Evolution, Level 4 (Storyline)
Faction: Rogue Drones
Mission type: Encounter
Space type: Deadspace
Damage dealt: Omni (varies)
Recommended damage dealing: EM/ Thermal
Webifier/ Warp Disruptor: Drone Stasis Sentry I, Strain Splinter Alvi
Extras: Neutralizer (Drone Energy Neutralizer Sentry I)
Recommended ship classes: Battleship, T3 Cruiser
Recommended generic setup: Passive Tank
Initial Pocket
8x Frigate (Worker Drone) Attack Triggers
12x Frigate (Strain Splinter Alvi/ Silverfish Alvi/ Strain Silverfish Alvi)
4- 6x Battleship (Alvus Queen/ Matriarch) Trigger
4x Sentry (Drone Cruise Missile Battery/ Drone Stasis Sentry I/ Drone Energy Neutralizer Sentry I)
4x Battlecruiser (Enforcer Alvatis)
4x Battleships (Alvus Queen/ Matriarch) Trigger
4x Cruisers (Strain Disintegrator Alvum)
4x Battleship (Matriarch Alvus/ Albus Queen)
4x Battlecruiser (Crippler Alvatis)
4x Battleship (Alvus Queen/ Matriarch)
Bonus Pocket
Warning: very high incoming damage.
5x Frigate (Strain Sunder Alvi/ Strain Raider Alvi) Warp Disruptor
4x Cruiser (Striker Alvatis/ Defeater Alvatis/ Crippler Alvatis)
5x Battleship (Alvus Queen/ Matriarch Alvus)
5x Frigate (Strain Sunder Alvi/ Strain Raider Alvi) Warp Disruptor
3x Cruiser (Striker Alvatis/ Defeater Alvatis/ Crippler Alvatis)
5x Battleship (Alvus Queen/ Matriarch Alvus)
5x Frigate (Strain Sunder Alvi/ Strain Raider Alvi) Warp Disruptor
3x Cruiser (Striker Alvatis/ Defeater Alvatis/ Crippler Alvatis)
5x Battleship (Alvus Queen/ Matriarch Alvus)
Tip
Spawns appear at one minute intervals. Kill the point first.A MJD is recommended as warping out may cause a re-spawn.
Incoming damage may exceed 4,000- 6,000 DPS. Fit accordingly.
Optional Approach
Done in a Golem with an XL Shield Boost burst-tank. Align out, hit Bastion and try to keep your shield at 100%. Spawns will hit hard, focus on the Battleships and use Drones to take out the Strain Sunder and Strain Raider Alvis to allow a warp out if necessary. Ship's capacitor stayed above 50%.Blitz
Destroy the Infested Station and warp out.Structure
The <Faction> Carrier drops a <Faction> Fleet Rear-Admiral tag.Loot + Bounty
Loot + Salvage: 1st pocket: ~1.65 mil, bonus pocket: ~5.5 mil.CategoryMissions
CategoryLevel4
Fit a good Omni-tank then align and kite just in case you need to warp out. Nothing tried to scramble me, but that doesn't mean they couldn't, as usual kill any frigs that get close.
2nd room - initial spawn was approx 30 seconds after warp in. then groups would spawn every 5 - 10 seconds (est) I only had 10 BS in 2nd room. lots of frigs and cruisers
I did get webbed and scrammed by frigs in 2nd room.
1x em
1x therm
2x invuln
a dread x-large booster
and had my salvage alt's noctis fitted with 2 meta 4 large shield transporters(1 on perm, other pulsed) and that was just about enough to tank the last pocket.
Overall the loot and salvage sold for 45mil(hell yeah!)
The carrier in the bonus pocket dropped over 500 militants and over 500 small arms aswell as a meta3 damage control and 5mil tag
Only got scrammed by a couple of frigs in the first wave of the first room, nothing after that.
Be warned - 2nd room has scrambling and insane incoming DPS. Don't attempt unless you have a very strong tank or back up.
Spawn 3 was skipped entirely for me (Spawn 2 triggered what is listed as Spawn 4), but that might have been because I killed the infested station during Spawn 1, not really sure.
I was nervous about Pocket 2, but I aligned as soon as I arrived and started picking off frigs as they approached. The ships arrived in very rapid waves. I had my drones kill the frigs while concentrated on lowering the incoming DPS from the BS. There was no ewar in the 2nd pocket for me (maybe I got lucky popping the incoming frigs), so even though my shield was losing ground early on (but it never got below 40%), there was no real danger.
