Revision history for PirateInvasion4an
Revision [22303]
Last edited on 2017-10-16 08:49:40 by JeanInkura [Replaces old-style internal links with new pipe-split links.]Additions:
Video: [[http://youtu.be/5mAG5Rc05Ic | Dominix]], [[http://www.youtube.com/watch?v=5Ciltzi1nnI | Vargur]], [[http://www.youtube.com/watch?v=17nx6AYUnvg | Rattlesnake]]
Loot + Salvage: [[http://evepraisal.com/e/16197514 | ~18.7 mil]]
Loot + Salvage: [[http://evepraisal.com/e/16197514 | ~18.7 mil]]
Deletions:
Loot + Salvage: [[http://evepraisal.com/e/16197514 ~18.7 mil]]
Additions:
Web/ Scramble: Elite Frigates (low occurrence)
Recommended damage dealing: Explosive/ Kinetic
Group spawn is slightly delayed and distances vary. The spawn order is group 4, 2, 1 and then 3 and 5.
Group 1 will auto aggro after some time.
2x Elite Frigate (Arch Gistii Rogue/ Hijacker) **Web/ Scramble**
2x Battlecruiser (Gistatis Tribuni)
3x Battleship (Gist Warlord/ Saint/ Nephilim) **Target Painter**
3x Destroyer (Gistior Haunter/ Defiler)
4x Battleship (Gist Commander/ General)
===Group 3 (60- 70km, Amarr Trade Station Ruins, Left) ===
2x Elite Frigate (Arch Gistii Hijacker) **Web/ Scramble**
2x Elite Cruiser (Arch Gistum Liquidator/ Marauder)
===Group 4 (75- 90km, Amarr Trade Station Ruins, Right) ===
0- 2x Battlecruiser (Gistatis Praefectus/ Tribunus)
4x Battleship (Gist Commander/ General/ War General/ Warlord)
6x Battleship (Gist Commander/ General/ War General)
Warp in, kill (or ignore) Group 1.
Eliminate all ships from Group 5 and warp out.
Attacking group 1 does not aggro any other groups.
Attacking group 2 will aggro group 3 (and vice-versa).
Attacking group 4 will aggro group 5 (and vice-versa).
To throw off aggro from group 5, wait until an enemy ship from group 5 has locked your ship. Warp out, then warp back in.
If you have to move be careful not to approach the neutral groups, move up or down as you are surrounded from the sides.
Recommended order of elimination : Group 1, 5 (if you do not warp out to throw-off aggro), 4, 2 and 3.
Except Gist Saint and the Battlecruiser, the Battleships are all coming in range of 5- 8 km. Great for salvaging afterwards.
Sniped all Hostiles from the Beacon in order of proximity, from nearest to farthest. Easily done in a T2 fit Dominix with T2 Bouncer, ~620 DPS, 112hp/s rep. Did not get scrammed. However, this approach is not always feasible.
25 Veldspar Asteroids 28 to 135km from warp in.
Loot + Salvage: [[http://evepraisal.com/e/16197514 ~18.7 mil]]
Recommended damage dealing: Explosive/ Kinetic
Group spawn is slightly delayed and distances vary. The spawn order is group 4, 2, 1 and then 3 and 5.
Group 1 will auto aggro after some time.
2x Elite Frigate (Arch Gistii Rogue/ Hijacker) **Web/ Scramble**
2x Battlecruiser (Gistatis Tribuni)
3x Battleship (Gist Warlord/ Saint/ Nephilim) **Target Painter**
3x Destroyer (Gistior Haunter/ Defiler)
4x Battleship (Gist Commander/ General)
===Group 3 (60- 70km, Amarr Trade Station Ruins, Left) ===
2x Elite Frigate (Arch Gistii Hijacker) **Web/ Scramble**
2x Elite Cruiser (Arch Gistum Liquidator/ Marauder)
===Group 4 (75- 90km, Amarr Trade Station Ruins, Right) ===
0- 2x Battlecruiser (Gistatis Praefectus/ Tribunus)
4x Battleship (Gist Commander/ General/ War General/ Warlord)
6x Battleship (Gist Commander/ General/ War General)
Warp in, kill (or ignore) Group 1.
