Revision history for SmugglerInterception3se
Additions:
Roughly 1,029,947 ISK for killing all enemies.
Deletions:
Additions:
==Bounty==
Roughly 293,000 ISK for killing all enemies.
Roughly 293,000 ISK for killing all enemies.
Revision [22296]
Edited on 2017-10-16 08:49:40 by KoaPinaho [Replaces old-style internal links with new pipe-split links.]Additions:
Video: [[http://youtu.be/htPqOpaO-I0 | Cerberus]]
Deletions:
Additions:
Acceleration Gate to Pocket 2 is at 58km
Additions:
Video: [[http://youtu.be/htPqOpaO-I0 Cerberus]]
Additions:
Space type: Deadspace with gate
Deletions:
Additions:
==Standing==
-3.0% loss
~& This penalty was incurred for destroying Serpentis's Serpentis Personnel Transport
-3.0% loss
~& This penalty was incurred for destroying Serpentis's Serpentis Personnel Transport
Additions:
----
CategoryMissions
CategoryMissions
Additions:
Veldspar - 33 asteroids - 1915699 units
Deletions:
Additions:
Destroy Group 2. Loot the Transports.
Deletions:
Additions:
CategoryLevel3
Additions:
Destroy Transports, BattleCruiser and Cruisers, no need to destroy frigates
Deletions:
Additions:
==Blitz==
Blitz not known. Destroying the 2 transports in pocket 2 is not sufficient.
Blitz not known. Destroying the 2 transports in pocket 2 is not sufficient.
Revision [5259]
Edited on 2009-10-02 13:35:59 by SharriAtal [Added Jaguar to the list of recommended ships.]Additions:
Recommended ships: Jaguar, Cyclone, Typhoon, Drake [any BC is fine]
Deletions:
Additions:
Space type: Deadspace wth gate
Recommended ships: Cyclone, Typhoon, Drake [any BC is fine]
Recommended setup: these are all short range opponents; either tank them or attack from a distance.
no automatic aggro
1x Cruiser (Corelum Chief Guard/Safeguard) **damp**
no automatic aggro
5x Cruisers (Corelum Chief Watchman/Patroller) **damp**
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.
objective of 10 militants in each transport wreck [only one required].
Recommended ships: Cyclone, Typhoon, Drake [any BC is fine]
Recommended setup: these are all short range opponents; either tank them or attack from a distance.
no automatic aggro
1x Cruiser (Corelum Chief Guard/Safeguard) **damp**
no automatic aggro
5x Cruisers (Corelum Chief Watchman/Patroller) **damp**
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.
objective of 10 militants in each transport wreck [only one required].
Deletions:
Recommended ships: Cyclone, Typhoon, Drake
1x Cruiser (Corelum Chief Guard/Safeguard) damp
5x Cruisers (Corelum Chief Watchman/Patroller) damp
Aggro on Group 3 will cause Aggro from Group 2 also.
objective of 10 militants are in the transport wrecks
Additions:
==Note==
Revision [2681]
Edited on 2008-10-26 19:52:43 by AnathemaMatou [that wasn't a cleanup, it was a messup instead, Mousy1.]Additions:
======Smuggler Interception, level 3======
Deletions:
Additions:
p======Smuggler Interception, level 3======
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
Deletions:
6x Frigates (Coreli Agent/Safeguard/Spy)
Additions:
objective of 10 militants are in the transport wrecks
Additions:
45-55km
45-55km
2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) damp
45-55km
45-55km
2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) damp
45-55km
Deletions:
40-50km
2x Serpentis Personnel Transport (Hauler?)
