Revision history for PersistentEnemy4caga
Additions:
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CategoryMissions
CategoryMissions
Additions:
======Persistent Enemy, Level 4 Caldari State Storyline Mission======
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Deletions:
Additions:
__Tags to be looted:__
Federation Navy Command Sergeant Major I x 2
Federation Navy Fleet Colonel I x 6
Federation Navy Fleet Colonel II x 22
Federation Navy Fleet Major x 6
Federation Navy Fleet Sergeant II x 7
__Standing loss:__
0.02% with the Gallente Federation per standing tick
Federation Navy Command Sergeant Major I x 2
Federation Navy Fleet Colonel I x 6
Federation Navy Fleet Colonel II x 22
Federation Navy Fleet Major x 6
Federation Navy Fleet Sergeant II x 7
__Standing loss:__
0.02% with the Gallente Federation per standing tick
Additions:
Group 2 80km (Agression when approaching to about 50-60 km)
5x Battleships (Federation Praktor Phanix(**Spawn 1**)/Hyperion/Admiral(**Spawn 2**))
Spawn 1 90km
Spawn 2 90km
No blitz (missions is not flagged complete by placing the corpse in the Array)
5x Battleships (Federation Praktor Phanix(**Spawn 1**)/Hyperion/Admiral(**Spawn 2**))
Spawn 1 90km
Spawn 2 90km
No blitz (missions is not flagged complete by placing the corpse in the Array)
Deletions:
5x Battleships (Federation Praktor Phanix(trigger)/Hyperion/Admiral(trigger))
Trigger spawn (Phanix) 90km
Trigger spawn (upon attacking admiral) 90km
Blitz
I didn't do this but I suspect you could just kill the admiral, loot the corpse and deposit it in the communications array.