Revision history for ArmorApocalypse


Revision [22167]

Last edited on 2017-10-16 08:49:38 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
Deletions:
[[IncursionArmorWorkshop Back to Main Armor List]]
[[IncursionArmorWorkshop Back to Main Armor List]]


Revision [18577]

Edited on 2013-03-30 06:56:32 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB bonus is applied.
Deletions:
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB is present.


Revision [18575]

Edited on 2013-03-30 06:53:52 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Ability to swap between close range and sniper configurations without changing (or wasting) rigs is heavily emphasized.
Deletions:
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.


Revision [18569]

Edited on 2013-03-30 06:26:26 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- **{{color text="ATTENTION!!" c="red"}}** Use Aurora crystals ONLY FOR targets above 140km.
- **{{color text="ATTENTION!!" c="red"}}** Use faction Infrared crystals for targets between 130-140km.
Deletions:
- **{{color text="ATTENTION!!" c="red"}}** USE faction Infrared crystals up to 140km. Switch to Aurora crystals above that.


Revision [18565]

Edited on 2013-03-30 05:38:17 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Advanced Weapon Upgrades 5
- Energy Weapon Rigging 4
Armor Explosive Hardener II
Deletions:
- Advanced Weapon Upgrades 4
- Fitting Mega Beam Lasers require Inherent Implants "Squire" Engineering EG-605.


Revision [18557]

Edited on 2013-03-30 04:40:26 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Above average sniper.
- Advanced Weapon Upgrades 4
- Ship's Kin-Exp resistance is given more priority for better defence against more damaging missile hits.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB is present.
Armor Explosive Hardener II | ''True Sansha Armor Explosive Hardener''
Large Anti-Thermic Pump I
- Fitting Mega Beam Lasers require Inherent Implants "Squire" Engineering EG-605.
Deletions:
- Above average sniper. Faction Infrared crystal barely reaches 150km thus requiring occasional Aurora crystal use.
- Slot limitation results in slightly lower Kin-Exp resistance profile but within acceptable limits.
Energized Adaptive Nano Membrane II | ''Centii C-Type Adaptive Nano Plating''
Tracking Computer II | ''Tracking Computer II''


Revision [18483]

Edited on 2013-03-24 23:03:54 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
Energized Adaptive Nano Membrane II | ''Centii C-Type Adaptive Nano Plating''
Phased Weapon Navigation Array Generation Extron | ''Tracking Computer II''
Deletions:
Adaptive Nano Plating II
Stasis Webifier II | ''Tracking Computer II''


Revision [18471]

Edited on 2013-03-21 23:11:49 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Slot limitation results in slightly lower Kin-Exp resistance profile but within acceptable limits.
Deletions:
- Ship's Kin-Exp resistance is given more priority for better defence against more damaging missile hits.


Revision [18463]

Edited on 2013-03-21 19:57:44 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
====__Apocalypse | OGB Fit__====
|=|Vanguard|=|
Tracking Enhancer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large Energy Burst Aerator II


Revision [18462]

