Revision history for WormholeSpace
Revision [22400]
Last edited on 2017-10-24 20:28:54 by ComradeAdmin [Wiki syntax formatting manual conversion]Additions:
**QUICK LINKS** | **[[WormholeSpaceClass1|Class 1]]** | **[[WormholeSpaceClass2|Class 2]]** | **[[WormholeSpaceClass3|Class 3]]** | **[[WormholeSpaceClass4|Class 4]]** | **[[WormholeSpaceClass5|Class 5]]** | **[[WormholespaceClass6|Class 6]]**
[[AverageFrontierDeposit|Average Frontier Deposit]]
[[UnexceptionalFrontierDeposit|Unexceptional Frontier Deposit]]
[[CommonPerimeterDeposit|Common Perimeter Deposit]]
[[ExceptionalCoreDeposit|Exceptional Core Deposit]]
[[InfrequentCoreDeposit|Infrequent Core Deposit]]
[[UnusualCoreDeposit|Unusual Core Deposit]]
[[RarifiedCoreDeposit|Rarified Core Deposit]]
[[BarrenPerimeterReservoir|Barren Perimeter Reservoir]]
[[MinorPerimeterReservoir|Minor Perimeter Reservoir]]
[[OrdinaryPerimeterReservoir|Ordinary Perimeter Reservoir]]
[[SizablePerimeterReservoir|Sizable Perimeter Reservoir]]
[[TokenPerimeterReservoir|Token Perimeter Reservoir]]
[[BountifulFrontierReservoir|Bountiful Frontier Reservoir]]
[[VastFrontierReservoir|Vast Frontier Reservoir]]
[[InstrumentalCoreReservoir|Instrumental Core Reservoir]]
[[VitalCoreReservoir|Vital Core Reservoir]]
[[PerimeterAmbushPoint|Perimeter Ambush Point]] (Class 1)
[[PerimeterCamp|Perimeter Camp]] (Class 1)
[[PhaseCatalystNode|Phase Catalyst Node]] (Class 1)
[[TheLine|The Line]] (Class 1)
[[ForgottenPerimeterCoronationPlatform|Forgotten Perimeter Coronation Platform]] (Class 1)
[[ForgottenPerimeterPowerArray|Forgotten Perimeter Power Array]] (Class 1)
[[UnsecuredPerimeterAmplifier|Unsecured Perimeter Amplifier]] (Class 1)
[[UnsecuredPerimeterInformationCenter|Unsecured Perimeter Information Center]] (Class 1)
[[PerimeterCheckpoint|Perimeter Checkpoint]] (Class 2)
[[PerimeterHangar|Perimeter Hangar]] (Class 2)
[[RuinsofCohort27|The Ruins of Enclave Cohort 27]] (Class 2)
[[SleeperDataSanctuary|Sleeper Data Sanctuary]] (Class 2)
[[ForgottenPerimeterGateway|Forgotten Perimeter Gateway]] (Class 2)
[[ForgottenPerimeterHabitationCoils|Forgotten Perimeter Habitation Coils]] (Class 2)
[[UnsecuredPerimeterCommsRelay|Unsecured Perimeter Comms Relay]] (Class 2)
[[UnsecuredPerimeterTransponderFarm|Unsecured Perimeter Transponder Farm]] (Class 2)
[[FortificationFrontierStronghold|Fortification Frontier Stronghold]] (Class 3)
[[OutpostFrontierStronghold|Outpost Frontier Stronghold]] (Class 3)
[[SolarCell|Solar Cell]] (Class 3)
[[TheOruzeConstruct|The Oruze Construct]] (Class 3)
[[ForgottenFrontierQuarantineOutpost|Forgotten Frontier Quarantine Outpost]] (Class 3)
[[ForgottenFrontierRecursiveDepot|Forgotten Frontier Recursive Depot]] (Class 3)
[[UnsecuredFrontierDatabase|Unsecured Frontier Database]] (Class 3)
[[UnsecuredFrontierReceiver|Unsecured Frontier Receiver]] (Class 3)
[[FrontierBarracks|Frontier Barracks]] (Class 4)
[[FrontierCommandPost|Frontier Command Post]] (Class 4)
[[IntegratedTerminus|Integrated Terminus]] (Class 4)
[[SleeperInformationSanctum|Sleeper Information Sanctum]] (Class 4)
[[ForgottenFrontierConversionModule|Forgotten Frontier Conversion Module]] (Class 4)
[[ForgottenFrontierEvacuationCenter|Forgotten Frontier Evacuation Center]] (Class 4)
[[UnsecuredFrontierDigitalNexus|Unsecured Frontier Digital Nexus]] (Class 4)
[[UnsecuredFrontierTrinaryHub|Unsecured Frontier Trinary Hub]] (Class 4)
[[CoreGarrison|Core Garrison]] (Class 5)
[[CoreStronghold|Core Stronghold]] (Class 5)
[[OruzeOsobnyk|Oruze Osobnyk]] (Class 5)
[[QuarantineArea|Quarantine Area]] (Class 5)
[[ForgottenCoreDataField|Forgotten Core Data Field]] (Class 5)
[[ForgottenCoreInformationPen|Forgotten Core Information Pen]] (Class 5)
[[UnsecuredFrontierEnclaveRelay|Unsecured Frontier Enclave Relay]] (Class 5)
[[UnsecuredFrontierServerBank|Unsecured Frontier Server Bank]] (Class 5)
[[CoreCitadel|Core Citadel]] (Class 6)
[[CoreBastion|Core Bastion]] (Class 6)
[[StrangeEnergyReadings|Strange Energy Readings]] (Class 6)
[[TheMirror|The Mirror]] (Class 6)
[[ForgottenCoreAssemblyHall|Forgotten Core Assembly Hall]] (Class 6)
[[ForgottenCoreCircuitryDisassembler|Forgotten Core Circuitry Disassembler]] (Class 6)
[[UnsecuredCoreBackupArray|Unsecured Core Backup Array]] (Class 6)
[[UnsecuredCoreEmergence|Unsecured Core Emergence]] (Class 6)
[[AverageFrontierDeposit|Average Frontier Deposit]]
[[UnexceptionalFrontierDeposit|Unexceptional Frontier Deposit]]
[[CommonPerimeterDeposit|Common Perimeter Deposit]]
[[ExceptionalCoreDeposit|Exceptional Core Deposit]]
[[InfrequentCoreDeposit|Infrequent Core Deposit]]
[[UnusualCoreDeposit|Unusual Core Deposit]]
[[RarifiedCoreDeposit|Rarified Core Deposit]]
[[BarrenPerimeterReservoir|Barren Perimeter Reservoir]]
[[MinorPerimeterReservoir|Minor Perimeter Reservoir]]
[[OrdinaryPerimeterReservoir|Ordinary Perimeter Reservoir]]
[[SizablePerimeterReservoir|Sizable Perimeter Reservoir]]
[[TokenPerimeterReservoir|Token Perimeter Reservoir]]
[[BountifulFrontierReservoir|Bountiful Frontier Reservoir]]
[[VastFrontierReservoir|Vast Frontier Reservoir]]
[[InstrumentalCoreReservoir|Instrumental Core Reservoir]]
[[VitalCoreReservoir|Vital Core Reservoir]]
[[PerimeterAmbushPoint|Perimeter Ambush Point]] (Class 1)
[[PerimeterCamp|Perimeter Camp]] (Class 1)
[[PhaseCatalystNode|Phase Catalyst Node]] (Class 1)
[[TheLine|The Line]] (Class 1)
[[ForgottenPerimeterCoronationPlatform|Forgotten Perimeter Coronation Platform]] (Class 1)
[[ForgottenPerimeterPowerArray|Forgotten Perimeter Power Array]] (Class 1)
[[UnsecuredPerimeterAmplifier|Unsecured Perimeter Amplifier]] (Class 1)
[[UnsecuredPerimeterInformationCenter|Unsecured Perimeter Information Center]] (Class 1)
[[PerimeterCheckpoint|Perimeter Checkpoint]] (Class 2)
[[PerimeterHangar|Perimeter Hangar]] (Class 2)
[[RuinsofCohort27|The Ruins of Enclave Cohort 27]] (Class 2)
[[SleeperDataSanctuary|Sleeper Data Sanctuary]] (Class 2)
[[ForgottenPerimeterGateway|Forgotten Perimeter Gateway]] (Class 2)
[[ForgottenPerimeterHabitationCoils|Forgotten Perimeter Habitation Coils]] (Class 2)
[[UnsecuredPerimeterCommsRelay|Unsecured Perimeter Comms Relay]] (Class 2)
[[UnsecuredPerimeterTransponderFarm|Unsecured Perimeter Transponder Farm]] (Class 2)
[[FortificationFrontierStronghold|Fortification Frontier Stronghold]] (Class 3)
[[OutpostFrontierStronghold|Outpost Frontier Stronghold]] (Class 3)
[[SolarCell|Solar Cell]] (Class 3)
[[TheOruzeConstruct|The Oruze Construct]] (Class 3)
[[ForgottenFrontierQuarantineOutpost|Forgotten Frontier Quarantine Outpost]] (Class 3)
[[ForgottenFrontierRecursiveDepot|Forgotten Frontier Recursive Depot]] (Class 3)
[[UnsecuredFrontierDatabase|Unsecured Frontier Database]] (Class 3)
[[UnsecuredFrontierReceiver|Unsecured Frontier Receiver]] (Class 3)
[[FrontierBarracks|Frontier Barracks]] (Class 4)
[[FrontierCommandPost|Frontier Command Post]] (Class 4)
[[IntegratedTerminus|Integrated Terminus]] (Class 4)
[[SleeperInformationSanctum|Sleeper Information Sanctum]] (Class 4)
[[ForgottenFrontierConversionModule|Forgotten Frontier Conversion Module]] (Class 4)
[[ForgottenFrontierEvacuationCenter|Forgotten Frontier Evacuation Center]] (Class 4)
[[UnsecuredFrontierDigitalNexus|Unsecured Frontier Digital Nexus]] (Class 4)
[[UnsecuredFrontierTrinaryHub|Unsecured Frontier Trinary Hub]] (Class 4)
[[CoreGarrison|Core Garrison]] (Class 5)
[[CoreStronghold|Core Stronghold]] (Class 5)
[[OruzeOsobnyk|Oruze Osobnyk]] (Class 5)
[[QuarantineArea|Quarantine Area]] (Class 5)
[[ForgottenCoreDataField|Forgotten Core Data Field]] (Class 5)
[[ForgottenCoreInformationPen|Forgotten Core Information Pen]] (Class 5)
[[UnsecuredFrontierEnclaveRelay|Unsecured Frontier Enclave Relay]] (Class 5)
[[UnsecuredFrontierServerBank|Unsecured Frontier Server Bank]] (Class 5)
[[CoreCitadel|Core Citadel]] (Class 6)
[[CoreBastion|Core Bastion]] (Class 6)
[[StrangeEnergyReadings|Strange Energy Readings]] (Class 6)
[[TheMirror|The Mirror]] (Class 6)
[[ForgottenCoreAssemblyHall|Forgotten Core Assembly Hall]] (Class 6)
[[ForgottenCoreCircuitryDisassembler|Forgotten Core Circuitry Disassembler]] (Class 6)
[[UnsecuredCoreBackupArray|Unsecured Core Backup Array]] (Class 6)
[[UnsecuredCoreEmergence|Unsecured Core Emergence]] (Class 6)
Deletions:
[[AverageFrontierDeposit Average Frontier Deposit]]
[[UnexceptionalFrontierDeposit Unexceptional Frontier Deposit]]
[[CommonPerimeterDeposit Common Perimeter Deposit]]
[[ExceptionalCoreDeposit Exceptional Core Deposit]]
[[InfrequentCoreDeposit Infrequent Core Deposit]]
[[UnusualCoreDeposit Unusual Core Deposit]]
[[RarifiedCoreDeposit Rarified Core Deposit]]
[[BarrenPerimeterReservoir Barren Perimeter Reservoir]]
[[MinorPerimeterReservoir Minor Perimeter Reservoir]]
[[OrdinaryPerimeterReservoir Ordinary Perimeter Reservoir]]
[[SizablePerimeterReservoir Sizable Perimeter Reservoir]]
[[TokenPerimeterReservoir Token Perimeter Reservoir]]
[[BountifulFrontierReservoir Bountiful Frontier Reservoir]]
[[VastFrontierReservoir Vast Frontier Reservoir]]
[[InstrumentalCoreReservoir Instrumental Core Reservoir]]
[[VitalCoreReservoir Vital Core Reservoir]]
[[PerimeterAmbushPoint Perimeter Ambush Point]] (Class 1)
[[PerimeterCamp Perimeter Camp]] (Class 1)
[[PhaseCatalystNode Phase Catalyst Node]] (Class 1)
[[TheLine The Line]] (Class 1)
[[ForgottenPerimeterCoronationPlatform Forgotten Perimeter Coronation Platform]] (Class 1)
[[ForgottenPerimeterPowerArray Forgotten Perimeter Power Array]] (Class 1)
[[UnsecuredPerimeterAmplifier Unsecured Perimeter Amplifier]] (Class 1)
[[UnsecuredPerimeterInformationCenter Unsecured Perimeter Information Center]] (Class 1)
[[PerimeterCheckpoint Perimeter Checkpoint]] (Class 2)
[[PerimeterHangar Perimeter Hangar]] (Class 2)
[[RuinsofCohort27 The Ruins of Enclave Cohort 27]] (Class 2)
[[SleeperDataSanctuary Sleeper Data Sanctuary]] (Class 2)
[[ForgottenPerimeterGateway Forgotten Perimeter Gateway]] (Class 2)
[[ForgottenPerimeterHabitationCoils Forgotten Perimeter Habitation Coils]] (Class 2)
[[UnsecuredPerimeterCommsRelay Unsecured Perimeter Comms Relay]] (Class 2)
[[UnsecuredPerimeterTransponderFarm Unsecured Perimeter Transponder Farm]] (Class 2)
[[FortificationFrontierStronghold Fortification Frontier Stronghold]] (Class 3)
[[OutpostFrontierStronghold Outpost Frontier Stronghold]] (Class 3)
[[SolarCell Solar Cell]] (Class 3)
[[TheOruzeConstruct The Oruze Construct]] (Class 3)
[[ForgottenFrontierQuarantineOutpost Forgotten Frontier Quarantine Outpost]] (Class 3)
[[ForgottenFrontierRecursiveDepot Forgotten Frontier Recursive Depot]] (Class 3)
[[UnsecuredFrontierDatabase Unsecured Frontier Database]] (Class 3)
[[UnsecuredFrontierReceiver Unsecured Frontier Receiver]] (Class 3)
[[FrontierBarracks Frontier Barracks]] (Class 4)
[[FrontierCommandPost Frontier Command Post]] (Class 4)
[[IntegratedTerminus Integrated Terminus]] (Class 4)
[[SleeperInformationSanctum Sleeper Information Sanctum]] (Class 4)
[[ForgottenFrontierConversionModule Forgotten Frontier Conversion Module]] (Class 4)
[[ForgottenFrontierEvacuationCenter Forgotten Frontier Evacuation Center]] (Class 4)
[[UnsecuredFrontierDigitalNexus Unsecured Frontier Digital Nexus]] (Class 4)
