Revision history for StrayCaldariCarrier5
Additions:
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CategoryMissions
CategoryMissions
Additions:
CategoryLevel5
Additions:
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-2.jpg" title="Damage Spawn Points" alt="Damage Spawn Points"}}
**When you've destroyed 95% of the Carrier's shields, there spawns:**
**When you've destroyed 95% of the Carrier's armor, there spawns:**
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon
- Try selecting warp, canceling your warp, then warping to your desired distance
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array
**When you've destroyed 95% of the Carrier's shields, there spawns:**
**When you've destroyed 95% of the Carrier's armor, there spawns:**
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon
- Try selecting warp, canceling your warp, then warping to your desired distance
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array
Deletions:
**When you've destroyed 90% of the Carrier's armor, there spawns:**
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Cruise Missile Batteries have a maximum range of 170km
- Fighters will immediately attack your drones when they spawn from the carrier
- Fighters are only able to hit Large and Medium drones
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro
- Mission is flagged complete when the Carrier is destroyed
Additions:
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-1.jpg" title="Distances if you Warp to 0" alt="text"}}