Angel Extravaganza, Level 4

Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 EDT

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with gates (MWD works)
Damage dealt: Explosive/ Kinetic
Web/ Scramble: Elite Frigates, Spider Drones
Extras: Target Painter
Recommended damage dealing: Explosive/ Kinetic
Recommended ships: Machariel, Vargur, Sleipnir, Tengu.
Video: Dominix, Paladin

Bring an Angel Diamond Tag to unlock the Bonus pocket gate.
Auto aggro from initial groups in every room. The spawns may target your drones.

No Hostiles at initial gate.

1st Pocket

Initial Group (23- 33km)

2x Frigate (Angel Viper/ Webifier) Web/ Scramble
3x Battlecruiser (Gistatis Praefectus/ Tribuni)
3x Battleship (Gist Commander/ General/ War General) Trigger

1st Spawn (21- 22km)

2x Battlecruiser (Gistatis Praefectus/ Tribuni)
2x Battleship (Gist General/ War General/ Warlord) Trigger

2nd Spawn (45- 50km)

2x Frigate (Angel Viper/ Webifier) Web/ Scramble
2x Battleship (Gist War General/ Gist Warlord)

Acceleration gate to next pocket is at 13km.

Killing the structures will remove the 2nd spawn.

2nd Pocket

Initial Group (19- 24km)

2x Destroyer (Gistior Seizer/ Trasher)
2x Battlecruiser (Gistatis Tribunus/ Praefectus)
1x Battleship (Gist Warlord/ Saint) Trigger

1st Spawn (32- 42km)

2x Battlecruiser (Gistatis Tribuni/ Tribunus)
2x Battleship (Gist Warlord/ War General/ Saint/ Nephilim) Trigger, Target Painter

2nd Spawn (55- 60km)

2x Frigate (Angel Viper/ Webifier) Web/ Scramble
1x Elite Cruiser (Arch Gistum Liquidator/ Marauder)
2x Battlecruiser (Gistatis Primus/ Tribuni)
1x Battleship (Gist Warlord/ Saint/ Nephilim) Target Painter

Acceleration gate to next pocket is at 5km.

3rd Pocket

Tower Group (21- 68km)

3x Angel Sentry Gun
7x Angel Light Missile Battery
2x Angel Heavy Missile Battery

Lone Ship (14km)

1x Battleship (Gist General/ Commander)

Acceleration gate to next pocket is at 5km.

It is not necessary to kill all the Sentries and Missile Batteries.

4th Pocket

Initial Group (38- 42km)

3x Frigate (Angel Viper/ Webifier) Web/ Scramble
2x Battlecruiser (Gistatis Praefectus/ Tribuni)
2x Battleship (Gist Warlord/ Nephilim/ Saint) Trigger, Target Painter

1st Spawn (41- 51km)

2x Frigate (Angel Viper/ Webifier) Web/ Scramble
4x Battleship (Gist Commander/ War General/ General/ Warlord) Trigger

2nd Spawn (68- 74km)

2x Frigate (Angel Viper/ Webifier) Web/ Scramble
3x Battleship (Gist Warlord/ War General/ General) Trigger

3rd Spawn (64- 66km)

1x Destroyer (Garin Kezmonu)
3x Battlecruiser (Gistatis Tribunus/ Praefectus)
1x Battleship (Gist Warlord/ Saint)

Acceleration gate to next pocket is at 2km.

Blow up the Storage Silo and the Radio Telescope and the spawns won't appear.

Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules.

5th Pocket

Initial Group (30- 35km)

1x Destroyer (Gistior Seizer/ Trasher)
2x Battlecruiser (Gistatis Tribunus/ Legatus)
2x Battleship (Gist War General/ General) Trigger

1st Spawn (40- 50km)

2x Destroyer (Gistior Haunter/ Defacer)
5x Battlecruiser (Gistatis Primus/ Tribuni)
1x Battleship (Gist Warlord/ Saint) Trigger

2nd Spawn (43- 55km)

3x Frigates (Angel Viper/ Webifier) Web/ Scramble
3x Battleship (Gist Saint/ Warlord) Trigger, Target Painter

3rd Spawn (72- 74km)

2x Spider Drone II Web
1x Battleship (Tiogo Kargaz)

Acceleration gate to next pocket is at 5km.

The acceleration gate leads to the Bonus Pocket.
Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
Mission is flagged completed after you have killed Tiogo Kargaz.

Bonus Pocket

Sentry Group (20- 70km)

2x Tower Sentry Angel II
5x Tower Sentry Angel III
2x Angel Light Missile Battery
3x Angel Cruise Missile Battery

Ship Group (40- 70km)

2x Frigate (Angel Viper/ Webfier) Web/ Scramble
2x Elite Frigate (Arch Gistii Ruffian/ Nomad) Target Painter
4x Elite Cruiser (Arch Gistum Breaker)
3x Battlecruiser (Gistatis Legatus/ Tribunus)
4x Battleship (Gist Malakim/ Warlord/ Nephilim)
1x Battleship (Gist Seraphim) Trigger

Single Spawn (40- 45km, Angel Bunker)

5x Battleships (Gist Throne/ Malakim)

Angel Cruise Missile Batteries spam Cataclysm Cruise Missiles every 25 secs. Each missile deals 900 Thermal damage at 0% resist.
Angel Light Missile Battery fire Piranha Light Missiles.
Tower Sentry Angel III fires every 2- 3 sec, each hit deals 80- 250 Explosive damage at 0% resist.

Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying.

Pocket 1: Kill all the structures then kill the initial ships and spawn.
Pocket 2: Kill all ships.
Pocket 3: Kill the Battleship, ignore everything else.
Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.
Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done.

Optional Approach
Identifying the spawn trigger may be tricky, it is usually the highest bounty Battleship yet not always or could be one that flies differently.
Fit for DPS, tanking doesn't require much, with the exception of bonus room.

