Revision history for Syndication4p3
Revision [22763]
Last edited on 2023-04-30 04:35:07 by Dark_Missioner [mission starts when chosing path in mission 18]Additions:
- Selecting a pathway choice completes the mission, directly starting your chosen mission. Do you save the boy or sell him out?
Deletions:
Additions:
- Might be quite some distance to travel (9 jumps to Enedore), so better use fast shuttle or free rookie ship for blitz
Deletions:
Additions:
Recommended Damage Dealing: Kinetic/Thermal (Syndicate ships), Explosive (Pator 6 ships)
Deletions:
Revision [22758]
Edited on 2023-04-24 09:25:32 by Dark_Missioner [added start of chosen mission in mission 13]Additions:
- Making a selection completes the mission directly starting your chosen one.
Deletions:
Revision [22645]
Edited on 2020-10-24 09:13:11 by gray-_-wolf [Octomet Plantation can happen in HS as well]Additions:
- **Octomet Plantation** (Mission 14C) - This pathway option usually requires travel to low-sec mission location, but can take place in high-sec as well.
- This pathway option usually requires travel to low-sec mission location, but can take place in high-sec as well.
- This pathway option usually requires travel to low-sec mission location, but can take place in high-sec as well.
Deletions:
- This pathway option requires travel to low-sec mission location.
Additions:
- Kill Plantation Customer for the token
Deletions:
Revision [22379]
Edited on 2017-10-16 08:49:41 by SirZyhark [Replaces old-style internal links with new pipe-split links.]Additions:
Go to [[Syndication4p1 | Chapter 1: Impetus]]
Go to [[Syndication4p2 | Chapter 2: Eagle Grip]] (High Road)
Go to [[Syndication4p2b | Chapter 2: Scoping The Scene]] (Low Road)
Go to [[Syndication4p2 | Chapter 2: Eagle Grip]] (High Road)
Go to [[Syndication4p2b | Chapter 2: Scoping The Scene]] (Low Road)
Deletions:
Go to [[Syndication4p2 Chapter 2: Eagle Grip]] (High Road)
Go to [[Syndication4p2b Chapter 2: Scoping The Scene]] (Low Road)
Revision [22030]
Edited on 2017-09-05 23:23:36 by SirZyhark [Mission 16: Recommend using Kinetic over Thermal]Additions:
Recommended Damage Dealing: Kinetic (Syndicate ships), Explosive (Pator 6 ships)
Deletions:
Revision [21985]
Edited on 2017-07-08 03:23:19 by ArrekLemmont [Studio 1 encounter room is normal space]Additions:
Space Type: Normal space
Revision [21254]
Edited on 2015-12-14 05:34:12 by CrocEvil [Studio 1 encounter room is normal space]Additions:
- Might be quite some distance to travel, so better use fast shuttle or free rookie ship for blitz
Deletions:
Revision [21143]
Edited on 2015-08-30 11:20:33 by KirtaadTzash [Studio 1 encounter room is normal space]Additions:
- Destroying the fuel depot incurs -3.0% faction standing for The Syndicate
- Killing Plantation Customer incurs -3.0% faction standing for The Syndicate
- Killing Plantation Customer incurs -3.0% faction standing for The Syndicate
Revision [21142]
Edited on 2015-08-30 08:40:09 by KirtaadTzash [Studio 1 encounter room is normal space]Additions:
- Kill just the Octomet Mansion, that marks mission complete
Deletions:
Revision [21141]
Edited on 2015-08-30 08:35:52 by KirtaadTzash [Studio 1 encounter room is normal space]Additions:
- Kill Plantation Consumer for the token
- Kill just the Octet Mansion, that marks mission complete
- Kill just the Octet Mansion, that marks mission complete
Revision [21108]
Edited on 2015-06-24 17:47:38 by TheLegatus [Studio 1 encounter room is normal space]Additions:
**__Blitz:__**
- Kill all rats in pocket 1.
- Kill the cruisers in pocket 2. Destroy Studio I (Tank everyone else).
- Kill all rats in pocket 1.
- Kill the cruisers in pocket 2. Destroy Studio I (Tank everyone else).
Revision [21107]
Edited on 2015-06-24 17:06:00 by TheLegatus [Studio 1 encounter room is normal space]Additions:
- Most propably on the middle fuel depot. Token spawns in a container.
Additions:
- Return to Agent and collect reward.
- Return to Agent and collect reward.
- Not mandatory to destroy Syndicate Wave. Mission already completed. Return to Agent and collect reward.
- Return to Agent and collect reward.
- Not mandatory to destroy Syndicate Wave. Mission already completed. Return to Agent and collect reward.
Deletions:
Additions:
- Be prepared to warp-out if needed.
- Destroy all Frigates asap but concentrate attack on Cruisers first before attacking Battleships.
- Maintain range from Elite Cruisers to avoid EWAR (Neut = 25km range / Tracking Disruption = 35km range)
- Mission is flagged complete when Rosulf Fririk is destroyed.
- 1x Ralie Ardanne (1.0 m3) spawns in container next to Rosulf Fririk wreck.
- Collect mission objective (Ralie Ardanne) as soon as it spawns. Item is cruical for mission completion.
- Destroy all Frigates asap but concentrate attack on Cruisers first before attacking Battleships.
- Maintain range from Elite Cruisers to avoid EWAR (Neut = 25km range / Tracking Disruption = 35km range)
- Mission is flagged complete when Rosulf Fririk is destroyed.
- 1x Ralie Ardanne (1.0 m3) spawns in container next to Rosulf Fririk wreck.
- Collect mission objective (Ralie Ardanne) as soon as it spawns. Item is cruical for mission completion.
Deletions:
- Don't forget to collect the kidnapped boy - Ralie Ardanne.
Additions:
3x Veteran 'Carry On Guard' Cruiser (Independent Thorax, Vexor, Celestis) **Neut/Sensor Damp** (25-30km range)
Extras: Neut/Sensor Damp ('Syndicate Elite Cruiser')
- Maintain range from Elite Cruisers to avoid EWAR (Neut = 25km range / Sensor Damp = 30km range).
==Group 1 (67km)==
2x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)
3x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Vexor, Celestis) **Neut/Sensor Damp** (25-30km range)
2x 'Syndicate Elite Frigates' (Independent Veteran Tristan, Atron, Maulus, Imicus)
==Group 2 (83km)==
3x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)
2x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Vexor, Celestis) **Neut/Sensor Damp** (25-30km range)
2x 'Syndicate Elite Frigates' (Independent Veteran Tristan, Atron, Maulus, Imicus)
- No loot drops from various destroyable structures scattered within 35km range.
==Initial Group (68-94km, auto aggro)==
10x 'Syndicate Battleship' (Independent Hyperion, Dominix, Megathron)
2x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)
3x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Vexor, Celestis) **Neut/Sensor Damp** (25-30km range)
1x 'Studio 1' Structure (38km) **//Trigger//** Wave 1 at structure damage.
6x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)
6x 'Pator 6 Elite Frigate' (Independent Veteran Rifter, Slasher, Probe, Vigil)
- Destroying 'Studio 1' structure triggers mission completion.
- 'Studio 1' structure may drop loot (Market Trade Items).
Faction: Pator 6 (Independent Gallente & Minmatar)
- Follow the Pator 6, retrieve 1x Ralie Ardanne (1.0 m3) and return to agent.
Extras: Neut/Sensor Damp ('Syndicate Elite Cruiser')
- Maintain range from Elite Cruisers to avoid EWAR (Neut = 25km range / Sensor Damp = 30km range).
==Group 1 (67km)==
2x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)
3x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Vexor, Celestis) **Neut/Sensor Damp** (25-30km range)
2x 'Syndicate Elite Frigates' (Independent Veteran Tristan, Atron, Maulus, Imicus)
==Group 2 (83km)==
3x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)
2x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Vexor, Celestis) **Neut/Sensor Damp** (25-30km range)
2x 'Syndicate Elite Frigates' (Independent Veteran Tristan, Atron, Maulus, Imicus)
- No loot drops from various destroyable structures scattered within 35km range.