Eliminate all ships from Group 5 and warp out.
Attacking group 1 does not aggro any other groups.
Attacking group 2 will aggro group 3 (and vice-versa).
Attacking group 4 will aggro group 5 (and vice-versa).
To throw off aggro from group 5, wait until an enemy ship from group 5 has locked your ship. Warp out, then warp back in.
If you have to move be careful not to approach the neutral groups, move up or down as you are surrounded from the sides.
Recommended order of elimination : Group 1, 5 (if you do not warp out to throw-off aggro), 4, 2 and 3.
Except Gist Saint and the Battlecruiser, the Battleships are all coming in range of 5- 8 km. Great for salvaging afterwards.
Sniped all Hostiles from the Beacon in order of proximity, from nearest to farthest. Easily done in a T2 fit Dominix with T2 Bouncer, ~620 DPS, 112hp/s rep. Did not get scrammed. However, this approach is not always feasible.
25 Veldspar Asteroids 28 to 135km from warp in.
Loot + Salvage: [[http://evepraisal.com/e/16197514 ~18.7 mil]]
Deletions:
Recommended damage dealing: Explosive (Primary), Kinetic (Secondary)
Group Spawn is slightly delayed. The spawn order is Group 4, 2, 1 and then 3 and 5.
Group 1 will auto-aggro after some time.
2x Elite Frigates (Arch Gistii Rogue/ Hijacker) **Web/ Scramble**
2x Battlecruisers (Gistatis Tribuni)
3x Battleships (Gist Warlord/ Saint/ Nephilim) **Target Painter**
3x Destroyers (Gistior Haunter/ Defiler)
4x Battleships (Gist Commander/ General)
===Group 3 (60- 70km, Amarr Trade Station Ruins, left) ===
2x Elite Frigates (Arch Gistii Hijacker) **Web/ Scramble**
2x Elite Cruisers (Arch Gistum Liquidator/ Marauder)
===Group 4 (75- 90km, Amarr Trade Station Ruins, right) ===
0- 2x Battlecruisers (Gistatis Praefectus/ Tribunus)
4x Battleships (Gist Commander/ General/ War General/ Warlord)
6x Battleships (Gist Commander/ General/ War General)
- Warp in, kill (or ignore) Group 1.
- Eliminate all ships from Group 5 and warp out.
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
- Attacking Group 2 aggros Group 3 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
- To throw off aggro from Group 5: Wait until an enemy ship from Group 5 has locked your ship. Warp out, then warp back in.
- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro. This is best done by moving up or down in the z axis as most of them spawn in a x-y plane.
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro), Group 4, Group 2 and Group 3.
- Mission is flagged completed when ALL ships in Group 5 are killed.
- Except Gist Saint and the Battlecruiser the Battleships are all coming in range of 5-8 km. Great for salvaging afterwards.
Sniped all Hostiles from the Beacon in order of proximity, from nearest to farthest. Easily done in a T2 fit Dominix with T2 Bouncer, ~620 DPS, 112hp/s rep. Did not get scrammed.
25 Veldspar Asteroids.
Loot + Salvage: [[http://evepraisal.com/e/16197514 18.7~ mil]]
Additions:
Space type: Deadspace with gates (MWD works)
Damage dealt: Explosive/ Kinetic, Thermal (Gist Saint)
Web/ Scramble: Elite Frigates (low occurance)
Difficulty: Moderate.
Video: [[http://youtu.be/5mAG5Rc05Ic Dominix]], [[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]], [[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]]
No Hostiles at initial gate.
You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles.
Group Spawn is slightly delayed. The spawn order is Group 4, 2, 1 and then 3 and 5.
Group 1 will auto-aggro after some time.
Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it.
The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship.
All other groups remain neutral until attacked or approached.
