Vengeance, Level 4


Last edited by TheHate:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC

Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace w/gate
Damage dealt: EM/Therm, Kin (Draben Kuvakei)
Web/scramble: Elite Frigates.
Extras: Tracking Disruptor (Centus Beast Lord/Plague Lord, Centum Execrator/Slaughterer)
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ship classes: Battleship, Command Ship, HAC, Strategic Cruiser
Video: Golem, Sniper Maelstrom , Bastion Kronos


Pocket 1


All groups in this pocket have proximity aggro bubbles between 10-15km.

You may get aggroed by Group 1 at warp-in as its proximity aggro triggers.
DO NOT deploy drones to attack Group 1 as it will be targetted by Group 5.

Group 3 & 4 forms an aggro pair. Both will aggro if either one is attacked. Drones can be safely deployed as long as both groups have been aggroed.
Group 2 & 5 can be independently attacked in any order without drawing pocket aggro. You may deploy drones as per normal.

Initial Positions at Warp-In

Group 1: Asteroid Mining Outpost (15-30km)

3x Elite Frigates (Sansha's Berserker/Demon) Web/Scramble
2x Battleships (Centus Mutant Lord/Savage Lord)

Group 2: Veldspar Asteroid (18-20km)

5x Battlecruisers (Centatis Phantasm/Specter)
1x Battleship (Centus Overlord/Savage Lord/Beast Lord) Tracking Disruptor

Group 3: Asteroid Construct (18-30km)

7x Cruisers (Centum Execrator/Slaughterer) Tracking Disruptor
1x Battleship (Centus Mutant Lord)

Group 4: Asteroid Colony (16-25km)

5x Destroyers (Centior Cannibal/Devourer)
6x Battlecruisers (Centatis Phantasm/Specter)

Group 5: Asteroid Factory (18-22km)

3x Battleships (Centus Savage Lord)

Tip

Mineable Asteroid


Pocket 2


Auto aggro from Group 1 at warp-in. All other groups remain neutral.
Each group can be taken out independently and drones can be deployed as per normal.

Initial Positions at Warp-In

Group 1 (Auto-Aggro): Beacon (2-4km)

1x Destroyer (Centior Monster/Horror)
2x Cruisers (Centum Mutilator/Torturer)
1x Battleship (Centus Savage Lord/Plague Lord) Tracking Disruptor (Plague Lord)

Group 2: Ruined Monument (25-30km)

3x Battleships (Centus Beast Lord/Plague Lord/Savage Lord) Tracking Disruptor (Plague Lord)

Group 3: Sansha Outpost (30-35km)

7x Cruisers (Centum Hellhound/Fiend)

Group 4: Veldspar Asteroid (26-28km)

3x Cruisers (Centum Hellhound/Fiend)
2x Battleships (Centus Mutant Lord/Savage Lord)

Tip

Structures


Pocket 3


No aggro at warp-in.
Sentry towers proximity aggro will be triggered if your ship moves to within 50km. (This includes your drones, too!)

Initial Positions at Warp-In

Single Group: (55-70km)

5x Tower Sentry Sansha III
3x Elite Frigates (Sansha's Berserker/Demon) Web/Scramble
1x Battleship (Centus Overlord/Dark Lord)
1x Battleship Draben Kuvakei Wrath Cruise Missile

As of 20 June 2011 This room changed, there are 3-4 spawns and triggers. Fit hard tank. As of Crucible, no new spawns. Tower sentries don't even aggro until you're within 50km.
There are new spawns, 2 waves 12/11/2016

Tip

Structures

Blitz

Mining

Bounty


CategoryMissions
CategoryLevel4
Comments
Comment by VinMier
2008-06-06 11:42:15
Sansha's Battletower dropped 9x T1 items instead of planetary vehicles.
Comment by TomSchlong
2008-06-29 18:38:57
completed in: Raven with cruise missiles with 2x EM, 2x Therm, 1 BCS.

The "endboss" Draben Kuvakei has a higher armor repair amount than usual battleships. Taking him out with 1 BCS is a bit of a pain, but 2-3 BCS should do fine. The damage in the last pocket was pretty decent. I used explosive ammo for the towers and EM for all the ships.