==Initial Group (68-94km, auto aggro)==
10x 'Syndicate Battleship' (Independent Hyperion, Dominix, Megathron)
2x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)
3x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Vexor, Celestis) **Neut/Sensor Damp** (25-30km range)
1x 'Studio 1' Structure (38km) **//Trigger//** Wave 1 at structure damage.
6x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)
6x 'Pator 6 Elite Frigate' (Independent Veteran Rifter, Slasher, Probe, Vigil)
- Destroying 'Studio 1' structure triggers mission completion.
- 'Studio 1' structure may drop loot (Market Trade Items).
Faction: Pator 6 (Independent Gallente & Minmatar)
- Follow the Pator 6, retrieve 1x Ralie Ardanne (1.0 m3) and return to agent.
Deletions:
Extras: Neut/Sensor Damp ('Syndicate Veteran Cruiser')
==Group 1 (47km)==
2x 'Syndicate Veteran Battleship' (Hyperion, Dominix, Megathron)
3x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **Neut/Sensor Damp**
2x 'Syndicate Veteran Frigates' (Tristan, Atron, Maulus, Imicus)
==Group 2 (63km)==
3x 'Syndicate Veteran Battleship' (Hyperion, Dominix, Megathron)
2x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **Neut/Sensor Damp**
2x 'Syndicate Veteran Frigates' (Tristan, Atron, Maulus, Imicus)
==Initial Group (55km, auto aggro)==
10x 'Syndicate Battleship' (Hyperion, Dominix, Megathron)
2x 'Syndicate Elite Battleship' (Hyperion, Dominix, Megathron)
3x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **Neut/Sensor Damp**
1x 'Studio 1' Structure (42km) **//Trigger//** (when 'Studio 1' receives structure damage)
6x 'Syndicate Veteran Battleship' (Hyperion, Dominix, Megathron)
6x 'Pator 6 Elite Frigate' (Probe, Vigil)
- Destroying 'Studio 1' triggers mission completion.
Faction: Pator 6 (Gallente/Minmatar)
No Differences
Additions:
Web/Scram: Veteran 'Carry On Guard' Frigate
Extras: Neut/Sensor Damp (Veteran 'Carry On Guard' Cruiser)
- Fly to the Carry On. Find the Carry On Hub and approach it.
//Mission can be completed remotely.//
- Mission location actually consists of three pockets, however the first two pockets can be bypassed:
8x Amateur/Veteran 'Carry On Guard' Battleship (Independent Hyperion, Dominix, Megathron)
3x Veteran 'Carry On Guard' Cruiser (Independent Thorax, Vexor, Celestis) **&Neut/Sensor Damp** (25-30km range)
6x 'Syndicate' Cruise Missile Battery (Gallente 'Inferno' Cruise Missile Battery) Thermal DPS
1x Acceleration Gate to 'The Alley' - Pocket 2 (36km).
6x 'Carry On Guard' Battleship (Independent Hyperion, Dominix, Megathron)
8x 'Carry On Guard' Cruiser (Independent Thorax, Vexor, Celestis, Exequror)
2x 'Syndicate' Cruise Missile Battery (Gallente 'Inferno' Cruise Missile Battery) Thermal DPS
2x 'Syndicate' Heavy Missile Battery (Gallente 'Scourge' Heavy Missile Battery) Kinetic DPS
1x Acceleration Gate to 'The Hub' - Pocket 3 (22km).
- Various destroyable structures scattered within this pocket might drop loot (Market Trade Items).
8x Amateur/Veteran 'Carry On Guard' Battleship (Independent Hyperion, Dominix, Megathron)
2x Veteran 'Carry On Guard' Cruiser (Independent Thorax, Vexor, Celestis, Exequror) **Neut/Sensor Damp** (25-30km range)
4x Veteran 'Carry On Guard' Frigate (Independent Tristan, Maulus, Atron) **Web/Warp Scram**
3x Transport ('Carry On Freighter')
2x Industrial ('Carry On Courier', 'Carry On Industrial')
1x 'Carry On Hub' Structure (54km)
- No loot drops from various destroyable structures scattered within this pocket.
- No need to destroy ships to complete the mission.
- Approach to within 10km of 'Carry On Hub' structure flags the mission completed.
- All ships except the 3x Freighter, 1x Courier and 1x Industrial ship will despawn.
Extras: Neut/Sensor Damp ('Syndicate Veteran Cruiser')
- The kid is in 'Studio 1'. Time to get him back and destroy the studio.
Extras: Neut/Sensor Damp (Veteran 'Carry On Guard' Cruiser)
- Fly to the Carry On. Find the Carry On Hub and approach it.
//Mission can be completed remotely.//
- Mission location actually consists of three pockets, however the first two pockets can be bypassed:
8x Amateur/Veteran 'Carry On Guard' Battleship (Independent Hyperion, Dominix, Megathron)
3x Veteran 'Carry On Guard' Cruiser (Independent Thorax, Vexor, Celestis) **&Neut/Sensor Damp** (25-30km range)
6x 'Syndicate' Cruise Missile Battery (Gallente 'Inferno' Cruise Missile Battery) Thermal DPS
1x Acceleration Gate to 'The Alley' - Pocket 2 (36km).
6x 'Carry On Guard' Battleship (Independent Hyperion, Dominix, Megathron)
8x 'Carry On Guard' Cruiser (Independent Thorax, Vexor, Celestis, Exequror)
2x 'Syndicate' Cruise Missile Battery (Gallente 'Inferno' Cruise Missile Battery) Thermal DPS
2x 'Syndicate' Heavy Missile Battery (Gallente 'Scourge' Heavy Missile Battery) Kinetic DPS
1x Acceleration Gate to 'The Hub' - Pocket 3 (22km).
- Various destroyable structures scattered within this pocket might drop loot (Market Trade Items).
8x Amateur/Veteran 'Carry On Guard' Battleship (Independent Hyperion, Dominix, Megathron)
2x Veteran 'Carry On Guard' Cruiser (Independent Thorax, Vexor, Celestis, Exequror) **Neut/Sensor Damp** (25-30km range)
4x Veteran 'Carry On Guard' Frigate (Independent Tristan, Maulus, Atron) **Web/Warp Scram**
3x Transport ('Carry On Freighter')
2x Industrial ('Carry On Courier', 'Carry On Industrial')
1x 'Carry On Hub' Structure (54km)
- No loot drops from various destroyable structures scattered within this pocket.
- No need to destroy ships to complete the mission.
- Approach to within 10km of 'Carry On Hub' structure flags the mission completed.
- All ships except the 3x Freighter, 1x Courier and 1x Industrial ship will despawn.
Extras: Neut/Sensor Damp ('Syndicate Veteran Cruiser')
- The kid is in 'Studio 1'. Time to get him back and destroy the studio.
Deletions:
8x 'Carry On Guard' Veteran Battleship (Hyperion, Dominix, Megathron)
3x 'Carry On Guard' Veteran Cruiser (Thorax, Vexor, Celestis)
6x 'Syndicate' Cruise Missile Battery (Gallente Cruise Missile Battery)
1x Acceleration Gate to 'The Alley' - Pocket 2.
6x 'Carry On Guard' Veteran Battleship (Hyperion, Dominix, Megathron)
8x 'Carry On Guard' Veteran Cruiser (Thorax, Vexor, Celestis, Exequror)
2x 'Syndicate' Cruise Missile Battery (Gallente Cruise Missile Battery)
2x 'Syndicate' Heavy Missile Battery (Gallente Heavy Missile Battery)
1x Acceleration Gate to 'The Hub' - Pocket 3.
8x 'Carry On Guard' Veteran Battleship (Hyperion, Dominix, Megathron)
4x 'Carry On Guard' Veteran Cruiser (Thorax, Vexor, Celestis, Exequror)
4x 'Carry On Guard' Veteran Frigate (Tristan, Maulus, Atron)
3x 'Carry On Guard' Freighter (Obelisk)
2x Cruiser ('Carry On Courier', 'Carry On Industrial')
- Approach the 'Carry On Hub' structure will flag the mission completed.
- All ships except the Freighter, Courier and Industrial ships will despawn.
- Destroy 'Studio 1' structure.
