Worlds Collide, level 1

Last edited by DesmontMcCallock
Sat, 14 Jul 2012 06:47 UTC

Faction: Guristas / Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: All kinds
Recommended damage dealt: Therm/Kin
Recommended ships: Hawk

Entry Pocket (Warzone)

Group 1: (120km) (Automatic aggro)

5x Frigates (Pithi Saboteur/Despoiler)

This group is guarding the Gate to the Guristas Base

Group 2: (120km)

5x Frigates (Gistii Raider/Ambusher)
1x Destroyer (Gistior Defacer)

This group is guarding the Gate to the Cartel Base

Guristas Base Pocket (Guristas Gate)

Group 1: (25km) (Automatic aggro)

2x Destroyers (Pithior Anarchist/Nihilist --TRIGGER

Group 2: (10km) (Automatic aggro)

1x Guristas Overseer

Single Spawn: (5-26km) (Automatic aggro)

7x Frigates (Pithi Destructor/Demolisher/Plunderer)
1x Destroyer (Pithior Nihilist)

Cartel Base Pocket (Cartel Gate)

Single Group: (20km) (Automatic aggro)

2x Frigates (Gistii Raider)
1x Destroyer (Gistior Shatterer) --TRIGGER

Single Spawn: (5-26km) (Automatic aggro)

9x Frigates (Gistii Nomad/Ruffian/Raider)

Research Outpost Pocket

Mission completes after killing the Pithi rats, but without killing the Federation rats, so you could loot the Damaged Heron and warp out without killing them.

Single Group: (5-13km) (Automatic aggro)

10x (Pithi Arrogator/Imputor/Saboteur)
1x Federation Hoplon
1x Federation Kontos

Comment by MrBraetaec
2008-12-08 03:42:50
I found I was getting blown up too often, so sorted out what to do to get through this. I liked the Kestrel for it's missles so used that. 4xmissle Launcher I in high slots. Small Shield booster II in medium slot. Damage Control II and Power Diagnostic System I in low slots.When you enter the 'first room' there is a choice of 2 accelleration gates. I pick the one to the Guristas Base. If you get this on the first run (or even the 2nd) the pirates will be too far away to hit you and you just use the gate. In the second room it can go very wrong in 2 different ways. DO NOT KILL THE NIHLIST or about 8 pirates will appear on top of you. Approach the next gate but stay clear of the space junk or it will slow you down. Use the shield booster to prop up your shield. Use the gate. In the 3rd room there will be easier frigates/drones. Two launchers per rat only needed. And that should do it.
Comment by InfiniteZer0
2010-07-18 21:38:42
They jammed me at 75km : s
Comment by JubisMoonjuice
2011-04-22 12:33:01
The jamming frequency is too high in this mission. I kept getting chain-jammed 3/4 times in a row in the first and final pockets.
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