Break Their Will, Level 3
Faction: Guristas
Mission type: Encounter
Space type: Normal space (mwd does work)
Damage dealt: Kin/therm
Tracking/Sensor Jam: Nullifiers / light Jam
Web/scramble: None
Recommended damage dealing: kin/therm
Recommended ships: Drake
Single Pocket
At warp-in there are only structures, including the Repair Station. Attacking the Repair Station will cause the first group of rats to spawn. Shooting the Aux Generators doesn't trigger the spawn.First Spawn
when you first hit the repair station6-7x Destroyers - Pithior Renegade/Terrorist/Nihilist
5-6x Cruisers - Pithium Nullifier/Killer/Silencer/Annihilator/etc. Light Jamming from Annihilator
3x heavy missile batteries 40K bounty each
1x stasis tower
Tip
Destroy the repair station, or it will insta-repair all the NPC ships atacking you, also you may want to destroy the Stasis Tower (it has more than 100km range).The damage can get intense you may want to warp in at 50km and snipe.
Destroying the aux power generators next to the station, will disable the station's repair capability. You may have to warp out and come back to get ccp's system to notice the power is out. This is reported as not working. Even after warping out, It did not work.
Merc reinforcements spawn: After you kill the repair station.
4x Cruisers - Mercenary Lietenant/Corporal/Commander
1x Frigate - Mercenary Fighter
Blitz:
Just destroy the repair station and warp outRoids
Asteroids are scattered over a 100km about 10-15km apart.21 Scordite roids about 1.2m units
40 approx Veld roids. about 2.5m units
CategoryMissions
CategoryLevel3
The Sansha Missile Towers do three times the usual heavy missile damage (=450hp). An example: having 55% EM resistance one tower missile still will hit you for 203 damage. A normal heavy missile fired from ships will never do more than 150 damage. So take out the towers first if you aren't tanked against EM. I always use Therm/EM/Invul as hardeners as a Caldari in this mission.
When I 'blitzed' this mission, I once got jammed (by a Nullifier) before the repair station was shot down and thus had to face the massaggro for a longer period than I intended to. The Pithum Killers can jam you as well.
"Destroying the aux power generators next to the station, will disable the station's repair capability."
This tip never worked for me. I tried it thrice.
Watch your drones when the Mercs warp in, they will get aggro
used a drake with all T2 items
Tank Fit(active): 2x TH, 2x KN (Faction / T2 Equivalent) 1x DCII, 2x LARII
Situation: I tanked the mission with zero worries, and only needed to run 1 of the
. . . . . . . armor reppers. Lost about half my shields before the repair station is
. . . . . . . destroyed, and the mission in its entirety took about 10 minutes or so
. . . . . . . maybe less.
Recap: It was a simple enough mission, and i did not encounter any EWAR while
. . . . . doing the mission
[Drake]
Shield Power Relay I -x2
Ballistic Control System I -x2
Shield Recharger I
Invulnerability Field I
Kinetic Deflection Amplifier I
Heat Dissipation Amplifier I
Large Shield Extender I - x2
XR-3200 Heavy Missile Bay, Scourge Heavy Missile - x7
Small Tractor Beam I
Medium Core Defence Field Purger I -x3
Hobgoblin I x5
Done in this order:
1. Take out aux power generators near repair station - no spawn
2. Take out repair station - "all hell breaks loose" but shields withstand.
3. Take out nearest missile battery - " keep other two beyond 100 KM to avoid missiles.
4. Deploy Drones and get to work - 15 minutes and about 500 missiles use drones
as necessary.
5. Finish off last two missile batteries. You will start getting hit at about 90 KM.
Then go back and get loot & salvage. Doubled total mission rewards in stuff!
Good Luck and Good Shootin!
Blitz'd it