Revision [20111]

This is an old revision of AngelSound3p3 made by ShintuFelper on 2014-06-19 22:46:41.

 

Angel Sound, Level 3 Epic Arc

Last edited by ShintuFelper
Thu, 19 Jun 2014 22:46 UTC


This page is heavily reliant on a guide written quite a while ago, verification and updated information is much appreciated.

AngelSound3p2 Chapter 2 : Utopia / AngelSound3p2b Chapter 2 : Heaven


Chapter 3 - Paradise



Mission 11 - The Lesser of Two


At this point you decide whether to attack the facility directly (Data Destruction) or disable their reinforcements before attacking (Situation Normal).


Mission 12a - Situation Normal


Faction: Boundless Creations (Minmatar)
Mission type: Encounter
Space type: Deadspace
Damage dealt: Ex/Kin
Web/Scramble: None
Recommended damage dealing: Therm (best), Ex (secondary)

Gated complex, no guards on initial gate.

Single Room

Initial Group:
1x Cruiser (Boundless Creations Engineers)

Retriever security codes from the wreck of the Boundless Creations Engineers(you kill them) and place is in the Communications Array.


Mission 12.1a - Breaking the Lock


Faction: Minmatar
Mission type: Encounter
Space type: Deadspace
Damage dealt: Ex/Kin
Web/Scramble: None
Recommended damage dealing: Therm (best), Ex (secondary)

Gated complex, no guards on initial gate.
In each pocket you must destroy the Boundless Creations Data Center.
The gate to the next room unlocks upon Data Center destruction.

First Room

Initial Group:
4x Destroyer (Republic Tribal Austri/Bormin)

Second Room

Initial Group:
5x Destroyer (Republic Tribal Austri/Bormin)

Third Room

Initial Group:
6x Destroyer (Republic Tribal Austri/Bormin)


Mission 12b - Data Destruction


Faction: Minmatar
Mission type: Encounter
Space type: Deadspace
Damage dealt: Ex/Kin
Web/Scramble: None
Recommended damage dealing: Therm (best), Ex (secondary)

Gated complex, no guards on initial gate.
In each pocket you must destroy the Boundless Creations Data Center.
The gate to the next room unlocks upon Data Center destruction.
Reinforcements triggered on final kill except for Room 1 & 2's wave 3 is triggered a short time after wave 2 spawns. Room 3's wave 3 is triggered upon damage to the data center.

First Room

Initial Group:
4x Destroyer (Republic Tribal Austri/Bormin)

Reinforcement Wave 1:
4x Frigate (Republic Tribal Baldur/Takan)

Reinforcement Wave 2:
4x Destroyer (Republic Bormin/Tribal Faxi)

Reinforcement Wave 3:
1x Cruiser (Republic Rodul)

Second Room

Initial Group:
5x Destroyer (Republic Tribal Austri/Bormin)

Reinforcement Wave 1:
5x Frigate (Republic Kvarm/Tribal Gleeda)

Reinforcement Wave 2:
4x Destroyer (Republic Tribal Austri/Faxi)

Reinforcement Wave 3:
2x Cruiser (Republic Manadis/Rodul)

Third Room

Initial Group:
6x Destroyer (Republic Tribal Austri/Bormin)

Reinforcement Wave 1:
7x Frigate (Republic Baldur/takan)

Reinforcement Wave 2:
7x Destroyer (Republic Austri/Faxi)

Reinforcement Wave 3:
3x Cruiser (Republic Jarpur/Tribal Solon)


Mission 13 - Fear of Angels


Faction: Concord?
Mission type: Encounter
Space type: Deadspace
Damage dealt: ???
Web/Scramble: Marshal Treonis
Recommended damage dealing: ???

Gated complex, no guards on initial gate.

Single Room

Initial Group:
1x Frigate (Marshal Treonis) Web

Reward: 1 Run Cynabal BPC and Angel Cartel faction standing

THE END

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