Revision [7693]

This is an old revision of AfterTheSeven1 made by HerodotusPrime on 2011-01-31 16:25:46.

 

After The Seven, Level 1


Last edited by HerodotusPrime:
Updated 1 of 5 to include ship types
Mon, 31 Jan 2011 16:25 UTC


After The Seven - "Replacement" (1 of 5)

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage Dealt: Kin/Therm
Recommended damage dealing: Kin/Therm

Group 1, 10km

Aggro on warp in

7 x Seven Plebe (Frigate)

After The Seven - "Company" (2 of 5)
Aggro instantly when warp in.
2 x Seven Recruit (Frigate)

Group 2, 15-20km

Spawn when Group 1 eliminated.
4 x Seven Plebe (Frigate)

Group 3, 15-20km

Spawn when Group 2 eliminated.
5 x Seven Plebe (Frigate)

Group 4, 15-20km

Spawn when Group 3 eliminated.
1 x Surenna's Frigate (Frigate)

A cargo container will be dropped when Group 4 is destroyed, which contains the goods the mission requires.

After The Seven - "Idiot" (3 of 5)


Aggro instantly when warp in.
1 x Phenod (Destroyer)

In his wreck you will find his DNA.

After The Seven - "Ruse" (4 of 5)
Only a acceleration track.

Pocket 2

Anakism will spawn at 35-40km. He cannot be attacked and will not be aggroed until you pick up the hostages in The Seven Holding Cells at around 20km.
Once hostages are picked up, run to the acceleration track.

Pocket 3

Stolen CONCORD ship (a container) will spawn near you. Transfer the hostages in the cargo and your journal will update.

After The Seven - "Decision" (5 of 5)


When warp in, Locced (Destroyer) will be in your 20km. If you attack him, 2 extra Pithi Invaders will spawn at ~25km.
Some Veldspar can be found in this dead space.

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