Mordus Folly, Level 4
Last edited by ErikKalkoken:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Part 1 of 2
Faction: Mordus
Mission type: Encounter (Get: Encrypted Ship log, 1 m3)
Space type: Deadspace
Damage dealt: Kin/therm
Recommended damage dealing: Kin, EM
Recommended ships: Maelstrom, Raven, Ishtar, Typhoon, Gila, Dominix/DNI
Bounties: 6.5 million ISK
Video: http://youtu.be/iOBqyu5RJCM
The video above only covers part 1.
Single Pocket
No hostiles on the initial acceleration gate.The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time.
Every new wave aggros you and your drones, so keep them safe.
Wave 1 (50km, autoaggro)
3x Frigates (Mordus Rapier)
5x Cruisers (Mordus Cheetah) Killing last one triggers wave 2
1x Industrial (State Industrial) Does not drop anything and killing it is not required to complete mission
1x Battleship (Mordus Gigamar) Orbit at 45km
1x Battleship (Mordus Mammoth) Orbit at 50km
3x Battleships (Mordus Sequestor) Orbit at 20km Killing the last one triggers wave 3
Possibility:
1x Battleship (Mordus Fleet Commander) - 5mil bounty & random implant
Wave 2
(50km, triggered by killing the cruisers in wave 1)5x Cruisers (Mordus Leopard)
Wave 3
(58km, triggered by killing the group of 3 battleships in wave 1)2x Battleships (Mordus Sequestor) Orbit at 20km Killing the last one triggers wave 4
Wave 4
(50km, triggered by killing the group of 2 battleships in wave 3)4x Battleships (Mordus Phanti) Orbit at 32km Last one drops container
Mineable Asteroids
Mission contains a field of about 40 Veldspar asteroids with a diameter of around 40 km.
Structures
Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn't work on them.Bounty
6.674.000Loot
Est Price: ~12 MilVideo: http://youtu.be/iOBqyu5RJCM
Part 2 of 2
Faction: Caldari State
Mission type: Encounter (Destroy the Caldari Supply Depot)
Space type: Deadspace
Damage dealt: Kin/therm
Extras: Target jamming (Taibu State Tachi/Tendai/Sohei)
Web/scramble: unknown
Recommended damage dealing: kin/therm
Recommended ships: Tengu, Maelstrom, Raven, Rattlesnake, Dominix/DNI
Difficulty: Medium
Single Pocket
No aggro on warp-in.
Wave 1 (50km)
1x Taibu State Tachi Frigate (ECM) - will aggro cruisers when fired on2x State Shukuro Samurai Cruisers Wave 2 trigger - can be aggroed alone
3x State Shukuro Bajo Battlecruisers - can be aggroed alone
4x State Shukuro Daijo BS - orbits at 35km
2x State Shukuro Bishamon BS Wave 3 trigger - orbits at 34km
Wave 1
Triggered (if Wave 1 is alive and) the supply depot has lost about 25% armor.2x Taibu State Tendai/Sohei Cruisers (ECM)
Wave 2a
3x Cruisers - will cause BS aggro when fired uponWave 2b
Timed trigger after the three cruisers before (?)3x Taibu State Suriage/Shirasa Frigates (Web/Scram)
Wave 3
2x State Shukuro Bishamon BS2x State Shukuro Shogun BS Wave 4 Trigger - orbits at 33km
Wave 4
2x State Shukuro Nagashin BS (Heavy Thermal damage, orbit at 67500 m. )Nagashins move relatively slowly so if you move closer to their spawn point you can approach them after they spawn and destroy them before they get out of range.
Alternative to Wave 3 ( If you destroy the depot first then the initial Bishamons will not cause Wave 3 as listed, instead the last Dajo triggered a 4 Bishamon spawn and the regular Wave 4 triggered by the last Bishamon.
Mission completes when supply depot is destroyed.
Structures
- Caldari Supply Depot - 255,000 hp, mission completion trigger.
Tip
- Heavy use of missiles. Using defender missiles can help mitigate some of the damage.
- Destroying the supply depot incurs no standing penalty.
- If you want to blitz (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage because the whole initial group will attack you. If your ship has low sensor strength (e.g. Marauders, Command Ships, T3s), you will need to bring high-damage drones (Vespa 2 or Hammerhead 2), because the ECM cruisers can keep you jammed much of the time.
- Droneboat with Sentries works great, just get Aggro and let the Sentries (Bouncer II or Warden II) attack the Depot, orbit your own Sentries to reduce Missile/Torp-Damage and just ignore the NPCs and the jamming. If your tank holds (no problem with anti Kin/Therm-Setup), you don't have to care for the ECM and do not get a standing hit to Caldari State.
Tags to be looted (can vary slightly):
Caldari Navy Admiral x 16
Caldari Navy Captain II x 3
Caldari Navy Captain III x 1
Caldari Navy Commodore I x 4
Caldari Navy Commodore II x 20
Standing loss:
0.02% from Caldari State per standing tick
No loss for destroying the depot!