Bonus Pocket
Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that.
Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in.
Eliminating all the Angel Cruise Missile Batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage.
Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all other hostile targets.
The Single Spawn isn't triggered if you destroy the Angel Bunker before Killing the Gist Seraphim.
Depending on the spawns, damage is Explosive (49- 55%)/ Kinetic (22- 28%)/ EM (7- 14%)/ Thermal (9- 15%).
The Sentry Towers deal equal EM/ Thermal. Angel Cruise Batteries, Arch Gistii Ruffian, and Gistatis Tribunis deal lots of Thermal.
Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending on how you decide to set up.

Loot and Bounty
Loot + Salvage: ~33.7 mil, with Bonus Room: ~36 mil
Bounty: ~21.6 mil, with bonus room: ~30.9 mil.

Ship Detail

1st Pocket

Qty Name Orbit
Shield Resist (%) Armor Resist (%) DPS (hp/s) Bounty
EM Exp Kin Th EM Exp Kin Th EM Exp Kin Th
3x Angel Viper 8.5 900 500 450 15 50 45 30 70 10 25 25 10 16 4 - 30,000
1x Angel Webifier 5.5 1,000 420 320 15 50 45 30 70 10 25 25 10 8 4 - 25,000
4x Gistatis Tribuni 5 400 1,700 1,200 60 30 40 50 60 30 40 50 - 40 12 - 138,750
1x Gistatis Praefectus 5 400 1,700 1,200 60 30 40 50 60 30 40 50 - 12 42 - 142,500
1x Gist Commander 7.2 350 3,975 3,500 70 40 50 60 70 40 50 60 - 43 47 - 375,500
3x Gist General 7.2 350 4,450 4,250 71 41 61 51 71 41 61 51 - 43 47 - 431,250
2x Gist War General 7.6 350 4,800 4,250 72 42 52 62 72 42 52 62 - 72 18 - 487,500
1x Gist Warlord 7.6 350 5,500 4,750 73 43 53 63 73 43 53 63 - 84 15 - 543,750
26 Ships Total Average/ Total 42,845 37,170 53 40 48 48 67 30 43 47 40 649 314 - 4,000,500

2nd Pocket

Qty Name Orbit
Shield Resist (%) Armor Resist (%) DPS (hp/s)
EM Exp Kin Th EM Exp Kin Th EM Exp Kin Th
2x Gistior Seizer 12.7 500 250 250 40 10 20 30 40 10 20 30 - - 5 20
2x Gistatis Tribunus 27.9 400 1,700 1,200 60 30 40 50 60 30 40 50 - 25 7 26
4x Gist Warlord 7.6 350 5,500 4,750 73 43 53 63 73 43 53 63 - 84 7 -
2x Gistatis Tribuni 5 400 1,700 1,200 60 30 40 50 60 30 40 50 - 12 42 -
2x Angel Viper 8.5 900 500 450 15 50 45 30 70 10 25 25 10 16 4 -
1x Arch Gistum Liquidator 22 400 1,700 1,200 90 72 79 85 90 72 79 85 - 45 5 -
2x Gistatis Primus 22.9 400 1,700 1,200 60 30 43 50 60 30 43 50 - 32 18 -
1x Gist Saint 33.7 350 5,500 4,750 74 44 54 64 74 44 54 64 - 33 12 48
16 Ships Total Average/ Total 40,900 33,550 69 41 50 60 70 40 50 60 20 640 169 140

3rd Pocket

Qty Name Orbit
Shield Resist (%) Armor Resist (%) DPS (hp/s)
EM Exp Kin Th EM Exp Kin Th EM Exp Kin Th
3x Angel Sentry Gun - - 125 400 - 60 40 20 60 10 25 35 1 2 2 1
7x Angel Light Missile Battery - - 250 800 - 60 40 20 60 10 25 35 - 19 - -
2x Angel Heavy Missile Battery - - 500 1600 - 60 40 20 60 10 25 35 - 19 - -
1x Gist General 7.2 350 4450 3975 71 41 51 61 71 41 51 61 - 43 47 -
1 Ship, 12 Towers Total Average/ Total 7,575 13,975 42 49 47 44 63 19 32 42 3 220 53 3

4th Pocket

Qty Name Orbit
Shield Resist (%) Armor Resist (%) DPS (hp/s)
EM Exp Kin Th EM Exp Kin Th EM Exp Kin Th
7x Angel Viper 8.5 900 500 450 15 50 45 30 70 10 25 25 10 16 4 -
2x Gistatis Praefectus 5 400 1,700 1,200 60 30 40 50 60 30 40 50 - 12 42 -
4x Gist Commander 7.2 350 3,975 3,500 70 40 50 60 70 40 50 60 - 64 16 -
4x Gist Warlord 7.6 350 5,500 4,750 73 43 53 63 73 43 53 63 - 84 15 -
3x Gistatis Tribunus 27.9 400 1,700 1,200 60 30 40 50 60 30 40 50 - 25 7 26
20 Ships Total Average/ Total 49,900 42,150 66 40 49 58 70 38 48 57 70 803 257 78

5th Pocket

Qty Name Orbit
Shield Resist (%) Armor Resist (%) DPS (hp/s)
EM Exp Kin Th EM Exp Kin Th EM Exp Kin Th
1x Gistior Seizer 12.7 500 250 250 40 10 20 30 40 10 20 30 - - 5 20
2x Gistatis Tribunus 27.9 400 1,700 1,200 60 30 40 50 60 30 40 50 - 25 7 26
2x Gist War General 7.6 350 4,800 4,250 72 42 52 62 72 42 52 62 - 72 18 -
2x Gistior Haunter 11.2 500 250 250 40 10 20 30 40 10 20 30 - 5 15 75
5x Gistatis Primus 23 400 1,700 1,200 60 30 40 50 60 30 40 50 - 32 18 -
1x Gist Warlord 7.6 350 5,500 4,750 73 43 53 63 73 43 53 63 - 84 15 -
3x Angel Viper 8.5 900 500 450 15 50 45 30 70 10 25 25 10 16 4 -
3x Gist Saint 33.7 350 5,500 4,750 74 44 54 64 74 44 54 64 - 33 12 48
2x Spider Drone II 7.5 5,000 1,100 500 13 13 13 13 13 10 25 25 0 0 - -
1x Gist Throne 6.2 350 5,500 4,750 77 47 57 67 77 47 57 67 - 93 23 -
22 Ships Total Average/ Total 53,450 43,750 66 39 48 57 69 39 49 59/td> 30 688 262 216