5x Cruisers (Corelum Chief Watchman/Patroller)
40-50km
Additions:
Veldspar - 33 asteroids
=== Group 1 (left)===
40-50km
=== Group 2 (middle)===
40-50km
=== Group 3 (right)===
40-50km
Veldspar - 86 asteroids
=== Group 1 (left)===
40-50km
=== Group 2 (middle)===
40-50km
=== Group 3 (right)===
40-50km
Veldspar - 86 asteroids
Deletions:
=== Group 1 (Left): (40-50km)===
=== Group 2 (Middle): (40-50km)===
=== Group 3 (Right): (40-50km)===
Additions:
===Group 1===
50-70km
===Group 2===
65-75km
50-70km
===Group 2===
65-75km
Deletions:
===Group 2 (Right): (65-75km)===
Additions:
1x Cruiser (Corelum Chief Guard/Safeguard) damp
Deletions:
Additions:
===Group 1 (Left): (50-65km)===
Deletions:
Additions:
no hostiles at initial gate
==Asteroids==
veldspar - 33 asteroids
==Asteroids==
veldspar - 33 asteroids
Additions:
Damage Dealt: Kin, Therm
Deletions:
Additions:
==Structures==
No Loot
==Structures==
No Loot
No Loot
==Structures==
No Loot
Deletions:
Structures - No Loot
Additions:
9x Frigates (Coreli Agent/Guard/Safeguard/Spy)
Deletions:
Additions:
6x Frigates (Coreli Agent/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard)
4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)
3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)
5x Cruisers (Corelum Chief Watchman/Patroller)
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)
9x Frigates Coreli Agent/Guard/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard)
4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)
3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)
5x Cruisers (Corelum Chief Watchman/Patroller)
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)
9x Frigates Coreli Agent/Guard/Safeguard/Spy)
Deletions:
4x Coreli Spy (Frigate)
1x Corelum Chief Safeguard (Cruiser)
3x Coreli Guard (Frigate)
1x Coreli Safeguard (Frigate)
1x Corelum Chief Defender (Cruiser)
1x Corelum Chief Protector (Cruiser)
2x Coreli Infantry (Frigate)
1x Coreli Soldier (Frigate)
1x Corelum Chief Defender (Cruiser)
1x Corelum Chief Protector (Cruiser)
4x Corelum Chief Patroller (Cruiser)
1x Corelatis Squad Leader (Battlecruiser)
1x Corelum Chief Watchman (Cruiser)
2x Coreli Safeguard (Frigate)
4x Coreli Agent (Frigate)
2x Coreli Guard (Frigate)
1x Coreli Spy (Frigate)
Additions:
Recommended ships: Cyclone, Typhoon, Drake
Deletions:
No Differences
Additions:
===Group 1 (Left): (55-60km)===
===Group 2 (Right): (65-75km)===
=== Group 1 (Left): (40-50km)===
2x Coreli Infantry (Frigate)
1x Coreli Soldier (Frigate)
=== Group 2 (Middle): (40-50km)===
2x Serpentis Personnel Transport (Hauler?)
4x Corelum Chief Patroller (Cruiser)
1x Corelatis Squad Leader (Battlecruiser)
1x Corelum Chief Watchman (Cruiser)
=== Group 3 (Right): (40-50km)===
4x Coreli Agent (Frigate)
2x Coreli Guard (Frigate)
1x Coreli Spy (Frigate)
Aggro on Group 3 will cause Aggro from Group 2 also.
===Group 2 (Right): (65-75km)===
=== Group 1 (Left): (40-50km)===
2x Coreli Infantry (Frigate)
1x Coreli Soldier (Frigate)
=== Group 2 (Middle): (40-50km)===
2x Serpentis Personnel Transport (Hauler?)
4x Corelum Chief Patroller (Cruiser)
1x Corelatis Squad Leader (Battlecruiser)
1x Corelum Chief Watchman (Cruiser)
=== Group 3 (Right): (40-50km)===
4x Coreli Agent (Frigate)
2x Coreli Guard (Frigate)
1x Coreli Spy (Frigate)
Aggro on Group 3 will cause Aggro from Group 2 also.
Deletions:
===Group 2: (65-75km)===
===2 Groups: (60km)===
12x Frigate class
8x Cruiser class
2x Industrial class
Additions:
Recommended ships: Cyclone, Typhoon
===Group 1: (55-60km)===
2x Coreli Safeguard (Frigate)
4x Coreli Spy (Frigate)
1x Corelum Chief Safeguard (Cruiser)
===Group 2: (65-75km)===
3x Coreli Guard (Frigate)
1x Coreli Safeguard (Frigate)
1x Corelum Chief Defender (Cruiser)
1x Corelum Chief Protector (Cruiser)
Structures - No Loot
===Group 1: (55-60km)===
2x Coreli Safeguard (Frigate)
4x Coreli Spy (Frigate)
1x Corelum Chief Safeguard (Cruiser)
===Group 2: (65-75km)===
3x Coreli Guard (Frigate)
1x Coreli Safeguard (Frigate)
1x Corelum Chief Defender (Cruiser)
1x Corelum Chief Protector (Cruiser)
Structures - No Loot
Deletions:
===Group 1: (60km)===
10x Frigate class
2x Cruiser class