Honor, Level 5
Last edited by erik_kalkoken:
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Sat, 18 Aug 2018 13:05 UTC
formatting
Sat, 18 Aug 2018 13:05 UTC
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace - Gated
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentries, Sensor Dampeners
Damage dealt: Therm: 68%, Kin: 32%
Recommended damage dealing: Kin/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank, and (1) Maelstrom w/ Shield Transporters, Passive Ishtar and logistics ship (e.g. Basilisk/Scimitar)
Acceleration Gate into Deadspace.
Pocket 1
Ships at 25-60kPocket 1 and orientation at Warp-In
2 x Cruisers (Corelum Guardian Chief Defender) orbits at 29k
2 x Battlecruisers (Corelatis Captain) orbits at 23k Trigger 1
12 x Battleships (Core Flotilla Admiral*/Grand Admiral/Lord Admiral) orbits at 8 & 51k, *12% Sensor Dampener One triggers 2
1 x Tower Sentry Serpentis III
4 x Serpentis Cruise Missile Batteries
1 x Serpentis Stasis Tower
2 x Serpentis Energy Neutralizer Sentry IIIs
Spawn 1
2 x Frigate (Coreli Guardian Watchman/Patroller) 25-35% Sensor Dampener
2 x Destroyer (Corelior Artillery/Cannoneer)
Spawn 2
3 x Frigatess (Coreli Guardian Agent/Scout) Web/Scramble
3 x Cruisers (Corelum Guardian Chief Guard/Chief Safeguard) 45-50% Sensor Dampener
Pocket 2
Ships at 25-75kPocket 2 and orientation at Warp-In
6 x Frigates (Coreli Guardian Defender/Patroller*) orbits at 2-14k, Web/Scramble, *30% Sensor Dampener
3 x Cruisers (Corelum Guardian Chief Safeguard) orbits at 5k, 50% Sensor Dampener
3 x Battlecruisers (Corelatis High Captain) orbits at 6k Trigger 1
12 x Battleships (Core Grand Admiral/Lord Admiral/Vice Admiral*) orbits of 8-51k, *15% Sensor Dampener One triggers 2
4 x Serpentis Heavy Missile Batteries
8 x Serpentis Cruise Missile Batteries
5 x Serpentis Energy Neutralizer Sentry IIs
Spawn 1 (70k from warp-in)
4 x Frigates (Coreli Guardian Spy/Initiate) Web/Scramble
3 x Battlecruisers (Corelatis High Captain/Captain Sentry)
Spawn 2 (70k from warp-in)
3 x Frigates (Coreli Guardian Safeguard/Protector)
3 x Cruisers (Corelium Guardian Chief Infantry)
6 x Battleships (Core Grand Admiral/Lord Admiral)
Mission is flagged as complete when Recruitment Station (Objective) is destroyed
Tips
- Consider a Passive Tank, especially for Pocket 2 with five Neuts
- Pocket 1 ships deal 1,845 hp/s (Therm: 67%, Kin: 33%) (excluding spawns)
- Pocket 2 ships deal 2,018 hp/s (Therm: 68%, Kin: 32%) (excluding spawns)
Blitz
- Pocket 1: Kill all enemy ships to unlock the acceleration gate
- Pocket 2: Destroy the Recruitment Station
Mission totals: 37m bounties, 7m salvage, 7.5m loot
CategoryMissions
CategoryLevel5
In the second room the spawns are triggered in the following way:
assuming the cruise and heavy missle batteries are left untouched, if they are destroyed additional waves will not spawn.
there will be 4 packs of 3-4 ships, 3 BS packs, 1 BC pack
killing the BC pack will trigger the mixxed cruise frig pack usually 2-4 cruiser and 2-4 frigates
killing either 2 full packs of BS sharing a common name will spawn 1 wave each, other pack will not spawn a wave.
Ex. Core Lord Admirals x3-4 will spawn 1 wave
Core Grand Admiral x3-4 will spawn 1 wave
Core Flotilla Admiral x3-4 will not spawn a wave
the above example does not guarantee these are the names associated with the spawns or not, nor will they always follow the same pattern of spawns as i have had all 3 packs of Core Lord Admirals and mixxed at various times
Lastly the neutralizer towers in room 2 are IIs not IIIs