===Group 1 (25- 39km, Ripped Superstructure) ===
2x Elite Frigates (Arch Gistii Rogue/ Hijacker) **Web/ Scramble**
3x Battleships (Gist Warlord/ Saint/ Nephilim) **Target Painter**
===Group 2 (44- 60km, Spaceshuttle Wreck) ===
3x Destroyers (Gistior Haunter/ Defiler)
4x Battleships (Gist Commander/ General)
===Group 3 (60- 70km, Amarr Trade Station Ruins, left) ===
2x Elite Frigates (Arch Gistii Hijacker) **Web/ Scramble**
2x Elite Cruisers (Arch Gistum Liquidator/ Marauder)
===Group 4 (75- 90km, Amarr Trade Station Ruins, right) ===
0- 2x Battlecruisers (Gistatis Praefectus/ Tribunus)
4x Battleships (Gist Commander/ General/ War General/ Warlord)
===Group 5 (91- 93km, Carrier Wreck) ===
6x Battleships (Gist Commander/ General/ War General)
- To throw off aggro from Group 5: Wait until an enemy ship from Group 5 has locked your ship. Warp out, then warp back in.
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro), Group 4, Group 2 and Group 3.
== Optional Approach ==
Sniped all Hostiles from the Beacon in order of proximity, from nearest to farthest. Easily done in a T2 fit Dominix with T2 Bouncer, ~620 DPS, 112hp/s rep. Did not get scrammed.
== Mining ==
25 Veldspar Asteroids.
== Loot and Bounty ==
Loot + Salvage: [[http://evepraisal.com/e/16197514 18.7~ mil]]
Bounty: ~9.1 mil
Damage dealt: Explosive/ Kinetic, Thermal (Gist Saint)
Web/ Scramble: Elite Frigates (low occurance)
Difficulty: Moderate.
Video: [[http://youtu.be/5mAG5Rc05Ic Dominix]], [[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]], [[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]]
No Hostiles at initial gate.
You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles.
Group Spawn is slightly delayed. The spawn order is Group 4, 2, 1 and then 3 and 5.
Group 1 will auto-aggro after some time.
Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it.
The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship.
All other groups remain neutral until attacked or approached.
===Group 1 (25- 39km, Ripped Superstructure) ===
2x Elite Frigates (Arch Gistii Rogue/ Hijacker) **Web/ Scramble**
3x Battleships (Gist Warlord/ Saint/ Nephilim) **Target Painter**
===Group 2 (44- 60km, Spaceshuttle Wreck) ===
3x Destroyers (Gistior Haunter/ Defiler)
4x Battleships (Gist Commander/ General)
===Group 3 (60- 70km, Amarr Trade Station Ruins, left) ===
2x Elite Frigates (Arch Gistii Hijacker) **Web/ Scramble**
2x Elite Cruisers (Arch Gistum Liquidator/ Marauder)
===Group 4 (75- 90km, Amarr Trade Station Ruins, right) ===
0- 2x Battlecruisers (Gistatis Praefectus/ Tribunus)
4x Battleships (Gist Commander/ General/ War General/ Warlord)
===Group 5 (91- 93km, Carrier Wreck) ===
6x Battleships (Gist Commander/ General/ War General)
- To throw off aggro from Group 5: Wait until an enemy ship from Group 5 has locked your ship. Warp out, then warp back in.
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro), Group 4, Group 2 and Group 3.
== Optional Approach ==
Sniped all Hostiles from the Beacon in order of proximity, from nearest to farthest. Easily done in a T2 fit Dominix with T2 Bouncer, ~620 DPS, 112hp/s rep. Did not get scrammed.
== Mining ==
25 Veldspar Asteroids.
== Loot and Bounty ==
Loot + Salvage: [[http://evepraisal.com/e/16197514 18.7~ mil]]
Bounty: ~9.1 mil
Deletions:
Damage dealt: Exp/Kin, Therm (Gist Saint)
Web/scramble: Elite Frigates
Video: http://youtu.be/5mAG5Rc05Ic, [[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]] , [[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]]
Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
Drones can be deployed as per normal as long as the conditions are met. See __Aggro Notes__.
At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
It is recommended that you DO NOT MOVE your ship.
__The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.__
Group 1 & 5 will auto-aggro immediately.
Group 2, 3 & 4 will remain neutral until attacked or aggroed via proximity.
