Wiki source for Syndication4p2
======Syndication, Level 4 Epic Arc======
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[[Syndication4p1 | Chapter 1]]
[[Syndication4p2b | Alternate Chapter 2]]
[[Syndication4p3 | Chapter 3]]
=====Chapter 2: Eagle Grip=====
The High Road (high-sec branch) in the second chapter of the Gallente Level 4 Epic Arc.
====__Mission 8__ - Into the Black====
Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a
~Travel to your new agent in Noghere. Bring your stuff, you won't be coming back.
====__Mission 9__ - Poor Man's Shakedown====
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp 80 % /Kin 20 % (some neglectable EM from The Eldest)
Web/Scramble: none
Extras: Possibly Energy Neut (Stabbers)
Recommended damage dealing: Exp / Kin
~Agent wants info, instructs you to destroy structures to trigger spawn.
===Warp To Site===
No enemies present when entering pocket.
~Various structures at 20 to 40km including target structures:
4x Asteroid Micro-Colony Minor
~Each NPC spawn is location of destroyed structure.
~Each consecutive spawn is a little bit larger than previous spawn.
==Spawn==
2-3x Cruiser (Independent Green-crewed Bellicose/Scythe/Stabber/Rupture) **(Energy Neut)**
2-3x Battleship (Independent Green-crewed Typhoon/Tempest/Maelstrom)
~The group that gives up the key is the one from the furthest Micro-Colony from warp-in - this message appears in local: 'Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.'
1x Shanty Town Gate Clearance (Tag key is consumed)
~Spawns in cargo container next to NPC wreck.
**__Blitz__**
- Pop furthest Micro-Colony from warp-in (around 44 km).
- Kill the Battleships.
- Loot dropped container from last BS and activate gate.
- Key will be consumed on gate activation. Additional fleetmembers can activate within 10 second after activation with key.
===Pocket 1===
No enemies present when entering pocket.
~Various structures at 20 to 40km including target structures:
3x Asteroid Micro-Colony Minor
~Agent instructs you to destroy structures to trigger spawn.
==Total Amount Of NPC Spawn==
7x Battleship (Independent Green-Crewed Typhoon, Maelstrom, Tempest)
4x Cruiser (Independent Rupture, Stabber)
1x Cruiser (The Elder)
~Mission completed after destroying The Elder.
~The Elder spawns with the group that appears after the furthest Micro-Colony from warp-in is destroyed.
~Structures drop various Trade Goods.
**__Blitz__**
- Pop furthest Micro-Colony from warp-in (at buttom of the station).
- Kill The Elder.
====__Mission 10__ - Underground Circus====
Faction: Independent (Serpentis, Angel)
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp/Therm/Kin
Web/Scramble:none
Extras: Target Painter, Sensor Dampener
Recommended damage dealing: Kin/Therm (Serpentis Core) / Exp/Kin (Angel Gist)
Watch out for your drones, NPC may target those first even if group should be neutral.
Split aggro is possible.
===Pocket 1===
~2 NPC Groups: Group 1 auto aggro, Group 2 remains neutral until attacked.
==Group 1 (25km)==
4x Serpentis Battleship - Core High Admiral (Consumption Junkies)
3x Angel Battleship - Gist Seraphim (Sinful Saints) **(Target Painter)**
4x Serpentis Battlecruiser - Corelatis Wing Leader (Consumption Junkies) **(Sensor Dampener)**
4x Angel Cruiser - Gistum Centurion (Sinful Saints)
==Group 2 (45km)==
4x Serpentis Cruiser - Corelum Guardian Chief Safeguard (Lustadores) **(Sensor Dampener)**
3x Serpentis Battlecruiser - Corelatis Captain Sentry (Lustadores)
~Some structures may drop Trade Goods.
===Pocket 2===
~NPC's spawn after entering pocket.
==Spawn 1 (35km)==
2x Angel Battleship - Gist Saint (Sinful Saints) **(Target Painter)**
2x Serpentis Battleship - Core Vice Admiral (Lustadores)
3x Serpentis Battlecruiser - Corelatis Platoon Leader (Consumption Junkies) **(Sensor Dampener)**
2x Serpentis Battlecruiser - Corelatis High Captain (Consumption Junkies)
2x Serpentis Cruiser - Corelum Guardian Chief Safeguard (Lustadores) **(Sensor Dampener)**
2x Angel Cruiser - Gistum Liquidator (Lustadores)
~Destroy the Ringmaster's Pleasure Hub (structure) to spawn The Ringmaster.
