Revision history for PotandKettle4
Revision [21429]
Last edited on 2016-05-03 18:14:18 by GaZzoose [Updated Part 4, Spawn 2 to reflect spawn changes]Additions:
These ships are on a **timed** spawn.
Deletions:
Revision [20363]
Edited on 2014-07-21 09:16:51 by SinSmith [Updated Part 4, Spawn 2 to reflect spawn changes]Additions:
Video: [[http://youtu.be/zMPfG-EhdVE Cerberus Part 1]], [[http://youtu.be/CJx8BMvQBjw Cerberus Part 2]] [[https://www.youtube.com/watch?v=rmBO5QSIYBc Kronos - Minimal Amarr Standing Loss]]
Deletions:
Revision [19835]
Edited on 2014-04-03 23:58:10 by SinSmith [Updated Part 4, Spawn 2 to reflect spawn changes]Additions:
Video: [[http://youtu.be/zMPfG-EhdVE Cerberus]], [[https://www.youtube.com/watch?v=rmBO5QSIYBc Kronos - Minimal Amarr Standing Loss]]
Deletions:
Revision [19834]
Edited on 2014-04-03 23:57:35 by SinSmith [Updated Part 4, Spawn 2 to reflect spawn changes]Additions:
Video: [[http://youtu.be/zMPfG-EhdVE Cerberus 1-5]][[https://www.youtube.com/watch?v=rmBO5QSIYBc Kronos - Minimal Amarr Standing Loss]]
Deletions:
Additions:
Courier Mission possible cargo:
(1 Large EMP Smartbomb I, Volume 50m³)
(10 Quafe Ultra, Volume 1m³)
(1 Large EMP Smartbomb I, Volume 50m³)
(10 Quafe Ultra, Volume 1m³)
Deletions:
Additions:
Video: [[https://www.youtube.com/watch?v=rmBO5QSIYBc Kronos - Minimal Amarr Standing Loss]]
Revision [18840]
Edited on 2013-09-14 23:57:44 by OdiTogre [Drones no longer drop alloys, and mine had no loot]Additions:
Loot: No loot, ~1.4 m3 (3-4M isk worth) of salvage.
Deletions:
Revision [14188]
Edited on 2012-07-29 17:17:34 by DesmontMcCallock [Drones no longer drop alloys, and mine had no loot]Additions:
----
CategoryMissions
CategoryMissions
Revision [8975]
Edited on 2011-07-03 14:43:07 by MithorKarez [Drones no longer drop alloys, and mine had no loot]Additions:
2.4% with Amarr Empire (per standing tick) for destroying the mines (show as "Amarr Lookout")
Revision [8656]
Edited on 2011-06-02 17:53:02 by MithorKarez [Drones no longer drop alloys, and mine had no loot]Additions:
2.4% with Amarr Empire "for destroying Amarr Empire's Outpost Defender" !
Deletions:
Additions:
__Tags (all spawns):__
Deletions:
Additions:
2.4% with Amarr Empire "or destroying Amarr Empire's Outpost Defender in Frarolle" !
You warp in the first pocket using an accelleration gate, no aggro on warp in. There are 3 groups, with increasingly larger size ships, all faction (so no bounty). The 2 groups closest to you (40km and 80km) can be pulled or sniped. If you need to get closer to the 3rd group to pull them (120km) they will aggro you when you are 80 to 90km away. The gate at about 45 km distance is locked, so you need to remove all ships anyway. The optimal range of the battleships is around 40 km usually.
===Group 1 (40km)===
===Group 2 (80km)===
===Group 3 (120km)===
__Tags (Room 1) :__
Imperial Navy Colonel I x 11
Imperial Navy General I x 12
Imperial Navy General II x 1
Imperial Navy Major I x 3
Imperial Navy Sergeant II x 9
4x Frigates (Imperial Caius/Imperial Crusader/Divine Imperial Napat) **Tracking Disruption**
__Tags (Room 1 + Room 2) :__
Imperial Navy Colonel I x 23
Imperial Navy General I x 21
Imperial Navy General II x 1
Imperial Navy Major I x 5
Imperial Navy Sergeant I x 3
Imperial Navy Sergeant II x 14
Imperial Navy Sergeant III x 1
You warp in the first pocket using an accelleration gate, no aggro on warp in. There are 3 groups, with increasingly larger size ships, all faction (so no bounty). The 2 groups closest to you (40km and 80km) can be pulled or sniped. If you need to get closer to the 3rd group to pull them (120km) they will aggro you when you are 80 to 90km away. The gate at about 45 km distance is locked, so you need to remove all ships anyway. The optimal range of the battleships is around 40 km usually.