__**Warning**__
- The two Arch elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
__Aggro Notes:__
===Group 1 (Auto-aggro): Ripped Superstructure (25-35km)===
2x Elite Frigates (Arch Gistii Rogue/Hijacker) **Web/Scramble**
3x Battleships (Gist Warlord/Saint/Nephilim)
===Group 2: Spaceshuttle Wreck (45-60km)===
3x Destroyers (Gistior Haunter/Defiler)
4x Battleships (Gist Commander/General)
===Group 3: Amarr Trade Station Ruins (60-70km)===
2x Elite Frigates (Arch Gistii Hijacker) **Web/Scramble**
2x Elite Cruisers (Arch Gistum Liquidator/Marauder)
===Group 4: Amarr Military Station Ruins (65-90km)===
2x Battlecruisers (Gistatis Praefectus/Tribunus)
4x Battleships (Gist Commander/General/War General/Warlord)
===Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80-105km)===
6x Battleships (Gist Commander/General/War General)
- Throw off aggro from Group 5 : Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in.
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.
==ISK==
- Bounty: 9,100,000.00 (15.11.2013)
- Salvage/loot: 4,750,000.00 (15.11.2013)
==Video==
http://youtu.be/5mAG5Rc05Ic
There is many ways to do this mission, but this video shows one of them.
Additions:
{{image url="https://pp.vk.me/c621828/v621828065/1e23d/ou9YurUtgfc.jpg" title="Group Locations" alt="Group Locations"}}
Deletions:
Deletions:
Additions:
==ISK==
- Bounty: 9,100,000.00 (15.11.2013)
- Salvage/loot: 4,750,000.00 (15.11.2013)
- Bounty: 9,100,000.00 (15.11.2013)
- Salvage/loot: 4,750,000.00 (15.11.2013)
Additions:
Video: http://youtu.be/5mAG5Rc05Ic, [[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]] , [[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]]
Deletions:
Additions:
Video: http://youtu.be/5mAG5Rc05Ic, [[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]]
Deletions:
Additions:
Video: http://youtu.be/5mAG5Rc05Ic
==Video==
http://youtu.be/5mAG5Rc05Ic
There is many ways to do this mission, but this video shows one of them.
==Video==
http://youtu.be/5mAG5Rc05Ic
There is many ways to do this mission, but this video shows one of them.
Additions:
- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro. This is best done by moving up or down in the z axis as most of them spawn in a x-y plane.
Deletions:
Additions:
----
CategoryMissions
CategoryMissions
Additions:
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven, Dominix
Deletions:
Deletions:
Alternative (Shorter) Video: http://www.youtube.com/watch?v=-PyYo4QmQbc (Ship:Machariel)
Additions:
Video: http://www.youtube.com/watch?v=p4QRXRmgh14 (Ship:Golem)
Alternative (Shorter) Video: http://www.youtube.com/watch?v=-PyYo4QmQbc (Ship:Machariel)
Alternative (Shorter) Video: http://www.youtube.com/watch?v=-PyYo4QmQbc (Ship:Machariel)
Deletions:
Alternative (Shorter) Video: http://www.youtube.com/watch?v=-PyYo4QmQbc
Additions:
Space type: Deadspace (Usage MWD allowed) (Gated)
Deletions:
Additions:
CategoryLevel4
Revision [7066]
Edited on 2010-10-16 17:59:47 by SuckMyCawk [added alternative video and ship recommendations]Additions:
Space type: Deadspace (Usage MWD allowed)
Recommended damage dealing: Explosive (Primary), Kinetic (Secondary)
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven
Alternative (Shorter) Video: http://www.youtube.com/watch?v=-PyYo4QmQbc
Recommended damage dealing: Explosive (Primary), Kinetic (Secondary)
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven
Alternative (Shorter) Video: http://www.youtube.com/watch?v=-PyYo4QmQbc
Deletions:
Recommended damage dealing: Exp (best), Kin (secondary)
Recommended ships: Sleipnir, CNR, Raven, Machariel, Can also be done in Drake and Domi
Additions:
Recommended ships: Sleipnir, CNR, Raven, Machariel, Can also be done in Drake and Domi
{{image url="http://img717.imageshack.us/img717/3787/survival.png" title="text" alt="text"}}
{{image url="http://img717.imageshack.us/img717/3787/survival.png" title="text" alt="text"}}
Deletions:
//[picture placeholder - pic coming soon]//
Additions:
- Except Gist Saint and the Battlecruiser the Battleships are all coming in range of 5-8 km. Great for salvaging afterwards.
