Revision history for WorldsCollide4guse
Revision [22299]
Last edited on 2017-10-16 08:49:40 by DeQuatro [Replaces old-style internal links with new pipe-split links.]Additions:
Video: [[http://www.youtube.com/watch?v=Gl0FyaR4doQ | Golem]] , [[http://www.youtube.com/watch?v=n-HxvuFgo68 | Vargur]]
1x Battleship (Serpentis Overseer) **(++Random++ ++Always spawn++ Random. Might drop faction loot. See the [[WorldsCollide4segu | Serpentis/Gurista]] version for more info)**
[[http://evepraisal.com/e/15984365 | 11,526,000 ISK (02.12.2015)]]
[[http://evepraisal.com/e/15984346 | 11,400,000 ISK (05.03.2017)]]
1x Battleship (Serpentis Overseer) **(++Random++ ++Always spawn++ Random. Might drop faction loot. See the [[WorldsCollide4segu | Serpentis/Gurista]] version for more info)**
[[http://evepraisal.com/e/15984365 | 11,526,000 ISK (02.12.2015)]]
[[http://evepraisal.com/e/15984346 | 11,400,000 ISK (05.03.2017)]]
Deletions:
1x Battleship (Serpentis Overseer) **(++Random++ ++Always spawn++ Random. Might drop faction loot. See the [[WorldsCollide4segu Serpentis/Gurista]] version for more info)**
[[http://evepraisal.com/e/15984365 11,526,000 ISK (02.12.2015)]]
[[http://evepraisal.com/e/15984346 11,400,000 ISK (05.03.2017)]]
Additions:
[[http://evepraisal.com/e/15984365 11,526,000 ISK (02.12.2015)]]
[[http://evepraisal.com/e/15984346 11,400,000 ISK (05.03.2017)]]
[[http://evepraisal.com/e/15984346 11,400,000 ISK (05.03.2017)]]
Deletions:
3,758,000 ISK (02.12.2015)
Additions:
11,526,000 ISK (02.12.2015)
3,758,000 ISK (02.12.2015)
3,758,000 ISK (02.12.2015)
Deletions:
2,558,000 ISK (02.12.2015)
Additions:
===Loot===
6,126,000 ISK (02.12.2015)
===Salvage===
2,558,000 ISK (02.12.2015)
6,126,000 ISK (02.12.2015)
===Salvage===
2,558,000 ISK (02.12.2015)
Revision [20849]
Edited on 2015-02-12 11:03:52 by ArrekLemmont [Added extra types of cruisers that can spawn]Additions:
3x Cruisers (Pithum Murderer/Ascriber/Silencer/Killer **[Jamming]**)
Deletions:
Revision [19867]
Edited on 2014-04-11 08:55:01 by CaleDron [Added extra types of cruisers that can spawn]Additions:
1x Battleship (Serpentis Overseer) **(++Random++ ++Always spawn++ Random. Might drop faction loot. See the [[WorldsCollide4segu Serpentis/Gurista]] version for more info)**
Deletions:
Revision [18920]
Edited on 2013-10-29 16:39:38 by EveSurvival [Added extra types of cruisers that can spawn]Additions:
Video: [[http://www.youtube.com/watch?v=Gl0FyaR4doQ Golem]] , [[http://www.youtube.com/watch?v=n-HxvuFgo68 Vargur]]
Additions:
Web/scramblers: Guardian Veteran, Guristas Spies, Dire Pithi Frigates and Angel Vipers. Sidenote: although there are rumours about the Spies on either side to scram, I never had that on me. Same goes to the Guardian Veterans, never hat those scrambling me. The Dire Pithi Frigates will scramble very often though.
3x Battleships (Core Admiral/High Admiral)
3x Battleships (Core Admiral/High Admiral)
3x Battleships (Pith Obliterator/Dismantler)
2x Heavy Assault Cruisers (Dire Pithum Abolisher/Eraser)
2x Battleships (Pith Obliterator/Dismantler)
3x Cruisers (Pithum Murderer/Killer **[Jamming]**)
27,888,626.61 ISK +/-
3x Battleships (Core Admiral/High Admiral)
3x Battleships (Core Admiral/High Admiral)
3x Battleships (Pith Obliterator/Dismantler)
2x Heavy Assault Cruisers (Dire Pithum Abolisher/Eraser)
2x Battleships (Pith Obliterator/Dismantler)
3x Cruisers (Pithum Murderer/Killer **[Jamming]**)
27,888,626.61 ISK +/-
Deletions:
3x Battleships (Core Admiral)
1x Core High Admiral
2x Core Admiral
3x Corelatis Platoon Leader
3x Guardian Veteran
3x Battleships (Pith Obliterator)
2x Heavy Assault Cruisers (Dire Pithum Abolisher)
2x Battleships (Pith Obliterator)
2-3x Cruisers (Pithum Murderer **[Jamming]**/Killer)
27,888,626.61 ISK
Additions:
Web/scramblers: Guardian Veteran, Guristas Spies, Dire Pithi Frigates and Angel Vipers
Choose one of two groups, kill them (you only need to kill the battleships) and go deeper using appropriate warpgate into second pocket (Serpentis base or Gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).