Difficulty rating of pocket1+2: easy, pocket3: medium/hard.
Comment by BlasTerd
2008-07-01 11:34:40
no need of a CNR as a "recommended ship". any t1 non faction bs do this mission if it's well fitted.
Comment by OddyMan
2008-07-02 18:41:55
I did this mission with a friend of mine and he warped out first. After that, I couldnt warp out: Notify You cannot warp there because natural phenomena are disrupting the warp.
This was because of the "magnetic retainment field" next to the base. Once I did shot it down, I could warp out again.
Comment by StonE
2008-07-27 19:43:13
In my latest Sansha Vengeance the mission didn't complete when I killed the named battleship in the last room. I also had to kill the frigs.

Btw, what's up with CNR and Raven being recommended ships for this mission when shields have weak EM resists? Amarr ships shine in this one, as the tracking disrupting is negligible. :-)
Comment by SheraadO
2008-08-03 12:04:22
Doubt anything much does this faster than an abaddon, 3 hardeners 3 heatsinks and a tracking comp. Only the last pocket even requires you to move, since each gate parks you on top of the next gate :)
Comment by MrMike
2008-10-26 01:21:24
StonE, every mission has a CNR recommended for usage. They are so easy to get into. Me, I did it in a Golem and an Abaddon, and the mission just melted.
Comment by PhantumKnight
2009-03-03 03:50:33
I just ran the lvl 4 Vengeance mision with my Drake, it was a wicked time and 4000 Thunderbolt Heavy Missiles was just enough. My 5 poor Hobbies worked their little tails off. But the Salvage and loot made it worth it, especialy the Sansha Diamond Tag. Give this mission an A++ for excitment and a A+++ for a chalenging battle for my Drake.
Comment by JackUnderhill
2009-06-30 22:57:31
Completed Zealot
Comment by Ranger002
2009-07-22 20:18:19
I used a Harbinger but got heavy tracking disruption and had to bring in my Drake alt, no Web or Scramble though.
Comment by QuintusAquillian
2009-07-30 20:46:16
Completed in an Apocalypse. 1x LAR II, 2x EM Hardener II, 1x Thermic Hardener II.

Had no problem warping out from last pocket, (or any other pocket).
Comment by JackUnderhill
2009-08-23 14:08:04
Mega Pulse Apoc: EM/Therm/(EANM/EM/Th/DC--whatever) TC, Scorch/Multi/Xray; LAR--as many heatsinks as you can use and remain cap stable. Incoming DPS not bad as long as you follow mission description. Found no drone aggro in Stage One as long as the frigs have fully closed; Hobs (or Acolytes if you decide cheap is good). Don't need an AB.
Comment by BuilderAlphaOne
2009-10-04 11:13:19
Draben Kuvakei [2.5m bounty BS opponent in last room]. Tried out various different missile loads. Found his armor has 50% EM resist, 60% Kin resist, and 80% Expl resist plus a LAR. {No therm test as I had run out of therm missiles by then.}
Comment by DisturbedLucy
2010-05-26 18:27:42
Vengeance - May 26th after Tyrannis deployment

reward: 3m
Bounty: 15.7m
loot+salvage: 750 m³ (absolute everything)
unrefined Meta 3/4 loot: 5.1m (4 items, guess I got lucky^^)
refined loot:
189k Tritanium
112k Pyerite
38.272 Mex
6941 Iso
1177 Nocx
119 Zyd
179 Mega
refined loot value at current domain average prices: ~3.2m
salvage value at current domain average prices: 11.2m (got 33 Armorplates :D )

