Revision history for ArmorArmageddonNavyIssue


Revision [22171]

Last edited on 2017-10-16 08:49:38 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
Deletions:
[[IncursionArmorWorkshop Back to Main Armor List]]
[[IncursionArmorWorkshop Back to Main Armor List]]


Revision [18584]

Edited on 2013-03-30 08:12:50 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Good sniper (if fitted with three heat sinks).
Deletions:
- Good sniper (if fitted right). Suffers from power grid fitting and capacitor issues.


Revision [18583]

Edited on 2013-03-30 08:10:14 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Utility high slots enable emergency remote repairs and energy transfer cap chain.


Revision [18572]

Edited on 2013-03-30 06:44:28 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Typical utility high slot : Large Energy Transfer Array / Large Remote Armor Repair System / Auto Targeting System
Deletions:
- Utility high slot options : Large Energy Transfer Array / Large Remote Armor Repair System / Auto Targeting System


Revision [18570]

Edited on 2013-03-30 06:40:37 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Advanced Weapon Upgrades 5
- Ability to swap between close range and sniper configurations without changing (or wasting) rigs is heavily emphasized.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB bonus is applied.
- Utility high slot options : Large Energy Transfer Array / Large Remote Armor Repair System / Auto Targeting System
Deletions:
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Typical high slots : Auto Targeter / Large Energy Transfer Arrays.


Revision [18542]

Edited on 2013-03-26 10:16:38 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
Phased Weapon Navigation Array Generation Extron | ''Tracking Computer II''
Deletions:
Stasis Webifier II | ''Tracking Computer II''


Revision [18455]

Edited on 2013-03-21 17:53:35 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Typical rigs : Energy Discharge Elutriation / Energy Burst or Collision Accelerator / Ancillary Current Router / Anti-Thermic Pump / Anti-Kinetic Pump.
Deletions:
- Typical rigs : Energy Discharge Elutriation / Ancillary Current Router / Anti-Thermic Pump / Anti-Kinetic Pump.


Revision [18454]

Edited on 2013-03-21 17:49:57 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Full gun tachyon variant requires fitting an Ancillary Current Router.
Deletions:
- Full gun tachyon variants requires fitting an Ancillary Current Router.


Revision [18445]

Edited on 2013-03-21 15:11:24 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Energy Weapon Rigging 4


Revision [18440]

Edited on 2013-03-21 08:32:00 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Good sniper (if fitted right). Suffers from power grid fitting and capacitor issues.
Deletions:
- Mediocre sniper. Suffers from power grid fitting and capacitor issues.


Revision [18439]

Edited on 2013-03-21 08:04:05 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
Tracking Computer II | ''Tracking Computer II''


Revision [18438]

Edited on 2013-03-21 07:42:09 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Mediocre sniper. Suffers from power grid fitting and capacitor issues.
Deletions:
- Makes a mediocre sniper, suffering from fitting and capacitor issues.


Revision [18436]

Edited on 2013-03-21 06:48:02 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
Heat Sink II | ''Reactor Control Unit II''
Deletions:
Heat Sink II | Reactor Control Unit II


Revision [18435]

Edited on 2013-03-21 06:46:00 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
====__Armageddon Navy Issue | OGB Fit__====
|=|Vanguard|=|
Tracking Enhancer II
Tracking Enhancer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large Remote Armor Repair System II
Large Energy Collision Accelerator II
Large Anti-Explosive Pump I


Revision [18430]

Edited on 2013-03-21 06:29:37 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
Deletions:
- Ability to perform at both close range and sniper roles with the same rigs is heavily emphasized.