Drones steal aggro sometimes in Serpentis group. Probably due to range. That never happened to me for the Gurista group though.
2x Interceptors (Angel Spy) **(Web / if shot by second player or drones, they will trigger aggro from the entire pocket)**
Guristas Spy (25k and 30k frigates) webbing, drones can aggro, same applies for group 4 - the Kyoukan will sometimes attack your drones.
2x Interceptors (Guristas Spies) **(Web / if shot by second player or drones, they will trigger aggro from the entire pocket)**
None, gate is locked, kill all the ships in this stage to jump to the Research Outpost.
Reports of a random BS spawn are now no longer true - the BS which used to spawn chance based before is now renamed to "Supervisor" and always there at start. ++Be advised when solo salvaging. The ship is the Overseer. //It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.//++
Choose one of two groups, kill them (you only need to kill the battleships) and go deeper using appropriate warpgate into second pocket (Serpentis base or Gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).
Drones steal aggro sometimes in Serpentis group. Probably due to range. That never happened to me for the Gurista group though.
2x Interceptors (Angel Spy) **(Web / if shot by second player or drones, they will trigger aggro from the entire pocket)**
Guristas Spy (25k and 30k frigates) webbing, drones can aggro, same applies for group 4 - the Kyoukan will sometimes attack your drones.
2x Interceptors (Guristas Spies) **(Web / if shot by second player or drones, they will trigger aggro from the entire pocket)**
None, gate is locked, kill all the ships in this stage to jump to the Research Outpost.
Reports of a random BS spawn are now no longer true - the BS which used to spawn chance based before is now renamed to "Supervisor" and always there at start. ++Be advised when solo salvaging. The ship is the Overseer. //It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.//++
Deletions:
Choose one of two groups, kill them (you only need to kill the battleships) and go deeper using appropriate warpgate into second pocket (Serpentis base or gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).
Drones steal aggro sometimes. Probably due to range.
2x Interceptors (Angel Spy) **(++trigger aggro from the entire pocket except Overseer++)**
Guristas Spy (25k and 30k frigates) webbing, drones can aggro, i usualy launch them after killing first group.
2x Interceptors (Guristas Spies)
None,gate is locked, kill all the ships in this stage to jump to the Research Outpost.
Reports of a random BS spawn are now no longer true - the BS which used to spawn chance based before is now renamed to "Supervisor" and always there at start. Be advised when solo salvaging. The ship is the Overseer. //It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.//
Revision [18106]
Edited on 2012-09-05 06:29:36 by VaLTrantor [Changed gate mechanics September 2012]Additions:
Edit: Gate is no longer unlocked, date of test September 5th 2012. Same applies to all other gates except the Warzone gates.
Old text: just kill the Guardian Veterans webbing you, then warp to The Research Outpost.
Reports of a random BS spawn are now no longer true - the BS which used to spawn chance based before is now renamed to "Supervisor" and always there at start. Be advised when solo salvaging. The ship is the Overseer. //It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.//
Gate in this room is now also locked, its not possible to warp to first room again until you clear all enemies (Date of test September 5th 2012).
Old text: just kill the Guardian Veterans webbing you, then warp to The Research Outpost.
Reports of a random BS spawn are now no longer true - the BS which used to spawn chance based before is now renamed to "Supervisor" and always there at start. Be advised when solo salvaging. The ship is the Overseer. //It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.//
Gate in this room is now also locked, its not possible to warp to first room again until you clear all enemies (Date of test September 5th 2012).
Deletions:
Reports of a random BS spawn. Be advised when solo salvaging. The ship is the Overseer. //It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.//
Revision [17225]
Edited on 2012-08-12 01:56:02 by LoneGunman [Changed gate mechanics September 2012]Additions:
==Both war stations drops what looks like random T1 junk loot.==
None,gate is locked, kill all the ships in this stage to jump to the Research Outpost.