Deletions:
Additions:
- Except Gist Saint and the Battlecruiser the Battleships are all coming in range of 5-8 km
Additions:
Video: http://www.youtube.com/watch?v=p4QRXRmgh14
Additions:
Recommended ships: Sleipnir, CNR, Raven, Machariel, Can also be done in Drake
Deletions:
Additions:
Recommended ships: Sleipnir, CNR, Raven, Machariel
Deletions:
Revision [4246]
Edited on 2009-05-15 07:33:37 by AnathemaMatou [Laser boats vs. angels are not newbie-compatible.]Additions:
Recommended ships: CNR, Raven, Machariel
Deletions:
Additions:
Recommended ships: CNR, Raven, Machariel, Abaddon
Deletions:
Additions:
Mission type: Encounter
Space type: Deadspace
Space type: Deadspace
Deletions:
Additions:
Group 2, 3 & 4 will remain neutral until attacked or aggroed via proximity.
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
2x Battlecruisers (Gistatis Tribuni)
3x Battleships (Gist Warlord/Saint/Nephilim)
2x Battlecruisers (Gistatis Praefectus/Tribunus)
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
2x Battlecruisers (Gistatis Tribuni)
3x Battleships (Gist Warlord/Saint/Nephilim)
2x Battlecruisers (Gistatis Praefectus/Tribunus)
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.
Deletions:
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack Group 1
2x Battlecruisers (Gistatis Tribunus)
3x Battleships (Gist Warlord/Saint)
2x Battlecruisers (Gistatis Praefectus/Tribuni)
- Recommended order of elimination : Group 1, Group 5 (if not warping out to throw-off aggro), Groups 2 & 3 and finally Group 4.
Additions:
Mission type: Deadspace
Damage dealt: Exp/Kin, Therm (Gist Saint)
Web/scramble: Elite Frigates
Extras: NA
Recommended damage dealing: Exp (best), Kin (secondary)
Recommended ships: CNR, Raven, Machariel
Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
Drones can be deployed as per normal as long as the conditions are met. See __Aggro Notes__.
====Single Pocket====
At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
It is recommended that you DO NOT MOVE your ship.
__The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.__
Group 1 & 5 will auto-aggro immediately.
Groups 2, 3 and 4 will remain neutral until attacked or aggroed via proximity.
__**Warning**__
- The two Arch elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
__Aggro Notes:__
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack Group 1
- Attacking Group 2 aggros Group 3 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
//[picture placeholder - pic coming soon]//
===Group 1 (Auto-aggro): Ripped Superstructure (25-35km)===
2x Elite Frigates (Arch Gistii Rogue/Hijacker) **Web/Scramble**
2x Battlecruisers (Gistatis Tribunus)
3x Battleships (Gist Warlord/Saint)
===Group 2: Spaceshuttle Wreck (45-60km)===
3x Destroyers (Gistior Haunter/Defiler)
4x Battleships (Gist Commander/General)
===Group 3: Amarr Trade Station Ruins (60-70km)===
2x Elite Frigates (Arch Gistii Hijacker) **Web/Scramble**
2x Elite Cruisers (Arch Gistum Liquidator/Marauder)
===Group 4: Amarr Military Station Ruins (65-90km)===
2x Battlecruisers (Gistatis Praefectus/Tribuni)
4x Battleships (Gist Commander/General/War General/Warlord)
===Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80-105km)===
6x Battleships (Gist Commander/General/War General)
==Tip==
- Throw off aggro from Group 5 : Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in.
- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro.
- Recommended order of elimination : Group 1, Group 5 (if not warping out to throw-off aggro), Groups 2 & 3 and finally Group 4.
- Mission is flagged completed when ALL ships in Group 5 are killed.