===Group 1 (40km)===
===Group 2 (80km)===
===Group 3 (120km)===
__Tags (Room 1) :__
Imperial Navy Colonel I x 11
Imperial Navy General I x 12
Imperial Navy General II x 1
Imperial Navy Major I x 3
Imperial Navy Sergeant II x 9
4x Frigates (Imperial Caius/Imperial Crusader/Divine Imperial Napat) **Tracking Disruption**
__Tags (Room 1 + Room 2) :__
Imperial Navy Colonel I x 23
Imperial Navy General I x 21
Imperial Navy General II x 1
Imperial Navy Major I x 5
Imperial Navy Sergeant I x 3
Imperial Navy Sergeant II x 14
Imperial Navy Sergeant III x 1
Deletions:
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi
You warp in the first pocket using an accelleration gate, no aggro on warp in. There are 3 groups, with increasingly larger size ships, all faction (so no bounty). The 2 groups closest to you (40km and 80km) can be pulled or sniped. If you need to get closer to the 3rd group to pull them (120km) they will aggro you when you are 80 to 90km away. This means you can't get to the next gate without getting attacked by the battleships.
===Group 1=== (40km):
===Group 2=== (80km):
===Group 3=== (120km):
4x Frigates (Imperial Caius/Imperial Crusader/Divine Imperial Napat)
Additions:
Destruction of the last Defender probably starts these four **timed ** (destroying one spawn does not trigger the next immediately) spawns.
1x Amarr Recon Ship (cruiser)
1x Amarr Recon Ship (cruiser)
Deletions:
1x Amarr Recon Ship (cruiser) **trigger next wave**
Additions:
Damage dealt: EM/Thermal
Extras: Tracking Disruption (Frigates)
Recommended damage dealing: EM/Thermal
Recommended ships: Paladin, Sleipnir, Golem, CNR, Raven, Domi
Imperial Navy Major I x 11
__Standing loss (all spawns):__
0.018% with Amarr Empire (per standing tick - can be done in 15 minutes easily with a Paladin for example - did not destroy the towers)
Recommended ships: Paladin, Golem, CNR, Raven, Domi
- For snipers: snipe all of the mines from as far away as you can. Keep shooting the mines until the "Amarrian drone mine 1" spawns. Blow that one up, and mission is completed. (Note: When I did the mission Drones didn't attack until blowing up the last 3 mines - NikalVaszol.) Using this blitz you can do the mission in less than 10 minutes, easily.
Loot: Over 1200 m³ of drone alloys.
Recommended ships: Paladin, Sleipnir, Golem, CNR, Raven, Domi, Drake
These ships are present upon warp-in. They do not cause spawns.
1x Imperial Templar Justicar (cruiser)
5x Outpost Defender (fighter drone - frigate-sized) **heavy DPS** (spawn one at a time)
Destruction of the last Defender probably starts these four timed spawns.
__Tags :__
Imperial Navy Colonel I x 19
Imperial Navy General I x 1
Imperial Navy Major I x 1
Imperial Navy Midshipman III x 4
Imperial Navy Sergeant II x 8
__Standing loss :__
0.018% with Amarr Empire
Extras: Tracking Disruption (Frigates)
Recommended damage dealing: EM/Thermal
Recommended ships: Paladin, Sleipnir, Golem, CNR, Raven, Domi
Imperial Navy Major I x 11
__Standing loss (all spawns):__
0.018% with Amarr Empire (per standing tick - can be done in 15 minutes easily with a Paladin for example - did not destroy the towers)
Recommended ships: Paladin, Golem, CNR, Raven, Domi
- For snipers: snipe all of the mines from as far away as you can. Keep shooting the mines until the "Amarrian drone mine 1" spawns. Blow that one up, and mission is completed. (Note: When I did the mission Drones didn't attack until blowing up the last 3 mines - NikalVaszol.) Using this blitz you can do the mission in less than 10 minutes, easily.
Loot: Over 1200 m³ of drone alloys.
