Revision history for SolarCell
Revision [20539]
Last edited on 2014-09-08 18:46:16 by SylvaniumOrlenard [Added Capacitor Neutralization Data]Additions:
**Max Capacitor Neutralized : 9 GJ/s**
**Max Capacitor Neutralized : 12 GJ/s**
**Max Capacitor Neutralized : 12 GJ/s**
Additions:
Blue Loot Payout: 29.5 Million ISK (37 Million isk with additional spawn)
Additions:
**Max Incoming DPS: 74 (EM/The 28%, Kin/Exp 22%
With Additional Spawn: 396 (EM/The 25%, Kin/Exp 25%)**
**Max Incoming DPS: 294 (EM/The 25%, Kin/Exp 25%)**
**Max Incoming DPS: 690 (EM/The 19%, Kin/Exp 31%)**
With Additional Spawn: 396 (EM/The 25%, Kin/Exp 25%)**
**Max Incoming DPS: 294 (EM/The 25%, Kin/Exp 25%)**
**Max Incoming DPS: 690 (EM/The 19%, Kin/Exp 31%)**
Deletions:
With Additional Spawn: 396 (EM/The 25%, Kin/Exp 25%)
Max Incoming DPS: 294 (EM/The 25%, Kin/Exp 25%)
Max Incoming DPS: 690 (EM/The 19%, Kin/Exp 31%)
Additions:
Damage dealt: (EM/The 22%, Kin/Exp 28%)
Recommended ship classes: Battlecruiser, Battleship
Recommended generic setup: Heavy Omni-tank (Kin/Exp Favored)
Max Incoming DPS: 74 (EM/The 28%, Kin/Exp 22%
With Additional Spawn: 396 (EM/The 25%, Kin/Exp 25%)
3 x Cruisers (Awakened Defender)
Max Incoming DPS: 294 (EM/The 25%, Kin/Exp 25%)
Max Incoming DPS: 690 (EM/The 19%, Kin/Exp 31%)
Recommended ship classes: Battlecruiser, Battleship
Recommended generic setup: Heavy Omni-tank (Kin/Exp Favored)
Max Incoming DPS: 74 (EM/The 28%, Kin/Exp 22%
With Additional Spawn: 396 (EM/The 25%, Kin/Exp 25%)
3 x Cruisers (Awakened Defender)
Max Incoming DPS: 294 (EM/The 25%, Kin/Exp 25%)
Max Incoming DPS: 690 (EM/The 19%, Kin/Exp 31%)
Deletions:
Extras: Stasis Webify, Warp Scramble
Webbers: Awakened Upholder, Emergent Defender, Emergent Upholder
Scramblers: Emergent Preserver
Recommended ship classes: Battlecruiser
Recommended generic setup: Heavy Omni-tank (~700 dps)
Astrophysicists studying Sleeper sites have noted that some Sleeper structures are still operational – and by design, no less. Outposts run basic life support systems, engineering stations buzz with running motors, and stations glimmer with light, energy, and mundane activity. No known reason exists for this persistent operation, but a few clues emerge.
This cluster of thermoelectric converters is common around large solar bodies, supposedly for collecting radiation and storing energy for use throughout Sleeper colonies: a persistent generator for a dead race. Even to this day, this structure is operational, although how it distributes its energy and for what purpose is still unknown.
