Revision history for RightToRule4p3


Revision [22518]

Last edited on 2019-03-15 10:52:35 by DeMichaelCrimson [Updated Mission Info]
Additions:
- No aggro from Initial Group 1 at warp-in, however it will aggro if you get too close.
- Wave 1 seems to be time triggered to spawn a couple minutes after warp-in.
Deletions:
- No aggro from Initial Group A at warp-in, however it will aggro if you get too close.
- Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.


Revision [22517]

Edited on 2019-03-15 10:44:52 by DeMichaelCrimson [Updated Mission Info]
Additions:
3x Battleship (Centus Mutant Lord, Centus Savage Lord)
Deletions:
2x Battleship (Centus Mutant Lord, Centus Savage Lord)


Revision [22516]

Edited on 2019-03-15 08:46:54 by DeMichaelCrimson [Updated Mission Info]
Additions:
2x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) **Warp Scram / Web**
2x Cruiser (Centum Slaughterer, Centum Execrator)**Tracking Disruptor**
3x Battlecruiser (Centatis Wraith, Centatis Behemoth)
3x Battleship (Centus Plague Lord, Centus Beast Lord) **Tracking Disruptor**
Deletions:
1x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) **Warp Scram**
1x Cruiser (Centum Slaughterer, Centum Execrator)
4x Battlecruiser (Centatis Wraith, Centatis Behemoth)
2x Battleship (Centus Plague Lord, Centus Beast Lord) **Tracking Disruptor**


Revision [22515]

Edited on 2019-03-15 08:37:01 by DeMichaelCrimson [Updated Mission Info]
Additions:
3x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)
3x Battlecruiser (Centatis Devil, Centatis Wraith)
Deletions:
2x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)
2-3x Battlecruiser (Centatis Devil, Centatis Wraith)


Revision [22514]

Edited on 2019-03-10 20:31:59 by DeMichaelCrimson [Updated Mission Info]
Additions:
4x Cruiser (Independent Green-Crewed Maller, Independent Green-Crewed Augoror, Independent Green-Crewed Arbitrator)
2x Battleship (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse)
3x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)
Deletions:
2x Cruiser (Independent Green-Crewed Maller, Independent Green-Crewed Augoror, Independent Green-Crewed Arbitrator)
1x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)
2x Battleship (Independent Veteran Abaddon, Independent Veteran Armageddon, Independent Veteran Apocalypse)


Revision [22497]

Edited on 2018-08-19 19:43:25 by DeMichaelCrimson [Updated Mission Info]
Additions:
2x Cruiser (Independent Green-Crewed Maller, Independent Green-Crewed Augoror, Independent Green-Crewed Arbitrator)
1x Elite Cruiser (Independent Veteran Augoror, Independent Veteran Arbitrator, Independent Veteran Omen) **Tracking Disruptor/Neut** (25km range)
1x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)
2x Battleship (Independent Veteran Abaddon, Independent Veteran Armageddon, Independent Veteran Apocalypse)
- Last ship destroyed flags the mission objective as completed.
Deletions:
1x Cruiser (Independent Green-Crewed Maller, Independent Green-Crewed Augoror, Independent Green-Crewed Arbitrator)
4x Elite Cruiser (Independent Veteran Augoror, Independent Veteran Arbitrator,Independent Veteran Omen) **Tracking Disruptor/Neut** (25km range)
4x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)
2x Battleship (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse)


Revision [22444]

Edited on 2018-05-06 06:08:51 by DeMichaelCrimson [Updated amount of NPC's]
Additions:
- No loot from structures.


Revision [22443]

Edited on 2018-05-06 03:49:27 by DeMichaelCrimson [Updated amount of NPC's]
Additions:
Web/Scram: Yes
2x Elite Frigate (Centii Loyal Scavenger, Centii Loyal Ravener) **Web/Warp Disruption** **//Trigger Group 3//** (Last ship Destroyed)
Deletions:
2x Elite Frigate (Centii Loyal Scavenger, Centii Loyal Ravener) **Web** **//Trigger Group 3//** (Last ship Destroyed)


Revision [22442]

Edited on 2018-05-06 01:34:38 by DeMichaelCrimson [Updated amount of NPC's]
Additions:
1-2x Battlecruiser (Centatis Daemon, Centatis Behemoth)
3x Battlecruiser (Centatis Daemon, Centatis Behemoth) **//Trigger Group 2//** (First ship destroyed)
Deletions:
1-2x Battlecruiser (Centus Daemon, Centus Behemoth)
3x Battlecruiser (Centus Daemon, Centus Behemoth) **//Trigger Group 2//** (First ship destroyed)


Revision [22441]

Edited on 2018-05-06 01:06:08 by DeMichaelCrimson [Updated amount of NPC's]
Additions:
1x Harkan's Behemoth (Elite Battleship) **NOS (30km range)/Tracking Disruptor** **//Trigger//** (Wave 1-3)
Deletions:
1x Harkan's Behemoth (Elite Battleship) **NOS/Tracking Disruptor** **//Trigger//** (Wave 1-3)


Revision [22440]

Edited on 2018-05-06 01:03:30 by DeMichaelCrimson [Updated amount of NPC's]
Additions:
3x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend) **//Trigger//** (Repeating Chain Group)
Deletions:
2x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend) **//Trigger//** (Repeating Chain Group)


Revision [22439]

Edited on 2018-05-05 22:43:06 by DeMichaelCrimson [Updated amount of NPC's]
Additions:
4x Elite Cruiser (Centum Loyal Slaughterer, Centum Loyal Execrator) **Tracking Disruptor**
Deletions:
3x Elite Cruiser (Centum Loyal Slaughterer, Centum Loyal Execrator) **Tracking Disruptor**


Revision [22438]

Edited on 2018-05-05 22:32:45 by DeMichaelCrimson [Updated amount of NPC's]
Additions:
1x Cruiser (Centum Slaughterer, Centum Execrator)
4x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)**Tracking Disruptor**
4x Battlecruiser (Centatis Wraith, Centatis Behemoth)
2x Battleship (Centus Plague Lord, Centus Beast Lord) **Tracking Disruptor**
Deletions:
2x Cruiser (Centum Slaughterer, Centum Execrator) **Tracking Disruptor**
4x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)
2x Battlecruiser (Centatis Wraith, Centatis Behemoth)
3x Battleship (Centus Plague Lord, Centus Beast Lord) **Tracking Disruptor**


Revision [22437]

Edited on 2018-05-05 22:24:41 by DeMichaelCrimson [Updated amount of NPC's]
Additions:
2-3x Battlecruiser (Centatis Devil, Centatis Wraith)
Deletions:
2x Battlecruiser (Centatis Devil, Centatis Wraith)


Revision [22436]

Edited on 2018-05-04 06:49:05 by DeMichaelCrimson [Updated amount of NPC's]
Additions:
4x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)
Deletions:
1x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)


Revision [22435]

Edited on 2018-05-04 06:47:42 by DeMichaelCrimson [Updated amount of NPC's]
Additions:
1x Cruiser (Independent Maller, Independent Omen)
1x Cruiser (Independent Green-Crewed Maller, Independent Green-Crewed Augoror, Independent Green-Crewed Arbitrator)
4x Elite Cruiser (Independent Veteran Augoror, Independent Veteran Arbitrator,Independent Veteran Omen) **Tracking Disruptor/Neut** (25km range)
Deletions:
1x Cruiser (Independent Maller)
2x Cruiser (Independent Green-Crewed Maller, Independent Green-Crewed Augoror, Independent Green-Crewed Arbitrator)
1x Elite Cruiser (Independent Veteran Augoror, Independent Veteran Arbitrator,Independent Veteran Omen) **Tracking Disruptor/Neut** (25km range)


Revision [22231]

Edited on 2017-10-16 08:49:39 by BigGaz [Replaces old-style internal links with new pipe-split links.]
Additions:
Go to [[RightToRule4p1 | Chapter 1: Interference]]
Go to [[RightToRule4p2 | Chapter 2: Spiderweb Politics]]
Go to [[RightToRule4p3b | Alternate Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path)
Deletions:
Go to [[RightToRule4p1 Chapter 1: Interference]]
Go to [[RightToRule4p2 Chapter 2: Spiderweb Politics]]
Go to [[RightToRule4p3b Alternate Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path)


Revision [21135]

Edited on 2015-08-09 13:41:35 by BigGaz [Updated completion triggers for Panic Response]
Additions:
- Each new spawn wave is triggered when the last ship of its hull group is destroyed.
Mission is flagged as complete and all remaining ships despawn when any one of the following occurs:
- Energy Neutralizer Sentry III destroyed
- All Missile Batteries destroyed
- Stasis Tower destroyed
- Battleship destroyed
- Either of the Chain Groups destroyed
Deletions:
- Each new spawn wave is triggered when the last ship of it's hull group is destroyed.
- Destroying Energy Neutralizer Sentry III will despawn everything except Missile Batteries.
- Destroying the Sentry Group flags the mission objective as completed.
- Destroying the Battleship flags the mission objective as completed.
- Destroying the Chain Groups flags the mission objective as completed.