Additions:
===Warp To Site===
1x Spintrix structure (50km) **//Trigger//** Hidden Acceleration Gate to Room B (10km)
- Search containers and wrecks for coins, one specific coin is needed to unlock the Acceleration Gate to Room B
===Pocket 1 (The Back Room)===
- No NPC's on warp in. This part of The Spintrix's complex is a storage facility with various structures.
1x Spintrix structure (50km) **//Trigger//** Hidden Acceleration Gate to Room B (10km)
- Search containers and wrecks for coins, one specific coin is needed to unlock the Acceleration Gate to Room B
===Pocket 1 (The Back Room)===
- No NPC's on warp in. This part of The Spintrix's complex is a storage facility with various structures.
Deletions:
=='The Back Room'==
- No NPC's on warp in. This part of The Spintrix's complex appears to be a storage facility.
Additions:
**Agent Corporation:** Transstellar Shipping
**Additional Requirements:** None
**Additional Requirements:** None
Deletions:
**Additional Requirements:**
Extras: N/N
Additions:
Web/Scram: Rattler Row Elite Frigate
- Explore the Rattler Row. Search for any signs of Ralie's presence. Defeat any guards you find.
5x 'Rattler Row Battleships' (Hyperion, Dominix)
3x 'Rattler Row Elite Battleships' (Megathron, Hyperion)
4x 'Rattler Row Elite Frigate' (Imicus, Incursus) **Web/Scram**
6x 'Rattler Row Rookie Battleships' (Megathron, Hyperion, Dominix)
4x 'Rattler Row Elite Cruiser' (Thorax, Vexor, Exequor) **Neut/Sensor Damp**
- Go to the Spintrix. Talk to the workers there and look for Ralie. Destroy any aggressors and if that doesn't do it, destroy the Spintrix.
- Explore the Octomet Plantation. Look for Ralie Ardanne. If he is nowhere to be found, take out the Octomet Mansion.
- Explore the Rattler Row. Search for any signs of Ralie's presence. Defeat any guards you find.
5x 'Rattler Row Battleships' (Hyperion, Dominix)
3x 'Rattler Row Elite Battleships' (Megathron, Hyperion)
4x 'Rattler Row Elite Frigate' (Imicus, Incursus) **Web/Scram**
6x 'Rattler Row Rookie Battleships' (Megathron, Hyperion, Dominix)
4x 'Rattler Row Elite Cruiser' (Thorax, Vexor, Exequor) **Neut/Sensor Damp**
- Go to the Spintrix. Talk to the workers there and look for Ralie. Destroy any aggressors and if that doesn't do it, destroy the Spintrix.
- Explore the Octomet Plantation. Look for Ralie Ardanne. If he is nowhere to be found, take out the Octomet Mansion.
Deletions:
5x 'Ratter Row Battleships' (Hyperion, Dominix)
3x 'Ratter Row Elite Battleships' (Megathron, Hyperion)
4x 'Ratter Row Elite Frigate' (Imicus, Incursus) **Web/Scram**
6x 'Ratter Row Rookie Battleships' (Megathron, Hyperion, Dominix)
4x 'Ratter Row Elite Cruiser' (Thorax, Vexor, Exequor) **Neut/Sensor Damp**
Additions:
- **Safe Return** (Mission 19B) - 1x Black Eagle Drone Link Augmentor & Gallente Faction Standing increase = +10% Base (+12.5% with Social 5)
- **1x Black Eagle Drone Link Augmentor and Gallente Faction Standing increase = +10% Base (+12.5% with Social 5)**
- **1x Black Eagle Drone Link Augmentor and Gallente Faction Standing increase = +10% Base (+12.5% with Social 5)**
Deletions:
- **1x Black Eagle Drone Link Augmenter and Gallente Faction Standing increase = +10% Base (+12.5% with Social 5)**
Additions:
- Choose one of two different pathways to complete the Gallente Level 4 Epic Arc:
- **Everybody Has a Price** (Mission 19A) - 1x Syndicate Cloaking Device & 'The Syndicate' Faction Standing increase = +10% Base (+12.5% with Social 5)
- **Safe Return** (Mission 19B) - 1x Black Eagle Drone Link Augmenter & Gallente Faction Standing increase = +10% Base (+12.5% with Social 5)
- This is one of two different options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
====End Of Arc====
- This is one of two different options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
- **1x Black Eagle Drone Link Augmenter and Gallente Faction Standing increase = +10% Base (+12.5% with Social 5)**
====End Of Arc====
- **Everybody Has a Price** (Mission 19A) - 1x Syndicate Cloaking Device & 'The Syndicate' Faction Standing increase = +10% Base (+12.5% with Social 5)
- **Safe Return** (Mission 19B) - 1x Black Eagle Drone Link Augmenter & Gallente Faction Standing increase = +10% Base (+12.5% with Social 5)
- This is one of two different options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
====End Of Arc====
- This is one of two different options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
- **1x Black Eagle Drone Link Augmenter and Gallente Faction Standing increase = +10% Base (+12.5% with Social 5)**
====End Of Arc====
Deletions:
- **Everybody Has a Price** (Mission 19A) = The Syndicate
- **Safe Return** (Mission 19B) = Gallente
- This is 1 of 2 options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
===End Of Arc===
- This is 1 of 2 options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
- **1x Black Eagle Drone Link Augmentor and Gallente Faction Standing increase = +10% Base (+12.5% with Social 5)**
===End Of Arc===
Additions:
======Syndication, Gallente Level 4 Epic Arc======
=====Epic Arc Overview=====
**Agent Name:** Ascain Adeset
**Agent Corporation:**
**Agent Location:** Mesybier System at Mesybier X - Transstellar Shipping Storage (Station)
**Additional Requirements:**
**Important Note:**
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
**__Note__**
- This is the final chapter of Syndication - Gallente Level 4 Epic Arc.
Go to [[Syndication4p1 Chapter 1: Impetus]]
Go to [[Syndication4p2 Chapter 2: Eagle Grip]] (High Road)
Go to [[Syndication4p2b Chapter 2: Scoping The Scene]] (Low Road)
----
Mission Type: Epic Arc Pathway Choice
Mission Objective:
- Choose one of three different options to continue the Epic Arc:
- **Little Fingers** (Mission 14A) - This pathway option occurs within the current high-sec location.
- **Oldest Profession** (Mission 14B) - This pathway option requires travel through low-sec to a different high-sec location.
- **Octomet Plantation** (Mission 14C) - This pathway option requires travel to low-sec mission location.
**__Note__**
- Making a selection completes the mission.
----
**__Note__**
- This pathway option occurs within the current high-sec location.
Faction: Independent (Gallente Ships)
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: Kin/Therm
Web/Scram: Ratter Row Elite Frigate
Extras: N/A
Recommended Damage Dealing: Thermal, Kinetic
Mission Objective:
**__Note__**
- Last ship destroyed will trigger the next wave group.
==Initial Group (15km, auto aggro)==
==Wave 1 (20km, auto aggro)==
4x 'Ratter Row Elite Frigate' (Imicus, Incursus) **Web/Scram**
==Wave 2 (20km, auto aggro)==
==Wave 3 (20km, auto aggro)==
4x 'Ratter Row Elite Cruiser' (Thorax, Vexor, Exequor) **Neut/Sensor Damp**
**__Tip__**
- Destroy structures and search loot drops for 'Carry On Token' which can be used to blitz part of mission 15.
----
**__Note__**
- This pathway option requires travel through low-sec to a different high-sec location.
Faction: Independent (Various Ship Types)
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: All Types
Web/Scram: N/A
Extras: N/N
Recommended Damage Dealing: Kinetic
Mission Objective:
**__Warning__**
- Recommend Omni-Tank for this mission.
==The Spintrix Group (40-70km, auto aggro)==
**__Tip__**
- Collect coins from wrecks, one specific coin is needed to unlock the Acceleration Gate to Pocket 2
**__Note__**
- No NPC's on warp in. This part of The Spintrix's complex appears to be a storage facility.
**__Tip__**
- Destroy structures and search loot drops for 'Carry On Token' which can be used to blitz part of mission 15.
----
**__Note__**
- This pathway option requires travel to low-sec mission location.