Recommended ships: Paladin, Sleipnir, Golem, CNR, Raven, Domi, Drake
These ships are present upon warp-in. They do not cause spawns.
1x Imperial Templar Justicar (cruiser)
5x Outpost Defender (fighter drone - frigate-sized) **heavy DPS** (spawn one at a time)
Destruction of the last Defender probably starts these four timed spawns.
__Tags :__
Imperial Navy Colonel I x 19
Imperial Navy General I x 1
Imperial Navy Major I x 1
Imperial Navy Midshipman III x 4
Imperial Navy Sergeant II x 8
__Standing loss :__
0.018% with Amarr Empire
Deletions:
Recommended damage dealing: EM/THM
Imperial Navy Major I x 10
Recommended ships: Golem, CNR, Raven, Domi
- For snipers: snipe all of the mines from as far away as you can. Keep shooting the mines until the "Amarrian drone mine 1" spawns. Blow that one up, and mission completed. (Note: When I did the mission Drones didn't attack until blowing up the last 3 mines - NikalVaszol.) Using this blitz you can do the mission in less than 10 minutes, easily.
Loot: If you kill every single mine (4 drones spawn each) it accumulates to around 50 or so wrecks with drone alloys.
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi, Drake
These ships are present upon warp-in.
1x Imperial Templar Justicar (cruiser) **spawn?**
5x Outpost Defender (fighter drone - frigate-sized) **heavy DPS**
Additions:
__Tags ( all spawns):__
Imperial Navy Major I x 10
Imperial Navy Colonel I x 34
Imperial Navy Sergeant III x 7
Imperial Navy Major I x 10
Imperial Navy Colonel I x 34
Imperial Navy Sergeant III x 7
Additions:
Space type: Deadspace with Gate
There are 6 mines at warp-in 22km - 70km away.
Upon firing on the Mines, 4 Amarr Smart Drones (really Rogue Drone Cruisers and Battlecruisers) will appear around the mine, and your ship (and any in your fleet on the grid) will take 600-1000 damage. Destroy the drones after each mine to avoid being swamped.
- For ships with high alpha strike: if you can kill a mine in one volley (by grouping your turrets/launchers), it will not spawn any NPCs. Mines have 1200 hp each. Using this method you can complete the mission in two minutes in absolute safety.
Loot: If you kill every single mine (4 drones spawn each) it accumulates to around 50 or so wrecks with drone alloys.
Courier Mission (1 Large EMP Smartbomb I, Volume 50m³)
There are 6 mines at warp-in 22km - 70km away.
Upon firing on the Mines, 4 Amarr Smart Drones (really Rogue Drone Cruisers and Battlecruisers) will appear around the mine, and your ship (and any in your fleet on the grid) will take 600-1000 damage. Destroy the drones after each mine to avoid being swamped.
- For ships with high alpha strike: if you can kill a mine in one volley (by grouping your turrets/launchers), it will not spawn any NPCs. Mines have 1200 hp each. Using this method you can complete the mission in two minutes in absolute safety.
Loot: If you kill every single mine (4 drones spawn each) it accumulates to around 50 or so wrecks with drone alloys.
Courier Mission (1 Large EMP Smartbomb I, Volume 50m³)
Deletions:
Upon firing on the Mines, 4 Amarr Smart Drone NPCs (Rogue Drone Battlecruisers) will appear around the mine, and your ship (and any in your fleet on the grid) will take 600-1000 damage. Destroy the drones after each mine to avoid being swamped.
- For ships with high alpha strike: if you group your turrets/launchers and kill a mine in one volley, it will not spawn any NPCs. Mines have 1200 hp each. Using this blitz you can complete the mission in two minutes in absolute safety.
Note: For the salvagers: If you kill every single mine (4 drone bc spawns each) it accumulates to around 50 or so wrecks with drone minerals
Courier Mission (1 Large EMP Smartbomb, Volume 50m³)
Additions:
There are two timed spawn (only a few minutes after you warp in and quickly after each other) of each
4-5x Elite Frigates (Tracking Disruption)
4-5x Elite Frigates (Tracking Disruption)
Deletions:
4x Elite Frigates (This group will also spawn after a certain time even if you haven't attacked the Prophecy. Estimate approx 20min.)