Revision [20648]

Edited on 2014-10-15 22:16:04 by DeMichaelCrimson [Updated mission info]
Additions:
======Right to Rule, Amarr Level 4 Epic Arc======
=====Epic Arc Overview=====
Go to [[RightToRule4p1 Chapter 1: Interference]]
Deletions:
======Right to Rule, Level 4 Epic Arc======


Revision [20615]

Edited on 2014-10-13 03:13:34 by DeMichaelCrimson [Updated mission info]
Additions:
Go to [[RightToRule4p2 Chapter 2: Spiderweb Politics]]
Go to [[RightToRule4p3b Alternate Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path)
Deletions:
Go to [[RightToRule4p2 Chapter 2]]
Go to [[RightToRule4p3b Alternate Chapter 3]] Alike Minds (Silence Rahsa: The Nation's Path)


Revision [20610]

Edited on 2014-10-04 02:06:13 by DeMichaelCrimson [Updated mission info]
Additions:
3x Battlecruiser (Centus Daemon, Centus Behemoth) **//Trigger Group 2//** (First ship destroyed)
2x Elite Frigate (Centii Loyal Scavenger, Centii Loyal Ravener) **Web** **//Trigger Group 3//** (Last ship Destroyed)
- **Attacking any ship in this group will trigger Group 1.**
Deletions:
3x Battlecruiser (Centus Daemon, Centus Behemoth) **//First Destroyed = Trigger//** (Group 2)
2x Elite Frigate (Centii Loyal Scavenger, Centii Loyal Ravener) **Web** **//Last Destroyed = Trigger//** (Group 3)
- Attacking any ship in this group will trigger Group 1.


Revision [20609]

Edited on 2014-10-04 01:56:04 by DeMichaelCrimson [Updated mission info]
Additions:
3x Battlecruiser (Centus Daemon, Centus Behemoth) **//First Destroyed = Trigger//** (Group 2)
2x Elite Frigate (Centii Loyal Scavenger, Centii Loyal Ravener) **Web** **//Last Destroyed = Trigger//** (Group 3)
- Attacking any ship in this group will trigger Group 1.
Deletions:
3x Battlecruiser (Centus Daemon, Centus Behemoth) **//Trigger//** (Group 2)
2x Elite Frigate (Centii Loyal Scavenger, Centii Loyal Ravener) **Web** **//Trigger//** (Group 3)


Revision [20608]

Edited on 2014-10-04 01:49:16 by DeMichaelCrimson [Updated mission info]
Additions:
2-3x Battleship (Centus Overlord, Centus Dark Lord) **//Trigger//** (Group 2)
- Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.
The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
2x Battleship (Centus Tyrant, Centus Dread Lord) **//Trigger//** (Repeating Chain Group)
1x Harkan's Behemoth (Elite Battleship) **NOS/Tracking Disruptor** **//Trigger//** (Wave 1-3)
1-2x Destroyer (Centior Abomination)
1-2x Cruiser (Centum Slaughterer) **Tracking Disruptor**
1-2x Destroyer (Centior Misshape)
3x Battlecruiser (Centus Daemon, Centus Behemoth) **//Trigger//** (Group 2)
2x Elite Frigate (Centii Loyal Scavenger, Centii Loyal Ravener) **Web** **//Trigger//** (Group 3)
0-2x Elite Frigate (Centii Loyal Slavehunter) **Tracking Disruptor**
- Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships.
**__Blitz__**
- Get Harkan's Behemoth Battleship to aggro and lead him 200km away from the spawn area, concentrate attack only on him and ignore the other ships.
- **1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)**
Deletions:
2-3x Battleship (Centus Overlord, Centus Dark Lord)
- Repeating Chain Group is triggered by damaging one of the Elite Cruisers in the Initial Group.
The key to identifying the beginning of a new chain is the appearance of Group 1 Battlecruisers.
2x Battleship (Centus Tyrant)
1x Battleship (Harkan's Behemoth) **NOS & Tracking Disruptor** **//Trigger//** (Wave 1-3)
1-2x Destroyers (Centior Abomination)
1-2x Cruisers (Centum Slaughterer) **Tracking Disruptor**
1-2x Destroyers (Centior Misshape)
1-2x Cruisers (Centum Execrator) **Tracking Disruptor**
3x Battlecruisers (Centus Daemon, Centus Behemoth) **//Trigger//** (Group 2)
2x Elite Frigate (Centii Loyal Scavenger, Centii Loyal Ravener) **//Trigger//** (Group 3)
1-2x Elite Frigate (Centii Loyal Slavehunter)
- **1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's, +3% to repair amount)**


Revision [20607]

Edited on 2014-10-02 02:41:37 by DeMichaelCrimson [Updated mission info]
Additions:
- Attacking any ship in Group 1 triggers Group 2.
Deletions:
- Attacking any Frigates in Group 1 triggers Group 2.


Revision [20606]

Edited on 2014-10-02 01:14:53 by DeMichaelCrimson [Updated mission info]
Additions:
2x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)
2x Battlecruiser (Centatis Devil, Centatis Wraith)
1x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) **Warp Scram**
2x Cruiser (Centum Slaughterer, Centum Execrator) **Tracking Disruptor**
2x Battlecruiser (Centatis Wraith, Centatis Behemoth)
3x Battleship (Centus Plague Lord, Centus Beast Lord) **Tracking Disruptor**
3x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator)
2x Battleship (Centus Mutant Lord, Centus Savage Lord)
3x Elite Frigate (Centii Loyal Enslaver, Centii Loyal Manslayer, Centii Loyal Plague)
3x Elite Cruiser (Centum Loyal Slaughterer, Centum Loyal Execrator) **Tracking Disruptor**
Deletions:
2x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Mutilator)
3x Battlecruiser (Centatis Devil, Centatis Wraith)
1-2x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) **Warp Scram**
1-2x Cruiser (Centum Slaughterer, Centum Execrator) **Tracking Disruptor**
4x Battlecruiser (Centatis Wraith, Centatis Behemoth)
2-3x Battleship (Centus Plague Lord, Centus Beast Lord) **Tracking Disruptor**
2x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator)
3x Battleship (Centus Mutant Lord, Centus Savage Lord)
4x Elite Frigate (Centii Loyal Enslaver)
4x Elite Cruiser (Centum Loyal Slaughterer, Centum Loyal Execrator) **Tracking Disruptor**


Revision [20603]

Edited on 2014-09-30 06:16:11 by DeMichaelCrimson [Updated mission info]
Additions:
- **Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)**
Deletions:
- **Amarr Empire Faction Standing increase = 10% Base (12.5% with Social 5)**


Revision [20601]

Edited on 2014-09-30 05:55:28 by DeMichaelCrimson [Updated mission info]
Additions:
3-4x Frigate (Centii Servant, Centii Minion) - //**Trigger**// Chain (5x)
3-4x Cruiser (Centum Ravisher, Centum Ravager) - //**Trigger**// Chain (5x)
===Sentry Group 100km Range: (46-48km)===
- Defend Lord Myan's safe house from Harkan's forces.
**__Reward__**
- **1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's, +3% to repair amount)**
- **Amarr Empire Faction Standing increase = 10% Base (12.5% with Social 5)**
====End Of Arc====
Deletions:
3-4x Frigate (Centii Servant) - //**Trigger**// Chain (5x)
3-4x Cruiser (Centum Ravisher) - //**Trigger**// Chain (5x)
===Sentry Group: (46-48km)===


Revision [20599]

Edited on 2014-09-30 03:06:12 by DeMichaelCrimson [Updated mission info]
Additions:
====__Mission 19__ - The Right to Rule (Final Mission)====
Deletions:
====__Mission 19__ - The Right to Rule==== (Final Mission)


Revision [20597]