Edited on 2013-03-21 19:52:05 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
[[IncursionArmorWorkshop Back to Main Armor List]]
======**Apocalypse**======
**Role**
- Average close range and midrange dps with pulse lasers.
- Above average sniper. Faction Infrared crystal barely reaches 150km thus requiring occasional Aurora crystal use.
**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Large Pulse Laser Specialization 3
- Large Beam Laser Specialization 3
- Controlled Bursts 5
- Amarr Battleship 4
- Sentry Drone Interfacing/Heavy Drone Operation 4
**Fitting Notes**
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Mega Pulse / Mega Beam fitted.
- Full gun tachyon variant is difficult to fit and suffers from power grid and CPU shortages.
- Typical rigs : Energy Burst or Collision Accelerator / Ancillary Current Router / Anti-Thermic Pump / Anti-Kinetic Pump / Anti-Explosive Pump / Trimark Armor Pump.
- Ship's Kin-Exp resistance is given more priority for better defence against more damaging missile hits.
**Site Doctrines**
__Vanguard__
- No afterburner (typical).
- Mega Pulse Laser fitted (typical).
__Assault/HQ__
- No afterburner (typical).
- Tachyon Beam Laser fitted (typical).
- Mid slot requires 2 Sensor Booster to target 150km distance.
- **{{color text="ATTENTION!!" c="red"}}** USE faction Infrared crystals up to 140km. Switch to Aurora crystals above that.
====__Apocalypse | T2 Basic Fits__====
|=|Vanguard | ''Assault/HQ''|=|
1600mm Reinforced Steel Plates II
Tracking Computer II | ''Sensor Booster II''
Tracking Computer II | ''Tracking Computer II''
Stasis Webifier II | ''Tracking Computer II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Notes:
- Fitting Mega Beam Lasers require Inherent Implants "Squire" Engineering EG-603.
====__Apocalypse | Standard Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Steel Plates II
Tracking Computer II | ''Sensor Booster II''
Federation Navy Stasis Webifier | ''Tracking Computer II''
Federation Navy Stasis Webifier | ''Tracking Computer II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Notes:
- Fitting Mega Beam Lasers require Inherent Implants "Squire" Engineering EG-603.
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
[[IncursionArmorWorkshop Back to Main Armor List]]
Deletions:
======1. Apocalypse (Starter)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
The only Amarr T1 battleship where capacitor is not a problem.
The range advantage of this ship confers slightly better dps at certain ranges, in addition to being able to hit farther with Scorch.
However, for short range (below 15-18km) and the typical Scorch range, it is outclassed by other Amarr T1/faction battleships.
This ship is best used as a sniper for Assault, HQ or the Kundalini Manifest site.
The basic hull is plague by CPU fitting issues, making an all T2 fittings a challenge.
The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 1-2x tracking computers and 1-2x painter/cap recharger.
__Note1: __
T2 mega pulse lasers can be substituted with ""Meta4"" lasers, which saves enough CPU for a second T2 EANM.
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note2: __
The T2 ANP can be upgraded to Centii/Corpii/Coreli C-type ANP which confers nearly the same resists bonus as a T2 EANM.
The cost is fairly affordable.
__Note3: __
For sniper duty, ""Meta4"" Mega Beam lasers can be swapped-in without exceeding the CPU limit.
Swapping for T2 Mega Beam lasers will require a minimum Squire PG4 (3% powergrid) implant and faction modules with less CPU.
==__Ship Details__==
Gun DPS: 652 (Imperial Navy Multifrequency), 520 (Scorch)
Gun max tracking: 0.0691
Gun max range: 80+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 73/73/69/79 (EM/Therm/Kin/Exp)
RR defence efficiency: 290 (per Large Solace RR)
Armor: 16819
EHP: 96,494
Scan resolution: 119-190mm
Targeting: 84-135km
Speed: 104m/s
Signature: 400m
Capacitor: 20m 27s
==__Low__==
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Stasis Webifier II
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
==__Rig__==
Large Anti-Thermic Pump I
----
======2. Apocalypse (Standard)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
Selected use of faction modules is necessary for an improved T2 fit (due to the CPU issues).
Faction dual-webbers is mandatory to apply full battleship damage to smaller targets within its range.
With the improved resists, the anti-thermic pump is replaced by a second trimark armor pump to increase the armor buffer.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 1-2x tracking computers and 1-2x painter/cap recharger.
__Note1: __
T2 mega pulse lasers can be substituted with ""Meta4"" lasers, which saves enough CPU for a second T2 EANM.
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note2: __
To save cost, the A-type ANP can be downgraded to Centii/Corpii/Coreli C-type ANP.
==__Ship Details__==
Gun DPS: 652 (Imperial Navy Multifrequency), 520 (Scorch)
Gun max tracking: 0.0691
Gun max range: 80+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/71/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 311 (per Large Solace RR)
Armor: 19342
EHP: 111,227
Scan resolution: 119mm
Targeting: 84km
Speed: 104m/s
Signature: 400m
Capacitor: 20m 4s
==__Low__==
Centii A-Type Adaptive Nano Plating
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Shadow Serpentis Stasis Webifier
Shadow Serpentis Stasis Webifier
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
==__Rig__==
======(Standard -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
Two sensor boosters are needed to enable targeting > 150km.
Requires a minimum Squire PG4 (3% powergrid) implant.
__Note1: __
For target's range < 135km, the Imperial Navy Infrared (with 2x optimal scripts) gives better effective dps than T2 Aurora.
Its comparative tracking is improved 244% with the same amount of dps.
==__Ship Details__==
Gun DPS: 570 (Imperial Navy Multifrequency), 331 (Aurora)
Gun max tracking: 0.0314
Gun max range: 193+33km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/71/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 311 (per Large Solace RR)
Armor: 19342
EHP: 111,227
Scan resolution: 119-289mm
Targeting: 84-205km
Speed: 104m/s
Signature: 400m
Capacitor: 7m 40s
==__Low__==
Centii A-Type Adaptive Nano Plating
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
==__High__==
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
==__Rig__==
----
======3. Apocalypse (Gank)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
A minor variation of the Standard fitting. The tank is changed to full passive.
Exp resist and armor HP is reduced to free-up 1 low slot for an extra heat sink (or tracking enhancer).
Gives 12% more raw dps when a heat sink is fitted.
Both armor buffer for EM/Therm and Kin/Exp is reduced by 15% and 41% respectively when compared to the Standard fitting.
The overall RR defence efficiency drops by 11%, reducing the effectiveness of RR from logistic ships.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 1-2x tracking computers and 1-2x painter/cap recharger.
__Note1:__
T2 mega pulse lasers can be substituted with ""Meta4"" lasers, which saves enough CPU for a second T2 EANM.
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
==__Ship Details__==
Gun DPS: 733 (Imperial Navy Multifrequency), 584 (Scorch)
Gun max tracking: 0.0691
Gun max range: 80+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/71/72/70 (EM/Therm/Kin/Exp)
RR defence efficiency: 281 (per Large Solace RR)
Armor: 16819
EHP: 94,437
Scan resolution: 119mm
Targeting: 84km
Speed: 104m/s
Signature: 400m
Capacitor: 19m 30s
==__Low__==
Centii A-Type Adaptive Nano Plating
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Shadow Serpentis Stasis Webifier
Shadow Serpentis Stasis Webifier
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
==__Rig__==
======(Gank -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Gank fitting) for sniper duty.
Two sensor boosters are needed to enable targeting > 150km.
Requires a minimum Squire PG4 (3% powergrid) implant.
__Note1: __
It is also __highly recommended__ that an extra 1600mm be fitted for the above sites to ensure higher survivability against alpha damage.
The armor buffer is a little low for armor battleship in those sites due to the combination of alpha damage and delayed remote repair.
Fitting the second plate will require a minimum Squire PG8 (5% powergrid) implant.
__Note2: __
For target's range < 135km, the Imperial Navy Infrared (with 2x optimal scripts) gives better effective dps than T2 Aurora.
Its comparative tracking is improved 244% with the same amount of dps.
==__Ship Details__==
Gun DPS: 641 (Imperial Navy Multifrequency), 372 (Aurora)
Gun max tracking: 0.0314
Gun max range: 193+33km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/71/72/70 (EM/Therm/Kin/Exp)
RR defence efficiency: 281 (per Large Solace RR)
Armor: 16819
EHP: 94,437
Scan resolution: 119-289mm
Targeting: 84-205km
Speed: 104m/s
Signature: 400m
Capacitor: 7m 20s
==__Low__==
Centii A-Type Adaptive Nano Plating
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
==__High__==
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
==__Rig__==