Faction: Independent (Gallente Ships)
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: Kin/Therm
Web/Scram: Elite Frigate
Extras: Neut/Sensor Damp (Elite Cruiser)
Recommended Damage Dealing: Thermal, Kinetic
Mission Objective:
**__Note__**
- No NPC's on warp in. Various structures located here. Explode for fun?
- Children Pasture, Human Containment Facility and Pressure Silo drop loot.
4x Independent Veteran Cruiser (Vexor, Exequror, Celestis) **Neut/Sensor Damp**
3x Independent Veteran Frigate (Maulus, Tristan, Incursus) **Web/Scram**
1x 'Plantation Customer' (Neutral Cruiser)
**__Tip__**
- Plantation Customer drops the 'Carry On Token' which can be used to blitz part of mission 15.
----
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: All Types
Web/Scram: N/A
Extras: N/A
Recommended Damage Dealing: Thermal, Kinetic
Mission Objective:
1x Acceleration Gate - The Hub (13km) = Locked
1x Acceleration Gate - The Alley (15km)
**__Note__**
- Mission location actually consists of three pockets however the first two pockets can be bypassed:
- Gate to 'The Alley' leads to Pockets 1 and 2.
- Gate to 'The Hub' (Locked) leads directly to Pocket 3.
**__Tip__**
- 'The Hub' gate (Locked) has a 'Toll Booth' next to it.
- 'The Hub' gate (Locked) requires a 'Carry On Token' passkey.
**__WARNING__**
- The 'Carry On Token' passkey will be consumed on use. Create a bookmark in 'The Hub' (Pocket 3) after using the gate and if needing to warp out, can just warp back to bookmark instead of slugging it out through 'The Alley' (Pockets 1 and 2).
1x Acceleration Gate to 'The Alley' - Pocket 2.
1x Acceleration Gate to 'The Hub' - Pocket 3.
==1 Group (50km)==
3x 'Carry On Guard' Freighter (Obelisk)
**__Tips__**
- Approach the 'Carry On Hub' structure will flag the mission completed.
- All ships except the Freighter, Courier and Industrial ships will despawn.
**__Blitz__**
- Warp to site with 'Carry On Token' passkey in cargohold and activate 'The Hub' gate (has 'Toll Booth' next to it). After entering 'The Hub' location (pocket 3), ignore all ships and quickly approach the 'Carry On Hub' structure to complete the mission.
----
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: Kinetic, Thermal
Web/Scram: N/A
Extras: Neut/Sensor Damp (Elite Cruiser)
Recommended Damage Dealing: Thermal, Explosive
Mission Objective:
- Destroy 'Studio 1' structure.
**__Warning__**
- Expect very high alpha and high DPS (2k+) in this mission. Be prepared to warp-out if needed.
==2 Groups - both auto aggro==
3x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **Neut/Sensor Damp**
2x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **Neut/Sensor Damp**
1x Acceleration Gate (37km) to Pocket 2.
**__Note__**
- All ships must be destroyed to unlock gate.
**__Note__**
- Various groups of ships warp out leaving 1 group to defend 'Studio 1' structure.
==Initial Group (55km, auto aggro)==
3x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **Neut/Sensor Damp**
1x 'Studio 1' Structure (42km) **//Trigger//** (when 'Studio 1' receives structure damage)
==Wave 1 (60km, auto aggro)==
**__Note__**
- Destroying 'Studio 1' triggers mission completion.
----
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: All Types
Web/Scram: Elite Frigate
Extras: Neut/Tracking Disruption (Elite Cruiser)
Recommended Damage Dealing: Explosive, kinetic.
Mission Objective:
**__Warning__**
- Expect high DPS with heavy Explosive Damage Type in this mission.
- Recommend Explosive Tank for the initial spawn with long distance snipe.
- Most incoming damage at snipe range will be Explosive DPS from Nova Cruise Missiles.
**__Tip__**
- Destroy all Frigates asap and then concentrate attack on Cruisers before attacking Battleships.
5x 'Pator 6 Elite Battleship' (Independent Veteran Tempest, Maelstrom, Typhoon) **//Trigger//** Battleship Wave (last destroyed)
3x 'Pator 6 Elite Cruiser' (Independent Veteran Stabber, Bellicose, Scythe) **Neut/Tracking Disruption** **//Trigger//** Cruiser Wave (last destroyed)
5x 'Syndicate Elite Frigate' (Independent Veteran Imicus, Maulus, Tristan, Atron) **Web/Scram**
==Cruiser Wave (60km, auto aggro)==
==Battleship Wave (60km, auto aggro)==
1x Rosulf Fririk - Minmatar Battleship (Sleeper AI, will switch targets and attack drones)
**__Note__**
- Don't forget to collect the kidnapped boy - Ralie Ardanne.
----
Mission type: Epic Arc Pathway Choice
Mission Objective:
- Choose one of two different options to complete the Epic Arc:
- **Everybody Has a Price** (Mission 19A) = The Syndicate
- **Safe Return** (Mission 19B) = Gallente
**__Note__**
- Selecting a pathway choice completes the mission. Do you save the boy or sell him out?
----
**__Note__**
- This is 1 of 2 options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
Mission type: Courier
Mission Objective:
- Transport and deliver the kid to 'The Syndicate'.
**__Note__**
- Group of friendly ships are waiting.
==Initial Group (10km)==
5x Cruisers
**__Note__**
- This is NOT a combat mission.
- Deposit kid in the container to trigger mission completion.
**__Reward__**
- **1x Syndicate Cloaking Device and 'The Syndicate' Faction Standing increase = +10% Base (+12.5% with Social 5)**
===End Of Arc===
----
**__Note__**
- This is 1 of 2 options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
Faction: Syndicate
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: Kinetic, Thermal
Web/Scram: Elite Frigate
Extras: Neut/Tracking Disruption (Elite Cruiser)
Mission Objective:
- Transport and deliver the kid to Gallente.
===Warp to Site===
**__Note__**
- Group of friendly ships are waiting.
==Initial Group (12km)==
1x Senator Pillius Ardanne (Transport Container) **//Trigger//**
**__Note__**
- Deposit kid into Transport Container triggers mission completion and Syndicate Wave.
==Syndicate Wave (30km, auto aggro)==
2x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Exequror) **Neut/Tracking Disruption**
**__Tip__**
- Not mandatory to destroy Syndicate Wave. Mission already completed.
**__Reward__**
- **1x Black Eagle Drone Link Augmentor and Gallente Faction Standing increase = +10% Base (+12.5% with Social 5)**
===End Of Arc===
----
=====Epic Arc Overview=====
**Agent Name:** Ascain Adeset
**Agent Corporation:**
**Agent Location:** Mesybier System at Mesybier X - Transstellar Shipping Storage (Station)
**Additional Requirements:**
**Important Note:**
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
**__Note__**
- This is the final chapter of Syndication - Gallente Level 4 Epic Arc.
Go to [[Syndication4p1 Chapter 1: Impetus]]
Go to [[Syndication4p2 Chapter 2: Eagle Grip]] (High Road)
Go to [[Syndication4p2b Chapter 2: Scoping The Scene]] (Low Road)
----
Mission Type: Epic Arc Pathway Choice
Mission Objective:
- Choose one of three different options to continue the Epic Arc:
- **Little Fingers** (Mission 14A) - This pathway option occurs within the current high-sec location.
- **Oldest Profession** (Mission 14B) - This pathway option requires travel through low-sec to a different high-sec location.
- **Octomet Plantation** (Mission 14C) - This pathway option requires travel to low-sec mission location.
**__Note__**
- Making a selection completes the mission.
----
**__Note__**
- This pathway option occurs within the current high-sec location.
Faction: Independent (Gallente Ships)
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: Kin/Therm
Web/Scram: Ratter Row Elite Frigate
Extras: N/A
Recommended Damage Dealing: Thermal, Kinetic
Mission Objective:
**__Note__**
- Last ship destroyed will trigger the next wave group.
==Initial Group (15km, auto aggro)==
==Wave 1 (20km, auto aggro)==
4x 'Ratter Row Elite Frigate' (Imicus, Incursus) **Web/Scram**
==Wave 2 (20km, auto aggro)==
==Wave 3 (20km, auto aggro)==
4x 'Ratter Row Elite Cruiser' (Thorax, Vexor, Exequor) **Neut/Sensor Damp**
**__Tip__**
- Destroy structures and search loot drops for 'Carry On Token' which can be used to blitz part of mission 15.