Edited on 2014-09-30 02:05:32 by DeMichaelCrimson [Updated mission info]
Additions:
2x Cruiser (Independent Green-Crewed Maller, Independent Green-Crewed Augoror, Independent Green-Crewed Arbitrator)
1x Elite Cruiser (Independent Veteran Augoror, Independent Veteran Arbitrator,Independent Veteran Omen) **Tracking Disruptor/Neut** (25km range)
1x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)
2x Battleship (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse)
4x Amarr Cruise Missile Battery **Mjolnir Cruise Missiles (EM)**
2x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Mutilator)
3x Battlecruiser (Centatis Devil, Centatis Wraith)
1-2x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) **Warp Scram**
1-2x Cruiser (Centum Slaughterer, Centum Execrator) **Tracking Disruptor**
4x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)
4x Battlecruiser (Centatis Wraith, Centatis Behemoth)
2-3x Battleship (Centus Plague Lord, Centus Beast Lord) **Tracking Disruptor**
6x Battlecruiser (Centatis Devil, Centatis Daemon)
2x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator)
3x Battleship (Centus Mutant Lord, Centus Savage Lord)
4x Elite Cruiser (Centum Loyal Slaughterer, Centum Loyal Execrator) **Tracking Disruptor**
2-3x Elite Frigate (Centii Loyal Enslaver, Centum Loyal Butcher) **//Trigger//** (Group 2)
2-3x Battleship (Centus Overlord, Centus Dark Lord)
1-2x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Torturer)
1-2x Battlecruiser (Centus Daemon, Centus Behemoth)
2x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend) **//Trigger//** (Repeating Chain Group)
3x Battlecruisers (Centus Daemon, Centus Behemoth) **//Trigger//** (Group 2)
2x Elite Frigate (Centii Loyal Scavenger, Centii Loyal Ravener) **//Trigger//** (Group 3)
1-2x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Torturer, Centum Loyal Slaughterer) **Tracking Disruptor**
1-2x Battleship (Centus Tyrant, Centus Dread Lord)
Deletions:
2x Cruiser (Independent Green-Crewed Maller/Augoror/Arbitrator)
1x Elite Cruiser (Independent Veteran Augoror/Arbitrator/Omen) **Tracking Disruptor/Energy Neut** (25km range)
1x Battleship (Independent Abaddon/Armageddon/Apocalypse)
2x Battleship (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
4x Amarr Cruise Missile Battery **Mjolnir) Cruise Missiles (EM)**
2x Elite Cruiser (Centum Loyal Hellhound/Mutilator)
3x Battlecruiser (Centatis Devil/Wraith)
1-2x Elite Frigate (Centii Loyal Servant/Minion) **Warp Scram**
1-2x Cruiser (Centum Slaughterer/Execrator) **Tracking Disruptor**
4x Elite Cruiser (Centum Loyal Hellhound/Fiend)
4x Battlecruiser (Centatis Wraith/Behemoth)
2-3x Battleship (Centus Plague Lord/Beast Lord) **Tracking Disruptor**
6x Battlecruiser (Centatis Devil/Daemon)
2x Elite Cruiser (Centum Loyal Torturer/Mutilator)
3x Battleship (Centus Mutant Lord/Savage Lord)
4x Elite Cruiser (Centum Loyal Slaughterer/Execrator) **Tracking Disruptor**
2-3x Elite Frigate (Centii Loyal Enslaver/Butcher) **//Trigger//** (Group 2)
2-3x Battleship (Centus Overlord/Dark Lord)
1-2x Elite Cruiser (Centum Loyal Hellhound/Torturer)
1-2x Battlecruiser (Centus Daemon/Behemoth)
2x Elite Cruiser (Centum Loyal Hellhound/Fiend) **//Trigger//** (Repeating Chain Group)
3x Battlecruisers (Centus Daemon/Behemoth) **//Trigger//** (Group 2)
2x Elite Frigate (Centii Loyal Scavenger/Ravener) **//Trigger//** (Group 3)
1-2x Elite Cruiser (Centum Loyal Mutilator/Torturer/Slaughterer) **Tracking Disruptor**
1-2x Battleship (Centus Tyrant/Dread Lord)


Revision [20596]

Edited on 2014-09-30 01:47:49 by DeMichaelCrimson [Updated mission info]
Additions:
1x Elite Cruiser (Independent Veteran Augoror/Arbitrator/Omen) **Tracking Disruptor/Energy Neut** (25km range)
====__Mission 19__ - The Right to Rule==== (Final Mission)
- Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.
Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
Group 3 is triggered by destroying the last Elite Frigate in Group 2.
1-2x Cruisers (Centum Execrator) **Tracking Disruptor**
- Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
Deletions:
1x Elite Cruiser (Independent Veteran Augoror/Arbitrator/Omen) Tracking Disruptor/Energy Neut (25km range)
====__Mission 19 (Final Mission)__ - The Right to Rule====
- Wave 1 seems to be time triggered to spawn 30-60secs after warp-in.
Group 2 is triggered by killing one of the Battlecruisers in Group 1.
Group 3 is triggered by killing the last Elite Frigate in Group 2.
1-2x Cruisers (Centum Execrator) **Tracking disruptor**
- Killing Harkan's Behemoth Battleship flags the mission objective as completed.


Revision [20595]

Edited on 2014-09-30 01:37:27 by DeMichaelCrimson [Updated mission info]
Additions:
- Destroy all Sansha ships.


Revision [20594]

Edited on 2014-09-29 22:15:23 by DeMichaelCrimson [Updated mission info]
Additions:
- No standing lost for destroying these ships.
- Warp-in and approach Harkan's Manor to trigger it's destruction and complete mission.
Deletions:
- No standing hit incured for destroying these ships.
- Warp-in and approach Harkan's Manor and return to agent after Manor self-destructs.


Revision [20593]

Edited on 2014-09-29 22:10:47 by DeMichaelCrimson [Updated mission info]

No Differences

Revision [20592]

Edited on 2014-09-29 22:08:14 by DeMichaelCrimson [Updated mission info]
Additions:
- The Linked Broadcast Array Hub is 20km away.

===Rescue Group: (63-68 km)===
1x Cruiser (Independent Maller)
2x Cruiser (Independent Green-Crewed Maller/Augoror/Arbitrator)
1x Elite Cruiser (Independent Veteran Augoror/Arbitrator/Omen) Tracking Disruptor/Energy Neut (25km range)
1x Battleship (Independent Abaddon/Armageddon/Apocalypse)
2x Battleship (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
- No standing hit incured for destroying these ships.
- Travel to next mission will probably take you through Palas System where you will be relocating for mission 17. Since Mission 16 can be completed in a Shuttle or Rookie ship, no need to take your combat ship all the way there. Leave it in Palas System and fly to the mission location in a Shuttle or Rookie ship.
- Go to Harkan's Manor and place Commodore Terrus Harkan under arrest.
- This Is NOT A Combat Mission even though it's listed as an Encounter.
- No NPC ships encountered in this mission.

1x Harkan's Manor (37km)
- Mission can be completed in a Shuttle or Rookie ship.
- Warp-in and approach Harkan's Manor and return to agent after Manor self-destructs.
Deletions:
- The Linked Broadcast Array Hub is 17km away.
===Rescue Group:===
1x Elite Cruiser (Independent Veteran Augoror/Arbitrator/Omen) **Tracking Disruptor/Energy Neut** (25km range)
3x Cruiser (Independent Green-Crewed Augoror/Arbitrator)
1x Elite Battleship (Independent Veteran Apocalypse)
3x Battleship (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
- Travel to this mission will probably take you through Palas, where you will be relocating in mission 17. Since Mission 16 can be done in a rookie ship, no need to take your combat ship all the way back to Nishah. Leave it in Palas and fly back in a Shuttle or Rookie ship.
Mission Type:
- This Is NOT A Combat Mission.
- Harkan's Manor sits 37km away. Warp-in and approach the manor. Return to the agent.


Revision [20584]

Edited on 2014-09-19 05:54:06 by DeMichaelCrimson [Updated mission info]
Additions:
- Destroy the Sansha Stragglers and retrieve 1x Sansha Command Signal Receiver (1.0 m3).
- Each new spawn wave is triggered when the last ship of it's hull group is destroyed.
===Initial Group - Sansha Stragglers: (58-66km)===
3x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) **Tracking Disruptor**
5x Cruiser (Centum Mutilator, Centum Torturer) **//Trigger//** (Wave 1 - Cruisers)
6x Battleship (Centus Dark Lord, Centus Overlord) **//Trigger//** (Wave 1 - Battleships)
===Wave 1 - Sansha Stragglers: (60-64km)===
5x Battleship (Centus Dread Lord, Centus Dark Lord) **//Trigger//** (Wave 2 - Battleships)
===Wave 2 - Sansha Stragglers: (60-64km)===
3x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator) **//Trigger//** (Wave 3 - Cruisers)
===Wave 3 - Sansha Stragglers: (60-64km)===
- Take Initial Group down to 1 Cruiser & 1 Battleship, then work the Cruiser spawns before continuing with Battleship spawns.
- Place 1x Homemade Sansha Beacon (1.0 m3) into the Linked Broadcast Array Hub. Destroy all ships coming to Rahsa's "rescue".
//Mission can be completed remotely.//
**__Tip__**
- Travel to this mission will probably take you through Palas, where you will be relocating in mission 17. Since Mission 16 can be done in a rookie ship, no need to take your combat ship all the way back to Nishah. Leave it in Palas and fly back in a Shuttle or Rookie ship.
Deletions:
- Destroy the Sansha stragglers and retrieve 1x Sansha Command Signal Receiver (1.0 m3).
- Each new wave is triggered when the last ship of each hull group is destroyed.
===Initial Group: (58-66km)===
3x Elite Frigate - Sansha Stragglers (Centii Loyal Savage, Centii Loyal Slavehunter) **Tracking Disruptor**
5x Cruiser - Sansha Stragglers (Centum Mutilator) **//Trigger//** (Wave 1 - Cruisers)
6x Battleship - Sansha Stragglers (Centus Dread Lord, Centus Overlord) **//Trigger//** (Wave 1 - Battleships)
===Wave 1: (60-64km)===
5x Battleship Sansha Stragglers (Centus Dread Lord, Centus Dark Lord) **//Trigger//** (Wave 2 - Battleships)
===Wave 2: (60-64km)===
3x Elite Cruiser (Centum Loyal Torturer) **//Trigger//** (Wave 3 - Cruisers)
===Wave 3: (60-64km)===
- Travel to this mission will probably take you through Palas, where you will be relocating in mission 17.
- Since Mission 16 can be done in a rookie ship, you don't have to take your combat ship all the way back to Nishah. Leave it in Palas and fly back in a pod/rookie ship.