[[UnsecuredFrontierTrinaryHub Unsecured Frontier Trinary Hub]] (Class 4)
[[CoreGarrison Core Garrison]] (Class 5)
[[CoreStronghold Core Stronghold]] (Class 5)
[[OruzeOsobnyk Oruze Osobnyk]] (Class 5)
[[QuarantineArea Quarantine Area]] (Class 5)
[[ForgottenCoreDataField Forgotten Core Data Field]] (Class 5)
[[ForgottenCoreInformationPen Forgotten Core Information Pen]] (Class 5)
[[UnsecuredFrontierEnclaveRelay Unsecured Frontier Enclave Relay]] (Class 5)
[[UnsecuredFrontierServerBank Unsecured Frontier Server Bank]] (Class 5)
[[CoreCitadel Core Citadel]] (Class 6)
[[CoreBastion Core Bastion]] (Class 6)
[[StrangeEnergyReadings Strange Energy Readings]] (Class 6)
[[TheMirror The Mirror]] (Class 6)
[[ForgottenCoreAssemblyHall Forgotten Core Assembly Hall]] (Class 6)
[[ForgottenCoreCircuitryDisassembler Forgotten Core Circuitry Disassembler]] (Class 6)
[[UnsecuredCoreBackupArray Unsecured Core Backup Array]] (Class 6)
[[UnsecuredCoreEmergence Unsecured Core Emergence]] (Class 6)
Revision [7121]
Edited on 2010-11-23 14:57:45 by NightReaver [Added link to DaOpa's Wormhole Database]Additions:
//**DaOpa's Wormhole Database**//
~ Great details on all of the various wormhole types.
~ http://www.ellatha.com/eve/wormholelist.asp
~ Great details on all of the various wormhole types.
~ http://www.ellatha.com/eve/wormholelist.asp
Additions:
Capital escalation is caused when you warp certain types of capital ships into a site. Capital escalation appears to be tied to two, and only two, classes of capitals (it should be obvious which two), with each having their own escalation chain. For each class, the first capital will spawn 6 Sleepless Guardians, the 2nd capital will spawn 8 Sleepless Guardians, additional capitals will not trigger any further escalation. This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).
Deletions:
Additions:
[[RarifiedCoreDeposit Rarified Core Deposit]]
No Differences
Additions:
//**EVE-Metrics, Wormholes**//
~ The next best thing to //Wormhole Thingy// and more up to date at this point. (As far as I can tell)
~ http://eve-metrics.com/wormholes
//**Jove Labs**//
~ Great site for system intel.
~ http://www.jovelabs.com/
//**DOTLAN EveMaps**//
~ Another great site for system intel.
~ http://evemaps.dotlan.net/
~ A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types. {{color c="red" text="WARNING"}}: Wormhole mass reported by //Wormhole Thingy// is only an approximate value; due to the random nature of w-space the actual maximum mass a wormhole can handle varies (sometimes extremely) each time. Lately (Dec/2009) I've been noticing somewhat large discrepancies between the information that Wormhole Thingy reports and what EVE-Metrics reports; beware of what information you trust to be fact.
~ {{color c="red" text="This tool now appears dead; but I am keeping this here for now as reference in the event it is revived."}}
~- When creating or updating a w-space site report, do not include salvage, other loot or notes that structures are invulnerable.
~ The next best thing to //Wormhole Thingy// and more up to date at this point. (As far as I can tell)
~ http://eve-metrics.com/wormholes
//**Jove Labs**//
~ Great site for system intel.
~ http://www.jovelabs.com/
//**DOTLAN EveMaps**//
~ Another great site for system intel.
~ http://evemaps.dotlan.net/
~ A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types. {{color c="red" text="WARNING"}}: Wormhole mass reported by //Wormhole Thingy// is only an approximate value; due to the random nature of w-space the actual maximum mass a wormhole can handle varies (sometimes extremely) each time. Lately (Dec/2009) I've been noticing somewhat large discrepancies between the information that Wormhole Thingy reports and what EVE-Metrics reports; beware of what information you trust to be fact.
~ {{color c="red" text="This tool now appears dead; but I am keeping this here for now as reference in the event it is revived."}}
~- When creating or updating a w-space site report, do not include salvage, other loot or notes that structures are invulnerable.
Deletions:
~- When creating or updating a w-space site report, do not include salvage or other loot.
Revision [6552]
Edited on 2010-06-15 19:06:17 by NightReaver [Damn apostrophes, always causing trouble...]Additions:
If you don't plan and test, you will lose your ships. So if you are planning an extend stay in w-space spend the time on SISI and do your homework.
Deletions:
Revision [6551]
Edited on 2010-06-15 19:05:37 by NightReaver [Damn apostrophes, always causing trouble...]Additions:
Each class of w-space //should// have 4 types of Cosmic Anomalies, 2 types of Radar and 2 types of Magnetometric cosmic signatures associated with it. This means that each class of w-space has its own set of Cosmic Anomaly, Radar and Magnetometric signature types that will not appear in any other class of w-space. The exception to this rule is Ladar and Gravimetric sites, as these sites can appear in several different classes of w-space and are not bound to a specific w-space class but in fact are each tied to a range of w-space classes.
Deletions:
Revision [6440]
Edited on 2010-05-02 00:12:44 by NightReaver [Added exception core deposit link to grav sites.]Additions:
[[ExceptionalCoreDeposit Exceptional Core Deposit]]
Revision [6330]
Edited on 2010-03-30 03:18:09 by NightReaver [Added exception core deposit link to grav sites.]Additions:
{{image class="right" alt="Sleepless Guardian" title="Sleepless Guardian" url="http://www.thewarpsquad.com/images/sleeper.jpg"}}
{{image class="right" alt="Two Suns" title="Two Suns" url="http://www.thewarpsquad.com/images/twosuns.jpg"}}
{{image class="right" alt="It Burns!" title="It Burns!" url="http://www.thewarpsquad.com/images/itburns.jpg"}}
{{image class="right" alt="Two Suns" title="Two Suns" url="http://www.thewarpsquad.com/images/twosuns.jpg"}}
{{image class="right" alt="It Burns!" title="It Burns!" url="http://www.thewarpsquad.com/images/itburns.jpg"}}
Deletions:
{{image class="right" alt="Two Suns" title="Two Suns" url="http://zim.s3.amazonaws.com/twosuns.jpg"}}
{{image class="right" alt="It Burns!" title="It Burns!" url="http://zim.s3.amazonaws.com/itburns.jpg"}}
No Differences
Additions:
[[InfrequentCoreDeposit Infrequent Core Deposit]]
[[UnusualCoreDeposit Unusual Core Deposit]]
[[UnusualCoreDeposit Unusual Core Deposit]]
Revision [6104]
Edited on 2010-02-18 12:41:55 by NightReaver [Fixed broken link to Apocrypha Probing guide.]Additions:
~ http://wiki.eveonline.com/wiki/Apocrypha_probing
Deletions:
Additions:
Site difficulty can be roughly determined by a keyword in the site name and the w-space class the site is in:
Gravimetric, Ladar and class 5 Radar sites are exempt from this; also named sites (i.e. The Line & Solar Cell for example) do not fall under this convention.
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and a possible increase in scrambling, webbing and remote repair (RR) ships (this applies to Ladar and Gravimetric sites //only//). Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 75% to 90% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.
Capital escalation is caused when you warp certain types of capital ships into a site. Capital escalation appears to be tied to two, and only two, classes of capitals (it should be obvious which two), with each having it's own escalation chain. For each class, the first capital will spawn 6 Sleepless Guardians, the 2nd capital will spawn 8 Sleepless Guardians, additional capitals will not trigger any further escalation. This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).
~& Alice warps her Thanatos into an anomaly, which causes 6 Sleeper Guardian battleships to spawn. Bob then warps his Thanatos into the same anomaly, which causes another 8 Sleeper Guardian battleships to spawn. Alice then starts yelling at Bob as the 14 Sleeper Guardians and the rest of the anomaly NPCs reduce their capitals to wrecks over the next two minutes.
Gravimetric, Ladar and class 5 Radar sites are exempt from this; also named sites (i.e. The Line & Solar Cell for example) do not fall under this convention.
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and a possible increase in scrambling, webbing and remote repair (RR) ships (this applies to Ladar and Gravimetric sites //only//). Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 75% to 90% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.
Capital escalation is caused when you warp certain types of capital ships into a site. Capital escalation appears to be tied to two, and only two, classes of capitals (it should be obvious which two), with each having it's own escalation chain. For each class, the first capital will spawn 6 Sleepless Guardians, the 2nd capital will spawn 8 Sleepless Guardians, additional capitals will not trigger any further escalation. This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).
~& Alice warps her Thanatos into an anomaly, which causes 6 Sleeper Guardian battleships to spawn. Bob then warps his Thanatos into the same anomaly, which causes another 8 Sleeper Guardian battleships to spawn. Alice then starts yelling at Bob as the 14 Sleeper Guardians and the rest of the anomaly NPCs reduce their capitals to wrecks over the next two minutes.
Deletions:
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and a possible increase in scrambling/webbing/RR ships (this applies to Ladar and Gravimetric sites //only//). Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 75% to 90% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.
Capital escalation is caused when you warp a capital ship (i.e. carrier, dread, etc) into a site. The first capital will spawn 6 battleships, each additional capital adds +2 battleships to that count as a running total (i.e. 6, 8, 10, 12, etc). This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).
~& Alice warps her Thanatos into an anomaly, which causes 6 Sleeper Guardian battleships to spawn. Bob then warps his Moros into the same anomaly, which causes another 8 Sleeper Guardian battleships to spawn. Alice then starts yelling at Bob as the 14 Sleeper Guardians and the rest of the anomaly NPCs reduce their capitals to wrecks over the next two minutes.
Revision [5948]
Edited on 2010-01-19 17:01:00 by NightReaver [Added note about mass limit discrepancies.]Additions:
~ A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types. {{color c="red" text="WARNING"}}: Wormhole mass reported by //Wormhole Thingy// is only an approximate value; due to the random nature of w-space the actual maximum mass a wormhole can handle varies (sometimes extremely) each time. Lately (Dec/2009) I've been noticing somewhat large discrepancies between the information that Wormhole Thingy reports and what EVE-Metrics reports; beware of what information you trust to be fact.
Deletions:
~- When creating a new w-space report, the page name should follow this structure: "{Site Name}" (i.e. Solar Cell anomaly = 'SolarCell', Core Garrison = 'CoreGarrison', etc.)
~- When you've made a new w-space site report, please notify **Night Reaver** or any of the other Janitors in the in-game channel "Eve-Survival".