all together: 38.2m

other notes:
- salvaging seems to be much easier now, most wrecks salvaged in 1 or 2 cycles including BS wrecks
- need confirmation on that: npc tracking disruption has been nerfed: while 5 cruisers were TD me, I still had a 16.9km optimal with scorch killing the cruisers with ease.
Comment by LiviaCatarella
2010-07-19 18:05:22
A Tengu with 4 Caldari Navy BCS and 6 Heavy Missile Launchers (and moderately good skills) requires roughly 20 salvoes of Thunderbolt (EM) missiles to kill Draben Kuvakei, depending on when and how frequently his Armor Repairer kicks in.
Comment by CatsCanFly
2010-07-25 12:45:06
Easily done with Abaddon
8xMPL II - Scorch/Conf, 4xCR II, 2xHS II, 1xSansha LAR, 1xTherm II, 1xEM II, Beta reactor control CPR I, 1xDC II, Hobgoblin II / Hammerhead II
Comment by LePwnya
2010-11-29 23:51:56
Easily done with passive fit Tengu.
6x CNHML
2x Pith-A Kin. Res. Hardener
2x Pith-A Therm. Res. Hardener
Dom. Shield Boost Amp.
Pithi-B Small Booster
4x CNBCS

Never went under 95% shield and final BS was easily take down. Dropped T1 Meta4 large armor rep.
Comment by IrodEllen
2011-01-22 07:21:02
Bounced off the gate in pocket 1 and got pocket aggro. 2 T2 hardeners, T2 membrane and Navy LAR weren't enough to tank it. Good thing there weren't any scrams. Careful!
2011-04-20 14:23:24
Active tanked Tengu. 5x T2 HML, 2x DG Boost amps, Pith X-type large shield boost, 2x Invuln II's, damage control II, Caldari Navy BCS x3, cap recharger II x2, CCC I x2 and anti-EM I rig x1
Comment by PcWizrd67
2011-07-02 08:45:33
7/02/2011 - "As of 6/20/11 This room changed, there are 3-4 spawns and triggers. Fit hard tank." - Temporary error perhaps

Room 3 is as previously described - 5 towers, 3 frig, 2 BS
Comment by LordTudaio
2011-12-18 10:00:48
LETS SEE IF THE SALVAGE DEPENDS ON SKILL AND FITTING OR ITS PRE-DETERMINATED:

PLS POST YR SKILL SHIP AND FITTING AND THE SALVAGE U GOT FROM THIS MISSION:

NOCTIS T2 SALVAGERS 3 RIGS MEDIUM SALVAGE TACKLE I
I GOT:
22 ARMOR PLATES
25 BURNED LOGIC
45 CHARRED MICRO
34 CONTAMINATE NANITE
21 DEFECTIVE CURRENT
16 FRIED INTERFACE
12 MELTED CAPACITOR
18 TANGLED POWER
21 TRIPPED POWER

I DO THIS CAUSE IN THE FORUM I V READ IT'S NOT CLEAR IF THE SALVAGE IS PREDETERMINATED OR NOT AND MORE IF THE SALVAGE T2 IS USEFUL OR NOT TO GET BETTER SALVAGE

SORRY FOR CAPITAL LETTERS :) I DIDNT MEAN TO YELL TO ANYONE :)
Comment by BcZateki
2012-01-18 22:46:50
becareful in the first pocket since its typically full of roids.I got trapped between some roids and the acceleration gate when I accidentally warped in with the wrong hardeners. Needless to say Apocalypse down.
Comment by ChenParn
2012-03-24 18:49:24
Storage Silo in Pocket 2 dropped 50 Metal Scraps, 10 Frozen Seeds and 10 Antibiotics

Completed in Drake with 2 EM Ward II's and one Thermic. Pocket one got hairy otherwise easy.
Comment by SalusaSecundus
2012-10-21 09:39:22
noctis salvager t1
13 ARMOR PLATES
31 BURNED LOGIC
58 CHARRED MICRO
24 CONTAMINATE NANITE
18 DEFECTIVE CURRENT
34 FRIED INTERFACE
15 MELTED CAPACITOR
22 TANGLED POWER
32 TRIPPED POWER

i hope i will run this mission again soon .. and post salvage ...
im actually curious bout diff between t1 and t2 salvagers...
Comment by ScarrzAnom
2013-12-14 00:46:54
Pith units.
And the damage it says they do on here are different.
same with damage to do to them.
Comment by ScarrzAnom
2013-12-14 00:51:34
Kinetic and thermal damage...
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