Wiki source for SmugglerInterception3se
======Smuggler Interception, level 3======
{{lastedit show="2"}}
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gate
Damage Dealt: Kin, Therm
Recommended damage dealing: Kin
Recommended ships: Jaguar, Cyclone, Typhoon, Drake [any BC is fine]
Recommended setup: these are all short range opponents; either tank them or attack from a distance.
Video: [[http://youtu.be/htPqOpaO-I0 | Cerberus]]
no hostiles at initial gate
====Pocket 1====
no automatic aggro
===Group 1===
50-70km
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard) **damp**
===Group 2===
65-75km
4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)
==Structures==
No Loot
==Asteroids==
Veldspar - 33 asteroids - 1915699 units
Acceleration Gate to Pocket 2 is at 58km
====Pocket 2====
no automatic aggro
=== Group 1 (left)===
45-55km
3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)
=== Group 2 (middle)===
45-55km
2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) **damp**
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)
=== Group 3 (right)===
45-55km
9x Frigates (Coreli Agent/Guard/Safeguard/Spy)
==Note==
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.
objective of 10 militants in each transport wreck [only one required].
==Blitz==
Destroy Group 2. Loot the Transports.
==Standing==
-3.0% loss
~& This penalty was incurred for destroying Serpentis's Serpentis Personnel Transport
==Asteroids==
Veldspar - 86 asteroids
==Bounty==
Roughly 1,029,947 ISK for killing all enemies.
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CategoryMissions
CategoryLevel3
{{lastedit show="2"}}
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gate
Damage Dealt: Kin, Therm
Recommended damage dealing: Kin
Recommended ships: Jaguar, Cyclone, Typhoon, Drake [any BC is fine]
Recommended setup: these are all short range opponents; either tank them or attack from a distance.
Video: [[http://youtu.be/htPqOpaO-I0 | Cerberus]]
no hostiles at initial gate
====Pocket 1====
no automatic aggro
===Group 1===
50-70km
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard) **damp**
===Group 2===
65-75km
4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)
==Structures==
No Loot
==Asteroids==
Veldspar - 33 asteroids - 1915699 units
Acceleration Gate to Pocket 2 is at 58km
====Pocket 2====
no automatic aggro
=== Group 1 (left)===
45-55km
3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)
=== Group 2 (middle)===
45-55km
2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) **damp**
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)
=== Group 3 (right)===
45-55km
9x Frigates (Coreli Agent/Guard/Safeguard/Spy)
==Note==
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.
objective of 10 militants in each transport wreck [only one required].
==Blitz==
Destroy Group 2. Loot the Transports.
==Standing==
-3.0% loss
~& This penalty was incurred for destroying Serpentis's Serpentis Personnel Transport
==Asteroids==
Veldspar - 86 asteroids
==Bounty==
Roughly 1,029,947 ISK for killing all enemies.
----
CategoryMissions
CategoryLevel3