Bonus Pocket

Qty Name Orbit
Shield Resist (%) Armor Resist (%) DPS (hp/s)
EM Exp Kin Th EM Exp Kin Th EM Exp Kin Th
2x Tower Sentry Angel II - - 500 1,600 - 60 40 20 60 10 25 35 2 13 10 -
5x Tower Sentry Angel III - - 1,000 3,200 - 60 40 20 60 10 25 35 3 22 16 -
2x Angel Light Missile Battery - - 250 800 - 60 40 20 60 10 25 35 - 19 - -
3x Angel Cruise Missile Battery - - 1,000 3,200 - 60 40 20 60 10 25 35 - - - 35
4x Angel Viper 8.5 900 500 450 15 50 45 30 70 10 25 25 10 16 4 -
4x Arch Gistum Breaker 19.3 400 1,700 1,200 85 74 78 81 85 74 78 81 - 28 16 -
3x Gistatis Legatus 23 400 1,700 1,200 60 30 40 50 60 30 40 50 16 38 7 -
1x Gist Seraphim 36.3 350 5,500 4,750 79 49 59 69 79 49 59 69 40 74 16 -
4x Gist Malakim 6.5 350 5,500 4,750 76 46 56 66 76 46 56 66 - 89 23 -
5x Gist Throne 6.3 350 5,500 4,750 77 47 57 67 77 47 57 67 - 93 24 -
21 Ships, 12 Towers Total Average/ Total 78,400 88,100 65 50 55 60 71 34 46 55 147 1,359 429 105

Comments [Hide comments]
Comment by LothrosAndastar
2008-05-30 14:08:22
AE4 is BACK people!
All data is now Up to Date with many thanks from Jason Edwards
Comment by KeryNysell
2008-06-26 15:42:09
Just found this, by mistake (my drones went a bit trigger happy) : if you destroy the Angel Bunker in the bonus pocket before killing the Gist Seraphim, the Single Spawn won't happen.
Comment by BlasTerd
2008-06-30 10:32:12
The bonus pocket can as well be done alone with an apocalypse navy issue tank oriented : 1 ccc / 1 aux nano pump t1 / 1 aux nano pump t2 / dual LAR / 2x Hard explo / 1x hard kinetic / 1x hard thermic / 1x eanm. Capacitor will run just perfect. gunnery was 8x amarr navy mega pulse
Comment by KismetEer
2008-07-03 11:29:29
Bonus pocket raw DPS is somewhere in the neighborhood of: (maybe somewhat less than this if you don't choose the most damaging ship types)
Total DPS: 3,454.88hp/s (EM: 2,350hp/s, Expl: 802.50hp/s, Kin: 186.53hp/s, Therm: 115.85hp/s)

On a tanked domi with dc t2, 1 exp t2, 1 em t2, 2x eanm t2 and decent skills, I was looking at repping:
1 exp 1 em - Total DPS (with resists): 589.86hp/s (EM: 305.50hp/s, Expl: 184.58hp/s, Kin: 61.56hp/s, Therm: 38.23hp/s)
Comment by ChevyPrefect
2008-07-16 15:34:38
I had to warp out my Raven three times in the bonus stage until I took out the Battlecruisers and Elite Cruisers which was pretty easy once I focused on them. Regarding the 5 Malakim spawn, mine were benign with not a single shot fired at me until the last one was half way through structure.
Comment by FaFnirius
2008-07-19 04:45:49
I've also noticed that if you set your drones to auto-target, once they kill the target assigned by you, they will target a trigger BS. I'm not sure if this was an isolated incident, but deffinetly something to look out for. This could be a very easy way if identifying a trigger w/o doing any guessing
Comment by RamZahn
2008-07-29 16:39:31
It really seems to be the spatial separation that identifies the trigger ship.
Oftentimes this is only discernable within the first few seconds of the spawns arrival.
Comment by GrahorTarg
2008-09-07 04:52:31
Raw DPS is (in my opinion) wrong in; real DPS in the bonus stage will be by the lines of EM: 130hp/s, Expl: 802.50hp/s, Kin: 186.53hp/s, Therm: 115.85hp/s. Which is probably survivable.
Comment by SturmWolke
2008-09-28 15:44:25
5x Gist Malakims don't even scratch a CNR's shield at 50% EM resist -> hitting with an avg 15-30 dmg per hit. It looks like its primary damage is Exp - NOT EM. The NPC ship DB and general perception that Gist Malakims deal EM damage is completely wrong.
Comment by LotsaBytes
2008-12-18 16:35:57
The standard 5 pocket mission nets about 20 mil in bounties and takes about 3 hours if you loot & salvage. The trigger BSs seemed to trail the others a bit.
Comment by BlueTarp
2009-01-04 02:50:35
bonus pocket: maelstrom, 3 ccc rigs, t2 overdrive inj., t2 100mn afterburner, t2 nanofiber, t2 valkyrie drones(5), t2 xl sh. booster. warp in. do an about face and SCRAM! (activate afterburner) get the webbers targeted. start firing everything. unleash drones on the webbers. get distance. the web frigs had me for about 3 seconds before they went down. full speed. from there on out it was a cake walk.
Comment by MrSean
2009-01-04 20:21:38
Ran this today with a buddy - Me in a Domi, him in a Raven. I was equipped with 425mm rails and full drone loadout (sentry, heavy, medium, light), my friend using cruise/heavy missles. The scrammers/webbers are very very easy to drop with Sentry drones or tech II light drones, and I was able to keep those from ever getting into range. All in all, we didn't have to warp out once, and loot+bounty+salvage was about 40-50 million (only 1 decent drop, a meta 4 large weapon). Didn't do bonus room, seemed like a little much DPS.

