation Praktor Harpago
1x Elite Federation Navis
Cruisers
1x Elite Federation Bearcus
2x Federation Praktor Bearcus
1x Federation Praktor Legionarius
1x Elite Federation Quadrieris
4x Federation Praktor Centurion
2x Elite Federation Auxilia
1x Elite Federation Arx
1x Elite Federation Calo
3x Federation Calo
Battleships
1x Federation Praktor Navis Praetoria
3x Federation Praktor Prases
3x Federation Praktor Phanix
1x Federation Praktor Polemo
2x Federation Praktor Hexeris
3x Federation Praktor Hyperion
You must destroy all of the rats in the room before you can hack into the shipyard and receive the FOF FedNav Identifier Tag
====Initial Group====
3x Elite Federation Phalarica
3x Elite Federation Matara
3x Elite Federation Arcus
2x Elite Federation Pelekus
1x Elite Federation Libertus
4x Federation Praktor (Cruiser)
Triggers appear to be pretty much any random elite frig.
====After all Triggers have been tripped====
Frigs
2x Elite Federation Arcus
4x Federation Arcus
2x Elite Federation Pelekus
1x Federation Pelekus
3x Elite Federation Phalrica
1x Elite Federation Mentes
7x Federation Praktor Belos
2x Federation Praktor Harpago
1x Elite Federation Navis
Cruisers
1x Elite Federation Bearcus
2x Federation Praktor Bearcus
1x Federation Praktor Legionarius
1x Elite Federation Quadrieris
4x Federation Praktor Centurion
2x Elite Federation Auxilia
1x Elite Federation Arx
1x Elite Federation Calo
3x Federation Calo
Battleships
1x Federation Praktor Navis Praetoria
3x Federation Praktor Prases
3x Federation Praktor Phanix
1x Federation Praktor Polemo
2x Federation Praktor Hexeris
3x Federation Praktor Hyperion
You must destroy all of the rats in the room before you can hack into the shipyard and receive the FOF FedNav Identifier Tag
Deletions:
Revision [5522]
Edited on 2009-11-23 08:55:51 by MithorKarez [ran the breakout today found new changes]Additions:
Mission Type: Courier to Deadspace Location (possibly in Low Sec)
Deletions:
Revision [5521]
Edited on 2009-11-23 07:27:41 by MithorKarez [ran the breakout today found new changes]Additions:
Rats are easy enough. Two groups of mainly elite frigs with no spawns. The elite frigs just take time to kill. But the Federation Navy Shipyard container requires a Codebreaker I and at least Hacking 3, and can be hacked with enemies intact.
Deletions:
Addition: Plenty of elite frigs and also some elite cruisers: one group with only elite frigates at the Shipyard, but I got aggro from the (two) mixed groups at some point as well. Ishkur probably can do it, but I'm sure an Ishtar would be much better!
Revision [5520]
Edited on 2009-11-23 06:19:43 by MithorKarez [ran the breakout today found new changes]Additions:
Damage dealt: Therm/Kin
Damage dealt: Therm/Kin
Damage dealt: Therm/Kin
Deletions:
Damage dealt: Kin/Therm
Revision [5519]
Edited on 2009-11-23 05:56:13 by MithorKarez [ran the breakout today found new changes]Additions:
Addition: Plenty of elite frigs and also some elite cruisers: one group with only elite frigates at the Shipyard, but I got aggro from the (two) mixed groups at some point as well. Ishkur probably can do it, but I'm sure an Ishtar would be much better!
Revision [5154]
Edited on 2009-09-17 19:29:55 by AleniaCalentas [ran the breakout today found new changes]Additions:
I ran into a big fleet of frigs and cruisers tanking the gate guns so I was glad I was in my buzzard. Mish ends when you make the drop. Report back to Sinas to make the next choice: whether to continue working for Sinas or to return to Katsen Isha in Poinen.
Deletions:
Revision [5153]
Edited on 2009-09-17 19:19:39 by AleniaCalentas [ran the breakout today found new changes]Additions:
====__Mission 13__ - Forewarning====
Mission Type: Courier to Deadspace Location in Low Sec
Recommended Ship: Very fast frigate or covert ops
I ran into gate campers and was glad I was in my buzzard. Mish ends when you make the drop.
Mission Type: Courier to Deadspace Location in Low Sec
Recommended Ship: Very fast frigate or covert ops
I ran into gate campers and was glad I was in my buzzard. Mish ends when you make the drop.
