Amarrian Tyrants, Level 3

Last edited by ShishTam
Thu, 12 Dec 2013 10:01 UTC

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Recommended damage dealing: Therm,EM

Single Pocket

3x Cruisers (General Strangelove/Amarr Navy Officer/Omen)
4x Frigates (Amarr Navy Soldier/Crucifier/Scout)

Just kill the General.

Bunker drop ammo

Standing Loss
-1.3563 % derived (don't shoot into Tower Sentry Amarr II)

Comment by DarkStar
2009-05-27 10:07:54
General dropped a +3 implant one time I ran it, but not the next time.
Comment by SeamusDonohue
2010-01-25 18:06:42
My caldari alt did this mission in a passive-shield-tanked Ferox and destroyed only General Strangelove and ran. Aside from the Derived Modification, I only got a -0.018% standings drop with the Amarr Empire for "Combat - Ship Kill".

No implant dropped from the General.
Comment by ReaverGlitterstim
2011-03-29 02:46:11
No implant dropped from the General.

Also I don't know how to look up individual faction standings changes, but my standings with Amarr were at -3.61 when I started, stayed -3.61 when I killed the General, and went down to -3.69 when I turned the mission in. Even though I'm trying not to get my Amarr standings any lower, I feel it was worth it because my standings with the Republic Fleet Security Services (mission provider) went up by over a whole point! And I also gained a substantial increase to my Minmatar standings.
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