Revision [5866]
Edited on 2009-12-28 17:52:09 by NightReaver [Added note about mass limit discrepancies.]Deletions:
Revision [5783]
Edited on 2009-12-08 04:30:02 by NightReaver [Added note about mass limit discrepancies.]Additions:
**QUICK LINKS** | **[[WormholeSpaceClass1 Class 1]]** | **[[WormholeSpaceClass2 Class 2]]** | **[[WormholeSpaceClass3 Class 3]]** | **[[WormholeSpaceClass4 Class 4]]** | **[[WormholeSpaceClass5 Class 5]]** | **[[WormholespaceClass6 Class 6]]**
Deletions:
Revision [5777]
Edited on 2009-12-07 03:35:13 by NightReaver [Added note about mass limit discrepancies.]Additions:
If you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds. So if you are planning an extend stay in w-space spend the time on SISI and do your homework.
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and a possible increase in scrambling/webbing/RR ships (this applies to Ladar and Gravimetric sites //only//). Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 75% to 90% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and a possible increase in scrambling/webbing/RR ships (this applies to Ladar and Gravimetric sites //only//). Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 75% to 90% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.
Deletions:
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and a possible increase in scrambling/webbing/RR ships (this applies to Ladar and Gravimetric sites //only//). Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 90% to 100% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.
Revision [5773]
Edited on 2009-12-05 20:08:24 by NightReaver [Added note about mass limit discrepancies.]Additions:
~& Suddenly the illusion of solitude shatters. Slender, articulated obsidian shapes slide toward you from the surrounding darkness of space. Your sensors scream claxons into your auditory cortex as the drones' targeting systems lock onto your ship. You are not alone. Perhaps you never were.
~& The Sleepers have risen. -Core Stronghold
~& The Sleepers have risen. -Core Stronghold
Revision [5755]
Edited on 2009-12-04 00:19:55 by NightReaver [Added note about mass limit discrepancies.]Additions:
The sleepers that have remote repair ability will use it, sometimes to an annoying extent. Those sleeper frigates, cruisers and battleships, that can remote repair each other will do so indiscriminately; they also tend to assist the ones you happen to be shooting, aren't they clever. This can become annoying when, for example, the battleships have remote repair and are also the trigger for the next wave and they are happily remote repairing the frigates and cruisers while you try to kill them. The issue can be compounded if said frigates and cruisers also have the remote repair capability. Care should be taken on sites with large amounts of RR sleeper ships that a next wave isn't triggered ahead of time.
Deletions:
Revision [5754]
Edited on 2009-12-04 00:16:05 by NightReaver [Added note about mass limit discrepancies.]Additions:
===Sleeper Remote Rep===
The sleepers that have remote repair ability will use it, sometimes to an annoying extent. The sleeper frigate, cruisers and battleships will all remote repair each other, they also tend to assist the ones you happen to be shooting. This can become annoying when, for example, the battleships have remote repair and are also the trigger for the next wave and they are happily remote repairing the frigates and cruisers while you try to kill them. The issue can be compounded if said frigates and cruisers also have the remote repair capability. Care should be taken on sites with large amounts of RR sleeper ships that a next wave isn't triggered ahead of time.
The sleepers that have remote repair ability will use it, sometimes to an annoying extent. The sleeper frigate, cruisers and battleships will all remote repair each other, they also tend to assist the ones you happen to be shooting. This can become annoying when, for example, the battleships have remote repair and are also the trigger for the next wave and they are happily remote repairing the frigates and cruisers while you try to kill them. The issue can be compounded if said frigates and cruisers also have the remote repair capability. Care should be taken on sites with large amounts of RR sleeper ships that a next wave isn't triggered ahead of time.
Revision [5753]
Edited on 2009-12-04 00:05:28 by NightReaver [Added note about mass limit discrepancies.]No Differences
Revision [5752]
Edited on 2009-12-04 00:00:25 by NightReaver [Added note about mass limit discrepancies.]Additions:
~& //Although abundant supplies of fullerenes were the darling discovery of the new wormhole regions, the influx of access to more raw minerals was not something that went unnoticed either. For many years, experts had postulated that the current supply in known space was beginning to fall slightly behind demand. Fortunately for all parties involved, the discovery of vast ore deposits in these far-flung, unknown areas ensured that such an event would not happen in the foreseeable future.//
Deletions:
Revision [5751]
Edited on 2009-12-03 23:58:57 by NightReaver [Added note about mass limit discrepancies.]Additions:
~& Out in the darkness, a curious deadspace signature taunts brave and reckless explorers alike to try and uncover what secrets may be hidden in the depths. Electronic interference floods through your ship’s systems only moments after your warp drive locks on and activates, growing in ferocity as you are hurled towards the strange phenomenon. -Unsecured Frontier Enclave Relay
//Although abundant supplies of fullerenes were the darling discovery of the new wormhole regions, the influx of access to more raw minerals was not something that went unnoticed either. For many years, experts had postulated that the current supply in known space was beginning to fall slightly behind demand. Fortunately for all parties involved, the discovery of vast ore deposits in these far-flung, unknown areas ensured that such an event would not happen in the foreseeable future.//
//Although abundant supplies of fullerenes were the darling discovery of the new wormhole regions, the influx of access to more raw minerals was not something that went unnoticed either. For many years, experts had postulated that the current supply in known space was beginning to fall slightly behind demand. Fortunately for all parties involved, the discovery of vast ore deposits in these far-flung, unknown areas ensured that such an event would not happen in the foreseeable future.//
Revision [5728]
Edited on 2009-12-03 22:40:52 by NightReaver [Added note about mass limit discrepancies.]Additions:
[[AverageFrontierDeposit Average Frontier Deposit]]
Revision [5725]
Edited on 2009-12-03 21:17:03 by NightReaver [Added note about mass limit discrepancies.]Additions:
[[CommonPerimeterDeposit Common Perimeter Deposit]]
[[UnexceptionalFrontierDeposit Unexceptional Frontier Deposit]]
[[UnexceptionalFrontierDeposit Unexceptional Frontier Deposit]]
Deletions:
Unexceptional Frontier Deposit
Revision [5723]
Edited on 2009-12-03 21:02:43 by NightReaver [Added note about mass limit discrepancies.]Additions:
Each class of w-space //should// have 4 types of Cosmic Anomalies, 2 types of Radar and 2 types of Magnetometric cosmic signatures associated with it. This means that each class of w-space has it's own set of Cosmic Anomaly, Radar and Magnetometric signature types that will not appear in any other class of w-space. The exception to this rule is Ladar and Gravimetric sites, as these sites can appear in several different classes of w-space and are not bound to a specific w-space class but in fact are each tied to a range of w-space classes.
Deletions:
Revision [5722]
Edited on 2009-12-03 21:01:56 by NightReaver [Added note about mass limit discrepancies.]Additions:
Each class of w-space //should// have 4 types of Cosmic Anomalies, 2 types of Radar and 2 types of Magnetometric cosmic signatures associated with it. This means that each class of w-space has it's own set of Cosmic Anomaly, Radar and Magnetometric signature types that will no appear in any other class of w-space. The exception to this rule is Ladar and Gravimetric sites, as these sites can appear in several different classes of w-space and are not bound to a specific w-space class but in fact are each tied to a range of w-space classes.
Deletions:
Revision [5721]
Edited on 2009-12-03 20:58:10 by NightReaver [Added note about mass limit discrepancies.]Additions:
Each class of w-space //should// have 4 types of Cosmic Anomalies, 2 types of Radar and 2 types of Magnetometric cosmic signatures associated with it. This means that each class of w-space has it's own set of Cosmic Anomaly, Radar and Magnetometric signature types that will no appear in any other class of w-space. The exception to this rule is Ladar and Gravimetric sites, as the same site can appear in several different classes of w-space.
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and a possible increase in scrambling/webbing/RR ships (this applies to Ladar and Gravimetric sites //only//). Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 90% to 100% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and a possible increase in scrambling/webbing/RR ships (this applies to Ladar and Gravimetric sites //only//). Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 90% to 100% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.
Deletions:
Something else of note; each class of w-space //should// have 4 types of Cosmic Anomalies, 2 types of Radar and 2 types of Magnetometric cosmic signatures associated with it. This means that each class of w-space has it's own set of Cosmic Anomaly, Radar and Magnetometric signature types that will no appear in any other class of w-space. The exception to this rule is Ladar and Gravimetric sites, as the same site can appear in several different classes of w-space.
Revision [5720]
Edited on 2009-12-03 20:56:28 by NightReaver [Added note about mass limit discrepancies.]Additions:
Something else of note; each class of w-space //should// have 4 types of Cosmic Anomalies, 2 types of Radar and 2 types of Magnetometric cosmic signatures associated with it. This means that each class of w-space has it's own set of Cosmic Anomaly, Radar and Magnetometric signature types that will no appear in any other class of w-space. The exception to this rule is Ladar and Gravimetric sites, as the same site can appear in several different classes of w-space.
Deletions:
Revision [5719]
Edited on 2009-12-03 20:54:41 by NightReaver [Added note about mass limit discrepancies.]Additions:
Something else of note; each class of w-space //should// have 4 types of Cosmic Anomalies, 2 types of Radar and 2 types of Magnetometric Cosmic Signatures associated with it. This means that each class of w-space has it's own set of Cosmic Anomaly, Radar and Magnetometric signature types.
Revision [5718]
Edited on 2009-12-03 20:48:27 by NightReaver [Added note about mass limit discrepancies.]Additions:
====Site Difficulty====
Site difficulty can be approximately determined by a keyword in the sites name and the w-space class the site is in. The exception to this is Gravimetric, Ladar and class 5 Radar sites; also named sites (i.e. The Line & Solar Cell for example) do not fall under this convention:
**Perimeter** sites are generally Low difficulty.
**Frontier** sites are generally Medium difficulty.
**Core** sites are generally High difficulty.
For Class 1-2 expect to see //Perimeter// sites.
For Class 3-4 expect to see //Frontier// sites.
For Class 5-6 expect to see //Core// sites.
Site difficulty can be approximately determined by a keyword in the sites name and the w-space class the site is in. The exception to this is Gravimetric, Ladar and class 5 Radar sites; also named sites (i.e. The Line & Solar Cell for example) do not fall under this convention:
**Perimeter** sites are generally Low difficulty.
**Frontier** sites are generally Medium difficulty.
**Core** sites are generally High difficulty.
For Class 1-2 expect to see //Perimeter// sites.
For Class 3-4 expect to see //Frontier// sites.
For Class 5-6 expect to see //Core// sites.
Deletions:
Anomaly site difficulty is roughly determined by a keyword, named sites do not fall under this convention:
**Perimeter** anomalies are Low difficulty.
**Frontier** anomalies are Medium difficulty.
**Core** anomalies are High difficulty.
For Class 1-2 expect to see //Perimeter// anomalies.
For Class 3-4 expect to see //Frontier// anomalies.
For Class 5-6 expect to see //Core// anomalies.
Revision [5717]
Edited on 2009-12-03 20:39:41 by NightReaver [Added note about mass limit discrepancies.]Additions:
====Classless Cosmic Signatures====
These cosmic signatures can spawn in more than one class of w-space therefore they are considered classless as they have no specific w-space class spawn designation.
====Class 1 Cosmic Signatures====
===Cosmic Anomalies===
====Class 2 Cosmic Signatures====
===Cosmic Anomalies===
====Class 3 Cosmic Signatures====
===Cosmic Anomalies===
====Class 4 Cosmic Signatures====
===Cosmic Anomalies===
====Class 5 Cosmic Signatures====
===Cosmic Anomalies===
====Class 6 Cosmic Signatures====
===Cosmic Anomalies===
These cosmic signatures can spawn in more than one class of w-space therefore they are considered classless as they have no specific w-space class spawn designation.