Best part - 48% corp standing, 12% Faction.
First room, killed off stasis towers and neut towers, was able to manage incoming DPS with my shieldtank but it helped to speedtank. Split off weapons into two groups to take down frigates more effectively, took them out in order near to far and had no problems with tackle. The only Oh-Sh*t moment was landing until the web/neut towers were down and I was picking off the tacklers.
Second room: I landed, didn't see any rats at first, started my mach off towards a station. When rats spawned, they were all around, I had to remove tacklers again with 2x grouped guns. DPS from the 10x or so BS was significant, I was forced to use a combination of speedtank and shieldtank to mitigate, however once tacklers were gone the room was manageable. I did not have to warp my mach out, however if you are in a slower ship that can't speedtank, be prepared with a rr or heavy tank.
The Oh-Sh*t moment in 2nd room lasted from the rats spawning within 20k of me until the tacklers were clear and I was away from the blob. Approx 8-10 tackler frigs between the 3/4 waves that i saw.
Rats spawn quite far away, plenty of time to shoot the webbers and towers first.
Make it go faster with omnilinks and kinetic drones (Hornet, Vespa, Wasp/Warden). Use small drones (on small and medium enemy drones first) until you have destroyed the two towers, then you can switch to heavy drones/ sentries. Drones may see aggro, but not much and it is easily manageable (usually when a spawn comes in).
Auto aggro in the first room includes scrambling and webbing drones, so take them out first (the webbers slow you down even more, and it's always a good idea to keep your "warp door" open). Try not to target/fire at the worker drones, doing so will invite the next spawn (if you have good skills, though, you can handle it).
DPS with a passive Myrm isn't that great, so you will probably want to loot and salvage the first room before moving on to the second.
+9.0% to Caldari
+6.15% to Amarr (derived)
-3.389% to Gallente (derived)
-1.824% to Minmatar (derived)
I didn't realise it was a storyline until later when checking my standings. I don't remember if it said so or not...I usually decline storylines...<shrug>
322x Condensed Alloy 299xCrystal Compound
107x Dark Compound 493x Gleaming Alloy
628x Glossy Compound 150x Lucent Compound
38x Lustering Alloy 58x Motley Compound
119 x Opulent Compound 1054x Plush Compound
500x Precious Alloy 209x Sheen Compound
Total= 51,131,500
valuable Salvage:
5x Alloyed Tritanium Bars 2x Armor Plates
38x Burned Logic Circuit 23x Fried Interface Circuit
3x Melted Capacitor Console 54x Tripped Power Circuit
2x Ward Console
Total = ~3,800,000
Federation Navy Fleet Rear-Admiral tag = 5,000,000
Salvage/Loot Total= ~59,931,500 isk
Also confirm the standing hit towards gallente and minimtar.
spawn 2: 4 medium, 5 large
spawn 3: 3 medium, 4 large
how i'll do it next time in dominix:
1. let infiltrators kill the neutralizer/cruise tower couple first as i needed to slow down to stay in range anyway
2. stasis/cruise tower couple
3. e-war smalls
4. engage the afterburner and run away from the larges
now it's easy
5. kill all other smalls
6. switch to praetors and kill the larges
7. kill the spawns
confirmed second to last trigger
pocket 2: messed it up too :) what happened:
1. short while after i warped in something like 5 small, 5 medium and 5 large hostiles spawned, which all auto-aggroed - these looked like two groups
2. i ran the opposite direction, started the afterburner and got ready to release the praetors
3. about 3 small and 4 large hostiles spawned where i was heading about 20km from me
4. i aligned to something, decided the hint (see up) is wrong and launched the infiltrators to clear the smalls as i feared some scram is coming
5. after the first small went down more hostiles spawned - i guess this was the spawn 2 5/5/5 (see the hint in question) as my overview filled with reds
6. recalled the drones, warped out
i am looking forward to get this mission again and panic less ;)
faction gain/hit confirmed:
caldari +9
amarr +6
minmatar -2.12
gallente -4.87
Pocket 1. Spawn 1 deploys in a seconds after warp-in, not triggered by any kill. Neut and stasis towers both have pretty low hitpoints so they are no problem if you start to shoot them immediately. Incoming damage sometimes was quite heavy but speed-tank works well (in fact most part of time I orbit gate to pocket 2 with my AB switched on). Strain Disintegrator Alvum looks like the best damage dealers of all.