Hell of a fun mission! With a friend along we seemed to end up with about half of the aggro each, as the new waves seem to target randomally. Not sure about the bonus room, but the first 5 = nothing too hard to tank.
Comment by VaLTrantor
2009-02-18 14:49:16
Angel Bunker and Battlestation dropped extremely crappy loot for me.

Soloed the mission with a CNR, had no trouble at all. Shooting the Sentry III and CML in the bonus pocket was helping to keep things smooth though ;)
Comment by UginSecond
2009-02-20 15:11:46
Cleared solo in an passive Drake(w/o bonus room).
3.5 hours - total 47 mill approx(bounty, mission, loot)
Comment by SulAntagon
2009-03-18 17:01:24
Am in process of running AE again - this time the triggers seem to be the lowest value BShips.
Comment by SulAntagon
2009-03-18 23:19:27
Finished a while ago. My lowest value theory does NOT hold up. The trigger is still best identified by how it flies in relation to the rest of the spawn.
Comment by ForteEXE
2009-04-16 03:49:57
Seems the mission complete trigger isn't killing Tiogo + drones, it's just killing Tiogo now.
Comment by WolfBiss
2009-05-03 21:05:00
Tried Bonus Room today 1st time in my Raven... hardcore. After warping out and in 4 times i stopped since i did not wanted to let the wreck-despawn timer run out.
I guess the best way is:
- shoot cruise missile sentries 1st
- meanwhile let the small/med drones kill the vipers (so you don't get killed from scrambling)
- shoot the tower sentries III, then II (after finishing this i stopped)
- continue with the non-trigger BS
...and fly away in a direction, that will NOT place all the enemies on your warp in-point, when you come back ;)
Comment by GouvViki
2009-05-18 12:01:20
BS in Pocket 4 Spawn 3 may be a Gist Saint, it may use Target Painter.
Comment by Niko86
2009-05-19 08:35:47
I concur with SulAntagon's observation that it seems the trigger battleships have changed. Though I believe the way to identify which specific ship is the trigger is to observe which battleship locks first.
Comment by DonnaBlitzenn
2009-05-21 01:18:49
It looks like the NPC Database at has incorrect missile stats listed for a couple "Gist" battleships: Malakim and War General. Refer to the "Angel Malakim" and "Angel War General" for correct stats and DPS.

GrahorTarg seems to have given the right damage distribution:
EM: 130hp/s, Expl: 802.50hp/s, Kin: 186.53hp/s, Therm: 115.85hp/s

Done with Dominix with armor resists of 86% Exp, 66% Kin, 66% Therm, 74% EM.
5 Cap Recharger, 2 LAR, 2 Explosive Hardener, 2 EANM, and a damage control, all T2. 2 Drone Link Augmentors, 3 350mm compressed coil guns.
2 CCC and 1 Aux Nano Pump rigs.

Was able to slowly, over many warp-ins, take out the turrets and batteries using sentry drones and railguns, and then work on the other ships. NOT fun once all the ships get on top of you, since getting back in to that last room is a pain and had to be done repeatedly... Need to figure out a better sustainable tank for this thing.
Comment by DonnaBlitzenn
2009-05-21 01:55:29
Gist Throne missile stats are also incorrect.
Comment by CptJames32
2009-05-23 14:11:04
just did this entire mish plus bonus room with a CNR: 7 CN Cruise lanchers, 1 CN XL Sheild Booster, 3 CN sheild Amps, 2 CN invul Shields, 5 Amarr Navy Power relays, and 3 CCC's CN- Caldari Navy

took about 1.5 hours?
Comment by VoidSpawn
2009-05-31 05:47:54
Killing the Bunker eliminated the Spawn after the Seraphim Trigger.
Comment by MiniMe
2009-07-15 02:06:46
Did the entire thing (including bonus room) in an Ishtar with True Sansha eanm, t2 explosive and Shadow explosive hardener, 1600mm reinforced rolled Tungsten plates and medium repper as tank and all Berserker II / Valkyrie II drone loadout.

Takes about 2 hours when salvaging/looting while emptying cargo when hold is full.
First five pockets are easy and a 10mn afterburner II helps get around in each of them quickly to get to the wrecks.

Bonus pocket is easy when hitting the afterburner away from all the hurting right after warp-in (while using Valkyries to kill some sentries and webbing frigs behind you).
At about 100 km's away from sentries I slow down and gradually kill the incomming npc's while moving further away every now and then when they come too close and start hurting me.

One note about using drones in bonus pocket:
Keep a good eye on them as the sentries and npcs can lose interest in you and start shooting at the drones after a while.
Simply pull them back in and get aggro back when that happens.
Comment by SaraRayne
2009-07-16 03:29:38
Did entire mission including bonus room with a t2 fitted drake with thermal and kinetic faction hardeners. Shields in bonus room never went below 55% and no warpouts. BC skill at 5 for my character also.
Comment by ThunderChild
2009-08-05 08:53:17
You know what would be really helpful, if someone explained all the abbreviations!
Comment by Andy123
2009-08-23 19:07:23
Just did this mission solo in a Raven w/Large perma boost. 5 med T2 and 5 light T2 drones. 2 hours 45 mins.
Followed mission directions and worked out perfectly. Thanks for all your work on this survival report.
Approx 19.5 million in bounties, 22 million loot/salvage. 2.5 million mission pay. Over 5,000 loyalty points. Love this mission. And who needs to spend 5 or 6 hundred million to purchase, fit, and insure a CNR? Raven never went below 93% shields.
Did not have the Angel diamond tag to do bonus pocket.
Comment by FluffyBunnySlippers
2009-09-08 23:51:22
I ran the bonus room solo with a rohk fit for tank. warped out once only
[Rokh, Current]
Damage Control II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II