====Class 1 Cosmic Signatures====
===Cosmic Anomalies===
====Class 2 Cosmic Signatures====
===Cosmic Anomalies===
====Class 3 Cosmic Signatures====
===Cosmic Anomalies===
====Class 4 Cosmic Signatures====
===Cosmic Anomalies===
====Class 5 Cosmic Signatures====
===Cosmic Anomalies===
====Class 6 Cosmic Signatures====
===Cosmic Anomalies===
Deletions:
====Cosmic Signatures====
Revision [5716]
Edited on 2009-12-03 20:29:24 by NightReaver [Added note about mass limit discrepancies.]Additions:
**[[https://eve-survival.org/wikka.php?wakka=WormholeSpace#master_list Jump down to w-space reports full listing below]]**
""<a id="master_list"></a>""
""<a id="master_list"></a>""
Deletions:
""<a id="signatures"></a>""
Revision [5715]
Edited on 2009-12-03 20:28:30 by NightReaver [Added note about mass limit discrepancies.]No Differences
Revision [5714]
Edited on 2009-12-03 20:27:04 by NightReaver [Added note about mass limit discrepancies.]Additions:
//{{color c="green" text="Quick Links are complete thanks to information provided by FayceOff."}}//
Deletions:
Additions:
<<**QUICK LINKS** | **[[WormholeSpaceClass1 Class 1]]** | **[[WormholeSpaceClass2 Class 2]]** | **[[WormholeSpaceClass3 Class 3]]** | **[[WormholeSpaceClass4 Class 4]]** | **[[WormholeSpaceClass5 Class 5]]** | **[[WormholespaceClass6 Class 6]]**<<
Deletions:
Additions:
[[BarrenPerimeterReservoir Barren Perimeter Reservoir]]
[[OrdinaryPerimeterReservoir Ordinary Perimeter Reservoir]]
[[TokenPerimeterReservoir Token Perimeter Reservoir]]
[[InstrumentalCoreReservoir Instrumental Core Reservoir]]
[[VitalCoreReservoir Vital Core Reservoir]]
[[OrdinaryPerimeterReservoir Ordinary Perimeter Reservoir]]
[[TokenPerimeterReservoir Token Perimeter Reservoir]]
[[InstrumentalCoreReservoir Instrumental Core Reservoir]]
[[VitalCoreReservoir Vital Core Reservoir]]
Additions:
[[FrontierBarracks Frontier Barracks]] (Class 4)
[[FrontierCommandPost Frontier Command Post]] (Class 4)
[[IntegratedTerminus Integrated Terminus]] (Class 4)
[[SleeperInformationSanctum Sleeper Information Sanctum]] (Class 4)
[[CoreGarrison Core Garrison]] (Class 5)
[[CoreStronghold Core Stronghold]] (Class 5)
[[OruzeOsobnyk Oruze Osobnyk]] (Class 5)
[[QuarantineArea Quarantine Area]] (Class 5)
[[CoreCitadel Core Citadel]] (Class 6)
[[CoreBastion Core Bastion]] (Class 6)
[[StrangeEnergyReadings Strange Energy Readings]] (Class 6)
[[TheMirror The Mirror]] (Class 6)
[[ForgottenFrontierConversionModule Forgotten Frontier Conversion Module]] (Class 4)
[[ForgottenFrontierEvacuationCenter Forgotten Frontier Evacuation Center]] (Class 4)
[[ForgottenCoreDataField Forgotten Core Data Field]] (Class 5)
[[ForgottenCoreInformationPen Forgotten Core Information Pen]] (Class 5)
[[ForgottenCoreAssemblyHall Forgotten Core Assembly Hall]] (Class 6)
[[ForgottenCoreCircuitryDisassembler Forgotten Core Circuitry Disassembler]] (Class 6)
[[UnsecuredFrontierDigitalNexus Unsecured Frontier Digital Nexus]] (Class 4)
[[UnsecuredFrontierTrinaryHub Unsecured Frontier Trinary Hub]] (Class 4)
[[UnsecuredFrontierEnclaveRelay Unsecured Frontier Enclave Relay]] (Class 5)
[[UnsecuredFrontierServerBank Unsecured Frontier Server Bank]] (Class 5)
[[UnsecuredCoreBackupArray Unsecured Core Backup Array]] (Class 6)
[[UnsecuredCoreEmergence Unsecured Core Emergence]] (Class 6)
[[FrontierCommandPost Frontier Command Post]] (Class 4)
[[IntegratedTerminus Integrated Terminus]] (Class 4)
[[SleeperInformationSanctum Sleeper Information Sanctum]] (Class 4)
[[CoreGarrison Core Garrison]] (Class 5)
[[CoreStronghold Core Stronghold]] (Class 5)
[[OruzeOsobnyk Oruze Osobnyk]] (Class 5)
[[QuarantineArea Quarantine Area]] (Class 5)
[[CoreCitadel Core Citadel]] (Class 6)
[[CoreBastion Core Bastion]] (Class 6)
[[StrangeEnergyReadings Strange Energy Readings]] (Class 6)
[[TheMirror The Mirror]] (Class 6)
[[ForgottenFrontierConversionModule Forgotten Frontier Conversion Module]] (Class 4)
[[ForgottenFrontierEvacuationCenter Forgotten Frontier Evacuation Center]] (Class 4)
[[ForgottenCoreDataField Forgotten Core Data Field]] (Class 5)
[[ForgottenCoreInformationPen Forgotten Core Information Pen]] (Class 5)
[[ForgottenCoreAssemblyHall Forgotten Core Assembly Hall]] (Class 6)
[[ForgottenCoreCircuitryDisassembler Forgotten Core Circuitry Disassembler]] (Class 6)
[[UnsecuredFrontierDigitalNexus Unsecured Frontier Digital Nexus]] (Class 4)
[[UnsecuredFrontierTrinaryHub Unsecured Frontier Trinary Hub]] (Class 4)
[[UnsecuredFrontierEnclaveRelay Unsecured Frontier Enclave Relay]] (Class 5)
[[UnsecuredFrontierServerBank Unsecured Frontier Server Bank]] (Class 5)
[[UnsecuredCoreBackupArray Unsecured Core Backup Array]] (Class 6)
[[UnsecuredCoreEmergence Unsecured Core Emergence]] (Class 6)
Additions:
[[PerimeterAmbushPoint Perimeter Ambush Point]] (Class 1)
[[PerimeterCamp Perimeter Camp]] (Class 1)
[[PhaseCatalystNode Phase Catalyst Node]] (Class 1)
[[TheLine The Line]] (Class 1)
[[PerimeterCheckpoint Perimeter Checkpoint]] (Class 2)
[[PerimeterHangar Perimeter Hangar]] (Class 2)
[[RuinsofCohort27 The Ruins of Enclave Cohort 27]] (Class 2)
[[SleeperDataSanctuary Sleeper Data Sanctuary]] (Class 2)
[[FortificationFrontierStronghold Fortification Frontier Stronghold]] (Class 3)
[[OutpostFrontierStronghold Outpost Frontier Stronghold]] (Class 3)
[[SolarCell Solar Cell]] (Class 3)
[[TheOruzeConstruct The Oruze Construct]] (Class 3)
[[ForgottenPerimeterCoronationPlatform Forgotten Perimeter Coronation Platform]] (Class 1)
[[ForgottenPerimeterPowerArray Forgotten Perimeter Power Array]] (Class 1)
[[ForgottenPerimeterGateway Forgotten Perimeter Gateway]] (Class 2)
[[ForgottenPerimeterHabitationCoils Forgotten Perimeter Habitation Coils]] (Class 2)
[[ForgottenFrontierQuarantineOutpost Forgotten Frontier Quarantine Outpost]] (Class 3)
[[ForgottenFrontierRecursiveDepot Forgotten Frontier Recursive Depot]] (Class 3)
[[UnsecuredPerimeterAmplifier Unsecured Perimeter Amplifier]] (Class 1)
[[UnsecuredPerimeterInformationCenter Unsecured Perimeter Information Center]] (Class 1)
[[UnsecuredPerimeterCommsRelay Unsecured Perimeter Comms Relay]] (Class 2)
[[UnsecuredPerimeterTransponderFarm Unsecured Perimeter Transponder Farm]] (Class 2)
[[UnsecuredFrontierDatabase Unsecured Frontier Database]] (Class 3)
[[UnsecuredFrontierReceiver Unsecured Frontier Receiver]] (Class 3)
[[PerimeterCamp Perimeter Camp]] (Class 1)
[[PhaseCatalystNode Phase Catalyst Node]] (Class 1)
[[TheLine The Line]] (Class 1)
[[PerimeterCheckpoint Perimeter Checkpoint]] (Class 2)
[[PerimeterHangar Perimeter Hangar]] (Class 2)
[[RuinsofCohort27 The Ruins of Enclave Cohort 27]] (Class 2)
[[SleeperDataSanctuary Sleeper Data Sanctuary]] (Class 2)
[[FortificationFrontierStronghold Fortification Frontier Stronghold]] (Class 3)
[[OutpostFrontierStronghold Outpost Frontier Stronghold]] (Class 3)
[[SolarCell Solar Cell]] (Class 3)
[[TheOruzeConstruct The Oruze Construct]] (Class 3)
[[ForgottenPerimeterCoronationPlatform Forgotten Perimeter Coronation Platform]] (Class 1)
[[ForgottenPerimeterPowerArray Forgotten Perimeter Power Array]] (Class 1)
[[ForgottenPerimeterGateway Forgotten Perimeter Gateway]] (Class 2)
[[ForgottenPerimeterHabitationCoils Forgotten Perimeter Habitation Coils]] (Class 2)
[[ForgottenFrontierQuarantineOutpost Forgotten Frontier Quarantine Outpost]] (Class 3)
[[ForgottenFrontierRecursiveDepot Forgotten Frontier Recursive Depot]] (Class 3)
[[UnsecuredPerimeterAmplifier Unsecured Perimeter Amplifier]] (Class 1)
[[UnsecuredPerimeterInformationCenter Unsecured Perimeter Information Center]] (Class 1)
[[UnsecuredPerimeterCommsRelay Unsecured Perimeter Comms Relay]] (Class 2)
[[UnsecuredPerimeterTransponderFarm Unsecured Perimeter Transponder Farm]] (Class 2)
[[UnsecuredFrontierDatabase Unsecured Frontier Database]] (Class 3)
[[UnsecuredFrontierReceiver Unsecured Frontier Receiver]] (Class 3)
Deletions:
[[PerimeterCheckpoint Perimeter Checkpoint]]
[[PerimeterHangar Perimeter Hangar]]
[[RuinsOfCohort27 Ruins Of Cohort 27]]
[[SleeperDataSanctuary Sleeper Data Sanctuary]]
[[TheOruzeConstruct The Oruze Construct]]
Fortification Frontier Stronghold [[FortificationFrontierStronghold Class 3]]
Outpost Frontier Stronghold [[OutpostFrontierStronghold Class 3]]
Solar Cell [[SolarCell Class 3]]
Core Garrison [[CoreGarrison Class 5]] //(incomplete)//
Core Stronghold [[CoreStronghold Class 5]] //(incomplete)//
[[ForgottenPerimeterCoronationPlatform Forgotten Perimeter Coronation Platform]]
[[ForgottenPerimeterHabitationCoils Forgotten Perimeter Habitation Coils]]
[[ForgottenPerimeterPowerArray Forgotten Perimeter Power Array]]
[[ForgottenFrontierQuarantineOutpost Forgotten Frontier Quarantine Outpost]]
Forgotten Frontier Recursive Depot [[ForgottenFrontierRecursiveDepot Class 3]]
Forgotten Core Information Pen [[ForgottenCoreInformationPen5 Class 5]]
Forgotten Core Data Field [[ForgottenCoreDataField Class 5]]
[[UnsecuredPerimeterCommsRelay Unsecured Perimeter Comms Relay]]
[[UnsecuredPerimeterTransponderFarm Unsecured Perimeter Transponder Farm]]
[[UnsecuredFrontierDatabase Unsecured Frontier Database]]
[[UnsecuredFrontierReceiver Unsecured Frontier Receiver]]
Unsecured Frontier Enclave Relay [[UnsecuredFrontierEnclaveRelay5 Class 5]]
Additions:
~- When creating a new w-space report, the page name should follow this structure: "{Site Name}" (i.e. Solar Cell anomaly = 'SolarCell', Core Garrison = 'CoreGarrison', etc.)
~- When you've made a new w-space site report, please notify **Night Reaver** or any of the other Janitors in the in-game channel "Eve-Survival".
~- When you've made a new w-space site report, please notify **Night Reaver** or any of the other Janitors in the in-game channel "Eve-Survival".
Deletions:
~- When creating a new w-space //mining site// report, the page name should follow this structure: "{Site Name}" (see MinorPerimeterReservoir for example).
~- When you've made a new w-space site report, please notify **Night Reaver** in the in-game channel "Eve-Survival".
Additions:
~- When creating a new w-space //combat site// report, the page name should follow this structure: "{Site Name}{Class #}" (i.e. Solar Cell anomaly in a class 3 w-space system = 'SolarCell3', Core Garrison anomaly in a class 5 w-space system = 'CoreGarrison5', etc.) This keeps the naming convention in line with the mission reports and allows for the variances of a site that might appear in more than one class to be apparent.
~- When creating a new w-space //mining site// report, the page name should follow this structure: "{Site Name}" (see MinorPerimeterReservoir for example).
[[MinorPerimeterReservoir Minor Perimeter Reservoir]]
[[VastFrontierReservoir Vast Frontier Reservoir]]
~- When creating a new w-space //mining site// report, the page name should follow this structure: "{Site Name}" (see MinorPerimeterReservoir for example).
[[MinorPerimeterReservoir Minor Perimeter Reservoir]]
[[VastFrontierReservoir Vast Frontier Reservoir]]
Deletions:
Additions:
**W-Space**
~Wormhole space; refers to a solar system in wormhole space.