----
**__Note__**
- This pathway option requires travel through low-sec to a different high-sec location.
Faction: Independent (Various Ship Types)
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: All Types
Web/Scram: N/A
Extras: N/N
Recommended Damage Dealing: Kinetic
Mission Objective:
**__Warning__**
- Recommend Omni-Tank for this mission.
==The Spintrix Group (40-70km, auto aggro)==
**__Tip__**
- Collect coins from wrecks, one specific coin is needed to unlock the Acceleration Gate to Pocket 2
**__Note__**
- No NPC's on warp in. This part of The Spintrix's complex appears to be a storage facility.
**__Tip__**
- Destroy structures and search loot drops for 'Carry On Token' which can be used to blitz part of mission 15.
----
**__Note__**
- This pathway option requires travel to low-sec mission location.
Faction: Independent (Gallente Ships)
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: Kin/Therm
Web/Scram: Elite Frigate
Extras: Neut/Sensor Damp (Elite Cruiser)
Recommended Damage Dealing: Thermal, Kinetic
Mission Objective:
**__Note__**
- No NPC's on warp in. Various structures located here. Explode for fun?
- Children Pasture, Human Containment Facility and Pressure Silo drop loot.
4x Independent Veteran Cruiser (Vexor, Exequror, Celestis) **Neut/Sensor Damp**
3x Independent Veteran Frigate (Maulus, Tristan, Incursus) **Web/Scram**
1x 'Plantation Customer' (Neutral Cruiser)
**__Tip__**
- Plantation Customer drops the 'Carry On Token' which can be used to blitz part of mission 15.
----
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: All Types
Web/Scram: N/A
Extras: N/A
Recommended Damage Dealing: Thermal, Kinetic
Mission Objective:
1x Acceleration Gate - The Hub (13km) = Locked
1x Acceleration Gate - The Alley (15km)
**__Note__**
- Mission location actually consists of three pockets however the first two pockets can be bypassed:
- Gate to 'The Alley' leads to Pockets 1 and 2.
- Gate to 'The Hub' (Locked) leads directly to Pocket 3.
**__Tip__**
- 'The Hub' gate (Locked) has a 'Toll Booth' next to it.
- 'The Hub' gate (Locked) requires a 'Carry On Token' passkey.
**__WARNING__**
- The 'Carry On Token' passkey will be consumed on use. Create a bookmark in 'The Hub' (Pocket 3) after using the gate and if needing to warp out, can just warp back to bookmark instead of slugging it out through 'The Alley' (Pockets 1 and 2).
1x Acceleration Gate to 'The Alley' - Pocket 2.
1x Acceleration Gate to 'The Hub' - Pocket 3.
==1 Group (50km)==
3x 'Carry On Guard' Freighter (Obelisk)
**__Tips__**
- Approach the 'Carry On Hub' structure will flag the mission completed.
- All ships except the Freighter, Courier and Industrial ships will despawn.
**__Blitz__**
- Warp to site with 'Carry On Token' passkey in cargohold and activate 'The Hub' gate (has 'Toll Booth' next to it). After entering 'The Hub' location (pocket 3), ignore all ships and quickly approach the 'Carry On Hub' structure to complete the mission.
----
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: Kinetic, Thermal
Web/Scram: N/A
Extras: Neut/Sensor Damp (Elite Cruiser)
Recommended Damage Dealing: Thermal, Explosive
Mission Objective:
- Destroy 'Studio 1' structure.
**__Warning__**
- Expect very high alpha and high DPS (2k+) in this mission. Be prepared to warp-out if needed.
==2 Groups - both auto aggro==
3x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **Neut/Sensor Damp**
2x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **Neut/Sensor Damp**
1x Acceleration Gate (37km) to Pocket 2.
**__Note__**
- All ships must be destroyed to unlock gate.
**__Note__**
- Various groups of ships warp out leaving 1 group to defend 'Studio 1' structure.
==Initial Group (55km, auto aggro)==
3x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **Neut/Sensor Damp**
1x 'Studio 1' Structure (42km) **//Trigger//** (when 'Studio 1' receives structure damage)
==Wave 1 (60km, auto aggro)==
**__Note__**
- Destroying 'Studio 1' triggers mission completion.
----
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: All Types
Web/Scram: Elite Frigate
Extras: Neut/Tracking Disruption (Elite Cruiser)
Recommended Damage Dealing: Explosive, kinetic.
Mission Objective:
**__Warning__**
- Expect high DPS with heavy Explosive Damage Type in this mission.
- Recommend Explosive Tank for the initial spawn with long distance snipe.
- Most incoming damage at snipe range will be Explosive DPS from Nova Cruise Missiles.
**__Tip__**
- Destroy all Frigates asap and then concentrate attack on Cruisers before attacking Battleships.
5x 'Pator 6 Elite Battleship' (Independent Veteran Tempest, Maelstrom, Typhoon) **//Trigger//** Battleship Wave (last destroyed)
3x 'Pator 6 Elite Cruiser' (Independent Veteran Stabber, Bellicose, Scythe) **Neut/Tracking Disruption** **//Trigger//** Cruiser Wave (last destroyed)
5x 'Syndicate Elite Frigate' (Independent Veteran Imicus, Maulus, Tristan, Atron) **Web/Scram**
==Cruiser Wave (60km, auto aggro)==
==Battleship Wave (60km, auto aggro)==
1x Rosulf Fririk - Minmatar Battleship (Sleeper AI, will switch targets and attack drones)
**__Note__**
- Don't forget to collect the kidnapped boy - Ralie Ardanne.
----
Mission type: Epic Arc Pathway Choice
Mission Objective:
- Choose one of two different options to complete the Epic Arc:
- **Everybody Has a Price** (Mission 19A) = The Syndicate
- **Safe Return** (Mission 19B) = Gallente
**__Note__**
- Selecting a pathway choice completes the mission. Do you save the boy or sell him out?
----
**__Note__**
- This is 1 of 2 options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
Mission type: Courier
Mission Objective:
- Transport and deliver the kid to 'The Syndicate'.
**__Note__**
- Group of friendly ships are waiting.
==Initial Group (10km)==
5x Cruisers
**__Note__**
- This is NOT a combat mission.
- Deposit kid in the container to trigger mission completion.
**__Reward__**
- **1x Syndicate Cloaking Device and 'The Syndicate' Faction Standing increase = +10% Base (+12.5% with Social 5)**
===End Of Arc===
----
**__Note__**
- This is 1 of 2 options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
Faction: Syndicate
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: Kinetic, Thermal
Web/Scram: Elite Frigate
Extras: Neut/Tracking Disruption (Elite Cruiser)
Mission Objective:
- Transport and deliver the kid to Gallente.
===Warp to Site===
**__Note__**
- Group of friendly ships are waiting.
==Initial Group (12km)==
1x Senator Pillius Ardanne (Transport Container) **//Trigger//**
**__Note__**
- Deposit kid into Transport Container triggers mission completion and Syndicate Wave.
==Syndicate Wave (30km, auto aggro)==
2x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Exequror) **Neut/Tracking Disruption**
**__Tip__**
- Not mandatory to destroy Syndicate Wave. Mission already completed.
**__Reward__**
- **1x Black Eagle Drone Link Augmentor and Gallente Faction Standing increase = +10% Base (+12.5% with Social 5)**
===End Of Arc===
----
Deletions:
[[Syndication4p1 Chapter 1: Impetus]]
[[Syndication4p2 Chapter 2: Eagle Grip]]
[[Syndication4p2b Chapter 2: Scoping The Scene]]
This is the final chapter of Syndication - Gallente Level 4 Epic Arc.
Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a
~This is a second branch point with three different options.
~One stays in high-sec, one leads through low-sec to high-sec, and one sometimes leads into low-sec.
~This branch option stays in Mesybier high-sec.