==Spawn 2==
1x Serpentis Cruiser (The Ringmaster)
~Mission flagged completed after destroying The Ringmaster.
~Loot The Ringmaster for mission objective and return to agent.
~Some structures may drop Trade Goods.
====__Mission 11__ - Intaki Chase====
Mission type: Encounter
Space type: Normal space
Damage dealt: Kin/Therm (Syndicate), some Exp/Kin (Pator 6)
Web/Scramble: Possibly
Extras: Tracking Disruption/Energy Neut
Recommended damage dealing: Therm/Exp
===Warp To Site===
~No NPC's on warp in. Seek info - destroy structures per agent's instruction.
~Various structures about 60km including:
1x Intaki Settlement Control Tower (Trigger)
==Spawn 1 (50km, no aggro)==
1x Syndicate Veteran Battleship (Independent Veteran Dominix/Hyperion) **(Trigger)**
2x Syndicate Battleship (Independent Megathron, Dominix)
3x Pator 6 Delegate (Independent Green-Crewed Tempest, Typhoon, Maelstrom)
2x Syndicate Veteran Cruiser (Independent Veteran Celestis, Exequror) **(Energy Neut / Sensor Dampener)**
3x Syndicate Cruiser (Independent Thorax, Exequror)
3x Syndicate Veteran Frigate (Independent Veteran Incursus, Maulus)
==Spawn 2 (50km, auto aggro, drone aggro)==
3x Syndicate Veteran Battleship (Independent Veteran Megathron, Hyperion) **(Last Destroyed Is Trigger)**
==Spawn 3 (50km, auto aggro, drone aggro)==
4x Syndicate Veteran Battleship (Independent Veteran Dominix, Megathron)
~NPC's do heavy short range DPS and MWD to close in quickly.
~Frigates and Cruisers may Web/Scram.
====__Mission 12__ - Rat in a Corner====
Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a
~Another travel mission. Report to agent to begin [[Syndication4p3 | Chapter 3]].
{{lastedit show="2"}}
[[Syndication4p1 | Chapter 1]]
[[Syndication4p2b | Alternate Chapter 2]]
[[Syndication4p3 | Chapter 3]]
=====Chapter 2: Eagle Grip=====
The High Road (high-sec branch) in the second chapter of the Gallente Level 4 Epic Arc.
====__Mission 8__ - Into the Black====
Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a
~Travel to your new agent in Noghere. Bring your stuff, you won't be coming back.
====__Mission 9__ - Poor Man's Shakedown====
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp 80 % /Kin 20 % (some neglectable EM from The Eldest)
Web/Scramble: none
Extras: Possibly Energy Neut (Stabbers)
Recommended damage dealing: Exp / Kin
~Agent wants info, instructs you to destroy structures to trigger spawn.
===Warp To Site===
No enemies present when entering pocket.
~Various structures at 20 to 40km including target structures:
4x Asteroid Micro-Colony Minor
~Each NPC spawn is location of destroyed structure.
~Each consecutive spawn is a little bit larger than previous spawn.
==Spawn==
2-3x Cruiser (Independent Green-crewed Bellicose/Scythe/Stabber/Rupture) **(Energy Neut)**
2-3x Battleship (Independent Green-crewed Typhoon/Tempest/Maelstrom)
~The group that gives up the key is the one from the furthest Micro-Colony from warp-in - this message appears in local: 'Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.'
1x Shanty Town Gate Clearance (Tag key is consumed)
~Spawns in cargo container next to NPC wreck.
**__Blitz__**
- Pop furthest Micro-Colony from warp-in (around 44 km).
- Kill the Battleships.
- Loot dropped container from last BS and activate gate.
- Key will be consumed on gate activation. Additional fleetmembers can activate within 10 second after activation with key.
===Pocket 1===
No enemies present when entering pocket.
~Various structures at 20 to 40km including target structures:
3x Asteroid Micro-Colony Minor
~Agent instructs you to destroy structures to trigger spawn.
==Total Amount Of NPC Spawn==
7x Battleship (Independent Green-Crewed Typhoon, Maelstrom, Tempest)
4x Cruiser (Independent Rupture, Stabber)
1x Cruiser (The Elder)
~Mission completed after destroying The Elder.