**K-Space**
~Known space; refers to a solar system in known space (i.e. Empire, Low-Sec, Null-Sec)
**WH**
~Wormhole; refers to a wormhole connection between two systems.
**RR**
~Remote Repair; logistics; using modules such as remote armor repairs and shield transporters.
**Sites**
~Cosmic Signatures & Anomalies; refers to a cosmic anomaly or one of four types of cosmic signatures (Ladar, Gravimetric, Magnetometric, Radar). The fifth type of cosmic signature is classified as Unknown and refers to wormholes.
If you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds. So spend the time on SISI and do your homework.
====Wormhole Space Classes====
====Anomaly Site Difficulty====
====Sleeper Sites====
====Sleeper Site Escalation====
====Sleeper Capital Escalation====
====Sleeper AI====
~Wormhole space; refers to a solar system in wormhole space.
**K-Space**
~Known space; refers to a solar system in known space (i.e. Empire, Low-Sec, Null-Sec)
**WH**
~Wormhole; refers to a wormhole connection between two systems.
**RR**
~Remote Repair; logistics; using modules such as remote armor repairs and shield transporters.
**Sites**
~Cosmic Signatures & Anomalies; refers to a cosmic anomaly or one of four types of cosmic signatures (Ladar, Gravimetric, Magnetometric, Radar). The fifth type of cosmic signature is classified as Unknown and refers to wormholes.
If you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds. So spend the time on SISI and do your homework.
====Wormhole Space Classes====
====Anomaly Site Difficulty====
====Sleeper Sites====
====Sleeper Site Escalation====
====Sleeper Capital Escalation====
====Sleeper AI====
Deletions:
**W-Space** - Wormhole space; refers to a solar system in wormhole space.
**K-Space** - Known space; refers to a solar system in known space (i.e. Empire, Low-Sec, Null-Sec)
**WH** - Wormhole; refers to a wormhole connection between two systems.
**RR** - Remote Repair; logistics; using modules such as remote armor repairs and shield transporters.
**Sites** - Cosmic Signatures & Anomalies; refers to a cosmic anomaly or one of four types of cosmic signatures (Ladar, Gravimetric, Magnetometric, Radar). The fifth type of cosmic signature is classified as Unknown and refers to wormholes.
===Wormhole Space Classes===
===Anomaly Site Difficulty===
===Sleeper Sites===
===Sleeper Site Escalation===
===Sleeper Capital Escalation===
===Sleeper AI===
Additions:
If you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds.
Now with all that out of the way I would like to point out this report is meant to act as a resource only; not a tutorial.
Disclaimer and warning time: //In the following sections I will detail observations, opinions and some humorous examples. Due to the random nature of w-space I make no guarantee as to how accurate any of this information is, even if it has been verified a hundred times over.// {{color c="red" text="Consider yourself warned."}}
Now with all that out of the way I would like to point out this report is meant to act as a resource only; not a tutorial.
Disclaimer and warning time: //In the following sections I will detail observations, opinions and some humorous examples. Due to the random nature of w-space I make no guarantee as to how accurate any of this information is, even if it has been verified a hundred times over.// {{color c="red" text="Consider yourself warned."}}
Deletions:
Now with all that out of the way I would like to point out this report is meant to act as a resource only; not a tutorial. I am firmly of the opinion that if you can't figure it out yourself or with the help of your friends, you don't need to be doing it and will likely get your a$$ handed to you in the process. While that sounds harsh, it just means you are not ready yet and need more SP and/or experience.
Now for the disclaimer and warning: //In the following sections I will detail observations, opinions and some humorous examples. Due to the random nature of w-space I make no guarantee as to how accurate any of this information is, even if it has been verified a hundred times over.// {{color c="red" text="Consider yourself warned."}}
====About Wormhole Space====
Additions:
{{image class="right" alt="Sleepless Guardian" title="Sleepless Guardian" url="http://zim.s3.amazonaws.com/sleeper.jpg"}}
Revision [5680]
Edited on 2009-12-01 09:13:03 by NightReaver [Added link to SISI evelopedia wiki page.]Additions:
~ http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1030547
~ http://wiki.eveonline.com/wiki/Apocrypha_Probing
//**Singularity (SISI) Test Server**//
~ How to access and get on the CCP test server.
~ http://wiki.eveonline.com/wiki/Singularity
~ http://wiki.eveonline.com/wiki/Apocrypha_Probing
//**Singularity (SISI) Test Server**//
~ How to access and get on the CCP test server.
~ http://wiki.eveonline.com/wiki/Singularity
Deletions:
~http://wiki.eveonline.com/wiki/Apocrypha_Probing
Additions:
The sleeper NPC AI is much more complex than normal NPC AI. Sleepers will switch targets regularly, attacking drones too. They also exhibit advanced threat detection and target selection. The sleepers handle multiple targets most dynamically; a sleeper may be warp scrambling Alice and stasis webbing Bob while it is shooting at Charlie.
Deletions:
Additions:
<<**QUICK LINKS** | **[[WormholeSpaceClass3 Class 3]]** | **[[WormholeSpaceClass4 Class 4]]** | **[[WormholeSpaceClass5 Class 5]]** | **[[WormholespaceClass6 Class 6]]**<<
---
**[[https://eve-survival.org/wikka.php?wakka=WormholeSpace#signatures Jump down to w-space reports full listing below]]**
//{{color c="green" text="This is a work in progress; the Quick Links are not complete yet and I am still in the process of organizing the sites (i.e. Cosmic Signatures/Anomalies). All the existing information is still here and I have added links for all the sites I could find that where not previously linked."}}//
---
**[[https://eve-survival.org/wikka.php?wakka=WormholeSpace#signatures Jump down to w-space reports full listing below]]**
//{{color c="green" text="This is a work in progress; the Quick Links are not complete yet and I am still in the process of organizing the sites (i.e. Cosmic Signatures/Anomalies). All the existing information is still here and I have added links for all the sites I could find that where not previously linked."}}//
Deletions:
//{{color c="green" text="This is a work in progress; the Quick Links are not complete yet and I am still in the process or organizing the sites (i.e. Cosmic Signatures/Anomalies). All the existing information is still here and I have added links for all the sites I could find that where not previously linked."}}//
Additions:
<<**QUICK LINKS** | **[[https://eve-survival.org/wikka.php?wakka=WormholeSpace#signatures Jump to Reports]]** | **[[WormholeSpaceClass3 C3 System]]** | **[[WormholeSpaceClass4 C4 System]]** | **[[WormholeSpaceClass5 C5 System]]** | **[[WormholespaceClass6 C6 System]]**<<
Deletions:
Additions:
<<**QUICK LINKS** | **""<a href="#signatures">Jump to Reports</a>""** | **[[WormholeSpaceClass3 C3 System]]** | **[[WormholeSpaceClass4 C4 System]]** | **[[WormholeSpaceClass5 C5 System]]** | **[[WormholespaceClass6 C6 System]]**<<
""<a id="signatures"></a>""
""<a id="signatures"></a>""
Deletions:
""<a name="signatures" id="signatures"> </a>""
Additions:
<<**QUICK LINKS** | **""<a href="https://eve-survival.org/wikka.php?wakka=WormholeSpace#signatures">Jump to Reports</a>""** | **[[WormholeSpaceClass3 C3 System]]** | **[[WormholeSpaceClass4 C4 System]]** | **[[WormholeSpaceClass5 C5 System]]** | **[[WormholespaceClass6 C6 System]]**<<
""<a name="signatures" id="signatures"> </a>""
""<a name="signatures" id="signatures"> </a>""
Deletions:
""<A NAME="signatures"></A>""
Additions:
""<A NAME="signatures"></A>""
Deletions:
Additions:
<<**QUICK LINKS** | **[[https://eve-survival.org/wikka.php?wakka=WormholeSpace#signatures Jump to Reports]]** | **[[WormholeSpaceClass3 C3 System]]** | **[[WormholeSpaceClass4 C4 System]]** | **[[WormholeSpaceClass5 C5 System]]** | **[[WormholespaceClass6 C6 System]]**<<
Deletions:
Additions:
<<**QUICK LINKS** | **""<a href="#signatures">Jump down to Reports</a>""** | **[[WormholeSpaceClass3 C3 System]]** | **[[WormholeSpaceClass4 C4 System]]** | **[[WormholeSpaceClass5 C5 System]]** | **[[WormholespaceClass6 C6 System]]**<<
""<a name="signatures">""
""<a name="signatures">""
Deletions:
Additions:
~ A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types. {{color c="red" text="WARNING"}}: Wormhole mass reported by //Wormhole Thingy// is only an approximate value; due to the random nature of w-space the actual maximum mass a wormhole can handle varies (sometimes extremely) each time.
===Notes===
~- When creating or updating a w-space site report, do not include salvage or other loot.
~- When creating a new w-space site report, the page name should follow this structure: "{Site Name}{Class #}" (i.e. Solar Cell anomaly in a class 3 w-space system = 'SolarCell3', Core Garrison anomaly in a class 5 w-space system = 'CoreGarrison5', etc.) This keeps the naming convention in line with the mission reports and allows for the variances of a site that might appear in more than one class to be apparent.
~- When you've made a new w-space site report, please notify **Night Reaver** in the in-game channel "Eve-Survival".
===Notes===
~- When creating or updating a w-space site report, do not include salvage or other loot.
~- When creating a new w-space site report, the page name should follow this structure: "{Site Name}{Class #}" (i.e. Solar Cell anomaly in a class 3 w-space system = 'SolarCell3', Core Garrison anomaly in a class 5 w-space system = 'CoreGarrison5', etc.) This keeps the naming convention in line with the mission reports and allows for the variances of a site that might appear in more than one class to be apparent.
~- When you've made a new w-space site report, please notify **Night Reaver** in the in-game channel "Eve-Survival".
Deletions:
~ {{color c="red" text="WARNING"}}: Wormhole mass reported by //Wormhole Thingy// is only an approximate value; due to the random nature of w-space the actual maximum mass a wormhole can handle varies (sometimes extremely) each time.
Additions:
//{{color c="green" text="This is a work in progress; the Quick Links are not complete yet and I am still in the process or organizing the sites (i.e. Cosmic Signatures/Anomalies). All the existing information is still here and I have added links for all the sites I could find that where not previously linked."}}//
If you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds. If your too lazy to do the testing and associated leg work on Singularity (SISI) and warp your capital or fleet into a site and it all gets blown up, you will only get out of me something to the effect of "lol, what a nub" or possibly "lol, I told you so".
Now for the disclaimer and warning: //In the following sections I will detail observations, opinions and some humorous examples. Due to the random nature of w-space I make no guarantee as to how accurate any of this information is, even if it has been verified a hundred times over.// {{color c="red" text="Consider yourself warned."}}
If you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds. If your too lazy to do the testing and associated leg work on Singularity (SISI) and warp your capital or fleet into a site and it all gets blown up, you will only get out of me something to the effect of "lol, what a nub" or possibly "lol, I told you so".
Now for the disclaimer and warning: //In the following sections I will detail observations, opinions and some humorous examples. Due to the random nature of w-space I make no guarantee as to how accurate any of this information is, even if it has been verified a hundred times over.// {{color c="red" text="Consider yourself warned."}}
Deletions:
Now for the disclaimer; if you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds. If your too lazy to do the testing and associated leg work on Singularity (SISI) and warp your capital or fleet into a site and it all gets blown up, you will only get out of me something to the effect of "lol, what a nub" or possibly "lol, I told you so".
Additions:
//**{{color c="green" text="This is a work in progress; the Quick Links are not complete yet."}}**//
<<**QUICK LINKS** | **[[WormholeSpaceClass3 C3 System]]** | **[[WormholeSpaceClass4 C4 System]]** | **[[WormholeSpaceClass5 C5 System]]** | **[[WormholespaceClass6 C6 System]]**<<
----
===={{color c="red" text="Foreword, Disclaimer and Warning"}}====
W-space is not for young or inexperienced players. While young players might be able to get by in w-space they will certainly have a more difficult time and likely run into complications due to their limit skills. I would highly recommend that anyone planning to head into w-space should first go join a 0.0 (Null-Sec) alliance and get their feet wet if they have not done so already. We have been able to apply both the knowledge and tricks we had learned living in 0.0 effectively in w-space. This has proven to give us an effective edge over 95% of the other w-space inhabitants we have run into.
Now for the disclaimer; if you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds. If your too lazy to do the testing and associated leg work on Singularity (SISI) and warp your capital or fleet into a site and it all gets blown up, you will only get out of me something to the effect of "lol, what a nub" or possibly "lol, I told you so".
Now with all that out of the way I would like to point out this report is meant to act as a resource only; not a tutorial. I am firmly of the opinion that if you can't figure it out yourself or with the help of your friends, you don't need to be doing it and will likely get your a$$ handed to you in the process. While that sounds harsh, it just means you are not ready yet and need more SP and/or experience.