None,gate is locked, kill all the ships in this stage to jump to the Research Outpost.
Deletions:
Gate is locked, kill all the ships in this stage to jump to the Research Outpost.
Revision [17224]
Edited on 2012-08-12 01:54:30 by LoneGunman [Changed gate mechanics September 2012]Additions:
Gate is locked, kill all the ships in this stage to jump to the Research Outpost.
Deletions:
Revision [17193]
Edited on 2012-08-11 20:54:58 by LoneGunman [Changed gate mechanics September 2012]Additions:
Gate is locked, just kill all the ships in this stage to jump to the Research Outpost.
Deletions:
Alternative Blitz: warp in tanked decoy alt first, so you will not be webbed when warping in your main. This requires two Zbikoki's cards, if combined with the blitz for stage 1, but saves you another minute or so taking down the Frigates.
Revision [13985]
Edited on 2012-07-29 10:48:37 by DesmontMcCallock [Changed gate mechanics September 2012]Additions:
----
CategoryMissions
CategoryMissions
Deletions:
Additions:
If you move towards the groups of ships or your drones move close to them you get aggro from them by proximity. Your drones will also draw aggro from every unaggressed ship in the pocket if they attack the Angel Spies, but enemies will deaggro upon recalling your drones to the drone bay.
Deletions:
Additions:
If you move towards the groups of ships or your drones move close to them you get aggro from them by proximity. Also your drones will get draw aggro from every unaggressed ship in the pocket if they attack the Angel Spies.
Deletions:
Additions:
1x Battleship (Serpentis Overseer) **(++Random++ Always spawn. Might drop faction loot. See the [[WorldsCollide4segu Serpentis/Gurista]] version for more info)**
1x Interceptor (Guristas Kyoukan) **(Web/scramble)**
1x Battleship (Guristas Overseer) **[Jamming]** (BS, Always spawn ++spawns very occasionally++, can drop faction loot)
1x Interceptor (Guristas Kyoukan) **(Web/scramble)**
1x Battleship (Guristas Overseer) **[Jamming]** (BS, Always spawn ++spawns very occasionally++, can drop faction loot)
Deletions:
1x Interceptor (Guristas Kyoukan) (Web/scramble)
1x Battleship (Guristas Overseer) (BS, spawns very occasionally, can drop faction loot)
Deletions:
Additions:
Video: [[http://www.youtube.com/watch?v=jMQRnAN-ioc Machariel - Gurista Clear]]
Deletions:
Additions:
Recommended ships: CNR, Drake, Tengu, Nighthawk
Deletions:
Additions:
Video: [[http://adf.ly/3cE0X Machariel - Gurista Clear]]
Additions:
Recommended ships: CNR, Drake, Tengu
For Tengus and other speedtanks: kill frigates from the first group, then the spies,then other ships (or when u are confident on your tank holding entire pocket (and don't want to switch ammo) kill all frigates first.
2x Interceptors (Angel Spy) **(++trigger aggro from the entire pocket except Overseer++)**
For Tengus and other speedtanks: kill frigates from the first group, then the spies,then other ships (or when u are confident on your tank holding entire pocket (and don't want to switch ammo) kill all frigates first.
2x Interceptors (Angel Spy) **(++trigger aggro from the entire pocket except Overseer++)**
Deletions:
2x Interceptors (Angel Spy) **(trigger aggro from the entire pocket except Overseer)**
Additions:
4x Interceptors (Guardian Veterans) **(Web/Scramble)**
3x Interceptors (Guardian Veteran) **(Web/scramble)**
2x Interceptors (Angel Spy) **(trigger aggro from the entire pocket except Overseer)**
3x Interceptors (Guardian Veteran) **(Web/Scramble)**
1x Battleship (Serpentis Overseer) **(Random spawn. Might drop faction loot. See the [[WorldsCollide4segu Serpentis/Gurista]] version for more info)**
3x Interceptors (Dire Pithi Infiltrators) **(Web/Scramble)**
4x Interceptors (Dire Pithi Infiltrator) **(Web/Scramble)**
3x Battleships (Pith Extinguisher/Eliminator **[Jamming]**)
2-3x Cruisers (Pithum Murderer **[Jamming]**/Killer)
3x Interceptors (Guardian Veteran) **(Web/scramble)**
2x Interceptors (Angel Spy) **(trigger aggro from the entire pocket except Overseer)**
3x Interceptors (Guardian Veteran) **(Web/Scramble)**