X-Large Shield Booster II
Invulnerability Field II
Invulnerability Field II
Shield Boost Amplifier I
Cap Recharger II
Cap Recharger II

Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
'Arbalest' Cruise Launcher I, Devastator Cruise Missile
'Arbalest' Cruise Launcher I, Devastator Cruise Missile
'Arbalest' Cruise Launcher I, Devastator Cruise Missile
'Arbalest' Cruise Launcher I, Devastator Cruise Missile

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I

Valkyrie II x5
Comment by FluffyBunnySlippers
2009-09-08 23:53:51
Oh yeah forgot to mention when I blew up the bunker I did not get the spawn of 5 BS
Comment by NachoCuban
2009-09-18 00:18:35
Every time I run this mission (8-10 times) one of the Gistatis Praefectus in the initial group of the first pocket, always drops aggro from me, and either attacks my drones, or fleet mates.
Comment by RikaDaGreyt
2009-09-19 13:12:46
I have a similar problem to NachoCuban recently, and upon closer inspection, I am pretty sure the battlecruiser (Gist Praefectus) just waits forever to aggro, so it doesn't actually drop aggro, but instead takes forever to aggro in the first place.
So, don't let the drones out (or the fleet mates in) until the non-blinking battlecruiser finally wakes up and targets you, OR until you take it out yourself.
I have been focusing on targeting the ships that aren't aggroing first.
Comment by BalaNah
2009-09-20 14:39:22
Done this one solo today. The triggers ships were all wrong. I had to rely on drones to find the correct ones (set them to aggressive). Sometime it was a BS, sometime it was a cruiser, but never a frigate. I say drones are 80% of the time right.
Comment by SomalThunder
2009-09-26 17:29:02
Really boring, completed in a drake (3 invul, 2 lse, 1 sr, 2 bcu, 1 spr 1 pdu). Took ages and was really really boring, never had any problem tanking. I did go through a ***load of ammo though
Comment by ForteEXE
2009-09-26 23:09:45
Mission takes me about 80 minutes to complete in a Golem with T2 launchers and faction booster/SBA and T2 hard tank, using 3x Navy BCU.

Great for pay, and pretty easy to tank if in a Caldari ship.
Comment by ExileZero
2009-10-03 15:16:08
This mission opposed little threat to a Perma-Tank Raven, but took about 90minutes to complete.
Aggregate Bounties: 17.680 mill ISK
Comment by GreenGimp
2009-10-10 01:42:50
Golem running AE, includes bonus room. 43.5 minute run.
Comment by MrT
2009-10-12 11:24:11
Read the guide!! Very important. Takes a long time to complete.
Pocket 1: Flew away from them in my T2 fitted Rokh. (normal difficulty)
Pocket 2: (Easy difficulty)
Pocket 3: (Very very easy difficulty)
Pocket 4: (normal difficulty)
Pocket 5: (normal difficulty)
E Pocket:
Comment by JetaNer
2009-11-01 17:41:16
Bonus pocket doable without warp out in a CNR fitted:

7 x T2 CML

1 X T2 Boost Amp
1 X Pith B-Type Large Booster
1 X T2 Therm
1 X T2 EM
1 X Gist A-Type EM
1 X Invul

1 X Navy BCS
4 X T2 PDS

1 X Rigor Catalyst

Put missiles on the Sentries and Cruise Missile Batts
Drones on the Frigs
Take out the BC's next (2 volleys each)
BS's next (except Seraphim)- they will be in range now and do high DPS
Leave Elite Cruisers for last
Kill Seraphim last, spawn and kill the triggered BS's.

Never went below 16% shields.

Also, have done this room several times and the bunker doesn't drop any can at all anymore.
Comment by RaiaMortius
2009-12-14 15:38:18
takes about 30-40 to blitz in a tengu if you do the last 5x BS spawn in the bonus room.
tengu with HML II 2x SBA 1x Med Booster 2x Resists (explo + invul)
Comment by TympanicMembrane
2009-12-21 02:39:28
The trigger battleship appears to be the battleship with the lowest transversal velocity.

Can anyone else confirm this?
Comment by RaabenFeder
2010-03-12 16:15:55
3 word about this mission: autocannon-fitted-sleipnir :)
the easiest way to do this.
let your boring cnr (or other bs) in the garage here!

i think the nearest AND biggest class enemy at warp-in
is the trigger. done this mission very often.
not sure. but it doesnt matter meanwhile:)
but dont try this one with a sniper-cannon-bs!
Comment by RaabenFeder
2010-03-12 16:21:55
edit option here is... not so good...
@JetaNer: shield never fall below 90%, in all rooms :)
Comment by RentBoyUk
2010-04-03 17:25:04
I did this mission very easily in my tech I raven, fitted mostly with Tech I gear.The smallest first and the biggest last. Used 5 x Hammerhead I and 5 x Acolyte I to take out smaller ships. Pulsed the shield booster occassionally when needed. Takes ruddy ages, salvage was good, loot was a bit poo with a meta level 4 target painter being the highlight. About 20 mil in bounties.

I had:
Hi Slots
6 x XT Cruise launchers with devastator cruise missiles.
1 x Drone link aug
Low Slots
3 x Ballistic control system II
2 x Capacitor Flux Coil II

Mid Slots
2 x Explosion dampening field
1 x non-intertial ballistic deflection field
1 x CL5 X-Large shield booster
2 x Shield Boost Amplifier I

3 x Large Cap Control Circuit
Comment by HaraiN
2010-04-13 04:56:39
Just noticed that 1 shot at the Battlestation in the Bonus Level is enough to prevent the extra spawn, you don't need to destroy it.
Comment by Soapy5
2010-07-24 11:53:00
Just a note: the majority of Angel BS's will orbit you at around 8k and at 0.02 rad/sec, meaning that even with 1 ODTL bouncer II's and even dual 250 rails will have a hard time hitting the bs's. So consider fitting tracking mods for guns and extra ODTL's for sentries or switching to garde II's once the BS's start orbiting.
Comment by RaikoOsburn
2010-09-06 05:55:07
One of the best ISK earning missions. It took me about an hour to finish it for nice 25mil bounty. Salvage/loot is worth almost the same. Lots of trtitanium bars and amor plates.

