Massive Attack, Level 4
Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Thermal/ Kinetic
Extras: Dampening
Web/ scramble: Guardian Initiates/ Scouts
Recommended damage dealing: Kinetic/ Thermal
Recommended ships: Sleipnir, Ishtar, Golem, CNR, Raven, Dominix, Abbadon, Nighthawk (MWD, MJD or Snipper fit)
Video: Ishtar, Nightmare, Machariel, Dominix, Raven (T2 fit)
Some of the groups are far away, MWD, MJD or Sniper fits recommended.
Warp In (10- 30km)
3x Destroyers (Corelior Sentinel)2x Cruisers (Corelum Chief Watchmen/ Patroller)
Acceleration gate is at ~7 to 10km.
2nd Pocket
Attacking the 1st group will aggro the 2nd group.1st Group (37- 47km)
Auto aggro.2x Destroyer (Corelior Cannoneer/ Sentinel)
2x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Rear Admiral/ Flotilla Admiral) Dampening
2nd Group (53- 56km)
1x Frigate (Coreli Guardian Initiate/ Scout) Web2x Destroyer (Corelior Sentinel/ Cannoneer)
3x Cruiser (Corelum Chief Safeguard/ Guard) Dampening
Acceleration gate is at ~2 to 5km.
3rd Pocket
Group 2 has a proximity aggro of ~80km.1st Group (53- 57km)
4- 6x Frigate (Coreli Guardian Spy/ Guardian Agent/ Defender/ Protector) Web/ Scramble2- 3x Cruiser (Corelum Chief Guard/ Safeguard) Dampening
2nd Group (118- 147km)
2x Destroyer (Corelior Artillery/ Cannoneer)3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Rear Admiral/ Flotilla Admiral) Dampening
4th Pocket
Attacking the left group draws aggro from the middle group. Both the left and the middle group give proximity aggro at 75 km.Right Group (27- 31km)
Auto aggro.1x Frigate (Coreli Guardian Scout/ Initiate) Scramble
3x Cruiser (Corelum Chief Guard/ Safeguard) Dampening
Middle Group (93- 104km)
2x Frigate (Coreli Guardian Initiate/ Scout/ Spy) Web/ Scramble2x Cruiser (Corelum Chief Guard/ Safeguard) Dampening
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
Left Group (90- 109km)
2x Frigate (Coreli Guardian Agent/ Spy/ Scout/ Initiate) Scramble2x Destroyer (Corelior Cannoneer)
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader)
3x Battleship (Core Rear Admiral/ Flotilla Admiral) Dampening
Blitz
The gate to the 1st pocket is not locked. Warp right in.In the final pocket kill the left group with the Battleships (100km), done.
Optional Approach
In the 2nd pocket, approach and aggro the 2nd group so that they close in while you shoot the 1st group.Mining
Veldspar Rocks.Loot and Bounty
Loot + salvage: ~11.8 milBounty: ~7.2 mil
CategoryMissions
CategoryLevel4
In the pocket room, there's about the same amount of veld as in pocket 3, but no pyrox nor plag. This is just locate near what is defined as the "right group", ie relatively close to the warp-in.
Bounty: 6,1 mill
Mission: 2,3 mill
Loot and salvage: 7,2 mill (Takes a bit of time because of the distance to wrecks)
Total: 15,6 mill --> 10,4 mill/h
Aggregate Bounties: 5.885 mill ISK
Core Rear Admirals appear to use inter ship sensor boosters. When there are two or more of them, they can hit from 55km, but when there is only one left, it can't hit beyond about 45km. At 70km, even three of them together can't hit you.
Pocket 1: First shoot dampening cruisers.
Pocket 2: Kill group 1, dampening cruiser first as well. Drones will take care of frigs + some low bounty frigs can be shot with artilery 25+ away. Group 2 can be easily sniped 0km far from warp gate.
Pocket 3: No aggro, 1st shoot dampening cruisers in group 1. Both group 2 and group 3 can be sniped without moving from plalce.
Finished in 35 minutes.
Second pocket
Veldspar: 2965416
Plagioclase: 743096
Pyroxeres: 121851
Third pocket
Veldspar: 2742608
Total Veldspar: 5708024
Loot 4.9m
Salvage 3m
Bounties 4.4m