Revision history for SmugglerInterception4br
Revision [22719]
Last edited on 2022-12-02 15:11:31 by Demal [Added loot + salvage, with link to EVEPraisal]Additions:
==Loot + Salvage==
[[http://evepraisal.com/a/15k7jx ~6.6 mil]]
[[http://evepraisal.com/a/15k7jx ~6.6 mil]]
Revision [22382]
Edited on 2017-10-16 08:49:41 by SirZyhark [Replaces old-style internal links with new pipe-split links.]Additions:
Video: [[http://www.youtube.com/watch?v=G8NHrmj6_68 | Maelstrom]] , [[http://www.youtube.com/watch?v=qXfSW0zE_NM | Rattlesnake]]
Deletions:
Additions:
===Group 1: Ripped Superstructure (55-70km)===
- Group 1 can be ignored. No auto-aggro and is not required for mission completion.
===Blitz===
Kill Group 3 (including the __Blood Raider Personnel Transport__ ) of pocket 2 and loot the Militants.
- Group 1 can be ignored. No auto-aggro and is not required for mission completion.
===Blitz===
Kill Group 3 (including the __Blood Raider Personnel Transport__ ) of pocket 2 and loot the Militants.
Deletions:
- NO pocket aggro when either Group 1 is attacked. Eliminate them first to prevent from being swamped with too many ships.
- The mission is flagged completed once you’ve killed off ALL __Blood Raider Personnel Transport__ and group 3 of pocket 2.
Additions:
===Group 1: Ripped Superstructure (55-70km) (Can be ignored)===
Deletions:
Additions:
Proximity aggro on groups 2 & 3 when within 6km of the gate.
Deletions:
No longer an option.
==Structures==
No loot from structures
==Loot==
Loot: 2,811,000,00 ISK (03.12.2015)
==Salvage==
Salvage: 5,074,000,00 ISK (03.12.2015)
Additions:
==Loot==
Loot: 2,811,000,00 ISK (03.12.2015)
==Salvage==
Salvage: 5,074,000,00 ISK (03.12.2015)
Loot: 2,811,000,00 ISK (03.12.2015)
==Salvage==
Salvage: 5,074,000,00 ISK (03.12.2015)
Additions:
2x Battlecruisers (Corpior Bishop/Seer)
3x Cruisers (Corpum Priest/Sage/Shadow Sage)
3x Cruisers (Corpum Priest/Sage/Shadow Sage)
Deletions:
3x Cruisers (Corpum Sage/Shadow Sage)
Additions:
No longer an option.
Deletions:
Warp to second pocket, kill the Personnel Transports and Group 3.
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those.
- Faster blitz: In pocket 2 fly towards group 4. You will be proximity aggroed by group 3 and can then take them out without drawing aggro from other groups.
Additions:
Video: [[http://www.youtube.com/watch?v=G8NHrmj6_68 Maelstrom]] , [[http://www.youtube.com/watch?v=qXfSW0zE_NM Rattlesnake]]
Deletions:
Additions:
Video: [[http://www.youtube.com/watch?v=G8NHrmj6_68 Maelstrom]]
Additions:
**Note:**
- Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.
- Acceleration Gate is 58km from warp-in. Fitting an afterburner is recommended.
- Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.
- Acceleration Gate is 58km from warp-in. Fitting an afterburner is recommended.
Deletions:
No Differences
Additions:
- Faster blitz: In pocket 2 fly towards group 4. You will be proximity aggroed by group 3 and can then take them out without drawing aggro from other groups.
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CategoryMissions
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CategoryMissions
Deletions:
Additions:
CategoryLevel4
Additions:
*Faster blitz: In pocket 2 fly towards group 4. You will be proximity aggroed by group 3 and can then take them out without drawing aggro from other groups.
Additions:
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
Deletions:
Additions:
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close yo you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
Deletions:
Additions:
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group you will notice that group 1 will be stuck in the station ruins unable to get close yo you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
Additions:
==Bounty==
7,327,443.00
7,327,443.00
Additions:
**Note:** Attacking Group 4 may only aggro Group 1. I'm not sure it always works.
Additions:
- The mission is flagged completed once you’ve killed off ALL __Blood Raider Personnel Transport__ and group 3 of pocket 2.