I fly maelstrom with 2x tracking enhancer II in low and 1x Tracking computer II in mid with tracking script. No big problem shooting closeorbiting BSs with 1200mm artilery.
Comment by TheAssimilator
2010-09-20 13:18:04
One of the BCs in the first pocket is set to guard the other ships, hence it does not auto-aggro when you warp in and it will attack your drones if left alone. Take this one out before any other ship.

For those having problems with the bonus room, kite away from the enemies and take out the high-DPS stationary defenses as recommended by the guide. Kill the webbers next and you should have no problems from there on.
Comment by ProgHouseDJ
2010-10-15 00:16:54
Just did this mission in a Myrmidon, tank was never even close to getting broken.


5x 425mm Medium Prototype 1 Automatic Cannon, Fusion M Ammo
1x Drone Link Augmentor

4x Cap Recharger II
1x Y-S8 Hydrocarbon I Afterburners

2x Medium Armor Reppers II
2x Main Active Armor Resist
1x Secondary Active Armor Resist
1x Counterbalanced Weapons Module I

3x Capacitor Control Circuit 1

also,5x Warrior IIs and 5x Valkyrie IIs
Comment by LordNikon
2010-11-06 19:57:44
Just want to say that Scourge missiles seem to do more damage than Havoc missiles if your ship has a kin damage bonus. I tried this in a Tengu with maxed subsystem skills (25% kin dmg bonus). The difference is very small though.
Comment by SinxarKnights
2011-01-16 15:40:49
Its been my experience that the lowest bounty BSs are the triggers.
Comment by MagnumInnominandum
2011-01-20 02:53:27
Just ran this in a Tengu since a friend wanted some back up. I tanked pretty much every wave and aside from fighting the urge to fall asleep, it was a breeze. Fit was as follows:

[Tengu, Tengu L]
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Capacitor Power Relay II

Photon Scattering Field II
Gist A-Type Large Shield Booster
Caldari Navy Shield Boost Amplifier
Phased Weapon Navigation Array Generation Extron
Invulnerability Field II
Invulnerability Field II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Core Defence Operational Solidifier I
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II

Tengu Electronics - CPU Efficiency Gate
Tengu Propulsion - Intercalated Nanofibers
Tengu Offensive - Accelerated Ejection Bay
Tengu Defensive - Amplification Node
Tengu Engineering - Capacitor Regeneration Matrix

Bonus room I had to pay attention and shield got as low as about 50%, was a little worried and aligned for warp out but was able to kill ships fast enough that the DPS simmered down. My buddy was in a Drake that was lackluster at best, 1/2 T1 fit (including missiles) The guide certainly helped as we were towards the end of the first pocket and kept accidentally killing the triggers and if that'd happened in the bonus room, well 5 extra BS would've sucked.
Comment by CrucO
2011-01-20 19:02:45
Passive Tanked Tengu, all subs to IV except for offensive (V). with two BCU and two Shield Power Relays, Tank held just long enough for me to take out the heavy hitters in the bonus room, but it took some careful maneuvering. expect that Defensive Sub level 5+ another shield power relay will make the room a non-entity.
Comment by CarloTheCurious
2011-01-25 13:46:35
Since Incurion the roids in room 4 seem to always be Veldspar
Comment by BinaryData
2011-02-14 03:02:54
I love this mission! And Carlo is right :(
Comment by KiraCestral
2011-02-20 01:19:25

I did this for you, my fellow EVE Addicts! =)

This is how to make the most ISKies from Angel Extravaganza (A.E.).

First things first, you need to find an Agent (Level 4) that is in a system with few other capsuleers.

Motsu would just not due, as a heavily populated system will have others scanning out your mission and killing the last NPC (Tiogo Kargaz) and thus ending your mission. "I will not give what system here to avoid swarms".

The Bonus Room was EXTRAVANGANTLY DISAPPOINTING. Not worth doing IMHO.
The Risk to Reward Factor to me makes no sense (maybe 6 to 8mil), which is about the same or less then the other Pockets and was like having 3 pockets aggro at once.

I was sporting a Proteus (400mil plus Subsystems & faction mods) and had no issue until the bonus room and thought I might be going down for a couple minutes, but I fired up my MWD, got some distance and had to warp out to change up to Rails as I was fitted with Blasters for the whole week running A.E. Then I had no issue snipping up to 90km out.

So, this is how to Milk A.E. for all it's worth.
- - -
Go all the way through it to Pocket 5 (no blitzing, you want the bounties), in pocket 5, DO NOT KILL "Tiogo Kargaz", but you may kill his two Spider Drones.
Orbit him at 500-1000m (if in smaller ship) and he will miss you half the time or better. MicroWarp Drive (MWD) is allowed in this A.E.mission.
Have your salvage buddy hang tight in the previous room until you clear the pocket of hastiles, or on last wave when you have full room aggro.

The A.E. mission should be good for 6 days, go run the mission each day and after down time, it will reset and you can do it all again (just keep a daily eye on your Journal/Agents/Missions for end time of the mission).
On the last day, you can then kill Tiogo Kargaz, and have an Angel Diamond Tag in the ships hold of all parties that will be going in.
{See other comments for details about Bonus Room}.