----
**Sites** - Cosmic Signatures & Anomalies; refers to a cosmic anomaly or one of four types of cosmic signatures (Ladar, Gravimetric, Magnetometric, Radar). The fifth type of cosmic signature is classified as Unknown and refers to wormholes.
----
All w-space systems are designated with a system security status of 0.0 so like null-sec you do not take a security hit when engaging in PvP. That being said most people will defend their territory and some will actively go on the hunt and look for PvP targets. Anyone venturing into w-space should be well aware of these dangers. You will also need a good understanding of how to scan which will not be covered here anytime soon (see //Links// section below).
----
----
----
----
----
Capital escalation is caused when you warp a capital ship (i.e. carrier, dread, etc) into a site. The first capital will spawn 6 battleships, each additional capital adds +2 battleships to that count as a running total (i.e. 6, 8, 10, 12, etc). This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).
~& Alice warps her Thanatos into an anomaly, which causes 6 Sleeper Guardian battleships to spawn. Bob then warps his Moros into the same anomaly, which causes another 8 Sleeper Guardian battleships to spawn. Alice then starts yelling at Bob as the 14 Sleeper Guardians and the rest of the anomaly NPCs reduce their capitals to wrecks over the next two minutes.
----
The sleeper NPC AI is much smarter than normal NPC AI. Sleepers will switch targets regularly, attacking drones too. They also exhibit advanced threat detection and target selection. The sleepers handle multiple targets most dynamically; a sleeper may be warp scrambling Alice and stasis webbing Bob while it is shooting at Charlie.
~& Alice in the logistics ship may find herself drawing all the aggro while they ignore Bob in the shuttle.
----
~ A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types.
~ {{color c="red" text="WARNING"}}: Wormhole mass reported by //Wormhole Thingy// is only an approximate value; due to the random nature of w-space the actual maximum mass a wormhole can handle varies (sometimes extremely) each time.
~ All about the new scanning system introduced in Apocrypha.
----
====Cosmic Anomalies====
<<**QUICK LINKS** | **[[WormholeSpaceClass3 C3 System]]** | **[[WormholeSpaceClass4 C4 System]]** | **[[WormholeSpaceClass5 C5 System]]** | **[[WormholespaceClass6 C6 System]]**<<
----
===={{color c="red" text="Foreword, Disclaimer and Warning"}}====
W-space is not for young or inexperienced players. While young players might be able to get by in w-space they will certainly have a more difficult time and likely run into complications due to their limit skills. I would highly recommend that anyone planning to head into w-space should first go join a 0.0 (Null-Sec) alliance and get their feet wet if they have not done so already. We have been able to apply both the knowledge and tricks we had learned living in 0.0 effectively in w-space. This has proven to give us an effective edge over 95% of the other w-space inhabitants we have run into.
Now for the disclaimer; if you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds. If your too lazy to do the testing and associated leg work on Singularity (SISI) and warp your capital or fleet into a site and it all gets blown up, you will only get out of me something to the effect of "lol, what a nub" or possibly "lol, I told you so".
Now with all that out of the way I would like to point out this report is meant to act as a resource only; not a tutorial. I am firmly of the opinion that if you can't figure it out yourself or with the help of your friends, you don't need to be doing it and will likely get your a$$ handed to you in the process. While that sounds harsh, it just means you are not ready yet and need more SP and/or experience.
----
**Sites** - Cosmic Signatures & Anomalies; refers to a cosmic anomaly or one of four types of cosmic signatures (Ladar, Gravimetric, Magnetometric, Radar). The fifth type of cosmic signature is classified as Unknown and refers to wormholes.
----
All w-space systems are designated with a system security status of 0.0 so like null-sec you do not take a security hit when engaging in PvP. That being said most people will defend their territory and some will actively go on the hunt and look for PvP targets. Anyone venturing into w-space should be well aware of these dangers. You will also need a good understanding of how to scan which will not be covered here anytime soon (see //Links// section below).
----
----
----
----
----
Capital escalation is caused when you warp a capital ship (i.e. carrier, dread, etc) into a site. The first capital will spawn 6 battleships, each additional capital adds +2 battleships to that count as a running total (i.e. 6, 8, 10, 12, etc). This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).
~& Alice warps her Thanatos into an anomaly, which causes 6 Sleeper Guardian battleships to spawn. Bob then warps his Moros into the same anomaly, which causes another 8 Sleeper Guardian battleships to spawn. Alice then starts yelling at Bob as the 14 Sleeper Guardians and the rest of the anomaly NPCs reduce their capitals to wrecks over the next two minutes.
----
The sleeper NPC AI is much smarter than normal NPC AI. Sleepers will switch targets regularly, attacking drones too. They also exhibit advanced threat detection and target selection. The sleepers handle multiple targets most dynamically; a sleeper may be warp scrambling Alice and stasis webbing Bob while it is shooting at Charlie.
~& Alice in the logistics ship may find herself drawing all the aggro while they ignore Bob in the shuttle.
----
~ A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types.
~ {{color c="red" text="WARNING"}}: Wormhole mass reported by //Wormhole Thingy// is only an approximate value; due to the random nature of w-space the actual maximum mass a wormhole can handle varies (sometimes extremely) each time.
~ All about the new scanning system introduced in Apocrypha.
----
====Cosmic Anomalies====
Deletions:
<<**QUICK LINKS** | **[[WormholeSpaceClass3 Class 3 System]]** | **[[WormholeSpaceClass4 Class 4 System]]** | **[[WormholeSpaceClass5 Class 5 System]]** | **[[WormholespaceClass6 Class 6 System]]**<<
All w-space systems are designated with a system security status of 0.0 so like null-sec you do not take a security hit when engaging in PvP. That being said most people will defend their territory and some will actively go on the hunt and look for PvP targets. Anyone venturing into w-space should be well aware of these dangers. You will also need a good understanding of how to scan.
Capital escalation is caused when you warp a capital ship (i.e. carrier, dread, etc) into a site. The first capital will spawn 6 battleships, each additional capital adds +2 battleships to that count as a running total (i.e. 6, 8, 10, 12, etc). This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric). For example, Alice warps her Thanatos into an anomaly, which causes 6 Sleeper Guardian battleships to spawn. Bob then warps his Moros into the same anomaly, which causes another 8 Sleeper Guardian battleships to spawn. Alice then starts yelling at Bob as the 14 Sleeper Guardians and the rest of the anomaly NPCs reduce their capitals to wrecks over the next two minutes.
The sleeper NPC AI is much smarter than normal NPC AI. Sleepers will switch targets regularly, attacking drones too. They also exhibit advanced threat detection and target selection; for example Alice in the logistics ship may find herself drawing all the aggro while they ignore Bob in the shuttle. The sleepers also handle multiple targets most dynamically; a sleeper may be warp scrambling Alice and stasis webbing Bob while it is shooting at Charlie.
~A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types.
~All about the new scanning system introduced in Apocrypha.
===Cosmic Anomaly===
Additions:
Class 6 you definitely want a capital or two and lots of friends with RR.
Deletions:
Additions:
Class 5 you definitely want lots of friends with RR and probably a capital.
Class 6 you definitely a capital or two and lots of friends with RR.
Class 6 you definitely a capital or two and lots of friends with RR.
Deletions:
Class 6 definitely a capital or two and lots of friends with RR.
Additions:
{{image class="right" alt="Two Suns" title="Two Suns" url="http://zim.s3.amazonaws.com/twosuns.jpg"}}
Additions:
===Links===
~A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types.
//**Apocrypha Probing**//
~All about the new scanning system introduced in Apocrypha.
~http://wiki.eveonline.com/wiki/Apocrypha_Probing
~A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types.
//**Apocrypha Probing**//
~All about the new scanning system introduced in Apocrypha.
~http://wiki.eveonline.com/wiki/Apocrypha_Probing
Deletions:
~A must have for any wormhole space pod pilot; will give you information on Locus Signatures and Wormhole types.
Additions:
Unsecured Frontier Enclave Relay [[UnsecuredFrontierEnclaveRelay5 Class 5]]
Deletions:
Revision [5654]
Edited on 2009-11-29 20:55:06 by NightReaver [Added Unsecured Frontier Enclave Relay.]Additions:
Unsecured Frontier Enclave Relay [[UnsecuredFrontierEnclaveRelay Class 5]]
Additions:
{{image class="right" alt="It Burns!" title="It Burns!" url="http://zim.s3.amazonaws.com/itburns.jpg"}}
<<**QUICK LINKS** | **[[WormholeSpaceClass3 Class 3 System]]** | **[[WormholeSpaceClass4 Class 4 System]]** | **[[WormholeSpaceClass5 Class 5 System]]** | **[[WormholespaceClass6 Class 6 System]]**<<
<<**QUICK LINKS** | **[[WormholeSpaceClass3 Class 3 System]]** | **[[WormholeSpaceClass4 Class 4 System]]** | **[[WormholeSpaceClass5 Class 5 System]]** | **[[WormholespaceClass6 Class 6 System]]**<<
Deletions:
Additions:
**Perimeter** anomalies are Low difficulty.
**Frontier** anomalies are Medium difficulty.
**Core** anomalies are High difficulty.
**Frontier** anomalies are Medium difficulty.
**Core** anomalies are High difficulty.
Deletions:
//Frontier// anomalies are Medium difficulty.
//Core// anomalies are High difficulty.
Additions:
Capital escalation is caused when you warp a capital ship (i.e. carrier, dread, etc) into a site. The first capital will spawn 6 battleships, each additional capital adds +2 battleships to that count as a running total (i.e. 6, 8, 10, 12, etc). This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric). For example, Alice warps her Thanatos into an anomaly, which causes 6 Sleeper Guardian battleships to spawn. Bob then warps his Moros into the same anomaly, which causes another 8 Sleeper Guardian battleships to spawn. Alice then starts yelling at Bob as the 14 Sleeper Guardians and the rest of the anomaly NPCs reduce their capitals to wrecks over the next two minutes.
Deletions:
Additions:
Capital escalation is caused when you warp a capital ship (i.e. carrier, dread, etc) into a site. The first capital will spawn 6 battleships, each additional capital adds +2 battleships to that count as a running total (i.e. 6, 8, 10, 12, etc). This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric). For example, Alice warps her Thanatos into an anomaly, which causes 6 Sleeper Guardian battleships to spawn. Bob then warps his Nidhoggur into the same anomaly, which causes another 8 Sleeper Guardian battleships to spawn. Alice then starts yelling at Bob as the 14 Sleeper Guardians and the rest of the anomaly NPCs reduce their capitals to wrecks over the next two minutes.
Deletions:
Additions:
Site escalation can be caused when you bring a large force into a site (capitals, large amounts of non-capital ships, etc). Site escalation does seem to also happen randomly on occasion, even without the presence of a large force. Site escalation may cause extra sleepers to spawn and additional waves to have increased spawn counts. Additionally, site escalation does not always seem to happen. This form of escalation was put in place to provide an extra challenge when players bring in more than enough to handle a site. When a Magnetometric site escalates it seems to also cause the Talocan spawn container to appear.
Deletions:
Additions:
The sleeper NPC AI is much smarter than normal NPC AI. Sleepers will switch targets regularly, attacking drones too. They also exhibit advanced threat detection and target selection; for example Alice in the logistics ship may find herself drawing all the aggro while they ignore Bob in the shuttle. The sleepers also handle multiple targets most dynamically; a sleeper may be warp scrambling Alice and stasis webbing Bob while it is shooting at Charlie.
====Cosmic Signatures====
====Cosmic Signatures====
Deletions:
====Signatures====
Additions:
**Unknown Space** - Class 1-3
**Dangerous Unknown Space** - Class 4 and 5
**Deadly Unknown Space** - Class 6
===Anomaly Site Difficulty===
Anomaly site difficulty is roughly determined by a keyword, named sites do not fall under this convention:
//Perimeter// anomalies are Low difficulty.
//Frontier// anomalies are Medium difficulty.
//Core// anomalies are High difficulty.
For Class 1-2 expect to see //Perimeter// anomalies.
For Class 3-4 expect to see //Frontier// anomalies.
For Class 5-6 expect to see //Core// anomalies.
===Sleeper Sites===
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and an increase in scrambling/webbing/RR ships. Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 90% to 100% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.
===Sleeper Site Escalation===
===Sleeper Capital Escalation===
**Dangerous Unknown Space** - Class 4 and 5
**Deadly Unknown Space** - Class 6
===Anomaly Site Difficulty===
Anomaly site difficulty is roughly determined by a keyword, named sites do not fall under this convention:
//Perimeter// anomalies are Low difficulty.
//Frontier// anomalies are Medium difficulty.
//Core// anomalies are High difficulty.
For Class 1-2 expect to see //Perimeter// anomalies.
For Class 3-4 expect to see //Frontier// anomalies.
For Class 5-6 expect to see //Core// anomalies.
===Sleeper Sites===
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and an increase in scrambling/webbing/RR ships. Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 90% to 100% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.
