Are You Receiving? (level 4)
Part 1 of 3
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: Thermal/ EM
Extras: Neutralizer/ Tracking Disrupter
Web/ Scramble: Frigates
Recommended damage dealing: EM/ Thermal
Recommended ships classes: Battlecruiser
Recommended generic setup: Passive tank and medium weapons.
Single spawn (35km)
5x Elite Frigate (Divine Imperial Imran/ Napat) Web/ Scramble1x Cruiser (Imperial Templar Seer) Neutralizer
5x Elite Cruiser (Divine Imperial Ambrose/ Justicar) Neutralizer/ Target Painter
2x Battlecruiser (Imperial Templar Champion)
4x Tower Sentry Amarr III
Tip
Mission completion upon destruction of Broadcasting Array, which incur a 2.4% standing loss.Loot
Imperial Navy Major I, Imperial Navy Sergeant II (2), Imperial Navy Sergeant III (3), Imperial Navy Colonel I (17) tags.Part 2 of 3
Faction: Angel Cartel/ Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive/ Kinetic/ Thermal
Recommended damage dealing: Explosive/ EM
Recommended ships classes: Battleship
Initial Group (25km)
2x Battlecruiser (Gistatis Praefectus) Trigger
2x Battleship (Gist War General)
1x Battleship (Imperial Templar Dominator, aka the Transmission Ship)
Reinforcement Spawn
Mission completion upon destruction of "The Transmission Ship", which incur a 0.02% standing loss, this loss also applies to the Imperial Battleship.Do not forget to Loot the Data Chip.
Loot
Imperial Navy General I tag.Part 3 of 3
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive/ Kinetic/ Thermal
Recommended damage dealing: Explosive
Recommended ships classes: Battleship
Recommended generic setup: Enough cargo space somehow to carry 1,800m3 of mission loot.
Single Pocket
Initial Group
2x Destroyer (Gistior Shatterer)
3x Battlecruiser (Gistatis Legatus)
Reinforcement Spawn
Bookmark site and return in a ship with enough cargo space to pickup mission loot of 300 Freed Slaves (1,800m3).CategoryMissions
CategoryLevel4
My cap did not drop below 66% while keeping the shield above 50%. Did have a cap recharger II, heavy NOS and drones that took out the scramblers first just in case.
So 2 comments here:
1. I think so long as you go in with enough cap recharge, and have the damage to take out the smaller targets (ie. Target painter and drones), this mission is no probs. Damage was about medium (ie. quite high for such small ships).
2. If you plan to Blitz move away from the structure while shooting it (depending on your damage possibly with an AB) to avoid being scrambled before its destroyed.
Also one of the cruisers dropped a medium unstable power fluctuator which was worth about 12mill in the region I was in.
of cake. Just take a few fields [therm/kinet/explo], and x-large shield booster can work all the time.
I was never below 95 procents on shield with 80-95 procents on capacitor. Gl.
The initial spawn is actually three "The Transport Ship", two Gist Warlord, and 3 Gistii Ambusher.
What's listed above as the "initial spawn" is actually the first reinforcement wave. The second, which appears when all of those are killed, was 4 Gist Throne and 4 Gistatis Legionnaire. Very heavy explosive damage on that wave, I had to warp out and repair, then come back and afterburn to 30km and kite them
The transport ships aggroed my drones, but had pretty weak DPS and never got through their shields.
Done in a Typhoon, 3x CCC rigs, T2 LAR, 4x T2 hardeners, 2x T2 ballistic controls, 2x T2 Cap Rechargers, 1x T2 Tracking Computer, 1x LiF afterburner, 4x 800mm 'scout' autocannons (Fusion ammo), 4x caldari navy cruise launchers (Devastator missiles), 5x Berserker I and 5x Valkyrie I. (The Berserkers killed the few frigates just fine though so I didn't use the medium drones.)
Warp in with a shuttle, drop a bookmark. Warp back to station. You can test the bookmark by warping to the bookmark within 100K. Repeat the process to get even a larger distance. When you're confident you have enough distance, get your sniper ship. Kill frigates first, then the cruised-sized ships at leasure.
2 Phased Weapon Navigation arrays and precision cruise missiles made minced-meat out of all the rats.
At 100K+, enemy DPS comes from the Tower Sentries. Using Beam Lasers, they have a very long Optimum Range.
Done in a cap-stable Golem, 4 Cruise Luanchers II, X-Large Shield Booster, 1 Heat and 1 EM Hardener tech II, 2 Phased Weapon Navigation Array, 2 Cap Booster II's, 4 Ballistic Controls II, 2 CCC Rigs.
None of the rats came in range to do any damage or their EW on me.
However, if you stay more than about 20km away they can't neut/NOS you. I ended up orbiting at 25km to have a bit of safety margin, rather than my more normal 10km. With medium AC and good skills this put me about about optimal+falloff so there were misses but I still did the DPS to take out the tacklers, Neuts and NOS boats, then get closer on the other stuff.
Elite cruisers are much harder to kill than BCs btw. Much better resists and Armour Repping.
Fortunately it only cost me some drones.