3 x Cruisers (Awakened Defender)
Additions:
1 x Cruiser (Awakened Upholder) [web, neut]
1 x Frigate (Emergent Preserver) [scram, web, neut] **{{color c="red" text="TRIGGER"}}**
1 x Cruiser (Awakened Upholder) [web, neut]
2 x Frigates (Emergent Upholder) [rr, neut] **{{color c="red" text="TRIGGER"}}**
1 x Frigate (Emergent Preserver) [scram, web, neut] **{{color c="red" text="TRIGGER"}}**
1 x Cruiser (Awakened Upholder) [web, neut]
2 x Frigates (Emergent Upholder) [rr, neut] **{{color c="red" text="TRIGGER"}}**
Deletions:
1 x Frigate (Emergent Preserver) [scram, web, nos] **{{color c="red" text="TRIGGER"}}**
1 x Cruiser (Awakened Upholder) [web, nos]
2 x Frigates (Emergent Upholder) [rr, nos] **{{color c="red" text="TRIGGER"}}**
Additions:
Astrophysicists studying Sleeper sites have noted that some Sleeper structures are still operational – and by design, no less. Outposts run basic life support systems, engineering stations buzz with running motors, and stations glimmer with light, energy, and mundane activity. No known reason exists for this persistent operation, but a few clues emerge.
This cluster of thermoelectric converters is common around large solar bodies, supposedly for collecting radiation and storing energy for use throughout Sleeper colonies: a persistent generator for a dead race. Even to this day, this structure is operational, although how it distributes its energy and for what purpose is still unknown.
This cluster of thermoelectric converters is common around large solar bodies, supposedly for collecting radiation and storing energy for use throughout Sleeper colonies: a persistent generator for a dead race. Even to this day, this structure is operational, although how it distributes its energy and for what purpose is still unknown.
Additions:
Extras: Stasis Webify, Warp Scramble
Recommended ship classes: Battlecruiser
Recommended generic setup: Heavy Omni-tank (~700 dps)
**{{color c="red" text="All sleepers will auto aggress; Sleepers will switch targets, drones and support ships are not immune."}}**
1 x Frigate (Emergent Preserver) [scram, web, nos] **{{color c="red" text="TRIGGER"}}**
2 x Frigates (Emergent Upholder) [rr, nos] **{{color c="red" text="TRIGGER"}}**
1 x Battleship (Sleepless Preserver) [rr]
Recommended ship classes: Battlecruiser
Recommended generic setup: Heavy Omni-tank (~700 dps)
**{{color c="red" text="All sleepers will auto aggress; Sleepers will switch targets, drones and support ships are not immune."}}**
1 x Frigate (Emergent Preserver) [scram, web, nos] **{{color c="red" text="TRIGGER"}}**
2 x Frigates (Emergent Upholder) [rr, nos] **{{color c="red" text="TRIGGER"}}**
1 x Battleship (Sleepless Preserver) [rr]
Deletions:
Recommended generic setup: Omni tank
As with all Sleeper combat anomalies there are 3 waves each which auto aggress.
Sleeper ships may target switch. Drones and support ships are not immune.
1 x Frigate (Emergent Preserver) [scram, web, nos] **//Trigger//**
2 x Frigates (Emergent Upholder) [remote rep, nos] **//Trigger//**
1 x Battleship (Sleepless Preserver) [remote rep]
Additions:
Recommended ship classes: Soloable by a rather well tanked Drake (~700 dps tanked)
Deletions:
Additions:
[1 x Battleship (Sleepless Defender) [web] (possible additional spawn)]
Additions:
1 x Frigate (Emergent Preserver) [scram, web, nos] **//Trigger//**
Deletions:
Additions:
2 x Frigates (Emergent Upholder) [remote rep, nos] **//Trigger//**
Deletions:
Additions:
2 x Frigates (Emergent Upholder) [remote rep, nos]**//Trigger//**
Deletions:
Additions:
2 x Cruisers (Awakened Defender)
Deletions:
Additions:
1 x Cruiser (Awakened Upholder) [web, nos]
1 x Cruiser (Awakened Upholder) [web, nos]
2 x Frigates (Emergent Defender) [web]
1 x Battleship (Sleepless Preserver) [remote rep]
1 x Battleship (Sleepless Defender) [web]
1 x Cruiser (Awakened Upholder) [web, nos]
2 x Frigates (Emergent Defender) [web]
1 x Battleship (Sleepless Preserver) [remote rep]
1 x Battleship (Sleepless Defender) [web]
Deletions:
1 x Cruiser (Awakened Upholder) **//(Web)//**
2 x Frigates (Emergent Defender)
1 x Battleship (Sleepless Preserver) **//(Armor Repping)//**
1 x Battleship (Sleepless Defender)
Additions:
2 x Cruiser (Awakend Defender) **//Web//**
Deletions:
Additions:
2 x Cruiser (Awakend Defender) **//Web//*
Additions:
1 x Cruiser (Awakened Upholder) **//(Web)//**
1 x Frigate (Emergent Preserver) **//Trigger (Scramble)//**
1 x Cruiser (Awakened Upholder) **//(Web)//**
3 x Cruisers (Awakened Defender)
1 x Battleship (Sleepless Preserver) **//(Armor Repping)//**
1 x Frigate (Emergent Preserver) **//Trigger (Scramble)//**
1 x Cruiser (Awakened Upholder) **//(Web)//**
3 x Cruisers (Awakened Defender)
1 x Battleship (Sleepless Preserver) **//(Armor Repping)//**
Deletions:
1 x Frigate (Emergent Preserver) **//Trigger//**
1 x Cruiser (Awakened Upholder)
2 x Cruisers (Awakened Defender)
1 x Battleship (Sleepless Preserver) **//Armor Repping//**
Additions:
Recommended ship classes: Can be soloed by a rather well tanked drake
Deletions:
Additions:
1 x Battleship (Sleepless Preserver) **//Armor Repping//**
Deletions:
Additions:
As with all Sleeper combat anomalies there are 3 waves each which auto aggress.
Deletions:
Additions:
Space type: Normal Space
Recommended generic setup: Omni tank
As with all sleeper combat sites, there are 3 waves each which auto aggro
Sleeper ships may target switch. Drones and support ships are not immune.
Recommended generic setup: Omni tank
As with all sleeper combat sites, there are 3 waves each which auto aggro
Sleeper ships may target switch. Drones and support ships are not immune.
Deletions:
Recommended generic setup: Heavy omni tank + Remote repair
As with all sleeper combat sites, there are 3 waves each which auto aggro's.
Sleeper ships retarget every few minutes. Drones and support ships are not immune.
==Tip==
- On Wave 2, Raven + Drake couldn't kill the frigates without using drones.
Additions:
======Solar Cell======
Deletions:
Wormhole Class: Class 3
Additions:
======Solar Cell, Class 3======
{{lastedit show="2"}}
Space type: Deadspace?
Recommended ship classes: Recommend 2 ships minimum (Cruiser? BC? BS?)
Recommended generic setup: Heavy omni tank + Remote repair
As with all sleeper combat sites, there are 3 waves each which auto aggro's.
Sleeper ships retarget every few minutes. Drones and support ships are not immune.
1 x Frigate (Emergent Preserver) **//Trigger//**
2 x Frigates (Emergent Upholder) **//Trigger//**
- On Wave 2, Raven + Drake couldn't kill the frigates without using drones.
{{lastedit show="2"}}
Space type: Deadspace?
Recommended ship classes: Recommend 2 ships minimum (Cruiser? BC? BS?)
Recommended generic setup: Heavy omni tank + Remote repair
As with all sleeper combat sites, there are 3 waves each which auto aggro's.
Sleeper ships retarget every few minutes. Drones and support ships are not immune.
1 x Frigate (Emergent Preserver) **//Trigger//**
2 x Frigates (Emergent Upholder) **//Trigger//**
- On Wave 2, Raven + Drake couldn't kill the frigates without using drones.
Deletions:
Space type: deadspace?
Recommended ship classes: Recommend 2 ships minimum
Recommended generic setup: Heavy tank + remote repair
1 x Frigate (Emergent Preserver) (trigger)
2 x Frigates (Emergent Upholder) (trigger)
* as all sleeper Combat sites, there are 3 waves each which auto aggro's
* sleepers retarget every few minutes, usually to someone who shield repairs
* on wave 2, raven + drake couldnt kill the frigates without using drones.