Revision [6865]

This is an old revision of AnotherSlaveRescue3am made by ChepeNolon on 2010-08-27 11:10:45.

 

Another Slave Rescue, Level 3


Last edited by ChepeNolon:
Added more info from the report of SharonStone
Fri, 27 Aug 2010 11:10 UTC


Part 1 of 3


Faction: Amarr
Mission type: Encounter
Space type: Deadspace without gates
Damage dealt: EM/Thermal
Extras: None
Web/scramble: None
Recommended damage dealing: Thermal
Recommended ship classes: BC

Single Pocket


Aggro on warp-in

5-7x Cruisers (Amarr Pursuer) at 20 km

Part 2 of 3

Mission type: Courier

Transport 0.5 m3

Part 3 of 3

Faction: Amarr
Mission type: Encounter
Space type: Deadspace without gates
Damage dealt: EM/Thermal
Extras: None
Web/scramble: None
Recommended damage dealing: Thermal
Recommended ship classes: BC

Destroy the Amarr attackers, then watch for further instructions in Local.

Single Pocket


Group 1

Aggro on warp-in
Distance: 35 km

2x Cruisers (Imperial Templar)
1x Cruisers (Imperial Tamir)

Destruction of last ship triggers Group 2.

Group 2

4x Cruisers (Imperial Templars)

Destruction of last ship triggers Group 3.

Group 3

3x Cruisers (Imperial Templars)

Destruction of last ship triggers Group 4.

Group 4

2x Battlecruisers (Imperial Equalizer)
2x Battlecruisers (Imperial Avenger)

Tip
After destroying Cruisers you will be advised to return to Beacon and watch the destruction of the Revelation Dreadnought.
Dreadnought does nothing throughout mission, it can be targetted but not damaged.
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