======Recover the Containers, Level 5====== {{lastedit show="2"}} Faction: Caldari Mission type: Encounter Space type: Deadspace Web/Scramble: Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble Extras: Caldari Energy Neutralizer Sentry IIIs, ECM Jamming Damage dealt: Kinetic 81% / Therm 19% Recommended damage dealing: Kin/Th Recommended ships: Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling. **Mission requires the player to be able to use a Codebreaker module for hacking** Direct warp into Deadspace. No initial gate. ====Warp-In Pocket 1==== ===Initial Group=== Full Room Aggro begins 5 seconds after warp-in: 2 x Tower Sentry Caldari IIIs 4 x Caldari Cruise Missile Batteries 7 x Caldari Stasis Towers **Trigger** ===Spawn 1=== Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed: 4 x Caldari Energy Neutralizer Sentry IIIs ====Pocket 2==== {{image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg" title="Initial Group and time released Spawns" alt="Initial Group and time released Spawns"}} ===Initial Group=== Full Room Aggro at warp-in (Spawns appear to be timed): 2 x Cruisers (Taibu State Samurai) 3 x Battlecruisers (State Shukuro Bajo) 5 x Battleships (State Shukuro Shogun) 2 x Tower Sentry Caldari IIIs 6 x Caldari Cruise Missile Batteries ===Spawn 1=== 3 minutes after warp-in, there spawns in the Debris Field: 2 x Frigates (Taibu State Katana/Wakizashi) **Web/Scramble** 3 x Battlecruisers (State Oni/Kanpaku) 2 x Battleships (State Zen) ===Spawn 2=== More ships spawn later in the same Debris Field: 7 x Frigates (Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi*) **Web/Scramble, *ECM Jamming** 2 x Cruisers (Taibu State Bajo/Samurai ) 3 x Battleships (State Shukuro Daijo) ===Hacking Spawns=== Most of the Databanks, upon hacking, will create a spawn of: 2 x Frigates (Taibu State Wakizashi/Nagasa) **Web/Scramble** ====Pocket 3==== ===Initial Group=== Full Room Aggro at warp-in: 4 x Battlecruisers (State Shukuro Bajo) 5 x Battleships (State Shukuro Bishamon/Daijo/Tenno/State Oshiro) 3 x Tower Sentry Caldari IIIs 2 x Caldari Cruise Missile Batteries **Trigger** 2 x Caldari Energy Neutralizer Sentry IIIs **Trigger** ===Spawn 1=== Cruise Missile Batteries and a Neutralizer, when destroyed, spawn a total of: 3 x Tower Sentry Caldari IIIs ===Hacking Spawn=== Upon Hacking the correct Databank, there spawns: 4 x Frigates (Taibu State Wakizashi/Nagasa/Shinai) **Web/Scramble** 5 x Cruisers (Taibu State Bajo/Samurai ) ====Pocket 4==== {{image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg" title="Initial Group at Warp-In" alt="Initial Group at Warp-In"}} ===Initial Group=== Full Room Aggro at warp-in: 3 x Frigates (Taibu State Tachi*) **Trigger 1, Web/Scramble, *ECM Jamming** 3 x Cruisers (Taibu State Kanpaku) **Trigger 2** (Taibu State Oni) 1 x Battlecruiser (State Shukuro Bajo) **Trigger 3** 6 x Battleships (State Shukuro Bishamon) **Trigger 4** (State Shukuro Daijo) **Trigger 5** (State Shukuro Shogun) 4 x Caldari Cruise Missile Batteries **Trigger 6** 4 x Caldari Energy Neutralizer Sentry IIIs ===Spawn 1=== Upon destroying the frigates, there spawns: 3 x Frigates (Taibu State Nagasa/Shinai) **Web/Scramble** ===Spawn 2=== Upon destroying the Taibu State Kanpaku there spawns: 3 x Cruisers (Taibu State Bajo/Samurai) ===Spawn 3=== Upon destroying the State Shukuro Bajo there spawns: 3 x Battlecruisers (State Shukuro Bajo/Samurai) 2 x Cruisers (Taibu State Bajo/Samurai) ===Spawn 4=== Upon destroying the final State Shukuro Bishamon there spawns: 3 x Battleships (State Shukuro Shogun) ===Spawn 5=== Upon destroying the final State Shukuro Daijo there spawns: 4 x Cruisers (State Shukuro Bajo/Samurai) ===Spawn 6=== As each original Cruise Missile Battery is destroyed, it spawns one replacement 4 x Caldari Cruise Missile Batteries ==Tips== - Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers - Spawns more often than not will aggro secondary teammates and drones; and often split aggro - Each room’s Databanks contain 1 of the 3 Sealed Containers //(objectives)// - Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt - Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns - Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%) ---- CategoryMissions CategoryLevel5