Revision [20583]

Edited on 2014-09-19 03:33:33 by DeMichaelCrimson [Updated mission info]
Additions:
- You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
- Suggest getting plenty of range from landing beacon in order to manage spawn waves.
- Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
1-2x Elite Frigate (Centii Loyal Slavehunter)
Deletions:
- You will face a total of 17 spawn waves. Be very careful in managing the triggers.
- Wave 1-3 is triggered by attacking Harkan's Behemoth, when he's at armor damage and when his ship is killed respectively.
0-2x Elite Frigate (Centii Loyal Slavehunter)


Revision [20582]

Edited on 2014-09-19 03:17:34 by DeMichaelCrimson [Updated mission info]
Additions:
**Agent Name:** Aralin Jick
**Agent Corporation:** Kor-Azor Family Bureau
**Agent Location:** Nishah System at Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)
**Important Note:**
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
=====Chapter 3 - The Old Guard=====
Go to [[RightToRule4p2 Chapter 2]]
Go to [[RightToRule4p3b Alternate Chapter 3]] Alike Minds (Silence Rahsa: The Nation's Path)
Faction: Sansha's Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Tracking Disruption (Elite Frigate)
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Destroy the Sansha stragglers and retrieve 1x Sansha Command Signal Receiver (1.0 m3).
//Mission can be accepted remotely.//
**__Note__**
- Each new wave is triggered when the last ship of each hull group is destroyed.
3x Elite Frigate - Sansha Stragglers (Centii Loyal Savage, Centii Loyal Slavehunter) **Tracking Disruptor**
5x Cruiser - Sansha Stragglers (Centum Mutilator) **//Trigger//** (Wave 1 - Cruisers)
6x Battleship - Sansha Stragglers (Centus Dread Lord, Centus Overlord) **//Trigger//** (Wave 1 - Battleships)
4x Cruiser (Centum Hellhound, Centum Fiend) **//Trigger//** (Wave 2 - Cruisers)
5x Battleship Sansha Stragglers (Centus Dread Lord, Centus Dark Lord) **//Trigger//** (Wave 2 - Battleships)
4x Battleship (Centus Dread Lord, Centus Tyrant) **//Trigger//** (Wave 3 - Battleships)
**__Tips__**
- Last ship destroyed in this pocket flags the mission objective as completed.
- The Sansha Command Signal Receiver spawns in container next to last ship destroyed. Don't forget to loot it.
Faction: Mercenaries (Amarr ships)
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
**__Note__**
- The Linked Broadcast Array Hub is 17km away.
**__Tips__**
- Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub container spawns the Rescue Group.
- Last ship destroyed in this pocket flags the mission objective as completed.
**__Note__**
- Travel to this mission will probably take you through Palas, where you will be relocating in mission 17.
- Since Mission 16 can be done in a rookie ship, you don't have to take your combat ship all the way back to Nishah. Leave it in Palas and fly back in a pod/rookie ship.
Mission Type:
Mission Objective:
- This Is NOT A Combat Mission.
**__Note__**
- Harkan's Manor sits 37km away. Warp-in and approach the manor. Return to the agent.
Mission Type: Travel
Mission Objective:
- Report to new Agent - Riff Hebian - located in Palas System at Miyan Security Forces (Beacon).
**__Note__**
- Starting conversation with Riff Hebian will complete the mission objective.
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Stasis Tower
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- The Sentry Group has 100km range and spawns several seconds after warp in.
- The Amarr Energy Neutralizer Sentry III is very tough to destroy. Be forewarned - it has a massive tank.
- Last ship destroyed in each Hull Group will spawn a duplicate group.
**__Note__**
- For 'Warp To Range' option, warp in, bookmark mission site beacon and then warp out to Celestial object asap.
- Warp To 100km range will place ship out of Sentry Group range.
3-4x Frigate (Centii Servant) - //**Trigger**// Chain (5x)
3-4x Cruiser (Centum Ravisher) - //**Trigger**// Chain (5x)
4x Amarr Cruise Missile Battery **Mjolnir) Cruise Missiles (EM)**
**__Tips__**
Faction: Sansha's Nation
Mission Type: Encounter
Space Type: Gated Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: NOS (Harkan's Behemoth), Tracking Disruption (Harkan's Behemoth, Cruiser/Elite Cruiser & Battleship)
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
===Acceleration Gate Entrance (7km)===
**__Note__**
- All pockets allow use of Microwarpdrive (MWD).
**__Note__**
- The Acceleration Gate is 3km away.
**__Note__**
- The Acceleration Gate is 3km away.
- No aggro from Initial Group A at warp-in, however it will aggro if you get too close.
- Drones cannot be safely deployed without drawing aggro.
- Wave 1 seems to be time triggered to spawn 30-60secs after warp-in.
===Initial Spawn===
2 Groups
===Group 1: (18-20km)===
===Group 2: (25-26km)===
**__Note__**
- The Acceleration Gate is 7km away.
- No aggro from Initial Group at warp-in.
4th Chain Group is triggered when the single Battleship is destroyed.
**__Note__**
- Attacking any Frigates in Group 1 triggers Group 2.
**__Tips__**
- STOP your attack on the single Battleship after a chain group has spawned.
- Eliminate all ships in that chain group before attacking anything else.
- Rinse and repeat.
- You will face a total of 17 spawn waves. Be very careful in managing the triggers.
- Wave 1-3 is triggered by attacking Harkan's Behemoth, when he's at armor damage and when his ship is killed respectively.
- Repeating Chain Group is triggered by damaging one of the Elite Cruisers in the Initial Group.
**__Tips__**
- Killing Harkan's Behemoth Battleship flags the mission objective as completed.
Deletions:
=====Chapter 3 : The Old Guard=====
[[RightToRule4p2 Previous Chapter 2]]
[[RightToRule4p3b Alternative Chapter 3]] Alike Minds ( Silence Rahsa: The Nation's Path )
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking Disruption (Elite Frigates)
Recommended damage dealing: EM (best), Therm (secondary)
Note :
~Each new wave is triggered by destroying the last ship of each hull group.
3x Elite Frigate Sansha Stragglers (Centii Loyal Savage/Slavehunter) **Tracking Disruptor**
5x Cruiser Sansha Stragglers (Centum Mutilator) **//Trigger//** (Wave 1 - Cruisers)
6x Battleship Sansha Stragglers (Centus Dread Lord/Overlord) **//Trigger//** (Wave 1 - Battleships)
4x Cruiser (Centum Hellhound/Fiend) **//Trigger//** (Wave 2 - Cruisers)
5x Battleship Sansha Stragglers (Centus Dread Lord/Dark Lord) **//Trigger//** (Wave 2 - Battleships)
4x Battleship (Centus Dread Lord/Tyrant) **//Trigger//** (Wave 3 - Battleships)
==Tips==
- Last ship killed in this pocket flags the mission objective as completed.
- It drops the Sansha Command Signal Receiver. Don't forget to loot it.
Faction: Mercenaries (Amarr Empire ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Recommended damage dealing: EM (best), Therm (secondary)
The Linked Broadcast Array Hub sits 17km away.
==Tips==
- Put the Homemade Sansha Beacon into the Linked Broadcast Array Hub container to spawn the Rescue Group.
- Last ship killed in this pocket flags the mission objective as completed.
Note :
~Travel to this mission will probably take you through Palas, where you will be relocating in mission 17.
~Since Mission 16 can be done in a rookie ship, you don't have to take your combat ship all the way back to Nishah. Leave it in Palas and fly back in a pod/rookie ship.
Note :
~**__This Is NOT A Combat Mission__**
Harkan's Manor sits 37km away. Warp-in and approach the manor. Return to the agent.
Travel Mission to Agent :
~Report to Riff Hebian in Palas (Miyan Security Forces Beacon).
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Stasis Tower
Recommended damage dealing: EM (best), Therm (secondary)
~The Sentry Group has 100km range and spawns several seconds after warp in.
~The Amarr Energy Neutralizer Sentry III is very tough to destroy. Be forewarned - it has a massive tank.
~Last ship destroyed in each Hull Group will spawn a duplicate group.
Note :
~For 'Warp To Range' option, warp in, bookmark mission site beacon and then warp out to Celestial object asap.
~Warp To 100km range will place ship out of Sentry Group range.
3-4x Frigate (Centii Servant) - Trigger Chain (5x)
3-4x Cruiser (Centum Ravisher) - Trigger Chain (5x)
4x Amarr Cruise Missile Battery **Mjolnir (EM) Cruise Missiles**
==Tips==
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NOS (Harkan's Behemoth), Tracking Disruption (Harkan's Behemoth, Cruisers/Elite Cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
All pockets allow MWD to be used.
===Acceleration Gate Entrance===
The acceleration gate is 7km away.
The acceleration gate is 3km away.
The acceleration gate is 3km away.
No aggro from Initial Group A at warp-in, however it will aggro if you get too close.
Drones cannot be safely deployed without drawing aggro.
Wave 1 seems to be time triggered to appear 30-60secs after warp-in.
===Initial Group A: (18-20km)===
===Initial Group B: (25-26km)===
The acceleration gate is 7km away.
No aggro from Initial Group at warp-in.
4th Chain Group is triggered when the single Battleship is killed.
For the Chain Group, damaging any Frigates in Group 1 triggers Group 2.
==Tips==
- STOP your attack on the single Battleship after it triggered a chain.
- Eliminate all enemy ships from that chain. Rinse and repeat.
This is the final pocket.
- You will face a total 17 waves of spawns. Be very careful in managing the triggers.
Wave 1-3 is triggered by attacking Harkan's Behemoth, when he's at armor damage and when his ship is killed respectively.
Repeating Chain Group is triggered by damaging one of the Elite Cruisers in the Initial Group.
==Tips==
- Killing Harkan's Behemoth battleship flags the mission objective as completed.
CategoryLevel4


