======Technological Secrets (1 of 3), Level 3====== {{lastedit show="2"}} Faction: Thukker Tribe Mission type: Encounter Space type: Normal Damage dealt: Exp, Therm Recommended damage dealing: Therm, Kin Ship: Drake Web / Jam / ECM: None **__{{color text="WARNING:" c="red"}}__** - You will suffer 2.4% a standings loss with the Minmatar Republic for destroying Minmatar Republic's Republic Fleet Detective in Part 3. It is not necessary to destroy this ship to complete the mission, however. Standings losses are based on specific ship kills, NOT the mission as a whole. - Reinforcement spawns will target and attack any drones sitting outside your ship when they spawn Waves warp in at about 20km from the beacon and are timed not triggered, intervals between waves are generally 4-5 minutes (timed 4x different times). There is a chance of a +3 implant drop from one of the cruisers (Thukker Mercenary Captain). ===Wave 1:=== 20km from warp-in 3x Thukker Mercenary Eliminators (Cruiser) ===Wave 2:=== Spawn 24km from warp-in 5x Thukker Mercenary Fighters (Frigate) 2-3x Thukker Mercenary Eliminators (Cruiser) ===Wave 3:=== Spawn 34km from warp-in 4x Thukker Mercenary Elite Fighters (Frigate) 1x Thukker Mercenary Eliminator (Cruiser) ===Wave 4:=== Spawn 32km from warp-in 2x Thukker Mercenary Elite Fighters (Frigate) 2x Thukker Mercenary Eliminators (Cruiser) ===Wave 5:=== Spawn 22km from warp-in 2x Thukker Captain's Wingman (Frigate) 1x Thukker Mercenary Captain (Cruiser) ==Blitz== Blitzing is not possible, you will require about 15 minutes for this part ==Hint== Do not forget to loot the Mercenary Pilot dropped from the last killed ship Last killed ship drops in loot +3 implant(confirmed 9/15/2016), dont forget to check for additional 8 mil isk (chances not known, reported by couple players) Return your drones to drone bay after each wave or they will be targeted and killed by the succeeding reinforcement wave. ==Bounties== Thukker Mercenary Eliminators: 80k each Thukker Mercenary Elite Fighters: 10k each Thukker Captain's Wingman: 10k each Thukker Mercenary Captain: 220k == Loot & Salvage == ~4.5 million ISK ==Mining== There are multiple veldspar and scordite asteroids , about 22km from the warp-in beacon. =====Technological Secrets (2 of 3) ===== Mission type: Courier (0.1 m3) =====Technological Secrets (3 of 3)===== Faction: Minmatar Mission type: Encounter Space type: Normal Damage dealt: Exp, Therm Recommended damage dealing: Exp, Kin No bounty on any ships in this mission ===Wave 1:=== Spawn present at warp-in, spread out 5-20k. Support frigates close quickly (700 m/s)!! 1x Republic Fleet Detective (Frigate) (see note at page top on standings loss) 4x Republic Fleet Soldiers (Frigate) 2x Republic Fleet C-1 Support Frigate (**webifier**) 1x Republic Fleet D-1 Support Frigate (**target painter**) 1x Republic Fleet Rupture (Cruiser) **Trigger** ===Wave 2:=== 3x Republic Fleet Ruptures (one of them: trigger) 2x Chief Republic Kvarm (tgt painter) ===Wave 3:=== 3x Republic Destroyers (Tribal Faxi) 2x Republic BCs (Venis) The last wave does considerably more damage than the first two, so if you are not ready or too busy picking up cans you can get caught with your pants down! ==Loot== Got about 5,300,000 isk in loot. Mostly from the tags. Other players reporting up to 14m in comments. Drops = ~5,300,000 isk Salvage = ~200,000 isk Bounties = 0 isk **Total** = ~5,500,00 isk ==Blitz== Mission completed when wave 2 is killed, no need to engage wave 3. You do //not// need to kill the Republic Fleet Detective to finish the mission. ---- CategoryMissions CategoryLevel3 CategoryNeedInfo - about the mission in general. Info might be outdated.