==Blitz==
- Warp in, kill (or ignore) Group 1.
- Eliminate all ships from Group 5 and warp out.
Damage dealt: Exp/Kin, Therm (Gist Saint)
Web/scramble: Elite Frigates
Extras: NA
Recommended damage dealing: Exp (best), Kin (secondary)
Recommended ships: CNR, Raven, Machariel
Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
Drones can be deployed as per normal as long as the conditions are met. See __Aggro Notes__.
====Single Pocket====
At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
It is recommended that you DO NOT MOVE your ship.
__The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.__
Group 1 & 5 will auto-aggro immediately.
Groups 2, 3 and 4 will remain neutral until attacked or aggroed via proximity.
__**Warning**__
- The two Arch elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
__Aggro Notes:__
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack Group 1
- Attacking Group 2 aggros Group 3 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
//[picture placeholder - pic coming soon]//
===Group 1 (Auto-aggro): Ripped Superstructure (25-35km)===
2x Elite Frigates (Arch Gistii Rogue/Hijacker) **Web/Scramble**
2x Battlecruisers (Gistatis Tribunus)
3x Battleships (Gist Warlord/Saint)
===Group 2: Spaceshuttle Wreck (45-60km)===
3x Destroyers (Gistior Haunter/Defiler)
4x Battleships (Gist Commander/General)
===Group 3: Amarr Trade Station Ruins (60-70km)===
2x Elite Frigates (Arch Gistii Hijacker) **Web/Scramble**
2x Elite Cruisers (Arch Gistum Liquidator/Marauder)
===Group 4: Amarr Military Station Ruins (65-90km)===
2x Battlecruisers (Gistatis Praefectus/Tribuni)
4x Battleships (Gist Commander/General/War General/Warlord)
===Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80-105km)===
6x Battleships (Gist Commander/General/War General)
==Tip==
- Throw off aggro from Group 5 : Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in.
- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro.
- Recommended order of elimination : Group 1, Group 5 (if not warping out to throw-off aggro), Groups 2 & 3 and finally Group 4.
- Mission is flagged completed when ALL ships in Group 5 are killed.
==Blitz==
- Warp in, kill (or ignore) Group 1.
- Eliminate all ships from Group 5 and warp out.
Deletions:
Space type: Deadspace w/gate
Damage dealt: Exp, Kinetic + Therm from Gist Saints
Recommended damage dealing: Exp (kinetic)
Recommended ships: CNR, Machariel
Range: Most of the ships will want to orbit within 20km. Only 3-4 will be orbiting at 34km or so.
Extra: Web + Scramble from Arch Gistii Hijacker automatically once you warp in
==About the aggro==
Once you warp in, stay still. The gr
To avoid getting aggro on teammates, have the teammates assist you for dps. Have them wait until you damage the ship, then have them start attacking.
====Single deadspace pocket====
You arrive at an empty pocket. But after waiting a little bit the spawns will appear. You'll get aggro from the group in the middle:
1x Batleship (Gist Nephilim)
2x Battleships (Gist saints) (Therm damage)
2x Battlecruisers (Gistatis Tribuni)
2x Interceptors (Arch Gistii Rogue) (scramble. Webs)
After attacking the aggroed group, aggro from the group with the 3x Gist Commanders.
===Complete spawn===
===Group 3 (rightmost) (drone aggro)===
4x Battleships (Gist War Generals/Commanders)
2x Battlecruisers (Gistatis Praefectus)
===Group 4 (Leftmost)===
Attacking this will aggro the rest, and even the left overs from the other groups.
4x Battleships (Gist General/Commander)
2x Heavy Assault Cruiser (Arch Gistum Liquidator/Marauder)
3x Destroyers (Gistior Defiler/Haunter)
2x Interceptors (Arch Gistii Hijacker) (scramble/Web)
==Blitz: ==
Kill the two aggro groups, ignore the rest. pretty obvious
Additions:
Once you warp in, stay still. The gr
To avoid getting aggro on teammates, have the teammates assist you for dps. Have them wait until you damage the ship, then have them start attacking.
