======War Situation, Level 4====== {{lastedit show="2"}} **Note:** There are two versions of this mission pair with the same name. Version A consists solely of two courier missions and is suitable for a shuttle. Version B is laid out below. Declining the combat version might give you the courier version of this mission. =====Part 1 of 2===== Faction: Amarr Mission type: Encounter Space type: Deadspace Damage dealt: EM/therm Recommended damage dealing: EM/therm Difficulty: Easy Recommended ships: Sleipnir, Golem, CNR, Raven, Domi, Drake ====Single Pocket==== 4x Frigates (amarr Navy Soldier) 2x Cruisers (Amarr Navy Maller) 2x Battleships (Amarr Navy apocalypse) Remember to destroy the lookout post. ====Blitz==== No Blitz. You have to destroy all ships and the lookout to complete this missions. =====Part 2 of 2===== Faction: Amarr Mission type: Encounter Space type: Deadspace Damage dealt: EM/therm/kin Web/scramble: Support frigates Recommended damage dealing: therm/em Recommended ships: Sleipnir, Golem, CNR, Raven, Domi ====Pocket 1==== 5x Frigates (Amarr Navy Gamma Support Frigate **Warp Scramble/Web**/Scout/Crucifier) 3x Cruisers (Amarr Navy Maller) 1x Battleship (Amarr Navy Armageddon) You have to kill all hostiles to unlock the acceleration gate. ====Pocket 2==== 6x Frigates (Amarr Navy Crucifier/Amarr Navy Scout/Amarr Navy Soldiers) 4x Cruisers (Amarr Navy Maller) 2x Battleships (Amarr Navy Apocalypse) 1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km (Use EM weapons!!!) One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position. ====Blitz==== No Blitz. You have to destroy all ships and the General's Quarters to complete this missions. ---- CategoryMissions CategoryLevel4