Silence the Informant, level 2

Last edited by ShintuFelper
Thu, 22 Jan 2015 23:57 UTC

Faction: Mercenaries/Rogue Drones.
Mission type: Encounter.
Space type: Deadspace
Damage dealt: Thermal
Recommended damage dealing: EM/Thermal
Recommended ships: Frigate, Cruiser (Normal Ship Restrictions)
Recommended generic setup: Mixed Range DPS
Mission: Take out former secret agent. (Pocket 3)
Remote Complete: No

Pocket 1

Faction: Rogue Drones

Group 1 (15Km) (Automatic Aggro)

4x Frigates (Decimator/Render/Sunder Alvi)

Group 2 (15km)

4x Frigates (Decimator/Render/Sunder Alvi)

Pocket 2:

Faction: Mercenaries.

Group 1 (20km) (Automatic Aggro)

2x Frigates (Mercenary Elite Fighter)

Group 2 (55km)

2x Frigates (Mercenary Elite Fighter)

Group 3 (100km)

3x Frigates (Mercenary Elite Fighter)

Group 4 (55km)

2x Frigates (Mercenary Elite Fighters)

Pocket 3:

Faction: Mercenaries.

Single Group (20km)

Tower will aggro upon entry. Mission frigate will have delayed aggro.
1x Tower Sentry Drone I
1x Frigate (Named Informant)

Destroy everything in pocket 1 to advance, then pocket 2, then only need objective in pocket 3

Mineable Asteroids
Pocket 1 and 3: None
Pocket 2: 4x Scordite, 6x Veldspar

Pocket 1: Battery, Bunker: Bunker may drop random refineables
Pocket 2: None
Pocket 3: Scanner Post, Mobile Residence: Residence can drop implants



Rewards and Bonus
Reward: 175,000 ISK 253 LP
Bonus: 136,000 if you complete it in 3 hours and 10 minutes.

Render Alvi: 4,500 ISK
Sunder Alvi: 6,000 ISK
Decimator Alvi: 4,875 ISK
Mercenary Elite Fighters: 10,000 ISK
Tower Sentry Drone I: 30,000 ISK
Mission Generic: 5,000 ISK (tends to drop an implant)

Blitz:(Same time as no blitz)
No Blitz: About 3:12 minutes

Comment by Nabeshin4
2008-07-20 09:24:09
Mobile residence seems to give a few implants quite often : did the mission 3 times, got 8 implants from 10k to 7m (3 the first time, then 2 and finally 3)
Comment by CorwinPendragon
2008-12-16 00:01:35
No implants. Got Beta Reactor Control: Capacitor Power Relay I, light/small ammo, 2 light drones.
Comment by AmaruDeltmartuk
2008-12-19 16:51:26
I got 1x AX-1 Gunslinger implant and 1x ZGA100 Deadeye implant the first time I played this.
Comment by TingMei
2008-12-22 15:03:17
Hardwiring - Zainou 'gnome' KVA1000 x 2 (worth 3M each)
Comment by WebbHost
2009-01-01 16:53:38
first time I got nothing nice... second time I got a hardwiring - Zalnou
Comment by KismetEer
2009-01-21 17:02:13
KZA1000 for me, 1 to 3 mil implant.
Comment by ReLLiK7699
2009-02-07 00:51:44
Pocket 1 the Infested Bunker drops a can.
Pocket 2 has 4x scordite roids and 6x veldspar roids.
Pocket 3 the Mobile residence drops a can.....implant was gunslinger xs-1.
Comment by GreyGal
2009-06-19 09:13:48
Mobile Residence dropped TWO hardwires for me, plus ammo and power diagnostic system 1
Comment by AmarrianCynicism
2009-09-29 22:57:01
Why do frigates spawn at 100km on a level 2. Annoying as can be.
Comment by AmarrianCynicism
2009-09-29 23:24:26
Implants will not always drop, confirmed twice.
Comment by ReBastiat
2009-11-11 17:01:47
Infected Bunker in Pocket 1 did not drop a can for me.
Mobile Residence dropped Survey Scanner I, 1MN Afterburner I, Thorium Charge S, Expanded Cargohold I
Comment by KimbeauSurveryor
2010-01-10 17:27:12
'Roids are not large, and are spaced miles apart. Not a good return on time invested grinding a mining barge between them.
Comment by Dethbringer1
2010-02-19 14:08:01
Drone bunker on first pocket dropped nothing.
Mobile Residence dropped 1(1MN Afterburner I), 1(100mm reinforced nanofiber plates), 1(Capacitor Power Relay I), and 1(Ship Scanner I). Why do I feel Jipped?
Did the mission one more time.
This time the bunker dropped one condensed alloy.
The residence dropped a Gunslinger Implant worth 100k. Less than spectacular. Also dropped a 1mn AB, 50mm reinforced crystalline plates, and a shield recharger I.
Comment by MrTravis
2010-03-23 19:02:33
Infected Bunker (in pocket 1) has been empty for me the last 3-5 times I've run the mission.
Mobile residence still drops.
Comment by HelwigStromgald
2010-07-05 11:14:52
Mobile Residence dropped THREE Hardwires for me among random ammo.