Revision [20332]

Edited on 2014-07-12 04:30:51 by SaleikaIssikainen [spoilers]
Additions:
Harkan's Manor sits 37km away. Warp-in and approach the manor. Return to the agent.
Deletions:
Harkan's Manor sits 37km away. Warp-in and approach the manor, it will self destruct. Return to the agent.


Revision [19936]

Edited on 2014-04-28 02:27:52 by DeMichaelCrimson [Updated Mission Info]
Additions:
~The Sentry Group has 100km range and spawns several seconds after warp in.
~The Amarr Energy Neutralizer Sentry III is very tough to destroy. Be forewarned - it has a massive tank.
~Last ship destroyed in each Hull Group will spawn a duplicate group.
~For 'Warp To Range' option, warp in, bookmark mission site beacon and then warp out to Celestial object asap.
~Warp To 100km range will place ship out of Sentry Group range.
===Initial Group: (41-48km) Auto Aggro===
3-4x Frigate (Centii Servant) - Trigger Chain (5x)
3-4x Cruiser (Centum Ravisher) - Trigger Chain (5x)
4x Amarr Cruise Missile Battery **Mjolnir (EM) Cruise Missiles**
1x Amarr Energy Neutralizer Sentry III **Energy Neut**
- Destroying Energy Neutralizer Sentry III will despawn everything except Missile Batteries.
- Destroying the Chain Groups flags the mission objective as completed.
Deletions:
~The Sentry Group has 100km range and shows up several seconds after warp in.
~The Amarr Energy Neutralizer Sentry III is a tough target to destroy.
~Last ship destroyed in each Chain Group will spawn a duplicate group.
===Initial Group: (41-48km)===
4x Frigate (Centii Servant) - Trigger Chain (10x)
4x Cruiser (Centum Ravisher) - Trigger Chain (10x)
4x Amarr Cruise Missile Battery **Paradise (EM) cruise missiles**
1x Amarr Energy Neutralizer Sentry III (If you manage to nuke this, everything but the sentry towers will despawn, has a massive tank)
- Target and destroy the Energy Neutralizer before anything else.
- Destroying the Chain Group flags the mission objective as completed.


Revision [19935]

Edited on 2014-04-27 22:39:19 by DeMichaelCrimson [Updated Mission Info]
Additions:
Extras: Tracking Disruption (Elite Frigates)
===Single Pocket===
Note :
~Each new wave is triggered by destroying the last ship of each hull group.
3x Elite Frigate Sansha Stragglers (Centii Loyal Savage/Slavehunter) **Tracking Disruptor**
5x Cruiser Sansha Stragglers (Centum Mutilator) **//Trigger//** (Wave 1 - Cruisers)
6x Battleship Sansha Stragglers (Centus Dread Lord/Overlord) **//Trigger//** (Wave 1 - Battleships)
4x Cruiser (Centum Hellhound/Fiend) **//Trigger//** (Wave 2 - Cruisers)
5x Battleship Sansha Stragglers (Centus Dread Lord/Dark Lord) **//Trigger//** (Wave 2 - Battleships)
3x Elite Cruiser (Centum Loyal Torturer) **//Trigger//** (Wave 3 - Cruisers)
4x Battleship (Centus Dread Lord/Tyrant) **//Trigger//** (Wave 3 - Battleships)
2x Elite Cruiser (Centum Loyal Fiend)
3x Battleship (Centus Tyrant)
===Single Pocket===
1x Elite Cruiser (Independent Veteran Augoror/Arbitrator/Omen) **Tracking Disruptor/Energy Neut** (25km range)
3x Cruiser (Independent Green-Crewed Augoror/Arbitrator)
1x Elite Battleship (Independent Veteran Apocalypse)
3x Battleship (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
Note :
~Travel to this mission will probably take you through Palas, where you will be relocating in mission 17.
~Since Mission 16 can be done in a rookie ship, you don't have to take your combat ship all the way back to Nishah. Leave it in Palas and fly back in a pod/rookie ship.
Note :
~**__This Is NOT A Combat Mission__**
===Single Pocket===
Travel Mission to Agent :
~Report to Riff Hebian in Palas (Miyan Security Forces Beacon).
===Single Pocket===
~The Sentry Group has 100km range and shows up several seconds after warp in.
~The Amarr Energy Neutralizer Sentry III is a tough target to destroy.
~Last ship destroyed in each Chain Group will spawn a duplicate group.
4x Frigate (Centii Servant) - Trigger Chain (10x)
4x Cruiser (Centum Ravisher) - Trigger Chain (10x)
1x Battleship (Centus Tyrant)
4x Amarr Cruise Missile Battery **Paradise (EM) cruise missiles**
- Target and destroy the Energy Neutralizer before anything else.
===Acceleration Gate Entrance===
2x Elite Cruiser (Centum Loyal Hellhound/Mutilator)
3x Battlecruiser (Centatis Devil/Wraith)
===Pocket 1===
4x Elite Cruiser (Centum Loyal Hellhound/Fiend)
4x Battlecruiser (Centatis Wraith/Behemoth)
2-3x Battleship (Centus Plague Lord/Beast Lord) **Tracking Disruptor**
===Pocket 2===
6x Battlecruiser (Centatis Devil/Daemon)
2x Elite Cruiser (Centum Loyal Torturer/Mutilator)
3x Battleship (Centus Mutant Lord/Savage Lord)
4x Elite Cruiser (Centum Loyal Slaughterer/Execrator) **Tracking Disruptor**
1-2x Destroyer (Centior Monster)
2-3x Battleship (Centus Overlord/Dark Lord)
1-2x Elite Cruiser (Centum Loyal Hellhound/Torturer)
1-2x Battlecruiser (Centus Daemon/Behemoth)
2x Elite Cruiser (Centum Loyal Hellhound/Fiend) **//Trigger//** (Repeating Chain Group)
2x Battleship (Centus Tyrant)
1-2x Destroyer (Centior Cannibal)
1-2x Cruiser (Centum Execrator) **Tracking Disruptor**
2x Elite Frigate (Centii Loyal Scavenger/Ravener) **//Trigger//** (Group 3)
0-2x Elite Frigate (Centii Loyal Slavehunter)
1-2x Elite Cruiser (Centum Loyal Mutilator/Torturer/Slaughterer) **Tracking Disruptor**
1-2x Battleship (Centus Tyrant/Dread Lord)
Deletions:
Extras: Tracking Disruption (Elite frigates)
====Single Pocket====
The new wave of spawns are triggered by killing off the last ship from each hull group.
3x Elite Frigates Sansha Stragglers (Centii Loyal Savage/Slavehunter) **Tracking Disruptor**
5x Cruisers Sansha Stragglers (Centum Mutilator) **//Trigger//** (Wave 1 - Cruisers)
6x Battleships Sansha Stragglers (Centus Dread Lord/Overlord) **//Trigger//** (Wave 1 - Battleships)
4x Cruisers (Centum Hellhound/Fiend) **//Trigger//** (Wave 2 - Cruisers)
5x Battleships Sansha Stragglers (Centus Dread Lord/Dark Lord) **//Trigger//** (Wave 2 - Battleships)
3x Elite Cruisers (Centum Loyal Torturer) **//Trigger//** (Wave 3 - Cruisers)
4x Battleships (Centus Dread Lord/Tyrant) **//Trigger//** (Wave 3 - Battleships)
2x Elite Cruisers (Centum Loyal Fiend)
3x Battleships (Centus Tyrant)
====Single Pocket====
2x Cruisers (Independent Veteran Augoror/Arbitrator/Omen) **Tracking Disruptor/Energy Neut**
4x Cruisers (Independent Green-Crewed Augoror/Arbitrator)
4x Battleships (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
Travel to this mission will probably take you through Palas, where you will be relocating in mission 17.
Since Mission 16 can be done in a rookie ship, you don't have to take your combat ship all the way back to Nishah. Leave it in Palas and fly back in a pod/rookie ship.
====Single Pocket====
Report to Riff Hebian in Palas (Miyan Security Forces Beacon).
====Single Pocket====
The Sentry Group has 100km range and shows up several seconds after warp in.
The Amarr Energy Neutralizer Sentry III is a tough target to destroy.
Last ship destroyed in each Chain Group will spawn a duplicate group.
4x Frigates (Centii Servant) - Trigger Chain (10x)
4x Cruisers (Centum Ravisher) - Trigger Chain (10x)
1x Battleships (Centus Tyrant)
4x Amarr Cruise Missile Batteries **Paradise (EM) cruise missiles**
- Target and destroy the energy neutralizer before anything else.
====Acceleration Gate Entrance====
2x Elite Cruisers (Centum Loyal Hellhound/Mutilator)
3x Battlecruisers (Centatis Devil/Wraith)
====Pocket 1====
4x Elite Cruisers (Centum Loyal Hellhound/Fiend)
4x Battlecruisers (Centatis Wraith/Behemoth)
2-3x Battleships (Centus Plague Lord/Beast Lord) **Tracking Disruptor**
====Pocket 2====
6x Battlecruisers (Centatis Devil/Daemon)
2x Elite Cruisers (Centum Loyal Torturer/Mutilator)
3x Battleships (Centus Mutant Lord/Savage Lord)
4x Elite Cruisers (Centum Loyal Slaughterer/Execrator) **Tracking Disruptor**
1-2x Destroyers (Centior Monster)
2-3x Battleships (Centus Overlord/Dark Lord)
1-2x Elite Cruisers (Centum Loyal Hellhound/Torturer)
1-2x Battlecruisers (Centus Daemon/Behemoth)
2x Elite Cruisers (Centum Loyal Hellhound/Fiend) **//Trigger//** (Repeating Chain Group)
2x Battleships (Centus Tyrant)
1-2x Destroyers (Centior Cannibal)
1-2x Cruisers (Centum Execrator) **Tracking Disruptor**
2x Elite Frigates (Centii Loyal Scavenger/Ravener) **//Trigger//** (Group 3)
0-2x Elite Frigates (Centii Loyal Slavehunter)
1-2x Elite Cruisers (Centum Loyal Mutilator/Torturer/Slaughterer) **Tracking Disruptor**
1-2x Battleships (Centus Tyrant/Dread Lord)