1x Battleship (Serpentis Overseer) **(Random spawn. Might drop faction loot. See the [[WorldsCollide4segu Serpentis/Gurista]] version for more info)**
3x Interceptors (Dire Pithi Infiltrators) **(Web/Scramble)**
4x Interceptors (Dire Pithi Infiltrator) **(Web/Scramble)**
3x Battleships (Pith Extinguisher/Eliminator **[Jamming]**)
2-3x Cruisers (Pithum Murderer **[Jamming]**/Killer)
Deletions:
3x Interceptors (Guardian Veteran) (Web/scramble)
2x Interceptors (Angel Spy) (trigger aggro from the entire pocket except Overseer)
3x Interceptors (Guardian Veteran) (Web/Scramble)
1x Battleship (Serpentis Overseer) (Random spawn. Might drop faction loot. See the [[WorldsCollide4segu Serpentis/Gurista]] version for more info)
3x Interceptors (Dire Pithi Infiltrators) (Web/Scramble)
4x Interceptors (Dire Pithi Infiltrator) (Web/Scramble)
3x Battleships (Pith Extinguisher/Eliminator [Jamming])
2-3x Cruisers (Pithum Murderer [Jamming]/Killer)
Additions:
Recommended ships: CNR, Drake, Paladin
Deletions:
Additions:
CategoryLevel4
Additions:
===Bounties===
27,888,626.61 ISK
27,888,626.61 ISK
Additions:
3x Battleships (Pith Extinguisher/Eliminator [Jamming])
2-3x Cruisers (Pithum Murderer [Jamming]/Killer)
2-3x Cruisers (Pithum Murderer [Jamming]/Killer)
Deletions:
2x Cruisers (Pithum Murderer [Jamming]/Killer)
Additions:
---
CategoryCleanup
CategoryCleanup
Additions:
Salvagers Note: ( Items in Italics needs to be confirmed )
Reports of a random BS spawn. Be advised when solo salvaging. The ship is the Overseer. //It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.//
Reports of a random BS spawn. Be advised when solo salvaging. The ship is the Overseer. //It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.//
Deletions:
Reports of a random BS spawn. Be advised when solo salvaging.
Additions:
Salvagers Note:
Reports of a random BS spawn. Be advised when solo salvaging.
Reports of a random BS spawn. Be advised when solo salvaging.
Additions:
======Worlds Collide, Level 4======
2x Cruisers (Pithum Murderer [Jamming]/Killer)
====Mining====
In the Research Outpost are 32 Roids 703,056 Units Veldspar
2x Cruisers (Pithum Murderer [Jamming]/Killer)
====Mining====
In the Research Outpost are 32 Roids 703,056 Units Veldspar
Deletions:
2x Cruisers (Pithum Murderer [Jamming]/Killer)A
Additions:
Tip2: Both groups have a bunker in the middle of the clouds that they are tied to at around 40km. If they reach that mark they turn back and burn it to the bunker.
Deletions:
Additions:
Tip2: Both groups have a bunker in the middle of the clouds that they are tied to at around 20km. If they reach that mark they turn back and burn it to the bunker.
Additions:
3x Battleships (Pith Dismantler/Extinguisher)
Deletions:
Revision [4693]
Edited on 2009-08-07 18:06:43 by LothrosAndastar [Added note on Blitzing Guristas Half]Additions:
Gate is unlocked, just kill the Frigates webbing you, then warp to The Research Outpost.
Alternative Blitz: warp in tanked decoy alt first, so you will not be webbed when warping in your main. This requires two Zbikoki's cards, if combined with the blitz for stage 1, but saves you another minute or so taking down the Frigates.
2x Cruisers (Pithum Murderer [Jamming]/Killer)A
Alternative Blitz: warp in tanked decoy alt first, so you will not be webbed when warping in your main. This requires two Zbikoki's cards, if combined with the blitz for stage 1, but saves you another minute or so taking down the Frigates.
2x Cruisers (Pithum Murderer [Jamming]/Killer)A
Deletions:
Revision [4243]
Edited on 2009-05-13 19:03:39 by MichalSedziwoj [i get jamm from Pithum Murderer in The Research Ou]Additions:
2x Cruisers (Pithum Murderer [Jamming]/Killer)
Deletions:
Revision [3560]
Edited on 2009-02-02 01:33:34 by VJTD3 [i get jamm from Pithum Murderer in The Research Ou]Additions:
Choose one of two groups, kill them (you only need to kill the battleships) and go deeper using appropriate warpgate into second pocket (Serpentis base or gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).