Revision [8337]
Edited on 2011-03-24 03:54:13 by MagnumInnominandum [Just noting that Divine Imperial Felix also scram]Additions:
4x Divine Imperial Felix **(Web/Scramble)**
Deletions:
Revision [8336]
Edited on 2011-03-24 03:53:28 by MagnumInnominandum [Just noting that Divine Imperial Felix also scram]Additions:
4x Divine Imperial Felix **(Scramble)**
Deletions:
Additions:
Courier Mission (100,000 units of Mexallon; 1000 m³ volume)
Deletions:
Additions:
5x Outpost Defender (fighter drone - frigate-sized) **heavy DPS**
==Tip==
- Outpost Defender drones do 100 dps each, orbit at 3 km, and will MWD towards you at 2000 m/s. EMP smartbombs can be quite useful here.
==Tip==
- Outpost Defender drones do 100 dps each, orbit at 3 km, and will MWD towards you at 2000 m/s. EMP smartbombs can be quite useful here.
Deletions:
Revision [7703]
Edited on 2011-02-02 01:10:09 by CasodSutherland [more blitz info for 2 of 2; spelling, markup]Additions:
When you fire on the Prophecy pretty much everything aggros except the Prophecy may not aggro.
Firing on the Prophecy causes a spawn of:
==Blitz==
Kill the Prophecy, warp out.
==Blitz==
- For snipers: snipe all of the mines from as far away as you can. Keep shooting the mines until the "Amarrian drone mine 1" spawns. Blow that one up, and mission completed. (Note: When I did the mission Drones didn't attack until blowing up the last 3 mines - NikalVaszol.) Using this blitz you can do the mission in less than 10 minutes, easily.
- For ships with high alpha strike: if you group your turrets/launchers and kill a mine in one volley, it will not spawn any NPCs. Mines have 1200 hp each. Using this blitz you can complete the mission in two minutes in absolute safety.
Firing on the Prophecy causes a spawn of:
==Blitz==
Kill the Prophecy, warp out.
==Blitz==
- For snipers: snipe all of the mines from as far away as you can. Keep shooting the mines until the "Amarrian drone mine 1" spawns. Blow that one up, and mission completed. (Note: When I did the mission Drones didn't attack until blowing up the last 3 mines - NikalVaszol.) Using this blitz you can do the mission in less than 10 minutes, easily.
- For ships with high alpha strike: if you group your turrets/launchers and kill a mine in one volley, it will not spawn any NPCs. Mines have 1200 hp each. Using this blitz you can complete the mission in two minutes in absolute safety.
Deletions:
Firing on the prophecy causes a spawn of:
Small Blitz: Kill the Prophecy, warp out.
Blitz: Snipe all of the mines from as far away as you can. Keep shooting the mines until the "Amarrian drone mine 1" spawns. Blow that one up, and mission completed. (Note: When I did the mission Drones didn't attack until blowing up the last 3 mines - NikalVaszol.)
Using this blitz you can do the mission in less than 10 minutes, easily.
Additions:
CategoryLevel4
Additions:
==Group 1==
These ships are present upon warp-in.
2x Tower Sentry Amarr I
4x Amarr Sentry Gun
2x Imperial Templar Forian (frigate)
2x Imperial Templar Champion (cruiser)
1x Imperial Templar Justicar (cruiser) **spawn?**
1x Imperial Ultara (battleship)
==Spawn 1==
5x Output Defender - fighter (frigate) sized
==Spawn 2-5 ==
1x Amarr Recon Ship (cruiser) **trigger next wave**
2x Amarr Recon Ship (frigate) **web/scram**
Mission is complete when all Amarr Recon Ships are destroyed.
These ships are present upon warp-in.
2x Tower Sentry Amarr I
4x Amarr Sentry Gun
2x Imperial Templar Forian (frigate)
2x Imperial Templar Champion (cruiser)
1x Imperial Templar Justicar (cruiser) **spawn?**
1x Imperial Ultara (battleship)
==Spawn 1==
5x Output Defender - fighter (frigate) sized
==Spawn 2-5 ==
1x Amarr Recon Ship (cruiser) **trigger next wave**
2x Amarr Recon Ship (frigate) **web/scram**
Mission is complete when all Amarr Recon Ships are destroyed.
Deletions:
Amarr Recon Ships, both Cruisers and Frigates-size will arrive and engage you (and warp scramble), while the Imperial ships will not aggro you (though they will shoot at your drones). Amarr ships will arrive approx 50km from you.