===Sleeper Site Escalation===
===Sleeper Capital Escalation===
Deletions:
//Dangerous Unknown Space// - Class 4 and 5
//Deadly Unknown Space// - Class 6
===Site Difficulty===
Site difficulty is roughly determined by a keyword, named sites do not fall under this convention:
//Perimeter// sites are Easy difficulty.
//Frontier// sites are Medium difficulty.
//Core// are sites are Hard difficulty.
For Class 1-2 expect to see //Perimeter// sites.
For Class 3-4 expect to see //Frontier// sites.
For Class 5-6 expect to see //Core// sites.
The wormhole class determines the ratio of easier/harder sleeper sites being spawned. It generally does not seem to //greatly// affect the difficulty of each individual sleeper site. The same site (if spawned in a higher class system), may include a few more extra sleeper ships and an increase in scrambling/webbing frigates. Expect sleepers in Class 1 and 2 not to warp scramble; Class 3 and 4 you will more than likely encounter some warp scrambling; Class 5 and 6 expect 90% of the sleepers (yes Battleships too) to warp scramble and stasis web from a distance (30 KM plus in some cases).
===Site Escalation===
===Capital Escalation===
Additions:
Site difficulty is roughly determined by a keyword, named sites do not fall under this convention:
Deletions:
Additions:
Fortification Frontier Stronghold [[FortificationFrontierStronghold Class 3]]
Outpost Frontier Stronghold [[OutpostFrontierStronghold Class 3]]
Solar Cell [[SolarCell Class 3]]
Core Garrison [[CoreGarrison Class 5]] //(incomplete)//
Core Stronghold [[CoreStronghold Class 5]] //(incomplete)//
Forgotten Frontier Recursive Depot [[ForgottenFrontierRecursiveDepot Class 3]]
Forgotten Core Data Field [[ForgottenCoreDataField Class 5]]
Outpost Frontier Stronghold [[OutpostFrontierStronghold Class 3]]
Solar Cell [[SolarCell Class 3]]
Core Garrison [[CoreGarrison Class 5]] //(incomplete)//
Core Stronghold [[CoreStronghold Class 5]] //(incomplete)//
Forgotten Frontier Recursive Depot [[ForgottenFrontierRecursiveDepot Class 3]]
Forgotten Core Data Field [[ForgottenCoreDataField Class 5]]
Deletions:
[[OutpostFrontierStronghold Outpost Frontier Stronghold]] **Class 3**
[[SolarCell Solar Cell]] **Class 3**
[[CoreGarrison Core Garrison]] //(incomplete)// **Class 5**
[[CoreStronghold Core Stronghold]] //(incomplete)// **Class 5**
[[ForgottenFrontierRecursiveDepot Forgotten Frontier Recursive Depot]] **Class 3**
[[ForgottenCoreDataField Forgotten Core Data Field]] **Class 5**
Additions:
====Signatures====
Common Perimeter Deposit
Unexceptional Frontier Deposit
Common Perimeter Deposit
Unexceptional Frontier Deposit
Additions:
Forgotten Core Information Pen [[ForgottenCoreInformationPen5 Class 5]]
Deletions:
Additions:
====Terms & Shorthand====
Deletions:
Additions:
//This is a work in progress; the Quick Links are not complete yet FYI.//
**QUICK LINKS** | **[[WormholeSpaceClass3 Class 3 System]]** | **[[WormholeSpaceClass4 Class 4 System]]** | **[[WormholeSpaceClass5 Class 5 System]]** | **[[WormholespaceClass6 Class 6 System]]**
**QUICK LINKS** | **[[WormholeSpaceClass3 Class 3 System]]** | **[[WormholeSpaceClass4 Class 4 System]]** | **[[WormholeSpaceClass5 Class 5 System]]** | **[[WormholespaceClass6 Class 6 System]]**
Additions:
[[ForgottenCoreInformationPen Forgotten Core Information Pen]] **Class 5**
[[ForgottenCoreDataField Forgotten Core Data Field]] **Class 5**
[[ForgottenCoreDataField Forgotten Core Data Field]] **Class 5**
Deletions:
[[ForgottenCoreDataField Forgotten Core Data Field]]
Revision [5613]
Edited on 2009-11-29 14:02:09 by NightReaver [Minor update added more site classes.]Additions:
The wormhole class determines the ratio of easier/harder sleeper sites being spawned. It generally does not seem to //greatly// affect the difficulty of each individual sleeper site. The same site (if spawned in a higher class system), may include a few more extra sleeper ships and an increase in scrambling/webbing frigates. Expect sleepers in Class 1 and 2 not to warp scramble; Class 3 and 4 you will more than likely encounter some warp scrambling; Class 5 and 6 expect 90% of the sleepers (yes Battleships too) to warp scramble and stasis web from a distance (30 KM plus in some cases).
[[CoreGarrison Core Garrison]] //(incomplete)// **Class 5**
[[CoreStronghold Core Stronghold]] //(incomplete)// **Class 5**
[[FortificationFrontierStronghold Fortification Frontier Stronghold]] **Class 3**
[[OutpostFrontierStronghold Outpost Frontier Stronghold]] **Class 3**
[[SolarCell Solar Cell]] **Class 3**
[[ForgottenFrontierRecursiveDepot Forgotten Frontier Recursive Depot]] **Class 3**
[[CoreGarrison Core Garrison]] //(incomplete)// **Class 5**
[[CoreStronghold Core Stronghold]] //(incomplete)// **Class 5**
[[FortificationFrontierStronghold Fortification Frontier Stronghold]] **Class 3**
[[OutpostFrontierStronghold Outpost Frontier Stronghold]] **Class 3**
[[SolarCell Solar Cell]] **Class 3**
[[ForgottenFrontierRecursiveDepot Forgotten Frontier Recursive Depot]] **Class 3**
Deletions:
Under construction. Just linking some guides for now:
[[CoreGarrison Core Garrison]] //(incomplete)//
[[CoreStronghold Core Stronghold]] //(incomplete)//
[[FortificationFrontierStronghold Fortification Frontier Stronghold]] //Class 3//
[[OutpostFrontierStronghold Outpost Frontier Stronghold]] //Class 3//
[[SolarCell Solar Cell]] //Class 3//
[[ForgottenFrontierRecursiveDepot Forgotten Frontier Recursive Depot]]
Additions:
[[FortificationFrontierStronghold Fortification Frontier Stronghold]] //Class 3//
[[OutpostFrontierStronghold Outpost Frontier Stronghold]] //Class 3//
[[SolarCell Solar Cell]] //Class 3//
[[OutpostFrontierStronghold Outpost Frontier Stronghold]] //Class 3//
[[SolarCell Solar Cell]] //Class 3//
Deletions:
[[OutpostFrontierStronghold Outpost Frontier Stronghold]]
[[SolarCell Solar Cell]]
Additions:
===Wormhole Space Classes===
===Site Difficulty===
Site difficulty is roughly determined by a keyword:
===Sleeper AI===
The sleeper NPC AI is much smarter than normal NPC AI. Sleepers will switch targets regularly, attacking drones too. They also exhibit advanced threat detection and target selection; for example Alice in the logistics ship may find herself drawing all the aggro while they ignore Bob in the shuttle. The sleepers also handle multiple targets most dynamically; a sleeper may be warp scrambling you and stasis webbing Alice while it is shooting at Bob.
Site escalation can be caused when you bring a large force into a site (capitals, large amounts of non-capital ships, etc). Site escalation may cause extra sleepers to spawn and additional waves to have increased spawn counts. Additionally site escalation does not always seem to happen. This form of escalation was put in place to provide an extra challenge when players bring in more than enough to handle a site. Site escalation also seems to cause the Talocan spawn container to appear at Magnetometric sites.
===Site Difficulty===
Site difficulty is roughly determined by a keyword:
===Sleeper AI===
The sleeper NPC AI is much smarter than normal NPC AI. Sleepers will switch targets regularly, attacking drones too. They also exhibit advanced threat detection and target selection; for example Alice in the logistics ship may find herself drawing all the aggro while they ignore Bob in the shuttle. The sleepers also handle multiple targets most dynamically; a sleeper may be warp scrambling you and stasis webbing Alice while it is shooting at Bob.
Site escalation can be caused when you bring a large force into a site (capitals, large amounts of non-capital ships, etc). Site escalation may cause extra sleepers to spawn and additional waves to have increased spawn counts. Additionally site escalation does not always seem to happen. This form of escalation was put in place to provide an extra challenge when players bring in more than enough to handle a site. Site escalation also seems to cause the Talocan spawn container to appear at Magnetometric sites.
Deletions:
Sleepers will switch targets; drones and support ships are not immune.
Site escalation can be caused when you bring a large force into a site (capitals, large amounts of non-capital ships, etc). Site escalation may cause extra sleepers to spawn and additional waves to have increased spawn counts. Additionally site escalation does not always seem to happen. This form of escalation was put in place to provide an extra challenge when players bring in more than enough to handle a site.
Additions:
All w-space systems are designated with a system security status of 0.0 so like null-sec you do not take a security hit when engaging in PvP. That being said most people will defend their territory and some will actively go on the hunt and look for PvP targets. Anyone venturing into w-space should be well aware of these dangers. You will also need a good understanding of how to scan.
Sleepers will switch targets; drones and support ships are not immune.
===Site Escalation===
Site escalation can be caused when you bring a large force into a site (capitals, large amounts of non-capital ships, etc). Site escalation may cause extra sleepers to spawn and additional waves to have increased spawn counts. Additionally site escalation does not always seem to happen. This form of escalation was put in place to provide an extra challenge when players bring in more than enough to handle a site.
===Capital Escalation===
Capital escalation is caused when you warp a capital ship (i.e. carrier, dread, etc) into a site. The first capital will spawn 6 battleships, each additional capital adds +2 battleships to that count as a running total (i.e. 6, 8, 10, 12, etc). This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).
===Tools===
Sleepers will switch targets; drones and support ships are not immune.
===Site Escalation===
Site escalation can be caused when you bring a large force into a site (capitals, large amounts of non-capital ships, etc). Site escalation may cause extra sleepers to spawn and additional waves to have increased spawn counts. Additionally site escalation does not always seem to happen. This form of escalation was put in place to provide an extra challenge when players bring in more than enough to handle a site.
===Capital Escalation===
Capital escalation is caused when you warp a capital ship (i.e. carrier, dread, etc) into a site. The first capital will spawn 6 battleships, each additional capital adds +2 battleships to that count as a running total (i.e. 6, 8, 10, 12, etc). This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).
===Tools===
Deletions:
====Tools====
Revision [5608]
Edited on 2009-11-29 12:58:56 by NightReaver [Reformatting; updated/added information.]Additions:
====About This Guide====
I will use some terms and other 'shorthand' in parts of this guide; most should know these but for those that do not they are detailed here:
**W-Space** - Wormhole space; refers to a solar system in wormhole space.
**K-Space** - Known space; refers to a solar system in known space (i.e. Empire, Low-Sec, Null-Sec)
**WH** - Wormhole; refers to a wormhole connection between two systems.
**RR** - Remote Repair; logistics; using modules such as remote armor repairs and shield transporters.
====About Wormhole Space====
All w-space systems are designated with a system security status of 0.0 so like null-sec you do not take a security hit when engaging in PvP. That being said most people will defend their territory and some will actively go on the hunt and look for PvP targets. Anyone venturing into w-space should be well aware of these dangers.
W-space systems fall into one of six classes:
//Unknown Space// - Class 1-3
//Dangerous Unknown Space// - Class 4 and 5
//Deadly Unknown Space// - Class 6
Class 1 and 2 systems can be soloed.
Class 3 you want some friends with RR.
Class 4 you want lots of friends with RR.
Class 5 definitely want lots of friends with RR and probably a capital.
Class 6 definitely a capital or two and lots of friends with RR.
Site difficulty is determined by a keyword:
//Perimeter// sites are Easy difficulty.
//Frontier// sites are Medium difficulty.
//Core// are sites are Hard difficulty.
For Class 1-2 expect to see //Perimeter// sites.
For Class 3-4 expect to see //Frontier// sites.
For Class 5-6 expect to see //Core// sites.
The wormhole class determines the ratio of easier/harder sleeper sites being spawned. It generally does not seem to //greatly// affect the difficulty of each individual sleeper site. The same site (if spawned in a higher class system), may include a few more extra sleeper ships and an increase in scrambling/webbing frigates.
====Tools====
//**Wormhole Thingy by Drug Kito**//
~A must have for any wormhole space pod pilot; will give you information on Locus Signatures and Wormhole types.
~http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1030547
I will use some terms and other 'shorthand' in parts of this guide; most should know these but for those that do not they are detailed here:
**W-Space** - Wormhole space; refers to a solar system in wormhole space.
**K-Space** - Known space; refers to a solar system in known space (i.e. Empire, Low-Sec, Null-Sec)
**WH** - Wormhole; refers to a wormhole connection between two systems.
**RR** - Remote Repair; logistics; using modules such as remote armor repairs and shield transporters.
====About Wormhole Space====
All w-space systems are designated with a system security status of 0.0 so like null-sec you do not take a security hit when engaging in PvP. That being said most people will defend their territory and some will actively go on the hunt and look for PvP targets. Anyone venturing into w-space should be well aware of these dangers.