Revision [19040]

Edited on 2013-12-21 04:47:03 by DeMichaelCrimson [EWAR info updated]
Additions:
- The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
1st Chain Group is triggered when the single Battleship receives any damage.
2nd Chain Group is triggered when the single Battleship is damaged to about 10% shield.
3rd Chain Group is triggered when the single Battleship is damaged to about 10% armor.
4th Chain Group is triggered when the single Battleship is killed.
For the Chain Group, damaging any Frigates in Group 1 triggers Group 2.
- STOP your attack on the single Battleship after it triggered a chain.
Deletions:
- The key trigger is the single battleship in the Initial Group. Pay careful attention when you attack it.
1st Chain Group is triggered when the single battleship receives any damage.
2nd Chain Group is triggered when the single battleship is damaged to about 10% shield.
3rd Chain Group is triggered when the single battleship is damaged to about 10% armor.
4th Chain Group is triggered when the single battleship is killed.
For the Chain Group, damaging any battleships in Group 1 triggers Group 2.
- STOP your attack on the single battleship after it triggered a chain.


Revision [19039]

Edited on 2013-12-21 04:11:37 by DeMichaelCrimson [EWAR & trigger info updated]
Additions:
2-3x Elite Frigate (Centii Loyal Enslaver/Butcher) **//Trigger//** (Group 2)
2-3x Battleships (Centus Overlord/Dark Lord)
Deletions:
2-3x Elite Frigate (Centii Loyal Enslaver/Butcher)
2-3x Battleships (Centus Overlord/Dark Lord) **//Trigger//** (Group 2)


Revision [19037]

Edited on 2013-12-21 02:30:19 by DeMichaelCrimson [EWAR info updated]
Additions:
1-2x Elite Frigate (Centii Loyal Servant/Minion) **Warp Scram**
Deletions:
1-2x Elite Frigate (Centii Loyal Servant/Minion)


Revision [19035]

Edited on 2013-12-18 19:25:20 by DeMichaelCrimson [EWAR info updated]
Additions:
Extras: Tracking Disruption (Elite frigates)
3x Elite Frigates Sansha Stragglers (Centii Loyal Savage/Slavehunter) **Tracking Disruptor**
3x Elite Cruisers (Centum Loyal Torturer) **//Trigger//** (Wave 3 - Cruisers)
2x Elite Cruisers (Centum Loyal Fiend)
Extras: Tracking Disruption/Energy Neut
2x Cruisers (Independent Veteran Augoror/Arbitrator/Omen) **Tracking Disruptor/Energy Neut**
4x Cruisers (Independent Green-Crewed Augoror/Arbitrator)
4x Battleships (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
Web/Scramble: Stasis Tower
Extras: Energy Neutralizer
1x Amarr Stasis Tower **Web**
Extras: NOS (Harkan's Behemoth), Tracking Disruption (Harkan's Behemoth, Cruisers/Elite Cruisers & Battleships)
1-2x Cruiser (Centum Slaughterer/Execrator) **Tracking Disruptor**
2-3x Battleships (Centus Plague Lord/Beast Lord) **Tracking Disruptor**
4x Elite Cruisers (Centum Loyal Slaughterer/Execrator) **Tracking Disruptor**
Repeating Chain Group is triggered by damaging one of the Elite Cruisers in the Initial Group.
The key to identifying the beginning of a new chain is the appearance of Group 1 Battlecruisers.
Group 2 is triggered by killing one of the Battlecruisers in Group 1.
Group 3 is triggered by killing the last Elite Frigate in Group 2.
Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.
1-2x Cruisers (Centum Execrator) **Tracking Disruptor**
1-2x Cruisers (Centum Slaughterer) **Tracking Disruptor**
1-2x Elite Cruisers (Centum Loyal Mutilator/Torturer/Slaughterer) **Tracking Disruptor**
Deletions:
Extras: Tracking disruption (Elite frigates)
3x Elite frigates Sansha Stragglers (Centii Loyal Savage/Slavehunter) **Tracking disruptor**
3x Elite cruisers (Centum Loyal Torturer) **//Trigger//** (Wave 3 - Cruisers)
2x Elite cruisers (Centum Loyal Fiend)
Extras: NA
4x Cruisers (Independent Green-Crewed Augoror)
3x Battleships (Independent Green-Crewed Abaddon)
Extras: NA
1x Amarr Stasis Tower
Extras: NOS (Harkan's Behemoth), Tracking disruption (Harkan's Behemoth, Cruisers/Elite cruisers & Battleships)
1-2x Cruiser (Centum Slaughterer/Execrator) **Tracking disruptor**
2-3x Battleships (Centus Plague Lord/Beast Lord) **Tracking disruptor**
4x Elite Cruisers (Centum Loyal Slaughterer/Execrator) **Tracking disruptor**
Repeating Chain Group is triggered by damaging one of the elite cruisers in the Initial Group.
The key to identifying the beginning of a new chain is the appearance of Group 1 battlecruisers.
Group 2 is triggered by killing one of the battlecruisers in the Group 1.
Group 3 is triggered by killing the last elite frigate in Group 2.
Attacking any ship in Group 3 triggers a new chain i.e. it resets back back to Group 1.
1-2x Cruisers (Centum Slaughterer) **Tracking disruptor**
1-2x Elite Cruisers (Centum Loyal Mutilator/Torturer/Slaughterer) **Tracking disruptor**