Hardwiring - Inherent Implants 'Lancer' G1-Beta
Hardwiring - Zainou 'Deadeye' ZGS100
Hardwiring - Zainou 'Gnome' KZA1000
Comment by GreyStorm
2010-07-08 12:09:00
Mobile residence in over view listed as "Habitation Module"
dropped Zainou "deadeye" ZGS100, flamburst Lights, and Mark 1 Generator
Comment by BeastlyRage
2010-11-13 04:26:37

Hardwiring - Inherent Implants 'LANCER' G1-Beta
Comment by PlenorGarlin
2011-01-04 14:27:41
Mobile Residence dropped nothing for me.
Comment by EchoMarie
2011-04-11 18:09:54
Mobile Residence Dropped 200mm Reinforced Rolled Tungsten Plates I, Local Power Plant Manager; Capacitor Flux I, Small Shield Transporter I
Comment by AebeAmraen
2012-01-24 22:28:39
Mobile residence dropped Gunslinger MX-1 implant currently at 21/17mil at Jita, so definitely worth destroying. (Assorted other loot, too, but everything else paled in comparison to that).
Comment by NathanRisalo
2012-06-26 19:52:49
got 1x crystal compound from bunker (drone bunker)
got 100x thorium charge S ( mobile resistance)
1x Hobgoblin 1
1x 50mm reinforced crystaling carbonide
1x 50mm reinforced titanium plates 1

yes pocket 2 is very annoying! expecially in a drake without microwarp drive moving at 160m/s... however, did give me time to sign up for this site whilst i was travelling lol
Comment by TtoraiEve
2012-07-18 15:47:45
Mobile Residence dropped nothing
Comment by BlackbirdOrlenard
2012-08-26 10:33:09
Mobile Residence dropped Inherent Implants 'Lancer' Controlled Bursts CB-703 ~10mil
Comment by TechReviewsAndHelp
2013-01-15 09:24:43
Super easy. But it takes forever.
Comment by ReaveR894
2013-04-13 14:43:55
completed this mission about 5 times in the last few days, have not gotten a hardwiring once, Been removed perhaps?
Comment by KathrineEnaka
2013-05-16 21:00:54
Gunslinger SP-603 and MR-703 ; 2m and 30m respectively :D
Comment by GantianUK
2014-09-17 18:13:49
I got no auto-aggro in pocket 1
Comment by CinTek
2015-01-19 01:33:17
no auto aggro pocket 1.
scordite 4x2000 veldspar 6x5000 only 4200m3 total so a venture with a MWD will make short work of the kilometers (2300+m/s) and the 'roids.
[Comment deleted]
[Comment deleted]
Comment by Nisi Caloponis
2022-07-25 03:13:04
Done in 2022-07-25 in a kinetic shielded Sunesis (thermal shielding was and should be better, but shield never went down below 75%).

The mission changed since 2010 or has many elements random.

1. Pocket 1: Buildings drop no loot.
2. Pocket 2 has no destroyable buildings.
3. Pocket 2 mercenaries. Only group 1-2 autoagroes on going near, most groups are too far to wake up. Most mercenary fighter frigates drop various scout I drones and some Minmatar ammo. Killed every frigate by scout drones exclusively, some mercenary very lazily aggroed them but they've done no real harm.
4. Pocket 2: NO ASTEROIDS to mine.
5. Pocket 3: Still no asteroids.
6. Pocket 3: two enemies, a tower and the informant. The tower shield is em-weak, the armor is kinetiv-weak, it gives thermal and kinetic damage and some explosive. The informant is not a real challenge, maybe it has low-range weapons.
7. Pocket 3: Two destroyable structures, one drop no loot, the Mobile Residence dropped 3 implants, Elfyr & Co 'Gunslinger MR-703 and SP-603 and Inherent Implants Repair Systems RS-603.

End of transmission.
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