Revision [18429]

Edited on 2013-03-21 06:29:00 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
======**Armageddon Navy Issue**======
**Role**
- Excellent close range and midrange dps with pulse lasers and sentry drones.
- Makes a mediocre sniper, suffering from fitting and capacitor issues.
**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Large Pulse Laser Specialization 3
- Large Beam Laser Specialization 3
- Controlled Bursts 5
**Fitting Notes**
- Ability to perform at both close range and sniper roles with the same rigs is heavily emphasized.
- Mega Pulse / Mega Beam fitted.
- Full gun tachyon variants requires fitting an Ancillary Current Router.
- Typical rigs : Energy Discharge Elutriation / Ancillary Current Router / Anti-Thermic Pump / Anti-Kinetic Pump.
- Typical high slots : Auto Targeter / Large Energy Transfer Arrays.
- Ship's Kin-Exp resistance is given more priority for better defence against more damaging missile hits.
**Site Doctrines**
__Vanguard__
- No afterburner (typical).
- Mega Pulse Laser fitted (typical).
- Full complement of sentry drones (Garde).
__Assault/HQ__
- No afterburner (typical).
- Mega Beam Laser fitted (typical).
- Mid slot requires 2 Sensor Booster to target 150km distance.
====__Armageddon Navy Issue | T2 Basic Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Heat Sink II | Reactor Control Unit II
Heat Sink II
Heat Sink II
1600mm Reinforced Steel Plates II
Sensor Booster II
Tracking Computer II | ''Sensor Booster II''
Stasis Webifier II | ''Tracking Computer II''
Stasis Webifier II | ''Tracking Computer II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Large 'Regard' Power Projector
Large Anti-Thermic Pump I
Large Anti-Kinetic Pump I
Large Energy Discharge Elutriation I
====__Armageddon Navy Issue | Standard Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Tracking Enhancer II | ''Reactor Control Unit II''
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Steel Plates II
Sensor Booster II
Tracking Computer II | ''Sensor Booster II''
Federation Navy Stasis Webifier | ''Tracking Computer II''
Federation Navy Stasis Webifier | ''Tracking Computer II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Mega Pulse Laser II | ''Mega Beam Laser II''
Large 'Regard' Power Projector
Large Anti-Thermic Pump I
Large Anti-Kinetic Pump I
Large Energy Discharge Elutriation II
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
Deletions:
======__Armageddon Navy Issue General Notes__======
A a very capable and relatively cost effective faction battleship in the Amarr ship line-up.
The combination of high dps/rate of fire with the ability to field sentry/heavy drones is deadly.
The limited powergrid (and CPU to a lesser extent) makes fitting a sniper version a challenging task.
The sniper version also suffers from serious capacitor shortages, requiring support from Guardians.

