Angel Strike, Level 3


For part 1-4, click here

Last edited by DesmontMcCallock:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 EDT


Part 5 - Incriminating Evidence


Faction: Maru
Mission type: Encounter
Space type: Deadspace with gates.
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal or Explosive, Kinetic

Pocket 1


1 Maru Raid Leader (75k)
1 Maru Harbinger (40k)
8 Maru Raider (15k)

All at 5km instant-aggro

The raiders are frig-sized but drop cruiser loot
Either in the Maru Harbingers or Raid Leaders wreck may contain an +3 Implant.

Part 6 - The Flu Outbreak


Mission type: Courier

110 units of antibiotic (22 m3)

Part 7 - The Secret Meeting


Faction: Sansha Nation
Mission type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

Pocket 1


Warp in first gate, no aggro, turns out it the Sanshas who are guilty.

As the agent directive was only to talk, did not engage and went through warp gate.

Pocket 2


No obvious group of transports, 4 groups total, closest about 30km away (left one):

Right:

2x centum slaughterer
1x cntum execrator

Middle:

3x centior cannibal
2x centior devourer
1x centatis devil

Left:

2x centii manslayer
2x centii butcher
1x centatis phantasm
1x centatis specter

Back:

2x centii enslaer
1x centii plague
1x centum execrator
1x centum slaughterer

No aggro at warp-in, groups aggro at the usual 20-25km range when approached; drone aggro unknown, but not likely.

No stage aggro from attacking individual groups, went right/middle/back. back group finally dropped the mission loot, didn't shoot the left group - suspected shortcut is going for the back group, not the middle group as mentioned in the current version on the site.

Part 8 - Defend the Civilian Convoy


Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal

Single Pocket


No instant aggro at all.
3 groups, closest is 35-40km
1 centum fiend
1 centum hellhound
2 centii butcher
2 centii manslayer

Left:

1 centatis wraith
2 sansha berserker
2 sansha demon

Right:

2 centum ravisher
1 centum ravager
5 centii butcher

Part 9 - Retrieve the Prisoners


Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace w/gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

Single pocket


1st Group: 25km

3x Centum Execrator(63k)

2nd Group: 30km

1x Centatis Specter(135k)
3x Centii Butcher(9k)
2x Centii Manslayer(8k)

3rd Group: 40km

1x Centatis Specter(135k)
2x Sansha's Demon (30k)
1x Sansha's Berserker (25k)

4th Group: 60km

2x Centatis Specter(135k)
3x Centior Misshape(11k)

Part 10 - Final Battle


Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

This is the most challenging level, first time you will come up against battleships in this storyline.

First Pocket: Aggro at Warpin

2x Tower Sentry Sansha III
1x Centum Hellhound
2x Centii Butcher
1x Centii Manslayer

Second Pocket


1st Group:

1x Centatis Wraith
1x Centatis Specter

2nd Group:

1x Centatis Devil
2x Centior Canibal
3x Centior Misshape

3rd Group:

1x Centum Fiend
1x Centum Hellhound
3x Centii Butcher
1x Centii Manslayer

4th Group:

2x Centum Torturer
3x Centii Enslaver
1x Centii Plague

3rd pocket


Group 1

2 battlecruisers, below 5km, not sure whether they aggro as i shot them first ;p

Group 2

Next to the structures:
4 destroyers
2 battlecruisers

Group 3 and 4

The two battleship groups to the left and right, approx 70km out. The two battleship groups contain 5 Tyrants each (1.2M bounty), and some BC, the left group has some elite frigates as well. Easy to tank 5 Tyrants in their optimal range with 2 active LARs.

Killed 1st/2nd before engaging the structures.

Structures

Blitz:
Destroy the Sensor Structure


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