To avoid getting aggro on teammates, have the teammates assist you for dps. Have them wait until you damage the ship, then have them start attacking.
Deletions:
Deletions:
Additions:
Extra: Web + Scramble from Arch Gistii Hijacker automatically once you warp in
Additions:
Range: Most of the ships will want to orbit within 20km. Only 3-4 will be orbiting at 34km or so.
Additions:
2x Heavy Assault Cruiser (Arch Gistum Liquidator/Marauder)
Deletions:
Additions:
Tip: Almost all of the ships will come within 5km-10km, so if your tank is strong and if you want to kill everything, then I recommend bringing close range weapons and sitting in place. Makes salvaging much faster as well. (Garamis Takians)
Deletions:
Additions:
Almost all of the ships will come within 5km-10km, so if your tank is strong, I recommend bringing close range weapons and sitting in place. Makes salvaging much faster as well. (Garamis Takians)
Additions:
======Pirate Invasion, Level 4======
{{lastedit show="2"}}
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace w/gate
Damage dealt: Exp, Kinetic + Therm from Gist Saints
Recommended damage dealing: Exp (kinetic)
Recommended ships: CNR, Machariel
==About the aggro==
There have been many attempts to figure out how the ships aggro. But it looks like all the ships have a huge sized proximity aggro, but the odds for aggro are very low. That means you'll get a very random aggroing situation. Even when firing at ships. The chance of getting warp-in aggroed by the closest group is very high though. There is also aggro on drones and team-mates.
====Single deadspace pocket====
You arrive at an empty pocket. But after waiting a little bit the spawns will appear. You'll get aggro from the group in the middle:
1x Batleship (Gist Nephilim)
2x Battleships (Gist saints) (Therm damage)
2x Battlecruisers (Gistatis Tribuni)
2x Interceptors (Arch Gistii Rogue) (scramble. Webs)
After attacking the aggroed group, aggro from the group with the 3x Gist Commanders.
===Complete spawn===
===Group 3 (rightmost) (drone aggro)===
4x Battleships (Gist War Generals/Commanders)
2x Battlecruisers (Gistatis Praefectus)
===Group 4 (Leftmost)===
Attacking this will aggro the rest, and even the left overs from the other groups.
4x Battleships (Gist General/Commander)
2x Heavy Assault Cruiser (Arch Gistum Liquidator)
3x Destroyers (Gistior Defiler/Haunter)
2x Interceptors (Arch Gistii Hijacker) (scramble/Web)
==Blitz: ==
Kill the two aggro groups, ignore the rest. pretty obvious
{{lastedit show="2"}}
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace w/gate
Damage dealt: Exp, Kinetic + Therm from Gist Saints
Recommended damage dealing: Exp (kinetic)
Recommended ships: CNR, Machariel
==About the aggro==
There have been many attempts to figure out how the ships aggro. But it looks like all the ships have a huge sized proximity aggro, but the odds for aggro are very low. That means you'll get a very random aggroing situation. Even when firing at ships. The chance of getting warp-in aggroed by the closest group is very high though. There is also aggro on drones and team-mates.
====Single deadspace pocket====
You arrive at an empty pocket. But after waiting a little bit the spawns will appear. You'll get aggro from the group in the middle:
1x Batleship (Gist Nephilim)
2x Battleships (Gist saints) (Therm damage)
2x Battlecruisers (Gistatis Tribuni)
2x Interceptors (Arch Gistii Rogue) (scramble. Webs)
After attacking the aggroed group, aggro from the group with the 3x Gist Commanders.
===Complete spawn===
===Group 3 (rightmost) (drone aggro)===
4x Battleships (Gist War Generals/Commanders)
2x Battlecruisers (Gistatis Praefectus)
===Group 4 (Leftmost)===
Attacking this will aggro the rest, and even the left overs from the other groups.
4x Battleships (Gist General/Commander)
2x Heavy Assault Cruiser (Arch Gistum Liquidator)
3x Destroyers (Gistior Defiler/Haunter)
2x Interceptors (Arch Gistii Hijacker) (scramble/Web)
==Blitz: ==
Kill the two aggro groups, ignore the rest. pretty obvious