The mission is complete when all waves of Amarr Recon Ships have been destroyed.
Additions:
Blitz: Snipe all of the mines from as far away as you can. Keep shooting the mines until the "Amarrian drone mine 1" spawns. Blow that one up, and mission completed. (Note: When I did the mission Drones didn't attack until blowing up the last 3 mines - NikalVaszol.)
Deletions:
Additions:
Courier Mission (1 Large EMP Smartbomb, Volume 50m³)
Additions:
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi, Drake
2x Divine Imperial Nabih **(Web/Scramble)**
First group will aggro on warp in (or a few seconds later), 2nd group seems to aggro after group 1 goes.
===Group 1 (25km)===
5x Frigates (Divine Imperial Felix) **(Web/Scramble)**
===Group 2 (60km)===
3x Cruisers (Imperial Equalizer)
6x Battleships (Imperial Bataivah/Imperial Dominator/Imperial Origen)
===Group 3 (70km)===
4x Frigates (Imperial Caius/Imperial Crusader/Divine Imperial Napat)
2x Cruisers (Divine Imperial Justicar)
4x Battleships (Imperial Ultara)
You could pull them together with the other groups if you feel confident, otherwise don't get too close and they will not target you or your drones.
2x Divine Imperial Nabih **(Web/Scramble)**
First group will aggro on warp in (or a few seconds later), 2nd group seems to aggro after group 1 goes.
===Group 1 (25km)===
5x Frigates (Divine Imperial Felix) **(Web/Scramble)**
===Group 2 (60km)===
3x Cruisers (Imperial Equalizer)
6x Battleships (Imperial Bataivah/Imperial Dominator/Imperial Origen)
===Group 3 (70km)===
4x Frigates (Imperial Caius/Imperial Crusader/Divine Imperial Napat)
2x Cruisers (Divine Imperial Justicar)
4x Battleships (Imperial Ultara)
You could pull them together with the other groups if you feel confident, otherwise don't get too close and they will not target you or your drones.
Deletions:
2x Divine Imperial Nabih (Web/scramble)
You warp in 25km from the first of 3 groups. Group 2 is at 50km and group 3 at 75km. First group will aggro on warpin (or a few seconds later), 2nd group seems to aggro after group 1 goes.
Group 1 consists of small ships with web/scramblers, group 2 has 6 battleships and small ships - nothing you should worry about if you got this far.
Group 3 has 4 battleships, 2 cruisers and 4 small tacklers - you could pull them together with the other groups if you feel confident, otherwise don't get too close and they will not target you or your drones.
Additions:
=====Part 2 of 5 ("Mine Sweeper")=====
=====Part 3 of 5=====
=====Part 4 of 5=====
=====Part 5 of 5=====
=====Part 3 of 5=====
=====Part 4 of 5=====
=====Part 5 of 5=====
Deletions:
====Part 3 of 5====
====Part 4 of 5====
====Part 5 of 5====
Additions:
=====Part 2 of 5===== ====Mine Sweeper====
Deletions:
Additions:
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi
Additions:
10x HACs (may be battlecruisers when entering as BC?)
1x Cruise Missile Battery
2x Heavy Missile Batteries
1x Cruise Missile Battery
2x Heavy Missile Batteries
Deletions:
3x Cruise Missile Batteries
Additions:
Note: For the salvagers: If you kill every single mine (4 drone bc spawns each) it accumulates to around 50 or so wrecks with drone minerals
Additions:
Using this blitz you can do the mission in less than 10 minutes, easily.
Additions:
Blitz: Snipe all of the mines from as far away as you can. Keep shooting the mines until the "Amarrian drone mine 1" spawns. Blow that one up, and mission completed.
Additions:
Damage dealt: EM/therm.
Recommended damage dealing: EM/THM
Recommended damage dealing: EM/THM
Deletions:
Recommended damage dealing: EM
Additions:
4x Elite Frigates (This group will also spawn after a certain time even if you haven't attacked the Prophecy. Estimate approx 20min.)
Deletions:
Additions:
Recommended damage dealing: EM
Deletions:
Additions:
Damage dealt: EM/therm. If you shield tank then be careful, EM&Thermal are harder to tank.
Additions:
Amarr Recon Ships, both Cruisers and Frigates-size will arrive and engage you (and warp scramble), while the Imperial ships will not aggro you (though they will shoot at your drones). Amarr ships will arrive approx 50km from you.
