Rogue Hunt, Level 5
Last edited by Dimitryy
Thu, 05 Sep 2019 01:02 UTC
Thu, 05 Sep 2019 01:02 UTC
Part 2 of 3
(Part 1 covered here: Rogue Spy)Faction: Drones
Mission type: Deadspace
Web/Scramble: Statis Towers
Extras: (2) Energy Neutralizer Sentry IIIs, (2) Drone Statis Towers
Damage dealt: All Kinds (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%)
Recommended damage dealing: EM/Thermal (Kin/Thermal for batteries/sentries)
Recommended ships: Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporter in 2 hours, but recommend more support.
Completed in (2) passive fit Drakes with shield recharge rigs, had to warp out once each till the frigates were destroyed. Total time including salvaging 1 hour.
Completed in (1) Nighthawk with Passive Tank, (1) Dominix with Large Remote Shield Reppers, and (1) Maelstrom with 8x 1200mm 'Scouts' for DPS.
Completed in (1) Passive Ishtar (Sentry rigged), and (1) Logistics [Important: Destroy stasis towers first, followed by missile towers]
Completed in (1) Passive Tengu, kill batteries then statis towers then smaller->larger ships, orbit around something at 15km to reduce dps
Acceleration Gate into Deadspace.
Single Pocket
At gate's destination, NPCs surround your warp-in point at distances between 15 – 25km with Missile Batteries at 55km. Full Room aggro upon warp-in.
Position and Orientation of your ship at warp-in
Initial Group:
4x Frigates (Strain Barracude Alvi/Devilfish Alvi) orbits at 2-10 km
3x Destroyers (Shatter Alvior/Ripper Alvior) orbits at 3 km, Trigger 2a
4x Cruisers (Atomizer Alvum/Nuker Alvum*) orbits at 17-19 km, Trigger 2a (all destroyers and cruisers need to be destroyed for trigger)
4x Battlecruisers (Siege/Enforcer/Striker Alvatis*) orbits at 28 km Trigger 1
7x Battleships (Alvus Queen/Alvus Ruler/Supreme Alvus Parasite) orbits at 31-36 km
4x Drone Cruise Missile Batteries
4x Drone Heavy Missile Batteries
2x Drone Energy Neutralizer Sentry IIIs
2x Drone Stasis Towers
- Spawn 1:
4x Battleships (Alvus Queen) orbits at 36 km- Spawn 2a
4x Frigates (Strain Hunter Alvi) orbits at 11 km Triggers 2b3x Cruisers (Strain Nuker Alvum) orbits at 17 km, Triggers 2b (all 7 ships are part of one "trigger group")
3-4x Battleships (Matriarch Alvus/Alvus Queen) orbits at 36 km, Triggers 2c
1x Battleship (Inettria Volur or other named battleship) orbits at 40km, Objective
Structures:
Drone Bunkers: Dropped no loot
Infested Station Ruins (350,000 hp): Dropped no loot
Tactics/Notes/Spoilers:
- Plan your tank's resistances and repair for 1718 hp/s of damage from initial agro. Dealt as: (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%)
- Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
- Lowering Incoming Damage: Missile Batteries, Frigates and Destroyers won’t spawn more ships so consider taking them out first to reduce incoming damage.
- Mission is flagged complete when the named battleship (Spawn 2c) is destroyed.
Blitz
- Kill all ships of trigger group 2a (7 ships)
- Kill all ships of spawn group 2a (7 ships)
- Kill all ships of spawn group 2b (3-4 ships)
- Kill all ships of spawn group 2c (1 ship)
Part 3 of 3
Check Rogue Eradication (Part 3 of 3)
CategoryMissions
CategoryLevel5
Here is what I did twice in a row
1. You need a covert ops frigate. You need the covert op cloaking ability. Build the covert op ship with the covert op cloak, an afterburner, overdrive(s) and as much shield or armor buffing as you can. You want the ship to go 280m/s or more.
2. Make a battleship with an improved cloaking II and as much DPS as possible. You must be able to target at long range, I was able to have a range of 195km and had no problems, the further the better. If you do this right, you will never have your shields go below 50% (Caldari).
3. Get your covert and BS at the gate, make sure they are fleeted together and you have your watch lists up. Send in your covert op ship first, arrive in the mission cloaked.
4. The big group of ships is below you and the webifiers and neuts are above with missle batteries all around. This is good. While cloaked head downwards at 45deg angle so you slip between the missle battery ring and the large group of ships that are below you. When you clear them, head straight DOWN.
5. While it's heading down get the BS to warp in. Timing is EVERYTHING. The split second you come out of warp tap your cloaking device to turn it on. If you mess up, GET OUT ASAP and try again (if you can). So your covert ship is heading south and your BS is sitting still, cloaked, in the middle of a big mess.
6. When your covert ship is 165km away from the CLOSEST missle battery (they don't hit past that) you uncloak. The whole kitten kaboodle will start to target you. Wait until they ALL target you. Your cap will dissapear and you will be webbed but you won't be taking any damage for a long while yet.
7. When all have targeted your decoy covert op ship, uncloak with the BS and start to head UP to increase the distance between you and the hoard of drones chasing the covert ship (117m/s for a raven was plenty of speed).
Target in this order: WEBIFIERS FIRST (allows your decoy to remain far ahead of closing drones).
Take out the neuts second, the faster the better.
Start taking out any missle batteries that are targeting you (one does, the rest do not, but none of them are firing at you).
Webs gone, neuts gone, all missle batteries gone. Take out the frigates chasing your covert ship if you can, otherwise start pounding the fastest ships first.
Never stop moving if you can. Be careful if you do. There are respawns that will spawn around the mission entry point.
Watch your covert op ship carefully, when the ship starts to take damage you can either have it increase it's speed (afterburner if fitted) or just warp it out and take down the incoming ships that will be targeting your BS. Use the distance between your BS and the drones to make that decision, too close then apply more speed, far enough then warp it out.
I have used this tactic successfully twice now. I used it for 1 of 3 and this mission. I have a feeling it will work for all of these as well as a lot of other missions.
* blitzing works, but to trigger spawn 2a it was needed to kill also all frigs from initial group
I blitzed the mission in my passive Tengu, 1 BCS 4 SPR and was able to tank all even with Stasis-Towers and Missile Batteries alive. Total time from warp-in to mission completion was around 15 minutes. Ashur Ylavun named BS was very resistant in armor against EM, but Scourge Fury worked well on him.
How to two man? Torp Golem + Basilisk = Done in 40 minutes.
* to trigger group 2a its needed to kill not only the mentioned trigger cruisers, but also the destroyers from initial spawn. The frigs dont need to be killed.
* the strain frigs have the ability to scram and web, although they dont seem to do it that often.
* spawn 2a has to be killed completely to trigger 2b