This ship is best used in close range and mid-range roles with pulse lasers.
|=|Minimum skill (recommended)|=|
- Advanced Weapons Upgrade 4
- Large Pulse Laser Specialization 3 (T2 pulse lasers)
- Large Beam Laser Specialization 3 (T2 beam lasers)
- Controlled Bursts 4
======Armageddon Navy Issue Basic (Brick) Fit======
|=|Design Notes|=|
- Cheap T2 fit for starters. Limited to T1 rigs.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x Energy Discharge Elutriation rig reduces weapon energy usage, extending firing period (better than any capacitor rigs).
- 1x Energy Transfer fitted as backup for Guardians. Alternative option, T2 Auto Targeting to increase number of targets.
- Fitted with minimum 2x Tracking Computers and 1x Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
|=|Ship Details|=||=|
||Turret DPS||760 Imperial Navy MF / 606 Scorch||
||Turret tracking||0.069 MF / 0.052 Scorch||
||Turret range||19+16km MF / 58+16km Scorch||
||Drone DPS||99/158/300 - Hobgoblin II/Hammerhead II/Garde II||
||Armor resists||75/74/81/80 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||339 - repped by 1x Large Solace remote repair||
||Armor||20,356||
||EHP||135,063||
||Scan resolution||138-220mm||
||Targeting range||81-130km||
||Speed||119m/s||
||Signature radius||370m||
||Capacitor state||7m 35s - acceptable||
|=|High Power|=|
||Large 'Regard' I Power Projector||
||7x Mega Pulse Laser II||
|=|Medium Power|=|
||Sensor Booster II||
||2x Tracking Computer II||
||Stasis Webifier II||
|=|Low Power|=|
||Damage Control II||
||2x Energized Adaptive Nano Membrane II||
||Armor Kinetic Hardener II||
||Armor Explosive Hardener II||
||2x Heat Sink II||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Trimark Armor Pump I||
||Large Energy Discharge Elutriation I||
|=|Assault/Headquarter/Kundalini Manifest Refit Notes|=|
- Simple swap and refit to 7x Mega Beam lasers.
- The tank has to be reduced to accommodate for 1x T2 Reactor Control (needed to solve the powergrid issue).
- The removal of a Kinetic Hardener confers the best option to tank integrity. The low signature radius (370m) minimizes Kin/Exp damage.
- 2x Sensor Boosters fitted to enable targeting over 150km.
- Ship may need capacitor support from Guardians when firing over an extended period in Assault and Headquarter sites.
- For the Kundalini Manifest site, revert back to the close/mid-range pulse version.
|=|Ship Details|=||=|
||Turret DPS||665 Imperial Navy MF / 386 Aurora||
||Turret tracking||0.031 MF / 0.008 Aurora||
||Turret range||39+33km MF / 140+33km Scorch||
||Drone DPS||99/158/300 - Hobgoblin II/Hammerhead II/Garde II||
||Armor resists||75/74/63/80 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||282 - repped by 1x Large Solace remote repair||
||Armor||20,356||
||EHP||120,075||
||Scan resolution||138-335mm||
||Targeting range||81-198km||
||Speed||119m/s||
||Signature radius||370m||
||Capacitor state||4m 42s - may need Guardian support||
|=|High Power|=|
||Large 'Regard' I Power Projector||
||7 Mega Beam Laser II||
|=|Medium Power|=|
||2x Sensor Booster II||
||2x Tracking Computer II||
|=|Low Power|=|
||Damage Control II||
||Reactor Control Unit II||
||2x Energized Adaptive Nano Membrane II||
||Armor Explosive Hardener II||
||2x Heat Sink II||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Trimark Armor Pump I||
||Large Energy Locus Coordinator I||
======Armageddon Navy Issue Standard Fit======
|=|Design Notes|=|
- Affordable mainstream fit with faction modules and T2 rigs where necessary. Minimum 3x Heat Sinks.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x T2 Energy Discharge Elutriation rig reduces weapon energy usage, extending firing period (better than any capacitor rigs).
- 1x Energy Transfer fitted as backup for Guardians. Alternative option, T2 Auto Targeting to increase number of targets.
- Fitted with minimum 2x Tracking Computers and 1x Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
|=|Ship Details|=||=|
||Turret DPS||904 Imperial Navy MF / 721 Scorch||
||Turret tracking||0.069 MF / 0.052 Scorch||
||Turret range||19+16km MF / 58+16km Scorch||
||Drone DPS||99/158/300 - Hobgoblin II/Hammerhead II/Garde II||
||Armor resists||77/76/72/81 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||322 - repped by 1x Large Solace remote repair||
||Armor||17,701||
||EHP||119,552||
||Scan resolution||138-220mm||
||Targeting range||81-130km||
||Speed||119m/s||
||Signature radius||370m||
||Capacitor state||8m 44s - acceptable||
|=|High Power|=|
||Large 'Regard' I Power Projector||
||7x Mega Pulse Laser II||
|=|Medium Power|=|
||Sensor Booster II||
||2x Tracking Computer II||
||Federation Navy Stasis Webifier||
|=|Low Power|=|
||Damage Control II||
||2x Imperial Navy Energized Adaptive Nano Membrane||
||Armor Explosive Hardener II||
||3x Imperial Navy Heat Sink||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Anti-Kinetic Pump I||
||Large Energy Discharge Elutriation II||
|=|Assault/Headquarter/Kundalini Manifest Refit Notes|=|
- Simple swap and refit to 7x Mega Beam lasers.
- The tank has to be reduced to accommodate for 1x T2 Reactor Control (needed to solve the powergrid issue).
- The removal of the 2nd faction EANM offers the best option to tank integrity. Typical fleets will run armor gang links with resist bonus.
- 2x Sensor Boosters fitted to enable targeting over 150km.
- Ship may need capacitor support from Guardians when firing over an extended period in Assault and Headquarter sites.
- For the Kundalini Manifest site, revert back to the close/mid-range pulse version.
|=|Ship Details|=||=|
||Turret DPS||791 Imperial Navy MF / 459 Aurora||
||Turret tracking||0.031 MF / 0.008 Aurora||
||Turret range||39+33km MF / 140+33km Scorch||
||Drone DPS||99/158/300 - Hobgoblin II/Hammerhead II/Garde II||
||Armor resists||70/71/66/77 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||263 - repped by 1x Large Solace remote repair||
||Armor||17,701||
||EHP||105,999||
||Scan resolution||138-335mm||
||Targeting range||81-198km||
||Speed||119m/s||
||Signature radius||370m||
||Capacitor state||4m 43s - may need Guardian support||
|=|High Power|=|
||Large 'Regard' I Power Projector||
||7x Mega Beam Laser II||
|=|Medium Power|=|
||2x Sensor Booster II||
||2x Tracking Computer II||
|=|Low Power|=|
||Damage Control II||
||Reactor Control Unit II||
||Imperial Navy Energized Adaptive Nano Membrane||
||Armor Explosive Hardener II||
||3x Imperial Navy Heat Sink||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Anti-Kinetic Pump I||
||Large Energy Discharge Elutriation II||