Faction: Independent (Gallente)
Mission type: Encounter
Space type: Normal space
Damage dealt: Kin/Therm
Web/Scramble: Yes (Ratter Row Elite Frigate)
Extras: n/a
==Group 1 (15km, auto aggro)==
==Spawn 2 (20km, auto aggro)==
4x 'Ratter Row Elite Frigate' (Imicus, Incursus) **(web/scram)**
==Spawn 3 (20km, auto aggro)==
==Spawn 4 (20km, auto aggro)==
4x 'Ratter Row Elite Cruiser' (Thorax, Vexor, Exequor) **(Neut/Sensor Damp)**
~Destroy structures, search for the 'Carry On Token' which can be used to blitz part of mission 15.
~This branch option involves low-sec travel to high-sec mission location in Archavoinet.
Faction: Independent (Various Types)
Mission type: Encounter
Space type: Deadspace
Damage dealt: All types
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: Kinetic
~Recommend Omni-Tank for this mission.
==The Spintrix Spawn (40 to 70km, auto aggro)==
~Collect coins from wrecks, one specific coin is needed to unlock the Acceleration Gate for Pocket 2
~No NPC's on warp in. This part of The Spintrix's complex appears to be a storage facility.
~Destroy structures, search for the 'Carry On Token' which can be used to blitz part of mission 15.
~This branch option sometimes involves travel to low-sec mission location, sometimes high-sec.
Faction: Independent (Gallente)
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/Scramble: Possibly (Elite Frigate)
Extras: neut, sensor damp (Elite Cruiser)
~No NPC's on warp in. Various structures located here. Explode for fun? Children Pasture, Human Containment Facility and Pressure Silo drop stuff.
4x Independent Veteran Cruiser (Vexor, Exequror, Celestis) **(neut, sensor damp)**
3x Independent Veteran Frigate (Maulus, Tristan, Incursus) **(web/scram?)**
1x 'Plantation Customer' (neutral Cruiser)
~Plantation Customer drops the 'Carry On Token' which can be used to blitz part of mission 15.
~Three pockets, two can be bypassed.
Mission type: Encounter
Space type: Deadspace
Damage dealt: All Types
Web/Scramble: n/a
Extras: n/a
==1x Accerelation Gate - The Hub (13km)==
==1x Accerelation Gate - The Alley (15km)==
Gate to 'The Alley' (Pockets 1 and 2).
Gate to 'The Hub' (Pocket 3) requires a 'Carry On Token' key which is consumed on use.
**Blitz** - Warp to site with 'Carry On Token' key in cargohold, activate 'The Hub' gate (has 'Toll Booth' next to gate), after entering 'The Hub' location (pocket 3), quickly approach the 'Carry On Hub' structure. All ships other than the Freighters, Courier and Industrial ship will despawn.
~WARNING: The 'Carry On Token' key will only work once. Create a bookmark in 'The Hub' location (Pocket 3) after using 'The Hub' gate (has 'Toll Booth' next to gate). If need to warp out, can warp back to bookmark rather than slugging it out through the Alley.
~This pocket contains Acceleration Gate to 'The Alley' (Pocket 2).
~This pocket contains Acceleration Gate to 'The Hub' (Pocket 3). The Alley pockets can be bypassed with 'Carry On Token' key gained in previous mission.
==1 Group (50km, no aggro)==
3x 'Carry On Guard' Freighters (Obelisk)
~After you reach the 'Carry On Hub' structure, mission will be completed.
~2 pockets, destroy 'Studio 1' structure.
~Expect very high DPS (2k+) also very high alpha so try to remain aligned
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kinetic, Thermal
Web/Scramble: n/a
Extras: neut, sensor damp (Elite Cruiser)
Recommended damage dealing: Thermal, Explosive
~Warp-in point is 37km from Acceleration Gate to Pocket 2.
~2 Groups in pocket, both auto aggro, all ships must be destroyed to unlock gate.
3x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **(neut, sensor damp)**
2x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **(neut, sensor damp)**
~Warp-in point is 42km from 'Studio 1' structure.
~Various groups of ships warp out leaving 1 group around 'Studio 1' structure.
==1 Group (55km, auto aggro)==
3x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **(neut, sensor damp)**
~Structure (hull) damage to 'Studio 1' triggers spawn.
==Spawn 1 (60km, auto aggro)==
~Destroying 'Studio 1' triggers mission completion.
~Expect heavy DPS in this mission.
Mission type: Encounter
Space type: Normal space
Damage dealt: All Types
Web/Scramble: n/a
Extras: Neut/Trac Disruption (Named Battleship has Sleeper AI)
Recommended damage dealing: Explosive, kinetic.
Recommend using an explosive tank for the initial spawn and using local warps to snipe. Most of the incoming damage at sniping range will be pure explosive from nova cruise missiles.
Use explosive damage for Minmatar ships and kinetic for Gallente as you would expect.
5x 'Pator 6 Elite Battleship' (Independent Veteran Tempest, Maelstrom, Typhoon) **(Last destroyed is Trigger)**
3x 'Pator 6 Elite Cruiser' (Independent Veteran Stabber, Bellicose, Scythe) **(Last destroyed is Trigger)** **(Neut/Trac Disruption)**
5x 'Syndicate Elite Frigate' (Independent Veteran Imicus, Maulus, Tristan, Atron)
==Cruiser Spawn (60km, auto aggro)==
==Battleship Spawn (60km, auto aggro)==
1x Rosulf Fririk (Named Minmatar Battleship with Sleeper AI, will switch targets and attack drones)
~Don't forget to collect the kidnapped boy - Ralie Ardanne.
Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a
~This is the third branch point with two different options.
~Do you save the boy or sell him out?
~This is 1 of 2 options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
Faction: n/a
Mission type: Encounter
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a
==1 Group (10km)==
5x Cruisers (Friendly)
~Deposit kid in the container triggers mission completion.
~Return to agent and collect reward - 1x Syndicate Cloaking Device and 'The Syndicate' Faction standing increase.
~This is 1 of 2 options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
Faction: Syndicate (Gallente)
Mission type: Encounter
Space type: Normal space
Damage dealt: Kinetic, Thermal
Web/Scramble: Possibly (Elite Frigate)
Extras: Neut/Trac Disruption (Elite Cruiser)
===Warp to Site===
==1 Group (12km)==
Friendly NPC's
1x Senator Pillius Ardanne (Transport) (container)
~Deposit kid into the Transport container triggers mission completion and spawn.
==Spawn 1 (30km, auto aggro)==
2x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Exequror) **(Neut/Trac Disruption)**
~Not mandatory for mission completion to destroy NPC spawn.
~Return to agent and collect reward - 1x Black Eagle Drone Link Augmentor and Gallente Faction standing increase.
Additions:
[[Syndication4p1 Chapter 1: Impetus]]
Deletions:
Additions:
This is the final chapter of Syndication - Gallente Level 4 Epic Arc.
Deletions:
Additions:
======Syndication, Level 4 Epic Arc======
=====Chapter 3 : Inertia=====
=====Chapter 3 : Inertia=====
Deletions:
Additions:
[[Syndication4p2 Chapter 2: Eagle Grip]]
[[Syndication4p2b Chapter 2: Scoping The Scene]]
[[Syndication4p2b Chapter 2: Scoping The Scene]]
Deletions:
Additions:
====__Mission 19B__ - Safe Return====
Deletions:
Additions:
~Various groups of ships warp out leaving 1 group around 'Studio 1' structure.
Deletions:
Additions:
~Various groups of ships warp out leaving 1 small group.
10x 'Syndicate Battleship' (Hyperion, Dominix, Megathron)
2x 'Syndicate Elite Battleship' (Hyperion, Dominix, Megathron)
3x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **(neut, sensor damp)**
10x 'Syndicate Battleship' (Hyperion, Dominix, Megathron)
2x 'Syndicate Elite Battleship' (Hyperion, Dominix, Megathron)
3x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **(neut, sensor damp)**
Deletions:
2x 'Impetus Pleasure Yacht' (Pleasure Cruiser, has Battleship icon)
6x 'Pator 6 Cruiser' (Republic Fleet Stabber)
Additions:
~2 Groups in pocket, both auto aggro, all ships must be destroyed to unlock gate.