CategoryMissions
CategoryLevel4
My experiences with part 1 of this mission differ from what is stated above:
up to now, I flew the mission only twice but both times the can first dropped from the last remaining battleship (a Mordus Phanti in both my cases)
And for part 2: Warp in, tank stage, close in on depot, hurl drones and missiles at the depot, kill depot, warp out did the trick. Jamming has not been that bad or I was just lucky. It took me with my medium damage skills on my alt 2 reloads on my CNR with 7CN-Cruises (30 missiles payload each) - so YES, loads of HP on this depot, but to no avail ;)
2 tips for those secondes while being jammed: Drones stay on target and keep on pounding it! reload while being jammed saves you precious time for firing missiles!
Ok.
Medium armor tanking skills in an Abby.. Three sets of crystals. Navy UL, micro, and Multi's. LAR II perma running never went below 70% armor.
Part2-Should have called this part "Raped by torp raven's" . Easily tanked if you watch your cap, Not much loot other than Admiral tags...cost me a med and heavy drone.
Firing on anything seems to aggro the entire room.
Upon Firing on the 3 Cruisers in wave 2, a wave of 3 frigates will spawn and one of these will web/ scramble you.
In Wave 3 often all of the BS are the same, they will appear as a group of 4 then the trigger will usually break off from the group at about 50km
Finally when you attack the depot when you get the depot into about 75% armor 2 cruisers will spawn and both will distrupt you so you cannot target. I took care of both of these with drones on aggressive before continuing to destroy the depot.
Part 2 - Blitzed with active cap stable Golem. I didn't shoot a single ship, was jammed maybe 3 times. I didn't want to take any faction hit for caldari, it seems to have worked.
http://img99.imageshack.us/img99/4686/factionstanding.jpg
2x Taibu State Cruisers spawned when depot was at approximately 50%
http://img215.imageshack.us/img215/1751/mordusfolly22.jpg
If you have trouble with the Nagasin-s, leave wave 4 trigger alive and reaload, then when you kill it, rush one of the Nagasins, web it, and orbit at 500m! They have long range weapon, so it's half dmg to tank already. Then depending on your setup, you will have a high rad/s low speed and a hi distance hi speed target to choose.
I can confirm the results reported by VlosKtonos. *If* you can blitz the supply depot (a very big "if"), then you can complete the mission without getting a standing loss with the Caldari State. A -0.0% will show up for "Combat - Aggression", but no "Combat - Ship Kill".
I dual-account missions in battleships, nowadays, so I was able to put out the necessary DPS against the supply depot. I'm guessing that incoming damage peaked at around 800-850 pre-resistance Kinetic and Thermal damage, but I can't be sure.
Since the NPC cannot break your tank ever and jamming does not reduce your DPS, your drones simply finish the depot after a few minutes. Scoop them and warp out, mission complete without any hassle or standing hit.
Part 1 took 50m mins, no problems other than needed RF EMP to take down the Mordus Mammoth.
I only got 1,884,908 units of veldspar, mined within 55 mins using Orca and two hulks,so was able to collect time bonus.
Veld amounted to around 17.4m
Part 2 was harder, I opted for the blitz, speed tanking was easy, however the two ECM Jamming Cruisers had me locked down completly, 3x T2 drones did not take down the ECM Cruiser in over 5 mins, had to rethink approach, fitted 3x Ladar Backup Arry II's (giving a total of 23.1 Sensor Strength) removing 3x Republic Fleet Gyros to make space for them (dropped my DPS by about 35%) so it ended up taking quite some time to complete the mission.
The Sensor Boosters gave me enough of a window to get lock on the Two ECM cruisers and take them down.
I did not see wave 1b so the trigger is likely to be linked to atticking the other ships.
"This site is restricted to certain ship types; you may use your <Insert Ship Type> to access it, or one of the following types of ship:
•Assault Ship
•Battlecruiser
•Battleship
•Black Ops
•Combat Recon Ship
•Command Ship
•Covert Ops
•Cruiser
•Destroyer
•Electronic Attack Ship
•Elite Battleship
•Exhumer
•Force Recon Ship
•Freighter
•Frigate
•Heavy Assault Ship
•Heavy Interdictor
•Industrial
•Industrial Command Ship
•Interceptor
•Interdictor
•Jump Freighter
•Logistics
•Marauder
•Mining Barge
•Rookie ship
•Shuttle
•Stealth Bomber
•Strategic Cruiser
•Transport Ship"
All the rats in part 2 are more vulnerable to Kinetic than anything else, but thermal is the better ammo because of the much higher pre-defense damage.
After all was said (shot) and done, I flew away with just over 55.8 million isk in loot.
http://youtu.be/iOBqyu5RJCM