Revision [9900]

Edited on 2012-04-13 07:29:57 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- 1x Energy Transfer fitted as backup for Guardians. Alternative option, T2 Auto Targeting to increase number of targets.
- 1x Energy Transfer fitted as backup for Guardians. Alternative option, T2 Auto Targeting to increase number of targets.
Deletions:
- 1x Energy Transfer fitted as backup for Guardians.
- 1x T2 Auto Targeting module can also be fitted to increase target number. (Optional)
- 1x Energy Transfer fitted as backup for Guardians.
- 1x T2 Auto Targeting module can also be fitted to increase target number. (Optional)


Revision [9895]

Edited on 2012-04-12 04:44:25 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
The sniper version also suffers from serious capacitor shortages, requiring support from Guardians.
- Ship may need capacitor support from Guardians when firing over an extended period in Assault and Headquarter sites.
||Capacitor state||4m 42s - may need Guardian support||
||3x Imperial Navy Heat Sink||
||Large Energy Discharge Elutriation II||
- The removal of the 2nd faction EANM offers the best option to tank integrity. Typical fleets will run armor gang links with resist bonus.
- Ship may need capacitor support from Guardians when firing over an extended period in Assault and Headquarter sites.
||Turret DPS||791 Imperial Navy MF / 459 Aurora||
||Armor resists||70/71/66/77 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||263 - repped by 1x Large Solace remote repair||
||EHP||105,999||
||Capacitor state||4m 43s - may need Guardian support||
||7x Mega Beam Laser II||
||Imperial Navy Energized Adaptive Nano Membrane||
||3x Imperial Navy Heat Sink||
||Large Energy Discharge Elutriation II||
Deletions:
The sniper version also suffers from serious capacitor shortages, requiring energy transfer support from Guardians.
- Ship will require Guardian energy transfer support when firing over an extended period in Assault and Headquarter sites.
||Capacitor state||4m 42s - needs Guardian support||
||3x Heat Sink II||
- Ship will require Guardian energy transfer support when firing over an extended period in Assault and Headquarter sites.
||Capacitor state||4m 42s - needs Guardian support||
||3x Heat Sink II||


Revision [9894]

Edited on 2012-04-12 04:28:13 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
======Armageddon Navy Issue Standard Fit======
- Affordable mainstream fit with faction modules and T2 rigs where necessary. Minimum 3x Heat Sinks.
- 1x T2 Energy Discharge Elutriation rig reduces weapon energy usage, extending firing period (better than any capacitor rigs).
||Turret DPS||904 Imperial Navy MF / 721 Scorch||
||Armor resists||77/76/72/81 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||322 - repped by 1x Large Solace remote repair||
||Armor||17,701||
||EHP||119,552||
||Capacitor state||8m 44s - acceptable||
||Federation Navy Stasis Webifier||
||2x Imperial Navy Energized Adaptive Nano Membrane||
||3x Heat Sink II||
||Large Anti-Kinetic Pump I||
||Armor resists||77/76/72/81 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||322 - repped by 1x Large Solace remote repair||
||Armor||17,701||
||EHP||119,552||
||Federation Navy Stasis Webifier||
||2x Imperial Navy Energized Adaptive Nano Membrane||
||3x Heat Sink II||
||Large Anti-Kinetic Pump I||