Deletions:
Additions:
Small Blitz: Kill the Prophecy, warp out.
Deletions:
Additions:
Recommended ships: Golem, CNR, Raven, Domi, Drake
2x Divine Imperial Nabih (Web/scramble)
2x Divine Imperial Nabih (Web/scramble)
Additions:
======Pot and Kettle, Level 4======
{{lastedit show="2"}}
=====Part 1 of 5=====
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble: Frigates
Recommended damage dealing: EM/therm (EM is better for this mission due to resistances of the cruisers)
Recommended ships: Golem, CNR, Raven, Domi
====Single Pocket====
Warp in at about 50km from the nearest group.
1x Prophecy Battlecruiser
10x Battlecruisers
3x Cruise Missile Batteries
When you fire on the Propehcy pretty much everything aggros except the Prophecy may not aggro.
Firing on the prophecy causes a spawn of:
4x Elite Frigates
Destroying the Prophecy causes a spawn of:
4x Cruisers
Final spawn, caused by destroying the previous spawn:
5x Cruisers
Small Blitz: Surprisingly although the mission is to kill the Prophecy killing it does not complete the mission; you do not have to destroy the missile batteries but all the ships must be destroyed to complete.
=====Part 2 of 5=====
Faction: Drones
Mission type: Encounter
Space type: Deadspace
Damage dealt: All types
Extras:
Web/scramble:
Recommended damage dealing: EM/therm
Recommended ships: Golem, CNR, Raven, Domi
There are 6 mines at jump in 22km - 70km away.
After one mine explodes 4 new mines spawn. After shooting 4 more mines there's another spawn of 4 mines + the "Amarrian drone mine 1".
After blowing up "Amarrian drone mine 1" the mission is over.
Upon firing on the Mines, 4 Amarr Smart Drone NPCs (Rogue Drone Battlecruisers) will appear around the mine, and your ship (and any in your fleet on the grid) will take 600-1000 damage. Destroy the drones after each mine to avoid being swamped.
====Part 3 of 5====
Courier Mission
====Part 4 of 5====
Note: If you decline this, you'll get an alternative 5 of 5.
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble: Recon Ships
Recommended damage dealing: therm, EM for Amarr Recon Ships
Recommended ships: Golem, CNR, Raven, Domi
Two sentry guns & waves of small "Defender" drones will aggro you upon arriving from warp. The drones will swarm you within 3k, so a smartbomb is very useful here.
Amarr Recon Ships, both Cruisers and Frigates-size will arrive and engage you (and warp scramble), while the Imperial ships will not aggro you (though they will shoot at your drones).
The mission is complete when all waves of Amarr Recon Ships have been destroyed.
====Part 5 of 5====
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble: Divine Imperials
Recommended damage dealing: therm/EM
Recommended ships: Golem, CNR, Raven, Domi
====Pocket 1====
You warp in the first pocket using an accelleration gate, no aggro on warp in. There are 3 groups, with increasingly larger size ships, all faction (so no bounty). The 2 groups closest to you (40km and 80km) can be pulled or sniped. If you need to get closer to the 3rd group to pull them (120km) they will aggro you when you are 80 to 90km away. This means you can't get to the next gate without getting attacked by the battleships.
Spawns (might be slightly random):
===Group 1=== (40km):
4x Divine Imperial Felix
2x Imperial Tanakh
2x Divine Imperial Nabih
2x Imperial Avenger
1x Imperial Justicar
1x Imperial Dominator (BS)
===Group 2=== (80km):
3x Imperial Origen (BS)
2x Divine Imperial Nabih
1x Divine Imperial Felix
1x Divine Imperial Champion
1x Imperial Templar Dominator
===Group 3=== (120km):
3x Imperial Tanakh (BS)
1x Imperial Templar Seer
1x Imperial Origen (BS)
1x Imperial Dominator (BS)
1x Imperial Bataivah (BS)
====Pocket 2====
You warp in 25km from the first of 3 groups. Group 2 is at 50km and group 3 at 75km. First group will aggro on warpin (or a few seconds later), 2nd group seems to aggro after group 1 goes.
Group 1 consists of small ships with web/scramblers, group 2 has 6 battleships and small ships - nothing you should worry about if you got this far.