Revision [5152]
Edited on 2009-09-17 18:51:37 by AleniaCalentas [ran the breakout today found new changes]Additions:
====__Mission 12__ - Practical Solutions====
Mission Type: Courier
Mission Type: Courier
Revision [5151]
Edited on 2009-09-17 18:34:49 by AleniaCalentas [ran the breakout today found new changes]Additions:
====__Mission 11__ - Whisper of a Conspiracy====
Deletions:
Revision [5150]
Edited on 2009-09-17 18:34:15 by AleniaCalentas [ran the breakout today found new changes]Additions:
====__Mission 11__ - The Breakout====
Faction: None
Space type: Normal (Low-Sec)
Damage dealt: N/A
Recommended damage dealing: N/A
Recommended ship: Any fast frig (shuttle should do fine)
Route is into low-sec so be careful. Warp to the mish site. Sinas says to check out the telescope. Once you reach about 10km from it, Sinas hacks it for you and you can open it to get the mish item.
Faction: None
Space type: Normal (Low-Sec)
Damage dealt: N/A
Recommended damage dealing: N/A
Recommended ship: Any fast frig (shuttle should do fine)
Route is into low-sec so be careful. Warp to the mish site. Sinas says to check out the telescope. Once you reach about 10km from it, Sinas hacks it for you and you can open it to get the mish item.
Revision [5149]
Edited on 2009-09-17 18:08:06 by AleniaCalentas [ran the breakout today found new changes]Additions:
====__Mission 10__ - The Breakout====
Space type: Deadspace
Web/Scramble: N/A
Recommended ship: Any frig fitted with a probe launcher and code breaker (will also need a weapon and/or drones)
Optional Fit: MWD or AB for the long trek to gate
Items Needed: FedNav F.O.F Identifier Tag from Mission 9
====Warp In====
First, scan down the site. Apparently, the site (Federation Detention Facility) can be in any system in the Aokinen constellation. However, I found it in the first system I looked in which was Uchomida (not low sec).
When you warp to the site, the next pocket is reached through the Newly Construction Acceleration gate which is over 90km away. You can't set a bookmark closer, warp out and then warp back in (tried it), but MWD does work. There is a ton of big velds rocks (55k to 120k for a total of 2.5 million) in the room but its all 60km to 115km away. Only one ship can activate and use the gate and the tag is used up.
In the next room there are 8 frigs that are very weak and only one or two will actually aggro. Eliminate the frigs and then hacked one of the prison facilities to save the prisoner. You may be able to hack another one before the rest of the prisons self-destruct. What's left are cargo containers with either 10 janitors or 10 generic prisoners. Salvage from the frigs wrecks in unremarkable.
Space type: Deadspace
Web/Scramble: N/A
Recommended ship: Any frig fitted with a probe launcher and code breaker (will also need a weapon and/or drones)
Optional Fit: MWD or AB for the long trek to gate
Items Needed: FedNav F.O.F Identifier Tag from Mission 9
====Warp In====
First, scan down the site. Apparently, the site (Federation Detention Facility) can be in any system in the Aokinen constellation. However, I found it in the first system I looked in which was Uchomida (not low sec).
When you warp to the site, the next pocket is reached through the Newly Construction Acceleration gate which is over 90km away. You can't set a bookmark closer, warp out and then warp back in (tried it), but MWD does work. There is a ton of big velds rocks (55k to 120k for a total of 2.5 million) in the room but its all 60km to 115km away. Only one ship can activate and use the gate and the tag is used up.
In the next room there are 8 frigs that are very weak and only one or two will actually aggro. Eliminate the frigs and then hacked one of the prison facilities to save the prisoner. You may be able to hack another one before the rest of the prisons self-destruct. What's left are cargo containers with either 10 janitors or 10 generic prisoners. Salvage from the frigs wrecks in unremarkable.
Revision [5148]
Edited on 2009-09-17 17:55:09 by AleniaCalentas [ran the breakout today found new changes]Additions:
Rats are easy enough. Two groups of mainly elite frigs with no spawns. The elite frigs just take time to kill. But the Federation Navy Shipyard container requires a Codebreaker I and at least Hacking 3.
Deletions:
Additions:
Rats are easy enough. Two groups of mainly elite frigs with no spawns. The elite frigs just take time to kill. But the Federation Navy Shipyard container requires a Codebreaker I and at least Hacking 3. I brought an alt that had the skills.
Additions:
=====Chapter 2 : Blackness Rising=====
====__Mission 8__ - Meet Sinas====
Report to Sinas Egassuo's Chimera in Astoh
====__Mission 9__ - Right Tool for the Job====
Faction: Gallente Navy
Mission type: Encounter
Space type: Normal space
Damage dealt: Kin/Therm
Web/Scramble: NA
Extras: Sensor Dampners
Recommended damage dealing: Therm (best), Kin (secondary)
====Single Pocket====
====__Mission 8__ - Meet Sinas====
Report to Sinas Egassuo's Chimera in Astoh
====__Mission 9__ - Right Tool for the Job====
Faction: Gallente Navy
Mission type: Encounter
Space type: Normal space
Damage dealt: Kin/Therm
Web/Scramble: NA
Extras: Sensor Dampners
Recommended damage dealing: Therm (best), Kin (secondary)
====Single Pocket====
Deletions:
====__Mission ?__ - Title====