Revision [18786]

Edited on 2013-08-21 12:23:20 by Mark577 [destroying sentry nuet in panic response]
Additions:
1x Amarr Energy Neutralizer Sentry III (If you manage to nuke this, everything but the sentry towers will despawn, has a massive tank)
Deletions:
1x Amarr Energy Neutralizer Sentry III


Revision [18750]

Edited on 2013-07-22 19:19:37 by FelixA [Text for mission 16 implied a combat mission.]
Additions:
Travel to this mission will probably take you through Palas, where you will be relocating in mission 17.
Since Mission 16 can be done in a rookie ship, you don't have to take your combat ship all the way back to Nishah. Leave it in Palas and fly back in a pod/rookie ship.
Harkan's Manor sits 37km away. Warp-in and approach the manor, it will self destruct. Return to the agent.
Deletions:
Harkan's Manor sits 37km away. Warp-in and destroy his manor.
Approach the location to trigger mission objective completion.


Revision [9741]

Edited on 2012-03-16 04:51:07 by DeMichaelCrimson [Added info to Mission 18]
Additions:
The Sentry Group has 100km range and shows up several seconds after warp in.
Last ship destroyed in each Chain Group will spawn a duplicate group.
4x Frigates (Centii Servant) - Trigger Chain (10x)
4x Cruisers (Centum Ravisher) - Trigger Chain (10x)
- Destroying the Sentry Group flags the mission objective as completed.
- Destroying the Battleship flags the mission objective as completed.
- Destroying the Chain Group flags the mission objective as completed.
Deletions:
The Sentry Group shows up after several seconds.
4x Frigates (Centii Servant)
4x Cruisers (Centum Ravisher)
- Destroying the Amarr Energy Neutralizer Sentry III flags the mission objective as completed.


Revision [7650]

Edited on 2011-01-31 12:26:14 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [5158]

Edited on 2009-09-19 03:11:13 by SyphurouS [Added link to Alternative Arc]
Additions:
[[RightToRule4p3b Alternative Chapter 3]] Alike Minds ( Silence Rahsa: The Nation's Path )


Revision [4927]

Edited on 2009-08-25 13:42:18 by SturmWolke [Added link to Alternative Arc]
Additions:
[[RightToRule4p2 Previous Chapter 2]]
Deletions:
[[RightToRule4p2 Previous Chapter]]


Revision [4903]

Edited on 2009-08-20 08:01:09 by SturmWolke [Added link to Alternative Arc]
Additions:
For the Chain Group, damaging any battleships in Group 1 triggers Group 2.
__The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day. __
The key to identifying the beginning of a new chain is the appearance of Group 1 battlecruisers.
Attacking any ship in Group 3 triggers a new chain i.e. it resets back back to Group 1.
Deletions:
Damaging any battleships in Group 1 triggers Group 2.
__The chain group will repeat itself 4.5 times before it runs out. It will feel like groundhog day. __
The key to identifying the beginning of a new chain are the appearance of the battlecruisers in Group 1.
Attacking any ship in Group 3 triggers a new chain i.e. it triggers back to Group 1.


Revision [4896]

Edited on 2009-08-20 04:59:42 by SturmWolke [spelling fix]
Additions:
- Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
Deletions:
- Enemy ships will breed like rabbits if you do no manage your triggers in this pocket.


Revision [4895]

Edited on 2009-08-20 04:55:34 by SturmWolke [spelling fix]
Additions:
- The key trigger is the single battleship in the Initial Group. Pay careful attention when you attack it.
1st Chain Group is triggered when the single battleship receives any damage.
2nd Chain Group is triggered when the single battleship is damaged to about 10% shield.
3rd Chain Group is triggered when the single battleship is damaged to about 10% armor.
4th Chain Group is triggered when the single battleship is killed.
Damaging any battleships in Group 1 triggers Group 2.
1x Battleship (Centus Tyrant) **//Trigger//** (Chain Group)
===__Chain Group__===
===Group 1: (4-40km)===
2-3x Elite Frigate (Centii Loyal Enslaver/Butcher)
2-3x Battleships (Centus Overlord/Dark Lord) **//Trigger//** (Group 2)
===Group 2: (4-40km)===
- STOP your attack on the single battleship after it triggered a chain.
- Eliminate all enemy ships from that chain. Rinse and repeat.
- You will face a total 17 waves of spawns. Be very careful in managing the triggers.
__The chain group will repeat itself 4.5 times before it runs out. It will feel like groundhog day. __
2x Elite Cruisers (Centum Loyal Hellhound/Fiend) **//Trigger//** (Repeating Chain Group)
1x Battleship (Harkan's Behemoth) **NOS & Tracking Disruptor** **//Trigger//** (Wave 1-3)
2x Elite Frigates (Centii Loyal Scavenger/Ravener) **//Trigger//** (Group 3)
Deletions:
- The trigger key is the single battleship (Centus Tyrant) in the Initial Group. Pay careful attention when you attack it.
Wave 1 is triggered when the single battleship (Centus Tyrant) receives any damage.
Wave 2 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% shield.
Wave 3 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% armor.
Wave 4 is triggered when the single battleship (Centus Tyrant) is killed.
__EACH wave will spawn a Child Group when you damage any battleship in that wave. __
1x Battleship (Centus Tyrant)
===Wave 1: (38-40km)===
2-3x Elite Frigate (Centii Enslaver)
2-3x Battleships (Centus Overlord)
===Wave 2: (31-34km)===
2-3x Elite Frigate (Centii Loyal Butcher)
2-3x Battleships (Centus Dark Lord)
===Wave 3: (4-7km)===
2-3x Elite Frigate (Centii Loyal Butcher)
2-3x Battleships (Centus Dark Lord)
===Wave 4: (27-28km)===
2-3x Elite Frigate (Centii Loyal Enslaver)
2-3x Battleships (Centus Dark Lord)
===Child Group: (spawns near each parent)===
- STOP your attack on the single battleship after it triggered a wave.
- Eliminate all enemy ships from that wave and its child group.
- Rinse and repeat.

- You will face a total of 17 wave of spawns. Be very careful in managing the triggers.
The chain group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
2x Elite Cruisers (Centum Loyal Hellhound/Fiend)
1x Battleship (Harkan's Behemoth) **NOS & Tracking Disruptor**
2x Elite Frigates (Centii Loyal Scavenger/Ravener) **//Trigger//** (Group 3)


Revision [4894]

Edited on 2009-08-20 04:39:02 by SturmWolke [spelling fix]
Additions:
===Wave 1: (8-12km)===
- The trigger key is the single battleship (Centus Tyrant) in the Initial Group. Pay careful attention when you attack it.
===Wave 1: (38-40km)===
===Wave 2: (31-34km)===
===Wave 4: (27-28km)===
This is the final pocket.
- You will face a total of 17 wave of spawns. Be very careful in managing the triggers.
Wave 1-3 is triggered by attacking Harkan's Behemoth, when he's at armor damage and when his ship is killed respectively.
Repeating Chain Group is triggered by damaging one of the elite cruisers in the Initial Group.
The chain group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
The key to identifying the beginning of a new chain are the appearance of the battlecruisers in Group 1.
Group 2 is triggered by killing one of the battlecruisers in the Group 1.
Group 3 is triggered by killing the last elite frigate in Group 2.
Attacking any ship in Group 3 triggers a new chain i.e. it triggers back to Group 1.
===Initial Group: (14-28km)===
2x Elite Cruisers (Centum Loyal Hellhound/Fiend)
2x Battleships (Centus Tyrant)
1x Battleship (Harkan's Behemoth) **NOS & Tracking Disruptor**
===Wave 1: (17-19km)===
1-2x Destroyers (Centior Cannibal)
1-2x Cruisers (Centum Execrator) **Tracking disruptor**
===Wave 2: (17-19km)===
1-2x Destroyers (Centior Abomination)
1-2x Cruisers (Centum Slaughterer) **Tracking disruptor**
===Wave 3: (17-19km)===
1-2x Destroyers (Centior Misshape)
1-2x Cruisers (Centum Execrator) **Tracking disruptor**
===__Repeating Chain Group__===
===Group 1 (1-40km)===
3x Battlecruisers (Centus Daemon/Behemoth) **//Trigger//** (Group 2)
===Group 2 (1-40km)===
2x Elite Frigates (Centii Loyal Scavenger/Ravener) **//Trigger//** (Group 3)
===Group 3 (1-40km)===
0-2x Elite Frigates (Centii Loyal Slavehunter)
1-2x Elite Cruisers (Centum Loyal Mutilator/Torturer/Slaughterer) **Tracking disruptor**
1-2x Battleships (Centus Tyrant/Dread Lord)
- Killing Harkan's Behemoth battleship flags the mission objective as completed.
Deletions:
===Wave 1: (8-12Km)===
- Pay careful attention when you attack the single battleship (Centus Tyrant) in the Initial Group.
===Wave 1: (38-40Km)===
===Wave 2: (31-34Km)===
===Wave 4: (27-28Km)===
tba


