Wiki source for AngelStrike3sa


Show raw source

======Angel Strike, Level 3======

For part 1-4, click [[AngelStrike3 | here]]

{{lastedit show="2"}}

=====Part 5 - Incriminating Evidence=====

Faction: Maru
Mission type: Encounter
Space type: Deadspace with gates.
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal or Explosive, Kinetic

====Pocket 1====

1 Maru Raid Leader (75k)
1 Maru Harbinger (40k)
8 Maru Raider (15k)

All at 5km instant-aggro

The raiders are frig-sized but drop cruiser loot
Either in the Maru Harbingers or Raid Leaders wreck may contain an +3 Implant.

=====Part 6 - The Flu Outbreak=====

Mission type: Courier

110 units of antibiotic (22 m3)

=====Part 7 - The Secret Meeting=====

Faction: Sansha Nation
Mission type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

====Pocket 1====

Warp in first gate, no aggro, turns out it the Sanshas who are guilty.

As the agent directive was only to talk, did not engage and went through warp gate.

====Pocket 2====

No obvious group of transports, 4 groups total, closest about 30km away (left one):
===Right: ===
2x centum slaughterer
1x cntum execrator

===Middle: ===
3x centior cannibal
2x centior devourer
1x centatis devil

===Left: ===
2x centii manslayer
2x centii butcher
1x centatis phantasm
1x centatis specter

===Back: ===
2x centii enslaer
1x centii plague
1x centum execrator
1x centum slaughterer

No aggro at warp-in, groups aggro at the usual 20-25km range when approached; drone aggro unknown, but not likely.

No stage aggro from attacking individual groups, went right/middle/back. back group finally dropped the mission loot, didn't shoot the left group - suspected shortcut is going for the back group, not the middle group as mentioned in the current version on the site.

=====Part 8 - Defend the Civilian Convoy=====

Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal

====Single Pocket====

No instant aggro at all.
3 groups, closest is 35-40km
======
===Front/middle: ===
1 centum fiend
1 centum hellhound
2 centii butcher
2 centii manslayer

===Left: ===
1 centatis wraith
2 sansha berserker
2 sansha demon

===Right: ===
2 centum ravisher
1 centum ravager
5 centii butcher

=====Part 9 - Retrieve the Prisoners=====

Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace w/gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

====Single pocket====

===1st Group: 25km===
3x Centum Execrator(63k)

===2nd Group: 30km===
1x Centatis Specter(135k)
3x Centii Butcher(9k)
2x Centii Manslayer(8k)

===3rd Group: 40km===
1x Centatis Specter(135k)
2x Sansha's Demon (30k)
1x Sansha's Berserker (25k)

===4th Group: 60km===
2x Centatis Specter(135k)
3x Centior Misshape(11k)

=====Part 10 - Final Battle=====

Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

This is the most challenging level, first time you will come up against battleships in this storyline.

====First Pocket: Aggro at Warpin====
2x Tower Sentry Sansha III
1x Centum Hellhound
2x Centii Butcher
1x Centii Manslayer

====Second Pocket====

===1st Group:===
1x Centatis Wraith
1x Centatis Specter

===2nd Group:===
1x Centatis Devil
2x Centior Canibal
3x Centior Misshape

===3rd Group:===
1x Centum Fiend
1x Centum Hellhound
3x Centii Butcher
1x Centii Manslayer

===4th Group:===
2x Centum Torturer
3x Centii Enslaver
1x Centii Plague

====3rd pocket====

===Group 1===
2 battlecruisers, below 5km, not sure whether they aggro as i shot them first ;p

===Group 2===
Next to the structures:
4 destroyers
2 battlecruisers

===Group 3 and 4===
The two battleship groups to the left and right, approx 70km out. The two battleship groups contain 5 Tyrants each (1.2M bounty), and some BC, the left group has some elite frigates as well. Easy to tank 5 Tyrants in their optimal range with 2 active LARs.

Killed 1st/2nd before engaging the structures.

==Structures==
- 2 overseer structures: industrial derelict and (target)central comms tower:
- The industrial didn't drop anything
- The comms tower dropped the expected +3 implant.

==Blitz: ==
Destroy the Sensor Structure

----
CategoryMissions
CategoryLevel3
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki