Wiki source for StrayAmarrCarrier5
======Stray Amarr Carrier, Level 5======
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Faction: Amarr
Mission type: Encounter
Space type: Normal Space, No Gates
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter
Damage dealt: EM 66%, Therm 33%
Recommended damage dealing: EM/Therm (Therm against Fighters)
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters but recommend more DPS
Direct warp into normal space. No Gates.
====Warp-In====
Ships at 20-75k unless you choose to warp to within a different distance
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-1.jpg" title="Ships relative to Warp-in Beacon" alt="Ships relative to Warp-in Beacon"}}
8 x Frigates (Divine Imperial Imran/Napat*/Paladin/Valok) orbits of 4-16k, **Web/Scramble, *30% Tracking Disrupter**
7 x Cruisers (Divine Imperial Ambrose*/Basil*/Champion/Justicar) orbits of 7-32k, ***NOS**
7 x Battleships (Imperial Dominator*^^/Martyr*/Imperial Templar Martyr) orbits of 17-49k, ***NOS (^^Trigger)**
1 x Carrier (Imperial Redeemer) **NOS**
5 x Fighters (Imperial Fighter) Carrier Support Group 1, orbits at 3k
12 x Amarr Cruise Missile Batteries
===Spawn 1===
5 x Battleships (Imperial Templar Dominator) orbits at 17k
===Carrier Spawns===
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/StrayAmarrCarrier5-2.jpg" title="Damage Spawn Points" alt="Damage Spawn Points"}}
**When you've destroyed 40% of the Carrier’s shields, there spawns:**
5 x Fighters (Imperial Fighter) Carrier Support Group 2
3 x Amarr Energy Neutralizer IIs
**When you've destroyed 95% of the Carrier's shields, there spawns:**
5 x Fighters (Imperial Fighter) Carrier Support Group 3
3 x Amarr Energy Neutralizer IIIs
**When you've destroyed 40% of the Carrier's armor, there spawns:**
5 x Fighters (Imperial Fighter) Carrier Support Group 4
**When you've destroyed 95% of the Carrier's armor, there spawns:**
5 x Fighters (Imperial Fighter) Carrier Support Group 5
**When you've destroyed 50% of the Carrier's hull, there spawns:**
5 x Fighters (Imperial Fighter) Carrier Support Group 6
==Tips==
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon
- Try selecting warp, canceling your warp, then warping to your desired distance
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array
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CategoryMissions
CategoryLevel5
{{lastedit show="2"}}
Faction: Amarr
Mission type: Encounter
Space type: Normal Space, No Gates
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter
Damage dealt: EM 66%, Therm 33%
Recommended damage dealing: EM/Therm (Therm against Fighters)
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters but recommend more DPS
Direct warp into normal space. No Gates.
====Warp-In====
Ships at 20-75k unless you choose to warp to within a different distance
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-1.jpg" title="Ships relative to Warp-in Beacon" alt="Ships relative to Warp-in Beacon"}}
8 x Frigates (Divine Imperial Imran/Napat*/Paladin/Valok) orbits of 4-16k, **Web/Scramble, *30% Tracking Disrupter**
7 x Cruisers (Divine Imperial Ambrose*/Basil*/Champion/Justicar) orbits of 7-32k, ***NOS**
7 x Battleships (Imperial Dominator*^^/Martyr*/Imperial Templar Martyr) orbits of 17-49k, ***NOS (^^Trigger)**
1 x Carrier (Imperial Redeemer) **NOS**
5 x Fighters (Imperial Fighter) Carrier Support Group 1, orbits at 3k
12 x Amarr Cruise Missile Batteries
===Spawn 1===
5 x Battleships (Imperial Templar Dominator) orbits at 17k
===Carrier Spawns===
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/StrayAmarrCarrier5-2.jpg" title="Damage Spawn Points" alt="Damage Spawn Points"}}
**When you've destroyed 40% of the Carrier’s shields, there spawns:**
5 x Fighters (Imperial Fighter) Carrier Support Group 2
3 x Amarr Energy Neutralizer IIs
**When you've destroyed 95% of the Carrier's shields, there spawns:**
5 x Fighters (Imperial Fighter) Carrier Support Group 3
3 x Amarr Energy Neutralizer IIIs
**When you've destroyed 40% of the Carrier's armor, there spawns:**
5 x Fighters (Imperial Fighter) Carrier Support Group 4
**When you've destroyed 95% of the Carrier's armor, there spawns:**
5 x Fighters (Imperial Fighter) Carrier Support Group 5
**When you've destroyed 50% of the Carrier's hull, there spawns:**
5 x Fighters (Imperial Fighter) Carrier Support Group 6
==Tips==
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon
- Try selecting warp, canceling your warp, then warping to your desired distance
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array
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CategoryMissions
CategoryLevel5