Revision [4888]

Edited on 2009-08-19 11:39:09 by SturmWolke [spelling fix]
Additions:
__EACH wave will spawn a Child Group when you damage any battleship in that wave. __
Deletions:
__EACH wave will spawn a Child Group when you damage any of its battleship in that wave. __


Revision [4887]

Edited on 2009-08-19 11:37:12 by SturmWolke [spelling fix]
Additions:
====__Mission 19 (Final Mission)__ - The Right to Rule====
Extras: NOS (Harkan's Behemoth), Tracking disruption (Harkan's Behemoth, Cruisers/Elite cruisers & Battleships)
All pockets allow MWD to be used.
====Acceleration Gate Entrance====
The acceleration gate is 7km away.
===Initial Group: (11-34km)===
2x Elite Cruisers (Centum Loyal Hellhound/Mutilator)
3x Battlecruisers (Centatis Devil/Wraith)
====Pocket 1====
The acceleration gate is 3km away.
===Initial Group: (8-36km)===
1-2x Elite Frigate (Centii Loyal Servant/Minion)
1-2x Cruiser (Centum Slaughterer/Execrator) **Tracking disruptor**
4x Elite Cruisers (Centum Loyal Hellhound/Fiend)
4x Battlecruisers (Centatis Wraith/Behemoth)
2-3x Battleships (Centus Plague Lord/Beast Lord) **Tracking disruptor**
====Pocket 2====
The acceleration gate is 3km away.
No aggro from Initial Group A at warp-in, however it will aggro if you get too close.
Drones cannot be safely deployed without drawing aggro.
Wave 1 seems to be time triggered to appear 30-60secs after warp-in.
===Initial Group A: (18-20km)===
6x Battlecruisers (Centatis Devil/Daemon)
===Initial Group B: (25-26km)===
2x Elite Cruisers (Centum Loyal Torturer/Mutilator)
3x Battleships (Centus Mutant Lord/Savage Lord)
===Wave 1: (8-12Km)===
4x Elite Frigate (Centii Loyal Enslaver)
4x Elite Cruisers (Centum Loyal Slaughterer/Execrator) **Tracking disruptor**
====Pocket 3====
The acceleration gate is 7km away.
No aggro from Initial Group at warp-in.
**__Warning__**
- Enemy ships will breed like rabbits if you do no manage your triggers in this pocket.
- Pay careful attention when you attack the single battleship (Centus Tyrant) in the Initial Group.
Wave 1 is triggered when the single battleship (Centus Tyrant) receives any damage.
Wave 2 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% shield.
Wave 3 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% armor.
Wave 4 is triggered when the single battleship (Centus Tyrant) is killed.
__EACH wave will spawn a Child Group when you damage any of its battleship in that wave. __
===Initial Group: (16-31km)===
1-2x Destroyers (Centior Monster)
1x Battleship (Centus Tyrant)
===Wave 1: (38-40Km)===
2-3x Elite Frigate (Centii Enslaver)
2-3x Battleships (Centus Overlord)
===Wave 2: (31-34Km)===
2-3x Elite Frigate (Centii Loyal Butcher)
2-3x Battleships (Centus Dark Lord)
===Wave 3: (4-7km)===
2-3x Elite Frigate (Centii Loyal Butcher)
2-3x Battleships (Centus Dark Lord)
===Wave 4: (27-28Km)===
2-3x Elite Frigate (Centii Loyal Enslaver)
2-3x Battleships (Centus Dark Lord)
===Child Group: (spawns near each parent)===
1-2x Elite Cruisers (Centum Loyal Hellhound/Torturer)
1-2x Battlecruisers (Centus Daemon/Behemoth)
- STOP your attack on the single battleship after it triggered a wave.
- Eliminate all enemy ships from that wave and its child group.
- Rinse and repeat.

====Pocket 4====
tba
Deletions:
====__Mission 19__ - The Right to Rule====
Extras: Tracking disruption (Cruisers/Elite cruisers & Battleships)


Revision [4885]

Edited on 2009-08-18 22:16:21 by SturmWolke [still WIP]
Deletions:
[[Next Chapter]]


Revision [4884]

Edited on 2009-08-18 22:15:52 by SturmWolke [still WIP]
Additions:
[[Next Chapter]]
Web/Scramble: NA
Extras: Tracking disruption (Elite frigates)
====Single Pocket====
The new wave of spawns are triggered by killing off the last ship from each hull group.
===Initial Group: (58-66km)===
3x Elite frigates Sansha Stragglers (Centii Loyal Savage/Slavehunter) **Tracking disruptor**
5x Cruisers Sansha Stragglers (Centum Mutilator) **//Trigger//** (Wave 1 - Cruisers)
6x Battleships Sansha Stragglers (Centus Dread Lord/Overlord) **//Trigger//** (Wave 1 - Battleships)
===Wave 1: (60-64km)===
4x Cruisers (Centum Hellhound/Fiend) **//Trigger//** (Wave 2 - Cruisers)
5x Battleships Sansha Stragglers (Centus Dread Lord/Dark Lord) **//Trigger//** (Wave 2 - Battleships)
===Wave 2: (60-64km)===
3x Elite cruisers (Centum Loyal Torturer) **//Trigger//** (Wave 3 - Cruisers)
4x Battleships (Centus Dread Lord/Tyrant) **//Trigger//** (Wave 3 - Battleships)
===Wave 3: (60-64km)===
2x Elite cruisers (Centum Loyal Fiend)
3x Battleships (Centus Tyrant)

==Tips==
- Last ship killed in this pocket flags the mission objective as completed.
- It drops the Sansha Command Signal Receiver. Don't forget to loot it.
====__Mission 15__ - Falling into Place====
Faction: Mercenaries (Amarr Empire ships)
Web/Scramble: NA
Extras: NA
====Single Pocket====
The Linked Broadcast Array Hub sits 17km away.
===Rescue Group:===
4x Cruisers (Independent Green-Crewed Augoror)
3x Battleships (Independent Green-Crewed Abaddon)
==Tips==
- Put the Homemade Sansha Beacon into the Linked Broadcast Array Hub container to spawn the Rescue Group.
- Last ship killed in this pocket flags the mission objective as completed.
====__Mission 16__ - Making an Arrest====
====Single Pocket====
Harkan's Manor sits 37km away. Warp-in and destroy his manor.
Approach the location to trigger mission objective completion.
====__Mission 17__ - An Unfortunate End====
Report to Riff Hebian in Palas (Miyan Security Forces Beacon).
====__Mission 18__ - Panic Response====
Web/Scramble: NA
Extras: NA
====Single Pocket====
The Sentry Group shows up after several seconds.
The Amarr Energy Neutralizer Sentry III is a tough target to destroy.
===Initial Group: (41-48km)===
4x Frigates (Centii Servant)
4x Cruisers (Centum Ravisher)
1x Battleships (Centus Tyrant)
===Sentry Group: (46-48km)===
4x Amarr Cruise Missile Batteries **Paradise (EM) cruise missiles**
1x Amarr Stasis Tower
1x Amarr Energy Neutralizer Sentry III
==Tips==
- Target and destroy the energy neutralizer before anything else.
- Destroying the Amarr Energy Neutralizer Sentry III flags the mission objective as completed.
====__Mission 19__ - The Right to Rule====

Web/Scramble: NA
Extras: Tracking disruption (Cruisers/Elite cruisers & Battleships)
Deletions:
[[RightToRule4p4 Next Chapter]]
Web/Scramble: ?
Extras: ?


Revision [4876]

Edited on 2009-08-18 00:30:30 by SturmWolke [still WIP]
Additions:
=====Chapter 3 : The Old Guard=====
====__Mission 14__ - Interrogation: Catching the Scent====
Faction: Sanshas Nation
Deletions:
=====Chapter 3 : ??=====
====__Mission ? __- ??====
====__Mission ?__ - ??====
Faction: ?


Revision [4855]

The oldest known version of this page was created on 2009-08-16 20:47:36 by SturmWolke [still WIP]
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