Group 3 has 4 battleships, 2 cruisers and 4 small tacklers - you could pull them together with the other groups if you feel confident, otherwise don't get too close and they will not target you or your drones.
====Alternate 5 of 5====
Courier Mission
{{lastedit show="2"}}
=====Part 1 of 5=====
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble: Frigates
Recommended damage dealing: EM/therm (EM is better for this mission due to resistances of the cruisers)
Recommended ships: Golem, CNR, Raven, Domi
====Single Pocket====
Warp in at about 50km from the nearest group.
1x Prophecy Battlecruiser
10x Battlecruisers
3x Cruise Missile Batteries
When you fire on the Propehcy pretty much everything aggros except the Prophecy may not aggro.
Firing on the prophecy causes a spawn of:
4x Elite Frigates
Destroying the Prophecy causes a spawn of:
4x Cruisers
Final spawn, caused by destroying the previous spawn:
5x Cruisers
Small Blitz: Surprisingly although the mission is to kill the Prophecy killing it does not complete the mission; you do not have to destroy the missile batteries but all the ships must be destroyed to complete.
=====Part 2 of 5=====
Faction: Drones
Mission type: Encounter
Space type: Deadspace
Damage dealt: All types
Extras:
Web/scramble:
Recommended damage dealing: EM/therm
Recommended ships: Golem, CNR, Raven, Domi
There are 6 mines at jump in 22km - 70km away.
After one mine explodes 4 new mines spawn. After shooting 4 more mines there's another spawn of 4 mines + the "Amarrian drone mine 1".
After blowing up "Amarrian drone mine 1" the mission is over.
Upon firing on the Mines, 4 Amarr Smart Drone NPCs (Rogue Drone Battlecruisers) will appear around the mine, and your ship (and any in your fleet on the grid) will take 600-1000 damage. Destroy the drones after each mine to avoid being swamped.
====Part 3 of 5====
Courier Mission
====Part 4 of 5====
Note: If you decline this, you'll get an alternative 5 of 5.
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble: Recon Ships
Recommended damage dealing: therm, EM for Amarr Recon Ships
Recommended ships: Golem, CNR, Raven, Domi
Two sentry guns & waves of small "Defender" drones will aggro you upon arriving from warp. The drones will swarm you within 3k, so a smartbomb is very useful here.
Amarr Recon Ships, both Cruisers and Frigates-size will arrive and engage you (and warp scramble), while the Imperial ships will not aggro you (though they will shoot at your drones).
The mission is complete when all waves of Amarr Recon Ships have been destroyed.
====Part 5 of 5====
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble: Divine Imperials
Recommended damage dealing: therm/EM
Recommended ships: Golem, CNR, Raven, Domi
====Pocket 1====
You warp in the first pocket using an accelleration gate, no aggro on warp in. There are 3 groups, with increasingly larger size ships, all faction (so no bounty). The 2 groups closest to you (40km and 80km) can be pulled or sniped. If you need to get closer to the 3rd group to pull them (120km) they will aggro you when you are 80 to 90km away. This means you can't get to the next gate without getting attacked by the battleships.
Spawns (might be slightly random):
===Group 1=== (40km):
4x Divine Imperial Felix
2x Imperial Tanakh
2x Divine Imperial Nabih
2x Imperial Avenger
1x Imperial Justicar
1x Imperial Dominator (BS)
===Group 2=== (80km):
3x Imperial Origen (BS)
2x Divine Imperial Nabih
1x Divine Imperial Felix
1x Divine Imperial Champion
1x Imperial Templar Dominator
===Group 3=== (120km):
3x Imperial Tanakh (BS)
1x Imperial Templar Seer
1x Imperial Origen (BS)
1x Imperial Dominator (BS)
1x Imperial Bataivah (BS)
====Pocket 2====
You warp in 25km from the first of 3 groups. Group 2 is at 50km and group 3 at 75km. First group will aggro on warpin (or a few seconds later), 2nd group seems to aggro after group 1 goes.
Group 1 consists of small ships with web/scramblers, group 2 has 6 battleships and small ships - nothing you should worry about if you got this far.
Group 3 has 4 battleships, 2 cruisers and 4 small tacklers - you could pull them together with the other groups if you feel confident, otherwise don't get too close and they will not target you or your drones.
====Alternate 5 of 5====
Courier Mission