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======Pirate Invasion, Level 3 (Serpentis)======

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Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Webifier & Scrambler: Coreli Guardians, Initiates & Scouts
Damage dealt: Kinetic, Thermal
Recommended damage dealing: Kinetic, Thermal
Recommended ships: Drake, Hurricane, Myrmidon
Difficulty: Very easy

Video: [[ | Cerberus]]

====Pocket 1====
Hostiles will aggro when attacked. Kill all hostiles in this pocket to unlock the acceleration gate.

===Single Group (8-32km)===
2x Frigates (Coreli Guardian Initiate/ Scout) **(Web/ Scramb)**
5x Frigates (Coreli Patroller/ Watchman)

====Pocket 2====

Each group will aggro independently when attacked.
Acceleration gate sits at 65-70km. You need to kill all ships in this pocket to unlock it.
Fitting an afterburner is recommended.

===Group 1 (40-50km)===
6x Frigates (Coreli Guard/Safeguard)
2x Destoyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Defender/Protector)

===Group 2 (80-90km)===
5-7x Frigates (Coreli Defender/ Guard/ Protector/ Safeguard/ Soldier)
1-3x Destroyers (Corelior Infantry/ Soldier)
5x Cruisers (Corelum Chief Defender/ Patroller/ Protector/ Watchman)
1x Battlecruiser (Corelatis Wing Leader)

1x War Installation: Ammo, 1-2 T1 modules
12x Starbase Major Assembly Array: Minerals & Alloys (each worth ~10k)
All other structures: No Loot

**The loot from the War Installation is not worth the time it takes to destroy it (because of the large amount of hit points)**
(One reported destruction required over 1,000 Heavy missiles)

====Pocket 3====
Full pocket aggro upon attacking Group 3.

===Group 1 (30-40km Auto Aggro)===
2x Frigates (Coreli Guardian Initiate/Scout) **(Web/Scramb)**
4x Frigates (Coreli Guard/Safeguard)
3x Destroyers (Corelior Infantry/Soldier/Trooper)

===Group 2 (25-35km)===
9x Cruisers (Corelum Chief Defender/Guard/Protector/Safeguard/Scout/Spy)

===Group 3 (50-60km)===
5x Cruisers (Corelum Chief Guard/Safeguard)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader/Wing Leader)

Kill all hostiles in pocket 1 & 2. Group 3 in the last pocket. That should flag the mission complete.
You do not have to destroy the War Installation to finish the mission.

Structures are invulnerable.

Veldspar - 36 Asteroids

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