** Total Bounty Prizes for the 6 days 145,111,567 isk, plus the Mission Reward
of 1,310,000 for a Total of $146,421,567 (146mil). "Give or Take Some"
- PLUS -

6 Implants (3%'s) from A.E Mission was...
#1 Hardwiring - Zainou 'Gnome' KZA1000 [selling @ 300k]
#2 Hardwiring - Eifyr and Co. 'Rogue' GY-1 [400k]
#3 Hardwiring - Zainou 'Gnome' KYA1000 [4mil]
#4 Hardwiring - Eifyr and Co. 'Rogue' AY-1 [10mil]
#5 Hardwiring - Inherent Implants 'Noble' ZET500 [13mil]
#6 Hardwiring - Inherent Implants 'Noble' ZET500 [13mil]
*** Mission IMPLANTS BONUS EARNINGS TOTAL = 40.7 Million isk ***

PLUS, lets not forget about are savlaged wrecks. {@ aproximate sale price}
234 Alloyed Tritanium Bar @ 100k each = 23.5 mil
140 Armor Plates @ 210k = 29.5 mil
368 Burned Logic Circuit @ 27k = 10 mil
390 Fried Interface Circuit @ 2.8k = 1mil
487 Tripped Power Circuit @ 84.9k = 41.6 mil

NOTE: I have not included low selling Circuits or the regular loot, but lets give that a combined total of say 10mil

I have spent a good amount of time doing all this for all you capsuleers =)
I really hope I brought you good quality information and I wish you the best.
isk donations are very welcomed. Fly Safe and take this info and make that ISK!

$$$ GRAND EXTRAVAGANT MILKING TOTAL OF >>> 302,721,567.00 ISK <<< for 6 days work $$$

Hands on information brought to you by capsuleer,

Kira Cestral
Comment by MagiX
2011-03-17 17:29:35
Non-blitz/Full clear according to current Jita prices

Bounty: 20.02M
Salvage: 8.74M
LP: 6380 x 1000 = 6.38M
Loot: 4.98M
Reward: 3.06M
Sum (no salvage): 29.46M
Sum (excl. LP): 36.80M
Sum: 43.18M

Mission (undock - reward): 66 min
Salvage (undock - dock): 21 min
Sum: 87 min

Ship: Raven (T2 some faction)
Pilot: 17.35M skill points

ISK/h: 29.78M/h
ISK/h (no salvage): 26.78M/h
ISK/h (blitz): ?
Comment by DavidBest
2011-06-13 12:15:53
mission done without a problem in a Golem lvl 5 and max shield skills.
shields never went under 50% nor did my cap wend under 50% even in the bonus pocket, but you have to kill the angel cruise missile battery and the tower sentury III first.

golem setup

high slots
4x cruise missile launchers T2
large yf-12A smartbomb (never used)
2x E500 prototype energy vampire

medium slots
pith X-type X-large shield booster
2x kinetic deflection amplifier T2
2x explosion dampening amplifier T2
invulnerability field T2
domination target painter

low slots
3x power diagnotic system T2
reactor control unit T2

2x large capacitor control circuit T1

5x vespa's
Comment by MrTetsuo
2011-07-28 15:26:23
Done in around 50m from accept to complete (no jumps, missions was on the same system) including Bonus on a CNR fitted as follows:

7x Cruise Missile Launcher II using Fury (Tech 2) ammo

1x Invulnerability Field II
1x Explosion Dampening II
1x Shield Boost Amp II
1x Gist B-Type X-Large Shield Booster
1x Cap Recharger II
1x Phased Weapon Navigation (meta 4 Target Painter)

4x Caldari Navy Ballistic Control System
1x Damage Control II

1x Warhead Rigor Catalyst II
1x Warhead Rigor Catalyst I
1x Warhead Flare Catalyst II

Drones: 5 of each T2 light

No Crystals (implants, ie, the ones that give shield boost bonus) and all 5% hardwire implants (ZMU2000, ZMA1000, ZMS1000, ZMM1000 - these are used in slots 6-10). I have Caldari BS V, most missile support skills at 4 or 5, perfect shield/capacitor skills. 18mil SP character.

The Rigor/Flare rigs are requirements for T2 missiles, as well as at least level IV on the similar skills (Guided Missile Precision/Target Navigation Prediction) and I highly recommend the implants ZMS1000 (5% increased missile explosion velocity) and ZMA1000 (5% decreased missile explosion radius). You will also want Target Painters IV, Signature Focusing IV, Long Distance Jamming IV and Frequency Modulation IV (this will improve the effectiveness of your Target Painter). The fit is NOT cap stable, nor it needs to be.

Bonus room: I started by moving away from the NPCs (not up or down, straight away). Target Cruise Missile batteries and Sentry guns and fire 2 shots on each one (you should count as most/all will be killed with 2 but you would have fired the 3rd salvo by the time the 2nd hits). Once the first CM drop, target the closest incoming frigate. Continue working on the CM batteries, then Sentries. Whenever the frigate is within you drone range, engage it. Continue this process until Sentries are done, at which point you start working on the BCs, meanwhile keep drones on frigates (if there is anyone left). After BCs are dead, kill all but the trigger BS. Finally, destroy those pesky cruisers (they are the hardest for me, taking more salvos than any other ship). Finally, kill trigger, kill BS spawns and go home.

Tips for previous comments:
- Don't overly tank your ship (ie, more than 2 hardeners). Remember stacking penalties and gimped DPS.
- Golems are meant to use Torpedos
- Although it's doable on a BC, you would be better off using a T1 fitted BS skipping the bonus room
Comment by CryptoMaven
2011-08-28 16:10:25
This mission took me 41 minutes for the first 5 pockets (full spawn kill, no structures) in my CNR plus another 20 minutes for the bonus room. Total ISK haul was 54.6 million (reward/bonus: 2.6, bounty: 29.5, loot/salvage: 22.5).
Comment by LolesChech
2011-11-26 08:47:20
Looking at the spawns, I picked the BS most to the right to kill it last (as long as they were listed as possible trigger). It always worked, not sure if it was casual or not.

Completed very easily (didn't try bonus room) on a stable active shield tanked typhoon.
Comment by SydneyACE
2012-07-22 13:23:01
I won't comment on the first 5 pockets of this mission, as that has been pretty well covered. (The bonus room has too but I felt I might be able to help if I shared my strategy.)

