Anomic Team: Vengeance Burner, Level 4


Last edited by Roktaal:
added ECM type
Mon, 29 Oct 2018 15:49 EDT

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Thermal
Web/scramble: Burner Vengeance
Extras: You can not enter mission site in anything larger than a Frigate hull.
Recommended damage dealing: Thermal
Recommended ship types: Kestrel, kiting long range frigate (25km+)
Video: Kestrel (mixed T1/T2)
ECM: Radar


Pocket 1


All ships aggro on warp-in. Burner Inquisitors are only remote repairing each other and Burner Vengeance and will not deal any damage to you.

Hostile Ships (40-45 km)

2x Frigates (Burner Inquisitor) (Remote Armor Repair)
1x Elite Frigate (Burner Vengeance)


Kiting Tips


Loot
CCP said that there is a slight chance of getting dedspace stuff in the loot. If you don't get dedspace modules, the loot is mostly made of Meta 4 modules.

Bounty
5,000,000 ISK for the Burner Vengeance



CategoryMissions
CategoryLevel4
CategoryBurner
Comments [Hide comments]
Comment by VerVolk
2015-11-13 03:07:09
[Hawk, Anomic Teame Hawk]

Ballistic Control System II
Co-Processor II

5MN Microwarpdrive II
'Umbra' White Noise ECM
Cap Recharger II
ECM - White Noise Generator II
Cap Recharger II

Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
[Empty High slot]

Small Warhead Rigor Catalyst II
Small Warhead Flare Catalyst II
Comment by AlphaJoe
2018-08-05 16:08:50
I used the Hawk build posted here and it did eventually work, but a heads up to anyone using it. You want to orbit around 35k, maybe 30 (but that is getting a little close). Focus on a single Inquisitor with your missiles, then Jam the other so that it can't rep. I staggered my jammers so that if one failed, it was only half the cycle before the other jammer would try. If that inquisitor is jammed long enough, it will run away for a few seconds, probably going out of range and you lose lock. Watch for him to come back and lock him immediately and start the jamming process again. When he runs away, if you are low on missiles, go ahead and reload while there is no repping.

It will take several reloads, but it can be done with that setup. I did have to use Fury missiles, standard missiles just couldn't cut it. The armor rep is incredibly fast. Once one Inquisitor is down, focus on the other inquisitor first. Since there is no reaping from the Vengeance, they will fall pretty quick.

I would like to try some other setups with this mission to see if I can speed up the process.
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