~The Elder spawns with the group that appears after the furthest Micro-Colony from warp-in is destroyed.
~Structures drop various Trade Goods.
**__Blitz__**
- Pop furthest Micro-Colony from warp-in (at buttom of the station).
- Kill The Elder.
====__Mission 10__ - Underground Circus====
Faction: Independent (Serpentis, Angel)
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp/Therm/Kin
Web/Scramble:none
Extras: Target Painter, Sensor Dampener
Recommended damage dealing: Kin/Therm (Serpentis Core) / Exp/Kin (Angel Gist)
Watch out for your drones, NPC may target those first even if group should be neutral.
Split aggro is possible.
===Pocket 1===
~2 NPC Groups: Group 1 auto aggro, Group 2 remains neutral until attacked.
==Group 1 (25km)==
4x Serpentis Battleship - Core High Admiral (Consumption Junkies)
3x Angel Battleship - Gist Seraphim (Sinful Saints) **(Target Painter)**
4x Serpentis Battlecruiser - Corelatis Wing Leader (Consumption Junkies) **(Sensor Dampener)**
4x Angel Cruiser - Gistum Centurion (Sinful Saints)
==Group 2 (45km)==
4x Serpentis Cruiser - Corelum Guardian Chief Safeguard (Lustadores) **(Sensor Dampener)**
3x Serpentis Battlecruiser - Corelatis Captain Sentry (Lustadores)
~Some structures may drop Trade Goods.
===Pocket 2===
~NPC's spawn after entering pocket.
==Spawn 1 (35km)==
2x Angel Battleship - Gist Saint (Sinful Saints) **(Target Painter)**
2x Serpentis Battleship - Core Vice Admiral (Lustadores)
3x Serpentis Battlecruiser - Corelatis Platoon Leader (Consumption Junkies) **(Sensor Dampener)**
2x Serpentis Battlecruiser - Corelatis High Captain (Consumption Junkies)
2x Serpentis Cruiser - Corelum Guardian Chief Safeguard (Lustadores) **(Sensor Dampener)**
2x Angel Cruiser - Gistum Liquidator (Lustadores)
~Destroy the Ringmaster's Pleasure Hub (structure) to spawn The Ringmaster.
==Spawn 2==
1x Serpentis Cruiser (The Ringmaster)
~Mission flagged completed after destroying The Ringmaster.
~Loot The Ringmaster for mission objective and return to agent.
~Some structures may drop Trade Goods.
====__Mission 11__ - Intaki Chase====
Mission type: Encounter
Space type: Normal space
Damage dealt: Kin/Therm (Syndicate), some Exp/Kin (Pator 6)
Web/Scramble: Possibly
Extras: Tracking Disruption/Energy Neut
Recommended damage dealing: Therm/Exp
===Warp To Site===
~No NPC's on warp in. Seek info - destroy structures per agent's instruction.
~Various structures about 60km including:
1x Intaki Settlement Control Tower (Trigger)
==Spawn 1 (50km, no aggro)==
1x Syndicate Veteran Battleship (Independent Veteran Dominix/Hyperion) **(Trigger)**
2x Syndicate Battleship (Independent Megathron, Dominix)
3x Pator 6 Delegate (Independent Green-Crewed Tempest, Typhoon, Maelstrom)
2x Syndicate Veteran Cruiser (Independent Veteran Celestis, Exequror) **(Energy Neut / Sensor Dampener)**
3x Syndicate Cruiser (Independent Thorax, Exequror)
3x Syndicate Veteran Frigate (Independent Veteran Incursus, Maulus)
==Spawn 2 (50km, auto aggro, drone aggro)==
3x Syndicate Veteran Battleship (Independent Veteran Megathron, Hyperion) **(Last Destroyed Is Trigger)**
==Spawn 3 (50km, auto aggro, drone aggro)==
4x Syndicate Veteran Battleship (Independent Veteran Dominix, Megathron)
~NPC's do heavy short range DPS and MWD to close in quickly.
~Frigates and Cruisers may Web/Scram.
====__Mission 12__ - Rat in a Corner====
Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a
~Another travel mission. Report to agent to begin [[Syndication4p3 | Chapter 3]].