Revision [9134]

Edited on 2011-07-31 20:37:17 by SturmWolke [clarity]
Additions:
Exp resist and armor HP is reduced to free-up 1 low slot for an extra heat sink (or tracking enhancer).
Deletions:
Exp resist and armor HP is lowered to release 1 low slot for an extra heat sink (or tracking enhancer).


Revision [9131]

Edited on 2011-07-31 18:11:47 by SturmWolke [clarity]
Additions:
The only Amarr T1 battleship where capacitor is not a problem.
The range advantage of this ship confers slightly better dps at certain ranges, in addition to being able to hit farther with Scorch.
However, for short range (below 15-18km) and the typical Scorch range, it is outclassed by other Amarr T1/faction battleships.
This ship is best used as a sniper for Assault, HQ or the Kundalini Manifest site.
Deletions:
The only Amarr battleship where capacitor isn't a serious issue.
The ship has an average dps which is somewhat compensated by the optimal range bonus (which allows shorter ranged crystals to be used).
In most situations, it is outclassed by the other Amarr T1 battleships for short to mid-range range dps.
The sniper role is ideal for this ship however.


Revision [9124]

Edited on 2011-07-31 17:30:09 by SturmWolke [corrected typo errors]
Additions:
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Deletions:
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)


Revision [9113]

Edited on 2011-07-28 09:27:11 by SturmWolke [syntax]
Additions:
For sniper duty, ""Meta4"" Mega Beam lasers can be swapped-in without exceeding the CPU limit.
Its comparative tracking is improved 244% with the same amount of dps.
Deletions:
For sniper duty, Meta4 Mega Beam lasers can be swapped-in without exceeding the CPU limit.
Its comparative tracking is improved 244% with the same amount of dps. loss of T2 Aurora crystal reduces long range sniper dps by roughly 40%.


