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======Smuggler Interception, level 4======

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Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with Gate
Damage dealt: Explosive/ Kinetic
Web/ Warp Disruptor: Elite Frigate
Recommended damage dealing: Explosive/ Kinetic
Recommended ships: Dominix, Raven, Myrmidon, Tempest, Sleipnir, Maelstrom
Video: [[ | Maelstrom]], [[ | Rattlesnake]]

No Hostiles at initial gate.

====Pocket 1====

===Group 1 (115- 131km, Minmatar Military Station Ruins) ===
2x Frigate (Gistii Ambuser)
2x Cruiser (Gistum Liquidator)
1x Elite Cruiser (Gist Marauder)
2x Battleship (Gist Commander)

===Group 2 (90- 92km, Dysfunctional Solar Harvester) ===
3x Cruiser (Gistum Breaker/ Centurion/ Defeater)

===Group 3 (74- 92km, Ghost Ship) ===
3x Cruiser (Gistum Breaker/ Defeater)
2x Battlecruiser (Gistatis Legionnaire)

===Group 4 (88- 91km, Fortified Spatial Rift) ===
3x Cruiser (Gistum Crusher/ Smasher)
3x Battleship (Gist Commander/ General/ War General)

Acceleration gate is 28km away from warp in.

{{image url="" title="Pocket 1" alt="Pocket 1"}}

====Pocket 2====
All Groups Aggro Separately.

===Group 1 (64- 70km, Ripped Superstructure) ===
2x Frigate (Gistii Impaler)
2x Elite Frigate (Arch Gistii Rogue) **Web/ Warp Disruptor**
2x Destroyer (Gistior Defiler)

===Group 2 (81- 87km, Space Shuttle Wreck)===
2x Frigate (Gistii Ambusher/ Raider)
2x Battlecruiser (Gistatis Tribunus/ Praefectus)

===Group 3 (64- 76km, Fortified Spatial Rift) ===
2x Battlecruiser (Gistatis Tribuni)
4x Battelship (Gist Commander/ War General)
2x Transport (Angel Cartel Personnel Transport)

===Group 4 (70- 82km, Ruined Monument) ===
2x Battlecruiser (Gistatis Praefectus)
4x Battleship (Gist Commander/ General)

{{image url="" title="Pocket 2" alt="Pocket 2"}}

==Blitz ==
Pocket 1: Kill everything
Pocket 2: Only the ships in the group with the Transports needs to be destroyed to complete the objective (don't forget to loot the 10 Militants).

==Optional Approach==
I've kited this in an armor tanked Kronos without ever getting into armor. All you need in both pockets is an AB to keep out of their range (~70km), fit accordingly.
I've sniped from the warp-in beacon in a Dominix with Bouncer II, starting with closest Hostile (group 2 was closer) only got to 75% Shield.
In the 2nd pocket on the other hand, the hostiles close in fast, either burn off or Micro Jump when the heat gets too intense.

No loot.

==Loot and Bounty==
Loot + Salvage: [[ | ~6.6 to 8.7 mil]]
Bounty: ~7.4 mil

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