Enemies Abound, Level 4
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Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Part 4 of 5
Faction: Gallente Federation.
Mission type: Encounter.
Space type: Deadspace.
Damage dealt: Kin/Therm (Some EM by Gallente Navy Officer.)
Web: Gallente Navy Delta II Support Frigates, Roden Shipyard Interceptors.
Recommended damage dealing: Therm/Kin.
Recommended Ship Classes: Battleship, Command SHip, HAC, Strategic Cruiser.
Video: Navy RavenCNR
Pocket 1
Approx 5km to warp gate
Single Group (Auto-Aggro 30km)
2x Battleships(Navy Orion.)5x Interceptors (Gallente Navy Delta II Support Frigate.) (Web)
3x Frigate (Gallente Navy Officer.)
There is 4X25k scordite and 21X50k veldspar asteroids in the area. (A bit spread out.)
Pocket 2
Drones don't aggro and are not attacked by non attacked groups.Approx 40km to warp gate. Approaching the gate will cause full aggro.
Group 1 (Auto-Aggro 10km)
2x Battleships (Gallente Navy Megathron.)Group 2 (35km)
2x Battleships (Gallente Navy Megathron.)1x Battleships (Gallente Navy Dominix.)
Group 3 (35km)
2x Battleships (Gallente Navy Dominix.)1x Battleships (Gallente Navy Megathron.)
Some Bunkers may drop loot.
Pocket 3
Drones are attacked by non attacked groups.Mission is marked as complete after the destruction of the Roden Shipyard Factory Station. (Note: The station has very high HP, at least 250k)
Group 1 (Auto-Aggro 5-15km)
1x Battleships (Roden Shipyard Orion.)2x Interceptor (Roden Shipyard Interceptor.) (Web)
Group 2 (45-60km)
4x Frigates (Roden Shipyard Officer.) (Heavy EM missiles)3x Sentry guns (Gallente Sentry Guns III) (50-70K Bounty.)
Group 3
3x Battleships (Roden Shipyard Megathron.)5x Interceptor (Roden Shipyard Interceptor.) (Web)
Mineable Asteroid info
32 Veldspar asteroids yielding 279,049 units of Veldspar.Blitz
- Eliminate all ships in pockets 1 and 2
- Destroy the Roden Factory Station (250k+ HP), warp out
Standing
Killing The Factory Station incurs a -2.4% standing hit as well as you will take a -2.4% standing hit for killing the bunkers and the "Officer" frigates in the first room pocket.Tags to be looted:
Federation Navy Command Sergeant Major I x 7
Federation Navy Fleet Colonel I x 3
Federation Navy Fleet Colonel II x 17
Federation Navy Fleet Sergeant II x 10
Federation Navy Fleet Sergeant III x 2
Loot + Salvage
30,900,000.00CategoryMissions
CategoryLevel4
In the final Pocket
Take out the Orion first, leave the sentries alone as attacking them may draw aggro from everything else. Take out the Interceptors next since they web. From the beginning I was moving away from the structure to give me some room. After the Interceptors take out the 4 officers which do very little damage anyway, but they do shoot lots of defenders.
After this you are left with the Megathrons and remaining Interceptors (which will web, but I never came close to having to warp out).
The bottom line is that the Megathrons and last 5 Interceptors did not aggro until I attacked them. Attacking the sentries earlier may aggro them as well as attacking anything other than the Orion at the beginning.
Structure dropped 1,000 Planetary Vehicles (plus several other goodies) for me and most of the bunkers in Area 2 dropped loot (not just ammo).
The station itself will soak up around 150K HP of damage. (228 torps, 676.8 damage each, ish).
32 Veldspar roids - 279049 Units
I did this quite easily in a Deimos blaster boat as all the enemies are very close to you, and the frigs, especially, go down very easily so you have little problems being webbed to start with. And the Deimos has an unbreakable tank in this sort of environment because of its very high resists. I didn't see any EM damage being thrown at me, but plenty of Widowmakers... so remember to bring your thermals ;)
if your second ship is a drone you deploy, they will attack it (or them..)
Destroyed Group 1 with Sentrys, then agro'd group 2 and sent out Ogre's and went to AB to tractor beam range for the wrecks. When I got to around 20km away from Group 3 then they agro'd me.
Luckily my tank held pretty easily on my Dominix with Dual True Sansha Large Reppers and 1 Therm (T1) and 2 Kinetic Hards (T1).
I did have 1 T1 Aux Nano Pump and 2 T1 CCC's on.
Recommended drones (Therm/Kin.): Ogre, Garde / Wasp, Warden
Your recommendation falls into the 'Recommended damage dealing' category which is already displayed. What drones each pilot will use it's up to him/her.
Omni Tank: 940 (cap stabble, lazy fittings.)
Cruise Missles: 383dps - 130km range.
Drones: 5*Hobgoblin II - 78Dps
(low damage lazy farm ship, aggro full rooms.)
Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-
Tractor Beam Range: 80km
-----------------------------------
Mission: Enemies Abound (4 of 5)
Mission Time: 40 Minits
Mission LP/Bounty/Reward: 4089LP - 2.6M
Salvage Time: 15 Minits
Salvage Value: 36.5M
The Orion went first, then the little interceptors, then the Officers, then the two sentry guns and then the larger ships. At no time were my shields in danger of being removed. The Hobgoblin II drones were on passive and I did manage to lose one of them.
For the main structure; it took refills of missiles and five drones (I went back for a new one to replace the lost one). All in all a rather easy mission provining that one stood still and didn't initiate too much aggro. Then out with the tractor (range only 20 kms alas) and just hoovered up the loot.
Loot and salvage around 40-50 mill
http://www.evepraisal.com/e/16283535
30min. including travel+salvage (with alt)
Fed. Navy Garde 4TW ;)