==Group 1 (47km)==
2x 'Syndicate Veteran Battleship' (Hyperion, Dominix, Megathron)
2x 'Syndicate Veteran Frigates' (Tristan, Atron, Maulus, Imicus)
==Group 2 (63km)==
3x 'Syndicate Veteran Battleship' (Hyperion, Dominix, Megathron)
2x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **(neut, sensor damp)**
2x 'Syndicate Veteran Frigates' (Tristan, Atron, Maulus, Imicus)
==Group 1 (47km)==
2x 'Syndicate Veteran Battleship' (Hyperion, Dominix, Megathron)
2x 'Syndicate Veteran Frigates' (Tristan, Atron, Maulus, Imicus)
==Group 2 (63km)==
3x 'Syndicate Veteran Battleship' (Hyperion, Dominix, Megathron)
2x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **(neut, sensor damp)**
2x 'Syndicate Veteran Frigates' (Tristan, Atron, Maulus, Imicus)
Deletions:
==1 Group (63km, auto aggro)==
5x 'Syndicate Veteran Battleship' (Hyperion, Dominix, Megathron)
5x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **(neut, sensor damp)**
4x 'Syndicate Veteran Frigates' (Tristan, Atron, Maulus, Imicus)
Additions:
4x 'Ratter Row Elite Cruiser' (Thorax, Vexor, Exequor) **(Neut/Sensor Damp)**
Deletions:
Revision [19763]
Edited on 2014-03-06 19:19:32 by MasaoKurata [New advice for mission 17, removed false alarms]Additions:
4x 'Syndicate Veteran Frigates' (Tristan, Atron, Maulus, Imicus)
6x 'Pator 6 Elite Frigate' (Probe, Vigil)
Recommended damage dealing: Explosive, kinetic.
Recommend using an explosive tank for the initial spawn and using local warps to snipe. Most of the incoming damage at sniping range will be pure explosive from nova cruise missiles.
Use explosive damage for Minmatar ships and kinetic for Gallente as you would expect.
6x 'Pator 6 Elite Frigate' (Probe, Vigil)
Recommended damage dealing: Explosive, kinetic.
Recommend using an explosive tank for the initial spawn and using local warps to snipe. Most of the incoming damage at sniping range will be pure explosive from nova cruise missiles.
Use explosive damage for Minmatar ships and kinetic for Gallente as you would expect.
Deletions:
6x 'Pator 6 Elite Frigate' (Probe, Vigil) **(web/scram?)**
Recommended damage dealing: Kinetic, Thermal
Revision [19715]
Edited on 2014-01-30 17:24:23 by CartiligeDeninard [New advice for mission 17, removed false alarms]Additions:
~Expect very high DPS (2k+) also very high alpha so try to remain aligned
~Gate to Pocket 2 is locked, everything must be killed to unlock.
~Gate to Pocket 2 is locked, everything must be killed to unlock.
Revision [18994]
Edited on 2013-12-03 04:33:45 by DeMichaelCrimson [New advice for mission 17, removed false alarms]Additions:
~Destroy structures, search for the 'Carry On Token' which can be used to blitz part of mission 15.
3x Cruiser ('Retribution Angel', 'Molden Merchant', 'Domain Distribution')
~Destroy structures, search for the 'Carry On Token' which can be used to blitz part of mission 15.
~No NPC's on warp in. Various structures located here. Explode for fun? Children Pasture, Human Containment Facility and Pressure Silo drop stuff.
~Plantation Customer drops the 'Carry On Token' which can be used to blitz part of mission 15.
3x Cruiser ('Retribution Angel', 'Molden Merchant', 'Domain Distribution')
~Destroy structures, search for the 'Carry On Token' which can be used to blitz part of mission 15.
~No NPC's on warp in. Various structures located here. Explode for fun? Children Pasture, Human Containment Facility and Pressure Silo drop stuff.
~Plantation Customer drops the 'Carry On Token' which can be used to blitz part of mission 15.
Deletions:
2x Cruiser ('Retribution Angel', 'Molden Merchant')
~Destroy structures, search for the 'Carry On Token' which is needed for mission 15.
~No NPC's on warp in. Various structures located here. Explodey fun? Children Pasture, Human containment facility, Pressure silo drop stuff.
~Plantation Customer drops the 'Carry On Token' which can blitz some of mission 15.
Revision [18303]
Edited on 2013-01-18 20:14:33 by RichardLOwens [Octomet Plantation sometimes high-sec]Additions:
~One stays in high-sec, one leads through low-sec to high-sec, and one sometimes leads into low-sec.
~This branch option stays in Mesybier high-sec.
~This branch option involves low-sec travel to high-sec mission location in Archavoinet.
~This branch option sometimes involves travel to low-sec mission location, sometimes high-sec.
~This branch option stays in Mesybier high-sec.
~This branch option involves low-sec travel to high-sec mission location in Archavoinet.
~This branch option sometimes involves travel to low-sec mission location, sometimes high-sec.
Deletions:
~This branch option should involve high-sec travel to high-sec mission location.
~This branch option should involve low-sec travel to high-sec mission location.
~This branch option should involve travel to low-sec mission location.
Revision [18302]
Edited on 2013-01-18 20:06:47 by RichardLOwens [14C - Plantation Customer drops the 'Carry On Toke]Additions:
~No NPC's on warp in. Various structures located here. Explodey fun? Children Pasture, Human containment facility, Pressure silo drop stuff.
~Plantation Customer drops the 'Carry On Token' which can blitz some of mission 15.
~Plantation Customer drops the 'Carry On Token' which can blitz some of mission 15.
Deletions:
Revision [9749]
Edited on 2012-03-23 03:53:04 by DeMichaelCrimson [14C - Plantation Customer drops the 'Carry On Toke]Additions:
Gate to 'The Hub' (Pocket 3) requires a 'Carry On Token' key which is consumed on use.
**Blitz** - Warp to site with 'Carry On Token' key in cargohold, activate 'The Hub' gate (has 'Toll Booth' next to gate), after entering 'The Hub' location (pocket 3), quickly approach the 'Carry On Hub' structure. All ships other than the Freighters, Courier and Industrial ship will despawn.
~WARNING: The 'Carry On Token' key will only work once. Create a bookmark in 'The Hub' location (Pocket 3) after using 'The Hub' gate (has 'Toll Booth' next to gate). If need to warp out, can warp back to bookmark rather than slugging it out through the Alley.
~This pocket contains Acceleration Gate to 'The Hub' (Pocket 3). The Alley pockets can be bypassed with 'Carry On Token' key gained in previous mission.
**Blitz** - Warp to site with 'Carry On Token' key in cargohold, activate 'The Hub' gate (has 'Toll Booth' next to gate), after entering 'The Hub' location (pocket 3), quickly approach the 'Carry On Hub' structure. All ships other than the Freighters, Courier and Industrial ship will despawn.
~WARNING: The 'Carry On Token' key will only work once. Create a bookmark in 'The Hub' location (Pocket 3) after using 'The Hub' gate (has 'Toll Booth' next to gate). If need to warp out, can warp back to bookmark rather than slugging it out through the Alley.
~This pocket contains Acceleration Gate to 'The Hub' (Pocket 3). The Alley pockets can be bypassed with 'Carry On Token' key gained in previous mission.
Deletions:
~WARNING: The key will only work once. Create a bookmark in 'Hub' location (Pocket 3) after using 'Carry On Token' gate. If need to warp out, can warp back to bookmark rather than slugging it out through the Alley.
~This pocket contains Acceleration Gate to 'The Hub' (Pocket 3). The Alley pockets can be bypassed with key gained in previous mission.
**Blitz** - Warp to site, use key on RIGHT gate, after entering Hub location (pocket 3), quickly approach the 'Carry On Hub' structure. All ships other than the Freighters, Courier and Industrial ship will despawn.