Pocket 2. Nothing special. Just be prepared. As soon as you warp in, start to run towards any object using your afterburner. Sort npc by type and shoot 'strain ... alvi'. I wasn't scrambled or webbed in this pocket, may be because all scramblers or webbers died first. After this you can do anything what you want. Overall damage looks lower than in Pocket 1.
And finally - overall bounty was 35 million. No loot of course. And I saved lives of 535 Marines (along with Basic(!) damage control) from Minmatar carrier wreck
I also got two different carrier wrecks on two missions iterations for the same agent (Amarr and Gallente).
Just completed it would like to know if I can hit it again after downtime or if I should just turn it-in for the bonus ISK.
This was an good mission for me.. farmed it once per day for 6 days in a Golem or Rattlesnake with good skills can solo without needing any warpouts. aprox $32mil + salvage &
1 Rear-Admiral tag in carrier wreck each time.
Caldari State: +9.375
Amarr Empire: +4.91
Gallente Federation: -7.075
Minmatar Republic: -3.037
Completed pocket 2 in a Navy Raven with 2 invul, em and thermic active shield tank. My alt held no agro with 2 hardeners, medium armor rep, afterburner and one medium power injector. As soon as I activated second cap injector, I got agro from small ships, but never lost all shields with afterburn running orbiting my main.
Please take care, I hope this page gets updated... not sure many individuals in a regular battleship could solo this without losing a ship.
As for these: Did it for the Minmatar, standing hits as follows...
Min + 9%
Gal + 3.48 %
Cal - 2.07 %
Amarr - 4.26 %
I did it for Brutor Tribe, i got a Minmatar carrier wreck in the bonus pocket (Republic Fleet Navy Rear-Admiral Insigna, and some named shield hardener). The wreck behaves like a real wreck in all respects, can be tractored and salvaged.
Standing hits for me:
Brutor +28.75
Minmatar +8.63
Gallente +6.02
Ammatar -5.30
Syndicate -4.83
Serpentis -4.66
Khanid -3.89
Angel Cartel -3.75
Amarr -3.08
Caldari -1.47
bounty: 34.8 M
tags: 5 M
salvage: 1.8 M
total: 41.6 M
mission time: ~40 min (Kronos with ~900 DPS)
Came away with a Supplemental EM Ward Amplifier from the Fleet Harkal Carrier wreck. EVE Market Price: 50-129mil.
Meta Damage Controls have dropped every time @ 8-10mil.
Salvage: 1.6mil
Tags: Republic Fleet Navy Rear-Admiral Insigna @ 5mil
Bounties: 33mil.
All in a damn good day at 100mil.
TOP TIP: If you're doing this mission on behalf of another account\character get them to pod warp to the agent bookmark and bookmark it. Then share it as it's in the same place every time. :)
Recoverable\Rewards
===================
Loot\Modules: None this time.
Salvage: 2.9mil
Tags: Imperial Navy Rear-Admiral Insigna @ 5mil
Bounties: 36mil
Faction Standings
=================
Not turned in so unknown.
Ran with 2 Vargur
Slow boat room 1 pick off frigs and cruisers and then the BS
Got scared reading the comments , but if you can do Attack of the Drones with shooting all 4 cruisers 1st then this is equal
Bastion mode with Pith A med shieled booster and Pith C adaptive gives 1044 Hp tank as per Pyfa
2nd room came in waves , 9 BS 9 BC and 10 Frigs / Strain
Blitzed in about 2 minutes.
Went in a omni-tanked Navy Scorpion using T2 Mjolnir Rage cruise missiles and CN Anti-matter in the (T2) 425 mm railgun.
Had all my mods turn off and full cap (I over-thought the whole thing). When I landed there were a lot more frigs and other ships than noted in the description for the mission.
Aligned to a gate, locked the Infested Station and before even firing a shot the first spawn arrived. I thought the station would be a lot stronger so I took out the Neut battery first and turned on my mods, then took out the Stasis battery.
Then started on the infested station and it went down in a couple volleys. I'd loaded my drone bay with 15 Acolyte IIs expecting to have to kill a lot of warp disrupting frigs but none of them got within 40kms by the time the station popped and I warped out.
Like I said, I over-thought the whole thing. Would be different if I was planning on killing/salvaging everything but I just wanted the standings.
+0.938 Amarr
+0.213 Caldari
-0.458 Minmatar
-0.175 Gallente
(Standings results will vary, greatly, depending on your skill levels and what your standings were prior to the mission.)