Warp to second pocket, kill the Personnel Transports and Group 3.
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those.
Warp to second pocket, kill the Personnel Transports and Group 3.
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those.
Deletions:
Warp to second pocket, kill the Personnel Transports
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those
Additions:
Recommended ship classes: Battleship, Command Ship, HAC
Deletions:
Deletions:
Additions:
Video - http://www.youtube.com/watch?v=qPAHdJd41hc - Nightmare
Additions:
3x Cruisers (Corpum Sage/Shadow Sage)
Deletions:
Additions:
2x Cruisers (Corpum Arch Sage/Arch Priest)**NOS (Sage)**
3x Cruisers (Corpum Arch Priest/Arch Sage)**NOS (Sage)**
3x Cruisers (Corpum Arch Priest/Arch Sage)**NOS (Sage)**
Deletions:
3x Cruisers (Corpum Arch Priest/Arch Sage)
Revision [4200]
Edited on 2009-05-04 11:26:04 by AevumDecessus [Added in gate and blitz information]Additions:
Gate is locked until all enemies destroyed
==Blitz==
Kill all ships in the first pocket
Warp to second pocket, kill the Personnel Transports
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those
==Blitz==
Kill all ships in the first pocket
Warp to second pocket, kill the Personnel Transports
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those
Revision [4013]
Edited on 2009-03-27 18:48:23 by AevumDecessus [mission has changed, group 2 in 2nd pocket aggroes group 3 now, this was confirmed]Additions:
- NO pocket aggro when either Group 1 is attacked. Eliminate them first to prevent from being swamped with too many ships.
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other
Deletions:
- Aggro for Group 3 & 4 are tied with each other. Attacking either will aggro the other.
Revision [4012]
Edited on 2009-03-27 18:40:11 by AevumDecessus [changed drone aggro in first pocket]Additions:
Note: Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.
Deletions:
Additions:
Recommended ships: Raven, CNR, Dominix, Drake, Cerberus
Deletions:
Deletions:
Additions:
Drones can be safely deployed.
Revision [1427]
Edited on 2008-06-27 09:59:23 by ChepeNolon [info about structures by flaming phantom]Additions:
==Structures==
No loot from structures
No loot from structures
Additions:
{{image url="https://eve-survival.org/screenshots/smugglerinterception4br-1.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 1" alt="Pocket 1 Initial Groups"}}
===Group 2: Ripped Superstructure (80-85km)===
===Group 3: Acceleration Gate (90-95km)===
{{image url="https://eve-survival.org/screenshots/smugglerinterception4br-2.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 2" alt="Pocket 2 Initial Groups"}}
- NO pocket aggro when either Group 1 OR 2 are attacked. Eliminate them first to prevent from being swamped with too many ships.
===Group 2: Ripped Superstructure (80-85km)===
===Group 3: Acceleration Gate (90-95km)===
{{image url="https://eve-survival.org/screenshots/smugglerinterception4br-2.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 2" alt="Pocket 2 Initial Groups"}}
- NO pocket aggro when either Group 1 OR 2 are attacked. Eliminate them first to prevent from being swamped with too many ships.
Deletions:
===Group 2: Ripped Superstructure (83km)===
===Group 3: Acceleration Gate (92km)===
//PIC placeholder - coming soon//
- No pocket aggro when either Group 1 OR 2 are attacked.
Additions:
=====Smuggler Interception, Level 4=====
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates (Elder)
Extras: NOS , Tracking Disruptor
Recommended damage dealing: EM, Thermal
Recommended ships: Raven, CNR, Dominix, Drake
Note: No drones aggro. Pocket aggro can be managed by attacking the correct NPC groups.
NO aggro on warp in.
//PIC placeholder - coming soon//
===Group 1: Minmatar Military Station Ruins (50-75km)===
2x Frigates (Corpii Diviner/Raider/Herald)
===Group 2: Ripped Superstructure (83km)===
===Group 3: Acceleration Gate (92km)===
3x Cruisers (Corpum Revenant/Arch Templar) **Tracking Disruptor**
===Group 4: Dysfunctional Solar Harvester (90-105km)===
6x Frigates (Corpii Raider/Upholder/Herald)
**Tip:**
- Attacking Group 1 OR 3: Aggroes whole pocket.
- Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.
NO aggro on warp in.
//PIC placeholder - coming soon//
===Group 1: Ripped Superstructure (55-70km)===
2x Elite Frigates (Elder Corpii Worshipper) **Web/Scramble**
===Group 2: Ammatar Holy Dome/Ruined Monument (70-80km)===
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) **NOS/Tracking Disruptor**
===Group 3: Ruined Stargate (60-75km)===
6x Cruisers (Corpum Arch Sage/Arch Priest) **NOS**
===Group 4: Ripped Superstructure (90-95km)===
**Tip:**
- No pocket aggro when either Group 1 OR 2 are attacked.
- Aggro for Group 3 & 4 are tied with each other. Attacking either will aggro the other.
- The mission is flagged completed once you’ve killed off ALL __Blood Raider Personnel Transport__.
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates (Elder)
Extras: NOS , Tracking Disruptor
Recommended damage dealing: EM, Thermal
Recommended ships: Raven, CNR, Dominix, Drake
Note: No drones aggro. Pocket aggro can be managed by attacking the correct NPC groups.
NO aggro on warp in.
//PIC placeholder - coming soon//
===Group 1: Minmatar Military Station Ruins (50-75km)===
2x Frigates (Corpii Diviner/Raider/Herald)
===Group 2: Ripped Superstructure (83km)===
===Group 3: Acceleration Gate (92km)===
3x Cruisers (Corpum Revenant/Arch Templar) **Tracking Disruptor**
===Group 4: Dysfunctional Solar Harvester (90-105km)===
6x Frigates (Corpii Raider/Upholder/Herald)
**Tip:**
- Attacking Group 1 OR 3: Aggroes whole pocket.
- Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.
NO aggro on warp in.
//PIC placeholder - coming soon//
===Group 1: Ripped Superstructure (55-70km)===
2x Elite Frigates (Elder Corpii Worshipper) **Web/Scramble**
===Group 2: Ammatar Holy Dome/Ruined Monument (70-80km)===
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) **NOS/Tracking Disruptor**
===Group 3: Ruined Stargate (60-75km)===
6x Cruisers (Corpum Arch Sage/Arch Priest) **NOS**
===Group 4: Ripped Superstructure (90-95km)===
**Tip:**
- No pocket aggro when either Group 1 OR 2 are attacked.
- Aggro for Group 3 & 4 are tied with each other. Attacking either will aggro the other.
- The mission is flagged completed once you’ve killed off ALL __Blood Raider Personnel Transport__.
Deletions:
Damage dealt: Therm/EM
Extras: NOS, Weapon Disruption
Recommended damage dealing: Thermal, EM
Recommended ships: Dominix, Drake, CNR
No agro on warp in.
===Group 1: (83km)===
===Group 2: (92km)===
3x Cruisers (Corpum Revenant/Arch Templar) (Weapon Disruption (Revenant))
===Group 3: (50-75km)===
2x Frigates (Corpii Diviner/Raider)
===Group 4: (90-105km)===
6x Frigates (Corpii Raider/Upholder
No agro on warp in.
===Group 1: (55-70km)===
2x Elite Frigates (Elder Corpii Worshipper)
===Group 2: (70-80km)===
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) (Weapon Disrupt (Arch Templar/Revenant))
===Group 3: (60-75km)===
6x Cruisers (Corpum Arch Sage/Arch Priest)
===Group 4: (90-95km)===
Additions:
Extras: NOS, Weapon Disruption
Deletions:
Additions:
===Group 2: (70-80km)===
Deletions:
Additions:
Space type: Deadspace
Recommended ships: Dominix, Drake, CNR
====Pocket 1====
No agro on warp in.
===Group 1: (83km)===
3x Cruisers (Corpum Arch Priest/Arch Sage)
2x Battlecruisers (Corpior Bishop)
===Group 2: (92km)===
3x Cruisers (Corpum Revenant/Arch Templar) (Weapon Disruption (Revenant))
3x Battleships (Corpus Prophet/Archon/Oracle)
===Group 3: (50-75km)===
2x Frigates (Corpii Diviner/Raider)
2x Cruisers (Corpum Arch Sage/Arch Priest)
2x Battleships (Corpus Prophet/Archon)
===Group 4: (90-105km)===
6x Frigates (Corpii Raider/Upholder
====Pocket 2====
No agro on warp in.
