The Score, Level 4
Last edited by SagiKov:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Web/scramble: None
Extras: Tracking disruption (Centus Plague Lord)
Recommended damage dealing: EM (best), Therm (secondary); range -38km
Recommended Ship Classes: Battleship, Command Ship, HAC, Strategic Cruiser.
Video: Machariel, Sniper MaelstromCNR
Note : Time consuming mission as your ship will need to travel a total > 100km to reach the respective warp gates. Fitting an afterburner is highly recommended.
All acceleration gates for this mission are locked until you have eliminated all hostile ships.
Pocket 1
No aggro at warp-in.
Group 1 can be independently attacked without drawing aggro.
Drones can be safely deployed as per normal.
Distance to warp gate = 58km
Group 1: Cloven Grey Asteroid (33-37km)
1x Destroyer (Centior Abomination)2x Cruisers (Centum Hellhound/Fiend)
1x Battlecruiser (Centatis Devil/Daemon)
Group 2: Acceleration Gate & Hollow Asteroid (52-84km)
7x Frigates (Centii Butcher/Manslayer)2x Destroyers (Centior Abomination/Monster)
2x Cruisers (Centum Hellhound/Fiend)
1x Battlecruiser (Centatis Devil/Daemon)
1x Battleship (Centus Savage Lord)
Pocket 2
No aggro at warp-in.
Attacking Group 2 will aggro the entire pocket.
Attacking either Group 1 or Group 3 can/will aggro Group 2.
Distance to warp gate = 54km
Group 1: Giant Snake-Shaped Asteroid (42-50km)
2x Destroyers (Centior Cannibal/Devourer)4x Cruisers (Centum Hellhound/Fiend)
2x Battlecruisers (Centatis Specter)
Group 2: Acceleration Gate (60-65km)
3x Battleships (Centus Mutant Lord/Slave Lord)Group 3: Barren Asteroid (74-76km)
4x Cruisers (Centum Multilator/Torturer)1x Battleship (Centus Mutant Lord/Slave Lord)
Pocket 3
Group 1 may or may not aggro at warp-in.
Group 1 & 2 can be independently attacked without drawing aggro.
Attacking Group 3 will aggro the entire pocket. Did not get pocket aggro on attacking Group 3 as of 22-08-2014
Group 1:Asteroid Station (55-60km)
3x Frigates (Centii Butcher/Manslayer)1x Destroyer (Centior Abomination/Monster)
Group 2: Asteroid Colony (58-64km)
3x Cruisers (Centum Hellhound/Fiend)1x Battlecruiser (Centatis Daemon/Behemoth)
Group 3: Asteroid Mining Outpost (70-80km)
2x Battleships (Centus Plague Lord/Savage Lord/Mutant Lord)Tip:
- Mission is flagged completed once you have eliminated the Centus Plague Lord or the closest battleship in Group 3 (when there is no Centus Plague Lord present).
Blitz:
- Pocket 1 & 2 : Eliminate all hostile ships to unlock the warp gates.
- Pocket 3 : Eliminate the Centus Plague Lord or the closest battleship in Group 3 (when there is no Centus Plague Lord present).
Bounty
5,425,000.00Loot + Salvage
4,050,000.00Mining
- Pocket 1 = 32 Roids Pyroxeres 1,315,672 Units
- Pocket 2 = 25 Roids Veldspar 1,224,709 Units
- Pocket 3 = 11 Roids Veldspar 531,329 Units
CategoryMissions
CategoryLevel4
The third pocket is even easier, since you are able to aggro all groups seperately. This was the first time I did this mission solo. I used 2 EM, 2 Thermal T2 hardeners in a Raven.
At each pocket I would then return to clean up in a Ferox, again using only native resists, with shield extenders and a medium shield booster. Ammunition used: Thunderbold Heavy Missile, Antimatter Hybrid M and Vespa I Medium Attack Drones.
Is this normal?
I use level 4 missions as routine live-fire training drills when training frigate squadrons, as this is a close approximation (with respect to risk of ship loss) to actual PvP encounters.
There was also a bunch of Veldspar 'roids in the 2nd and 3rd pockets, but since I have to work tomorrow, I don't have the time to mine them and give accurate numbers ...
First pocket : still 36 Pyroxeres asteroids, but I got 1.474.548 units this time.
Second pocket : 26 Veldspar asteroids, 1.285.071 units.
Third pocket : 11 Veldspar asteroids, 541.329 units.
Situation:
1 x Mutant Lord at 68km
1 x Savage Lord at 78km
killed the mutant - nothing
killed the savage afterwards - mission accomplished
My t2 cruise/4xt2 BCS/t2 drone raven without speed mods reached the gate on both pockets around the same time I destroyed the last ships anyway.
Pocket 1: Fly for the pocket. (easy)
Pocket 2: (Easy)
Pocket 3: (Easy)
http://www.youtube.com/watch?v=3I8C3_u5G7s
I had:
Hi Slots
6 x XT Cruise launchers with paradise cruise missiles.
2 x dual 150mm Railgun (for frigates)
Low Slots
3 x Ballistic control system II
2 x Capacitor Flux Coil II
Mid Slots
2 x 'Anointed' EM Ward (shield hardners)
1 x Ditrigonal Thermal Barrier (shield hardner)
1 x CL5 X-Large shield booster
2 x Shield Boost Amplifier I
Rigs
3 x Large Cap Control Circuit
Salvage: 7.13M
Bounty: 5.66M
LP: 4198 x 1000 = 4.20M
Reward: 1.91M
Loot: 1.05M
---
Sum (no salvage): 11.77M
Sum (excl. LP): 15.75M
Sum: 19.95M
Mission (undock - reward): 26 min
Salvage (undock - dock): 12 min
---
Sum: 38 min
Ship: Raven (T2 some faction)
Pilot: 17.35M skill points
ISK/h: 31.50M/h
ISK/h (no salvage): 27.16M/h
ISK/h (blitz): ?
Ship - T2 Heavy Missile Passive Drake with Hobgoblin II's
9308hp Shield | 74% EM / 70% Therm / 78% Kin / 69% Exp | 331sec Shield Regen
Pocket 1: Easy pickings, shield max'd @ 85%
Pocket 2: Abit harder hitting than the previous, but shield stopped @ 55%
Pocket 3: As easy as pocket 1, no challange in this L4 mission, shield max'd @ 86%
Recommended Ammo - EM
Secondary Ammo - Therm
Omni Tank: 1014 (cap stabble, lazy fittings.)
Cruise Missles: 400ps - 130km range.
Drones: 5*Hobgoblin II - 78Dps
(low damage lazy farm ship, aggro full rooms.)
Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-
Tractor Beam Range: 80km
-----------------------------------
Mission: The Score (Sansha's Nation)
Mission Time: 22 Minits
Mission LP/Bounty/Reward: 2327LP - 4.6M
Salvage Time: 14 Minits
Salvage Value: 10M
Not really worth the time