Revision [9112]

Edited on 2011-07-28 09:21:37 by SturmWolke [clarity edit]
Additions:
The ship has an average dps which is somewhat compensated by the optimal range bonus (which allows shorter ranged crystals to be used).
Deletions:
The ship's raw dps is average, but it is somewhat compensated by the optimal range bonus (which allows shorter ranged crystals to be used).


Revision [9110]

Edited on 2011-07-28 09:19:41 by SturmWolke [content update]
Additions:
======1. Apocalypse (Starter)======

==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.

The only Amarr battleship where capacitor isn't a serious issue.
The ship's raw dps is average, but it is somewhat compensated by the optimal range bonus (which allows shorter ranged crystals to be used).
In most situations, it is outclassed by the other Amarr T1 battleships for short to mid-range range dps.
The sniper role is ideal for this ship however.

The basic hull is plague by CPU fitting issues, making an all T2 fittings a challenge.

The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.

When used for mid-range dps/Kundalini Manifest, refit mid slots to 1-2x tracking computers and 1-2x painter/cap recharger.

__Note1: __
T2 mega pulse lasers can be substituted with ""Meta4"" lasers, which saves enough CPU for a second T2 EANM.
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.

__Note2: __
The T2 ANP can be upgraded to Centii/Corpii/Coreli C-type ANP which confers nearly the same resists bonus as a T2 EANM.
The cost is fairly affordable.

__Note3: __
For sniper duty, Meta4 Mega Beam lasers can be swapped-in without exceeding the CPU limit.
Swapping for T2 Mega Beam lasers will require a minimum Squire PG4 (3% powergrid) implant and faction modules with less CPU.

==__Ship Details__==
Gun DPS: 652 (Imperial Navy Multifrequency), 520 (Scorch)
Gun max tracking: 0.0691
Gun max range: 80+16km (Scorch)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Resists: 73/73/69/79 (EM/Therm/Kin/Exp)
RR defence efficiency: 290 (per Large Solace RR)
Armor: 16819
EHP: 96,494
Scan resolution: 119-190mm
Targeting: 84-135km
Speed: 104m/s
Signature: 400m
Capacitor: 20m 27s

==__Low__==
Damage Control II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II

==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Stasis Webifier II

==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

==__Rig__==
Large Anti-Kinetic Pump I
Large Anti-Thermic Pump I
Large Trimark Armor Pump I


----


======2. Apocalypse (Standard)======

==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.

Selected use of faction modules is necessary for an improved T2 fit (due to the CPU issues).

Faction dual-webbers is mandatory to apply full battleship damage to smaller targets within its range.
With the improved resists, the anti-thermic pump is replaced by a second trimark armor pump to increase the armor buffer.

When used for mid-range dps/Kundalini Manifest, refit mid slots to 1-2x tracking computers and 1-2x painter/cap recharger.

__Note1: __
T2 mega pulse lasers can be substituted with ""Meta4"" lasers, which saves enough CPU for a second T2 EANM.
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.

__Note2: __
To save cost, the A-type ANP can be downgraded to Centii/Corpii/Coreli C-type ANP.

==__Ship Details__==
Gun DPS: 652 (Imperial Navy Multifrequency), 520 (Scorch)
Gun max tracking: 0.0691
Gun max range: 80+16km (Scorch)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Resists: 77/71/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 311 (per Large Solace RR)
Armor: 19342
EHP: 111,227
Scan resolution: 119mm
Targeting: 84km
Speed: 104m/s
Signature: 400m
Capacitor: 20m 4s

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Centii A-Type Adaptive Nano Plating
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II

==__Mid__==
Tracking Computer II
Tracking Computer II
Shadow Serpentis Stasis Webifier
Shadow Serpentis Stasis Webifier

==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


======(Standard -> T2 Sniper refit)======

==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.

Simple module swaps (from Standard fitting) for sniper duty.

Two sensor boosters are needed to enable targeting > 150km.
Requires a minimum Squire PG4 (3% powergrid) implant.

__Note1: __
For target's range < 135km, the Imperial Navy Infrared (with 2x optimal scripts) gives better effective dps than T2 Aurora.
Its comparative tracking is improved 244% with the same amount of dps.