===Group 1: (55-70km)===
8x Frigates (Corpii Upholder/Raider/Diviner/Herald)
2x Elite Frigates (Elder Corpii Worshipper)
===Group 2: (70-80)===
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) (Weapon Disrupt (Arch Templar/Revenant))
2x Battleships (Corpus Prophet/Archon)
===Group 3: (60-75km)===
2x Blood Raider Personnel Transport
6x Cruisers (Corpum Arch Sage/Arch Priest)
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)
===Group 4: (90-95km)===
4x Frigates (Corpii Herald/Upholder)
5x Cruisers (Corpum Sage)
Recommended ships: Dominix, Drake, CNR
====Pocket 1====
No agro on warp in.
===Group 1: (83km)===
3x Cruisers (Corpum Arch Priest/Arch Sage)
2x Battlecruisers (Corpior Bishop)
===Group 2: (92km)===
3x Cruisers (Corpum Revenant/Arch Templar) (Weapon Disruption (Revenant))
3x Battleships (Corpus Prophet/Archon/Oracle)
===Group 3: (50-75km)===
2x Frigates (Corpii Diviner/Raider)
2x Cruisers (Corpum Arch Sage/Arch Priest)
2x Battleships (Corpus Prophet/Archon)
===Group 4: (90-105km)===
6x Frigates (Corpii Raider/Upholder
====Pocket 2====
No agro on warp in.
===Group 1: (55-70km)===
8x Frigates (Corpii Upholder/Raider/Diviner/Herald)
2x Elite Frigates (Elder Corpii Worshipper)
===Group 2: (70-80)===
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) (Weapon Disrupt (Arch Templar/Revenant))
2x Battleships (Corpus Prophet/Archon)
===Group 3: (60-75km)===
2x Blood Raider Personnel Transport
6x Cruisers (Corpum Arch Sage/Arch Priest)
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)
===Group 4: (90-95km)===
4x Frigates (Corpii Herald/Upholder)
5x Cruisers (Corpum Sage)
Deletions:
Recommended ships: Dominix, Drake
====Pocket One====
5 Battleships (Corpus Oracle, Corpus Archon, Corpus Prophet)
2 Battlecruisers (Corpior Bishop)
9 Cruisers (Corpum Revenant, Corpum Arch Priest, Corpum Arch Sage)
12 Frigates/Destroyers (Corpii Diviner, Corpii Herald, Corpii Upholder)
No agro on warp in. Rats are approx 60km away, gate is 75km from warp in beacon.
====Pocket Two====
6 Battleships (Corpus Archon, Corpus Apostle, Corpus Oracle, Corpus Prophet)
2 Battlecruisers
2 Transports
18 cruisers (Corpum Arch Sage, Corpum Arch Priest, Corpum Arch Templar, Corpum Revenant)
4 frigates
Nearest ships are approx 70km away. No agro on warp in.
Start with the separate spawn of frigs, this will not aggro anything else. Shooting any ships in the main group will aggro everything.
Start with frigs first easy group pull, back away from main group 20-30km more then pull cruiser cluster on right (separates from main group with ONE BS) then finish last and final group.
Additions:
Recommended ships: Dominix, Drake
Start with the separate spawn of frigs, this will not aggro anything else. Shooting any ships in the main group will aggro everything.
Start with frigs first easy group pull, back away from main group 20-30km more then pull cruiser cluster on right (separates from main group with ONE BS) then finish last and final group.
Start with the separate spawn of frigs, this will not aggro anything else. Shooting any ships in the main group will aggro everything.
Start with frigs first easy group pull, back away from main group 20-30km more then pull cruiser cluster on right (separates from main group with ONE BS) then finish last and final group.
Deletions:
Start with the separate spawn of frigs, this will not agro anything else. Shooting any ships in the main group will agro everything.
Start with frigs first easy group pull, back away from main group 20-30km more then pull cruiser cluster on right (seperates from main group with ONE BS) then finish last and final group.
Deletions:
Mission completes once you kill both Corpus Apostles