For those of you who like to fly gun-boats (or any other set-up capable of kiting) like me...
I have seen a lot of comments that suggest dedicating lots of slots to tank. EM, Therm, Kin, Exp... That's a lot of hardeners! A lot of slots used-up... You can do this mission with only 2 hardeners and leave the rest of your slots for DMG mods.

Here's the thing about Angel Rats... Almost all of them are Auto-Cannon fit. This means they do pretty-much 0 DMG with their guns at any range over 25km or so. If you kite them, the only thing they can hit you with are their missiles. Guess what! The only DMG type done by their missiles is Explosive. So, fit an AB, two Exp hardeners and kite the crap out of them.

As for the bonus room, the same thing applies there too. The only thing you need to look-out for are the Cruise-missile Batteries as they do Therm dmg. There are only 3 of them, take them-out first while kiting the BS rats and you're good to go. After the Cruise-missile batteries are down, the ONLY dmg type you will be receiving is Explosive. No need to waste a bunch of slots trying to omni-tank. Just fit Explosive hardners.

Couple things to look-out for:

As the webbing frigs get close, take them out with your drones. If they tie you down too-much the BS's/BC's will get close enough to hit you with their guns.

Watch your range from the sentries/batteries, if you kite directly away from the rats, you can get too far away from the sentries to hit/target them. If you are getting too far, just start kiting perpendicular to the rats.

Fit for only Explosive resists.
Kite the BS's

In the bonus room your target order should be;
1. Cruise missile batteries. (Only 3 of these)
2. Take-out the rest of the sentries starting with the furthest-away first. (This will help to keep you from getting too far-away from them.)
3. Obvioulsy target and take-out webbing frigs with your drones before they can tie you down.
4. BC's
5. BS's (This will spawn the last wave of high-bounty BS's)

Not sure why everyone is shooting the Bunker to prevent the last spawn of high-bounty BS's. You're doing this mission for the bounties right? Why would you prevent the highest bounty rats from spawning?? (PLUS these BS's don't even fire missiles, meaning if you can maintain range, they do 0 DPS.)

For reference here is the fit I use:
[Hyperion, Memphis]
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Armor Explosive Hardener
Shadow Serpentis Armor Explosive Hardener
Corpus B-Type Large Armor Repairer

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Medium Capacitor Booster II, Cap Booster 800
Experimental 100MN Afterburner I
Sensor Booster II, Targeting Range Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

My average completion time for this mission is about 45min.
It's amazing how-much faster this mission goes when you realize you don't need to sacrifice DPS for tank you don't even use.

Comment by JeanInkura
2012-08-11 14:33:04
This mission's name is misspelled in the index (for search purposes): "Extragavanza" instead of: "Extravaganza"
Comment by AbeDoo
2013-04-09 18:24:48
Done in Dominix Dual LAR 1's

Initial Group targeted my drones - had to withdraw 2. The RATs in the rest of the mission didn't seem to do any drone targeting.

Simple rules to follow for a trouble free time - keep range and take out RATs in size order starting with frigates. Change your drones as appropriate (heavy for BS etc). DO an info to determine which BS will be the trigger - largest bounty is the most likely trigger. If 3 BS's are same as happened to me in one pocket then it's just down to luck as to which the trigger is.

Picked up 2 Angel Palladium tags but no Angel Diamond tag so couldn't enter the bonus room
Comment by TheoGradus
2013-07-25 19:28:56
Did this in my MJD equipped Raven. All the rooms were very simple since I just jumped out 100km and sniped everyone all the way out to 220km (my max range). Tank was not needed since they never touched me. Even did the bonus room this way (had to get the diamond tag from the market).
Comment by HugoBarrera
2013-11-26 21:11:10
I managed to tank the entire mission (including Bonus stage) without getting under 80% shield with a cruise-based Bastion Mode Golem. Not an issue to permatank this, at the expense of a bit of DPS (for not using torps, though torps suck with Bastion Mode).
Loot is about 18M, and Bounties are about 30M. Adding up missing reward, it's a total of 50M.
Comment by AribethThiesant
2015-03-04 02:14:22
Dominix, T1 Light+Heavy Drones, 2x425mm, Explosive + Kinetic Hardeners
Pockets 1-5: Aligned as needed.
Skipped bonus pocket
Looted and salvaged everything
Easy but very slow with my low DPS. I really need T2 drones or sentries and more guns.
Loot and salvage = 11.5m, Bounties 18m
2hrs 15m
Comment by SteppinRazor
2017-03-09 04:29:12
Raven Navy Issue (for BC and up) + Deimos (Cruisers and down)
Including Bonus pocket
Loot: 4M ISK,
Salvage 7M ISK,
Mission reward + Time Bonus: 3,25M ISK,
Bounty 30M ISK
Comment by SteppinRazor
2017-04-10 02:39:24
Mission+Time Reward : 3.2M ISK, Bounty : +30M ISK, Salvage+Loot : 12M ISK (no love from the loot-fairy), LP : 8274
Comment by hal9k
2018-04-17 01:18:02
alpha clone flying gnosis staying at missile optimum 58km drones 60km was a doddle took some time thou,and for that reason i never did bonus room,drones took little damage

Loot 12.7m
Salvage 5.9m
Bounties 1.7m
Comment by JaTon
2018-05-06 19:15:29
Did this in a T2 equipped Gila, with an alt in a Noctis cleaning up afterwards. Used faction drones but really didn't have to. Very easy. Loot dropped from the same places as mentioned in previous comments...last pocket and bonus pocket. Angel Diamond Tag is not used up when entering the bonus room. I picked up an Angel Crystal and four Electrum tags in the regular rooms and an Electrum, a Palladium and a Diamond tag from the bonus room. I think they were all ship drops. The implant still drops as also mentioned in the other comments...mine was a Zainou Gnome SE-803.
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