Revision [9877]

This is an old revision of ArmorApocalypseNavyIssue made by SturmWolke on 2012-04-11 03:31:07.


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Apocalypse Navy Issue General Notes

One of the best Amarr battleship for the sniper role, with turret optimal range and capacitor bonuses.
It has identical slot count to the Armageddon Navy Issue, giving rise to nearly identical configuration.

The primary strength of this ship is range (similar to the Legion). To excel, this attribute needs to be enhanced further.
With improved range, it will be able to use shorter ranged crystals. This gives better dps (with better tracking in some cases).

Minimum skill (recommended)

Apocalypse Navy Issue Basic (Brick) Fit

Design Notes

Ship Details
Turret DPS652 Imperial Navy MF / 520 Scorch
Turret tracking0.069 MF / 0.052 Scorch
Turret range29+16km MF / 87+16km Scorch
Drone DPS99/158 - Hobgoblin II/Hammerhead II
Armor resists75/74/81/80 (EM/Therm/Kin/Exp)
Armor defence efficiency339 - repped by 1x Large Solace remote repair
Scan resolution148-238mm
Targeting range84-135km
Signature radius400m
Capacitor state16m 5s - acceptable

High Power
8x Mega Pulse Laser II
Medium Power
Sensor Booster II
2x Tracking Computer II
Stasis Webifier II
Low Power
Damage Control II
2x Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
2x Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
Rig Slot
Large Anti-Thermic Pump I
Large Trimark Armor Pump I
Large Energy Locus Coordinator I

Assault/Headquarter/Kundalini Manifest Refit Notes

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