Revision [9716]
Edited on 2012-03-01 02:38:33 by RmmBc [14C - Plantation Customer drops the 'Carry On Toke]Additions:
==1 Group (63km, auto aggro)==
Deletions:
Revision [9612]
Edited on 2011-12-31 05:16:57 by DeMichaelCrimson [14C - Plantation Customer drops the 'Carry On Toke]Additions:
3x 'Pator 6 Elite Cruiser' (Independent Veteran Stabber, Bellicose, Scythe) **(Last destroyed is Trigger)** **(Neut/Trac Disruption)**
Deletions:
Revision [9611]
Edited on 2011-12-31 04:43:13 by DeMichaelCrimson [14C - Plantation Customer drops the 'Carry On Toke]Additions:
2x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Exequror) **(Neut/Trac Disruption)**
2x 'Syndicate Elite Frigate' (Independent Veteran Incursus, Tristan)
2x 'Syndicate Elite Frigate' (Independent Veteran Incursus, Tristan)
Deletions:
2x 'Syndicate Veteran Frigate' (Independent Veteran Incursus, Tristan)
Revision [9610]
Edited on 2011-12-31 04:39:20 by DeMichaelCrimson [14C - Plantation Customer drops the 'Carry On Toke]Additions:
Extras: Neut/Trac Disruption (Named Battleship has Sleeper AI)
5x 'Pator 6 Elite Battleship' (Independent Veteran Tempest, Maelstrom, Typhoon) **(Last destroyed is Trigger)**
3x 'Pator 6 Elite Cruiser' (Independent Veteran Stabber, Bellicose, Scythe) **(Last destroyed is Trigger)** **(Neut/Trac Disruption)
5x 'Syndicate Elite Frigate' (Independent Veteran Imicus, Maulus, Tristan, Atron)
5x 'Syndicate Cruiser' (Independent Thorax, Vexor, Celestis, Exequror)
1x Rosulf Fririk (Named Minmatar Battleship with Sleeper AI, will switch targets and attack drones)
6x 'Syndicate Battleship' (Independent Hyperion, Dominix, Megathron)
~This is 1 of 2 options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
~This is 1 of 2 options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
Extras: Neut/Trac Disruption (Elite Cruiser)
Friendly NPC's
6x Black Eagle Patroller (Cruiser)
1x Mourmarie Mone (Frigate)
1x Senator Pillius Ardanne (Transport) (container)
~Deposit kid into the Transport container triggers mission completion and spawn.
7x 'Syndicate Battleship' (Independent Dominix, Hyperion, Megathron)
2x 'Syndicate Veteran Cruiser' (Independent Veteran Thorax, Exequror) **(Neut/Trac Disruption)**
2x 'Syndicate Veteran Frigate' (Independent Veteran Incursus, Tristan)
5x 'Pator 6 Elite Battleship' (Independent Veteran Tempest, Maelstrom, Typhoon) **(Last destroyed is Trigger)**
3x 'Pator 6 Elite Cruiser' (Independent Veteran Stabber, Bellicose, Scythe) **(Last destroyed is Trigger)** **(Neut/Trac Disruption)
5x 'Syndicate Elite Frigate' (Independent Veteran Imicus, Maulus, Tristan, Atron)
5x 'Syndicate Cruiser' (Independent Thorax, Vexor, Celestis, Exequror)
1x Rosulf Fririk (Named Minmatar Battleship with Sleeper AI, will switch targets and attack drones)
6x 'Syndicate Battleship' (Independent Hyperion, Dominix, Megathron)
~This is 1 of 2 options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
~This is 1 of 2 options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
Extras: Neut/Trac Disruption (Elite Cruiser)
Friendly NPC's
6x Black Eagle Patroller (Cruiser)
1x Mourmarie Mone (Frigate)
1x Senator Pillius Ardanne (Transport) (container)
~Deposit kid into the Transport container triggers mission completion and spawn.
7x 'Syndicate Battleship' (Independent Dominix, Hyperion, Megathron)
2x 'Syndicate Veteran Cruiser' (Independent Veteran Thorax, Exequror) **(Neut/Trac Disruption)**
2x 'Syndicate Veteran Frigate' (Independent Veteran Incursus, Tristan)
Deletions:
8x 'Pator 6 Veteran Battleship' (Tempest, Maelstrom) **(Last Battleship destroyed is Trigger)**
3x 'Pator 6 Veteran Cruiser' (Stabber, Rupture) **(Last Cruiser destroyed is Trigger)**
5x 'Pator 6 Veteran Frigate' (Imicus, Tristan)
5x 'Pator 6 Cruiser' (Thorax, Vexor, Celestis, Exequror)
1x Rosulf Fririk (Named Battleship with Sleeper AI, will switch targets and attack drones)
~This is the last and final mission of Syndication - Gallente Level 4 Epic Arc.
~This is the last and final mission of Syndication - Gallente Level 4 Epic Arc.
~Deposit kid in the container triggers mission completion and spawn.
7x 'Syndicate Battleship' (Dominix, Hyperion, Megathron)
2x 'Syndicate Veteran Cruiser' (Thorax, Exequror)
2x 'Syndicate Veteran Frigate' (Incursus, Tristan)
Revision [9601]
Edited on 2011-12-28 05:39:31 by DeMichaelCrimson [14C - Plantation Customer drops the 'Carry On Toke]Additions:
5x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **(neut, sensor damp)**
4x 'Syndicate Veteran Frigates' (Tristan, Atron, Maulus, Imicus) **(web/scram?)**
3x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **(neut, sensor damp)**
6x 'Pator 6 Cruiser' (Republic Fleet Stabber)
6x 'Pator 6 Elite Frigate' (Probe, Vigil) **(web/scram?)**
4x 'Syndicate Veteran Frigates' (Tristan, Atron, Maulus, Imicus) **(web/scram?)**
3x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis) **(neut, sensor damp)**
6x 'Pator 6 Cruiser' (Republic Fleet Stabber)
6x 'Pator 6 Elite Frigate' (Probe, Vigil) **(web/scram?)**
Deletions:
4x 'Syndicate Veteran Frigates' (Tristan, Atron, Maulus, Imicus)
3x 'Syndicate Veteran Cruiser' (Thorax, Vexor, Celestis)
6x 'Pator 6 Cruiser' (Republic Fleet Stabber)
6x 'Pator 6 Elite Frigate' (Probe, Vigil)
Revision [9592]
Edited on 2011-12-26 06:12:59 by DeMichaelCrimson [14C - Plantation Customer drops the 'Carry On Toke]Additions:
==1 Group (35km) (Auto Aggro)==
6x Independent Cruiser (Thorax, Exequror, Celestis)
4x Independent Veteran Cruiser (Vexor, Exequror, Celestis) **(neut, sensor damp)**
4x Independent Green-Crewed Cruiser (Thorax, Exequror, Celestis)
4x Independent Green-Crewed Frigate (Atron. Maulus, Tristan, Incursus)
3x Independent Veteran Frigate (Maulus, Tristan, Incursus) **(web/scram?)**
==1x Accerelation Gate - The Hub (13km)==
==1x Accerelation Gate - The Alley (15km)==
Gate to 'The Alley' (Pockets 1 and 2).
Gate to 'The Hub' (Pocket 3) requires the 'Carry On Token' which is consumed on use.
6x Independent Cruiser (Thorax, Exequror, Celestis)
4x Independent Veteran Cruiser (Vexor, Exequror, Celestis) **(neut, sensor damp)**
4x Independent Green-Crewed Cruiser (Thorax, Exequror, Celestis)
4x Independent Green-Crewed Frigate (Atron. Maulus, Tristan, Incursus)
3x Independent Veteran Frigate (Maulus, Tristan, Incursus) **(web/scram?)**
==1x Accerelation Gate - The Hub (13km)==
==1x Accerelation Gate - The Alley (15km)==
Gate to 'The Alley' (Pockets 1 and 2).
Gate to 'The Hub' (Pocket 3) requires the 'Carry On Token' which is consumed on use.
Deletions:
6x Cruiser
4x Elite Cruiser **(neut, sensor damp)**
4x Rookie Cruiser
4x Frigate
3x Elite Frigate **(web/scram?)**
==2x Acceleration Gate==
One gate leads to 'The Alley' (Pockets 1 and 2).
One gate leads to 'The Hub' (Pocket 3) and requires the 'Carry On Token' which is consumed on use.
Revision [9575]
Edited on 2011-12-17 04:12:15 by DeMichaelCrimson [14C - Plantation Customer drops the 'Carry On Toke]No Differences