Deletions:
Revision [3559]
Edited on 2009-02-02 01:31:34 by VJTD3 [i get jamm from Pithum Murderer in The Research Ou]Additions:
non-ganged logistical ships seem to not get aggro. Up is a good direction to go.
non-ganged logistical ships seem to not get aggro. Up is a good direction to go.
non-ganged logistical ships seem to not get aggro. Up is a good direction to go.
Deletions:
Revision [3558]
Edited on 2009-02-02 01:29:55 by VJTD3 [i get jamm from Pithum Murderer in The Research Ou]Additions:
==War installation drops what looks like random junk T1 loot.== (2009-02-02)
Deletions:
Revision [3557]
Edited on 2009-02-02 01:28:06 by VJTD3 [i get jamm from Pithum Murderer in The Research Ou]Additions:
==War installation drops what looks like random junk T1 loot.==
Deletions:
Revision [3556]
Edited on 2009-02-02 01:27:09 by VJTD3 [i get jamm from Pithum Murderer in The Research Ou]Additions:
==Both war stations drops what looks like random T1 junk loot.== (2009-02-02)
Deletions:
Revision [3532]
Edited on 2009-01-31 05:39:02 by VJTD3 [i get jamm from Pithum Murderer in The Research Ou]Additions:
Tip: if you go from the clouds of Guristas group to the Serpentis group and stop 74k ish from the gate of the Serpentis group only the BS will shoot you. all the rest will be out of range and never get close enough due to some kinda mission setting to stop them going too far from the gate.
Revision [3514]
Edited on 2009-01-29 01:35:58 by VJTD3 [i get jamm from Pithum Murderer in The Research Ou]Additions:
Drones/Gang Members Note:
If you move towards the groups of ships or your drones move close to them you get aggro from them by proximity.
non-ganged logistical ships seem to not get aggro. Cloak outside of the clouds between group aggro to be safe. Up or backwards is a good direction to go.
If you move towards the groups of ships or your drones move close to them you get aggro from them by proximity.
non-ganged logistical ships seem to not get aggro. Cloak outside of the clouds between group aggro to be safe. Up or backwards is a good direction to go.
Revision [3513]
Edited on 2009-01-28 20:05:34 by VJTD3 [i get jamm from Pithum Murderer in The Research Ou]Additions:
Choose one of two groups, kill them and go deeper using appropriate warpgate into second pocket (Serpentis base or gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).
Drones Note:
Drones steal aggro sometimes. Probably due to range.
Logistical Note:
non-ganged logistical ships seem to not get aggro. Cloak outside of the clouds between the 2 groups to be safe.
Drones Note:
Drones steal aggro sometimes. Probably due to range.
Logistical Note:
non-ganged logistical ships seem to not get aggro. Cloak outside of the clouds between the 2 groups to be safe.
Deletions:
Revision [3508]
Edited on 2009-01-28 03:43:48 by VJTD3 [i get jamm from Pithum Murderer in The Research Ou]Additions:
2x Interceptors (Angel Spy) (trigger aggro from the entire pocket except Overseer)
Deletions:
Revision [2850]
Edited on 2008-11-08 16:02:39 by AnathemaMatou [angel spies always trigger stage aggro (2nd/serp)]Additions:
2x Interceptors (Angel Spy) (trigger aggro from the entire pocket)
Alternative Blitz: warp in tanked decoy alt first, so you will not be webbed when warping in your main. This requires two Zbikoki's cards, if combined with the blitz for stage 1, but saves you another minute or so taking down the Guardian Veterans.
Alternative Blitz: warp in tanked decoy alt first, so you will not be webbed when warping in your main. This requires two Zbikoki's cards, if combined with the blitz for stage 1, but saves you another minute or so taking down the Guardian Veterans.
Deletions:
Additions:
Gate is unlocked, just kill the Guardian Veterans webbing you, then warp to The Research Outpost.
Deletions:
Additions:
4x Battleships (Core High Admiral/Admiral)
4x Battlecruisers (Corelatis High Capitan/Captain Sentry)
4x Battlecruisers (Pithatis Revolter/Death Dealer)
4x Battlecruisers (Corelatis High Capitan/Captain Sentry)
4x Battlecruisers (Pithatis Revolter/Death Dealer)
Deletions:
1x Battlecruisers (Corelatis High Capitan/Captain Sentry)
3x Battlecruisers (Pithatis Revolter/Death Dealer)
Additions:
For missile spammers: I usualy start from killing BS in aggroing group, because its faster (Serpentis BS have a lot of defenders, from small distance they can't pop your missiles). Drones aggro.