==__Ship Details__==
Gun DPS: 570 (Imperial Navy Multifrequency), 331 (Aurora)
Gun max tracking: 0.0314
Gun max range: 193+33km (Aurora)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Resists: 77/71/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 311 (per Large Solace RR)
Armor: 19342
EHP: 111,227
Scan resolution: 119-289mm
Targeting: 84-205km
Speed: 104m/s
Signature: 400m
Capacitor: 7m 40s

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Centii A-Type Adaptive Nano Plating
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II

==__Mid__==
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II

==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


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======3. Apocalypse (Gank)======

==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.

A minor variation of the Standard fitting. The tank is changed to full passive.

Exp resist and armor HP is lowered to release 1 low slot for an extra heat sink (or tracking enhancer).
Gives 12% more raw dps when a heat sink is fitted.

Both armor buffer for EM/Therm and Kin/Exp is reduced by 15% and 41% respectively when compared to the Standard fitting.
The overall RR defence efficiency drops by 11%, reducing the effectiveness of RR from logistic ships.

When used for mid-range dps/Kundalini Manifest, refit mid slots to 1-2x tracking computers and 1-2x painter/cap recharger.

__Note1:__
T2 mega pulse lasers can be substituted with ""Meta4"" lasers, which saves enough CPU for a second T2 EANM.
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.

==__Ship Details__==
Gun DPS: 733 (Imperial Navy Multifrequency), 584 (Scorch)
Gun max tracking: 0.0691
Gun max range: 80+16km (Scorch)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Resists: 77/71/72/70 (EM/Therm/Kin/Exp)
RR defence efficiency: 281 (per Large Solace RR)
Armor: 16819
EHP: 94,437
Scan resolution: 119mm
Targeting: 84km
Speed: 104m/s
Signature: 400m
Capacitor: 19m 30s

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Centii A-Type Adaptive Nano Plating
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Heat Sink II

==__Mid__==
Tracking Computer II
Tracking Computer II
Shadow Serpentis Stasis Webifier
Shadow Serpentis Stasis Webifier

==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

==__Rig__==
Large Anti-Kinetic Pump I
Large Anti-Explosive Pump I
Large Trimark Armor Pump I


======(Gank -> T2 Sniper refit)======

==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.

Simple module swaps (from Gank fitting) for sniper duty.

Two sensor boosters are needed to enable targeting > 150km.
Requires a minimum Squire PG4 (3% powergrid) implant.

__Note1: __
It is also __highly recommended__ that an extra 1600mm be fitted for the above sites to ensure higher survivability against alpha damage.
The armor buffer is a little low for armor battleship in those sites due to the combination of alpha damage and delayed remote repair.
Fitting the second plate will require a minimum Squire PG8 (5% powergrid) implant.

__Note2: __
For target's range < 135km, the Imperial Navy Infrared (with 2x optimal scripts) gives better effective dps than T2 Aurora.
Its comparative tracking is improved 244% with the same amount of dps. loss of T2 Aurora crystal reduces long range sniper dps by roughly 40%.

==__Ship Details__==
Gun DPS: 641 (Imperial Navy Multifrequency), 372 (Aurora)
Gun max tracking: 0.0314
Gun max range: 193+33km (Aurora)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Resists: 77/71/72/70 (EM/Therm/Kin/Exp)
RR defence efficiency: 281 (per Large Solace RR)
Armor: 16819
EHP: 94,437
Scan resolution: 119-289mm
Targeting: 84-205km
Speed: 104m/s
Signature: 400m
Capacitor: 7m 20s

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Centii A-Type Adaptive Nano Plating
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Heat Sink II

==__Mid__==
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II

==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

==__Rig__==
Large Anti-Kinetic Pump I
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Deletions:
placeholder


Revision [8870]

Edited on 2011-06-20 13:59:12 by SturmWolke [content update]
Additions:
placeholder
Deletions:
======1. Apocalypse (Starter)======

==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.

TBA

==__Ship Details__==
Gun DPS: x
Gun max tracking: x
Gun max range: x
Drone DPS: 99/158/300 (Hobgolin II/Hammerhead II/Garde II)
Resists: x/x/x/x (EM/Therm/Kin/Exp)
RR defence efficiency: x (per Solace RR)
Armor: x
EHP: x
Scan resolution: xmm
Targeting: xkm
Speed: xm/s
Signature: xm
Capacitor: xm xs

==__Low__==


==__Mid__==


==__High__==


==__Rig__==



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Revision [8750]

The oldest known version of this page was created on 2011-06-10 18:00:27 by SturmWolke [content update]
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