W-space systems fall into one of six classes:
//Unknown Space// - Class 1-3
//Dangerous Unknown Space// - Class 4 and 5
//Deadly Unknown Space// - Class 6
Class 1 and 2 systems can be soloed.
Class 3 you want some friends with RR.
Class 4 you want lots of friends with RR.
Class 5 definitely want lots of friends with RR and probably a capital.
Class 6 definitely a capital or two and lots of friends with RR.
Site difficulty is determined by a keyword:
//Perimeter// sites are Easy difficulty.
//Frontier// sites are Medium difficulty.
//Core// are sites are Hard difficulty.
For Class 1-2 expect to see //Perimeter// sites.
For Class 3-4 expect to see //Frontier// sites.
For Class 5-6 expect to see //Core// sites.
The wormhole class determines the ratio of easier/harder sleeper sites being spawned. It generally does not seem to //greatly// affect the difficulty of each individual sleeper site. The same site (if spawned in a higher class system), may include a few more extra sleeper ships and an increase in scrambling/webbing frigates.
====Tools====
//**Wormhole Thingy by Drug Kito**//
~A must have for any wormhole space pod pilot; will give you information on Locus Signatures and Wormhole types.
~http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1030547
Deletions:
//**Unknown space**// – Class 1, 2, or 3 (can be soloed)
//**Dangerous unknown space**// – Class 4 or 5 (bring friends with remote repair logistics)
//**Deadly unknown space **// – Class 6 (bring more friends and a capital ship or two)
The wormhole class determines the ratio of easier/harder sleeper sites being spawned. It generally does not //greatly// affect the difficulty of each individual sleeper site.
The same site (if spawned in a higher wormclass level), may include a few more extra sleeper ships and an increase in scrambling/webbing frigates.
Site difficulty is determined by a keyword :
//**Perimeter**// sites are Easy difficulty.
//**Frontier**// sites are Medium difficulty.
//**Core**// are sites are Hard difficulty.
Thus, for Class 1-3 wormholes, expect to see more //**Perimeter**// and //**Frontier**// sites.
For a Class 4-6, you will be seeing more //**Frontier**// and //**Core**// sites.
Additions:
[[SizablePerimeterReservoir Sizable Perimeter Reservoir]]
Additions:
[[ForgottenCoreInformationPen Forgotten Core Information Pen]]
Additions:
[[ForgottenFrontierRecursiveDepot Forgotten Frontier Recursive Depot]]
Additions:
[[UnsecuredFrontierReceiver Unsecured Frontier Receiver]]
Additions:
[[ForgottenCoreDataField Forgotten Core Data Field]]
Additions:
[[ForgottenPerimeterCoronationPlatform Forgotten Perimeter Coronation Platform]]
Additions:
[[BountifulFrontierReservoir Bountiful Frontier Reservoir]]
Additions:
[[CoreGarrison Core Garrison]] //(incomplete)//
[[CoreStronghold Core Stronghold]] //(incomplete)//
[[CoreStronghold Core Stronghold]] //(incomplete)//
Additions:
[[RuinsOfCohort27 Ruins Of Cohort 27]]
[[ForgottenPerimeterHabitationCoils Forgotten Perimeter Habitation Coils]]
[[UnsecuredPerimeterCommsRelay Unsecured Perimeter Comms Relay]]
[[ForgottenPerimeterHabitationCoils Forgotten Perimeter Habitation Coils]]
[[UnsecuredPerimeterCommsRelay Unsecured Perimeter Comms Relay]]
Additions:
[[PerimeterHangar Perimeter Hangar]]
Additions:
The same site (if spawned in a higher wormclass level), may include a few more extra sleeper ships and an increase in scrambling/webbing frigates.
Deletions:
Additions:
The wormhole class determines the ratio of easier/harder sleeper sites being spawned. It generally does not //greatly// affect the difficulty of each individual sleeper site.
Deletions:
Additions:
For the same site (if spawned in a higher wormclass level), you may encounter a few more extra sleeper ships and an increase in scrambling/webbing frigates.
Deletions:
Additions:
[[FortificationFrontierStronghold Fortification Frontier Stronghold]]
[[OutpostFrontierStronghold Outpost Frontier Stronghold]]
[[PerimeterAmbushPoint Perimeter Ambush Point]]
[[PerimeterCheckpoint Perimeter Checkpoint]]
[[SleeperDataSanctuary Sleeper Data Sanctuary]]
[[SolarCell Solar Cell]]
[[TheOruzeConstruct The Oruze Construct]]
[[ForgottenFrontierQuarantineOutpost Forgotten Frontier Quarantine Outpost]]
[[ForgottenPerimeterPowerArray Forgotten Perimeter Power Array]]
[[UnsecuredFrontierDatabase Unsecured Frontier Database]]
[[UnsecuredPerimeterTransponderFarm Unsecured Perimeter Transponder Farm]]
[[OutpostFrontierStronghold Outpost Frontier Stronghold]]
[[PerimeterAmbushPoint Perimeter Ambush Point]]
[[PerimeterCheckpoint Perimeter Checkpoint]]
[[SleeperDataSanctuary Sleeper Data Sanctuary]]
[[SolarCell Solar Cell]]
[[TheOruzeConstruct The Oruze Construct]]
[[ForgottenFrontierQuarantineOutpost Forgotten Frontier Quarantine Outpost]]
[[ForgottenPerimeterPowerArray Forgotten Perimeter Power Array]]
[[UnsecuredFrontierDatabase Unsecured Frontier Database]]
[[UnsecuredPerimeterTransponderFarm Unsecured Perimeter Transponder Farm]]
Deletions:
[[OutpostFrontierStronghold Outpost Frontier Stronghold]] (Class 3)
[[PerimeterAmbushPoint Perimeter Ambush Point]] (Class 2)
[[PerimeterCheckpoint Perimeter Checkpoint]] (Class 2)
[[SleeperDataSanctuary Sleeper Data Sanctuary]] (Class 2)
[[SolarCell Solar Cell]] (Class 3)
[[TheOruzeConstruct The Oruze Construct]] (Class 3)
[[ForgottenFrontierQuarantineOutpost Forgotten Frontier Quarantine Outpost]] (Class 3)
[[ForgottenPerimeterPowerArray Forgotten Perimeter Power Array]] (Class 2)
[[UnsecuredFrontierDatabase Unsecured Frontier Database]] (Class 3)
[[UnsecuredPerimeterTransponderFarm Unsecured Perimeter Transponder Farm]] (Class 2)
Additions:
You may get a few extra sleeper ships spawned at higher wormhole class level and probably an increase in scrambling/webbing frigates.
Deletions:
Additions:
The wormhole class determines the number of easier/harder sleeper sites being spawned. It generally does not //greatly// affect the difficulty of each individual sleeper site.
You may get a few extra sleeper ships spawned at higher wormhole class level and an increase in scrambling/webbing frigates.
You may get a few extra sleeper ships spawned at higher wormhole class level and an increase in scrambling/webbing frigates.
Deletions:
It generally does not //greatly// affect the difficulty of each individual sleeper site. You may get a few extra sleeper ships spawned at higher wormhole class level and an increase in scrambling/webbing frigates.
Additions:
It generally does not //greatly// affect the difficulty of each individual sleeper site. You may get a few extra sleeper ships spawned at higher wormhole class level and an increase in scrambling/webbing frigates.
Deletions:
Additions:
General notes with regard to wormholes :
//**Unknown space**// – Class 1, 2, or 3 (can be soloed)
//**Dangerous unknown space**// – Class 4 or 5 (bring friends with remote repair logistics)
//**Deadly unknown space **// – Class 6 (bring more friends and a capital ship or two)
The wormhole class determines the number of easier/harder sleeper sites being spawned.
It does not affect the difficulty of each individual sleeper site.
Site difficulty is determined by a keyword :
//**Perimeter**// sites are Easy difficulty.
//**Frontier**// sites are Medium difficulty.
//**Core**// are sites are Hard difficulty.
Thus, for Class 1-3 wormholes, expect to see more //**Perimeter**// and //**Frontier**// sites.
For a Class 4-6, you will be seeing more //**Frontier**// and //**Core**// sites.
//**Unknown space**// – Class 1, 2, or 3 (can be soloed)
//**Dangerous unknown space**// – Class 4 or 5 (bring friends with remote repair logistics)
//**Deadly unknown space **// – Class 6 (bring more friends and a capital ship or two)
The wormhole class determines the number of easier/harder sleeper sites being spawned.
It does not affect the difficulty of each individual sleeper site.
Site difficulty is determined by a keyword :
//**Perimeter**// sites are Easy difficulty.
//**Frontier**// sites are Medium difficulty.
//**Core**// are sites are Hard difficulty.
Thus, for Class 1-3 wormholes, expect to see more //**Perimeter**// and //**Frontier**// sites.
For a Class 4-6, you will be seeing more //**Frontier**// and //**Core**// sites.
Additions:
[[FortificationFrontierStronghold Fortification Frontier Stronghold]] (Class 3)
[[OutpostFrontierStronghold Outpost Frontier Stronghold]] (Class 3)
[[PerimeterAmbushPoint Perimeter Ambush Point]] (Class 2)
[[PerimeterCheckpoint Perimeter Checkpoint]] (Class 2)
[[SleeperDataSanctuary Sleeper Data Sanctuary]] (Class 2)
[[SolarCell Solar Cell]] (Class 3)
[[TheOruzeConstruct The Oruze Construct]] (Class 3)
[[ForgottenFrontierQuarantineOutpost Forgotten Frontier Quarantine Outpost]] (Class 3)
[[ForgottenPerimeterPowerArray Forgotten Perimeter Power Array]] (Class 2)
[[UnsecuredFrontierDatabase Unsecured Frontier Database]] (Class 3)
[[UnsecuredPerimeterTransponderFarm Unsecured Perimeter Transponder Farm]] (Class 2)
[[OutpostFrontierStronghold Outpost Frontier Stronghold]] (Class 3)
[[PerimeterAmbushPoint Perimeter Ambush Point]] (Class 2)
[[PerimeterCheckpoint Perimeter Checkpoint]] (Class 2)
[[SleeperDataSanctuary Sleeper Data Sanctuary]] (Class 2)
[[SolarCell Solar Cell]] (Class 3)
[[TheOruzeConstruct The Oruze Construct]] (Class 3)
[[ForgottenFrontierQuarantineOutpost Forgotten Frontier Quarantine Outpost]] (Class 3)
[[ForgottenPerimeterPowerArray Forgotten Perimeter Power Array]] (Class 2)
[[UnsecuredFrontierDatabase Unsecured Frontier Database]] (Class 3)
[[UnsecuredPerimeterTransponderFarm Unsecured Perimeter Transponder Farm]] (Class 2)
Deletions:
OutpostFrontierStronghold
TheOruzeConstruct
PerimeterCheckpoint
PerimeterAmbushPoint
SleeperDataSanctuary
SolarCell
ForgottenFrontierQuarantineOutpost
ForgottenPerimeterPowerArray
UnsecuredFrontierDatabase
UnsecuredPerimeterTransponderFarm
Additions:
PerimeterAmbushPoint
ForgottenPerimeterPowerArray
ForgottenPerimeterPowerArray
Revision [4556]
Edited on 2009-07-14 06:42:14 by JosephBlade [added UnsecuredPerimterTransponderFarm]Additions:
UnsecuredPerimeterTransponderFarm
Revision [4554]
Edited on 2009-07-14 06:39:08 by SturmWolke [added UnsecuredPerimterTransponderFarm]No Differences
Revision [4553]
Edited on 2009-07-14 06:38:30 by SturmWolke [added UnsecuredPerimterTransponderFarm]Additions:
===Cosmic Anomaly===
===Gravimetric===
===Ladar===
===Magnetometric===
===Radar===
===Gravimetric===
===Ladar===
===Magnetometric===
===Radar===
Revision [4552]
Edited on 2009-07-14 06:34:32 by JosephBlade [added UnsecuredPerimterTransponderFarm]Additions:
ForgottenFrontierQuarantineOutpost
Revision [4549]
Edited on 2009-07-14 06:21:52 by JosephBlade [added UnsecuredPerimterTransponderFarm]Additions:
UnsecuredFrontierDatabase
Revision [4547]
Edited on 2009-07-14 05:34:43 by SturmWolke [added UnsecuredPerimterTransponderFarm]Additions:
======W-Space Reports======
Deletions:
Additions:
PerimeterCheckpoint
Additions:
SolarCell
Additions:
{{lastedit show="2"}}
Additions:
Under construction. Just linking some guides for now:
FortificationFrontierStronghold
OutpostFrontierStronghold
SleeperDataSanctuary
TheOruzeConstruct