Revision [9893]

Edited on 2012-04-12 04:14:54 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- 1x Energy Discharge Elutriation rig reduces weapon energy usage, extending firing period (better than any capacitor rigs).
- 1x Energy Transfer fitted as backup for Guardians.
- 1x T2 Auto Targeting module can also be fitted to increase target number. (Optional)
- Simple swap and refit to 7x Mega Beam lasers.
- The tank has to be reduced to accommodate for 1x T2 Reactor Control (needed to solve the powergrid issue).
- The removal of a Kinetic Hardener confers the best option to tank integrity. The low signature radius (370m) minimizes Kin/Exp damage.
- Ship will require Guardian energy transfer support when firing over an extended period in Assault and Headquarter sites.
- For the Kundalini Manifest site, revert back to the close/mid-range pulse version.
||Turret DPS||665 Imperial Navy MF / 386 Aurora||
||Turret range||39+33km MF / 140+33km Scorch||
||Armor resists||75/74/63/80 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||282 - repped by 1x Large Solace remote repair||
||EHP||120,075||
||Scan resolution||138-335mm||
||Targeting range||81-198km||
||Capacitor state||4m 42s - needs Guardian support||
||7 Mega Beam Laser II||
||Reactor Control Unit II||
Deletions:
- Requires a minimum Squire EG-603 implant (3% powergrid) to make an allowance for configuration refits.
- 1x Energy Locus Coordinator rig enables up to 30km effective damage radius when using MF/Conflagration crystals.
- Use Xray crystals (instead of Scorch) when shooting targets between 30-40km.
- Simple swap and refit to 8x Mega Beam lasers.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets at 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the above range.
||Turret DPS||570 Imperial Navy MF / 331 Aurora||
||Turret range||58+33km MF / 210+33km Scorch||
||8x Mega Beam Laser II||


Revision [9891]

Edited on 2012-04-12 03:41:34 by SturmWolke [draft update]
Additions:
[[IncursionArmorWorkshop Back to Main Armor List]]
======__Armageddon Navy Issue General Notes__======
A a very capable and relatively cost effective faction battleship in the Amarr ship line-up.
The limited powergrid (and CPU to a lesser extent) makes fitting a sniper version a challenging task.
The sniper version also suffers from serious capacitor shortages, requiring energy transfer support from Guardians.

This ship is best used in close range and mid-range roles with pulse lasers.
|=|Minimum skill (recommended)|=|
- Amarr Battleship 4
- Advanced Weapons Upgrade 4
- Large Pulse Laser Specialization 3 (T2 pulse lasers)
- Large Beam Laser Specialization 3 (T2 beam lasers)
- Controlled Bursts 4
- Sentry Drone Interfacing/Heavy Drone Operation 4
======Armageddon Navy Issue Basic (Brick) Fit======
|=|Design Notes|=|
- Cheap T2 fit for starters. Limited to T1 rigs.
- Requires a minimum Squire EG-603 implant (3% powergrid) to make an allowance for configuration refits.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x Energy Locus Coordinator rig enables up to 30km effective damage radius when using MF/Conflagration crystals.
- Use Xray crystals (instead of Scorch) when shooting targets between 30-40km.
- Fitted with minimum 2x Tracking Computers and 1x Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
|=|Ship Details|=||=|
||Turret DPS||760 Imperial Navy MF / 606 Scorch||
||Turret tracking||0.069 MF / 0.052 Scorch||
||Turret range||19+16km MF / 58+16km Scorch||
||Drone DPS||99/158/300 - Hobgoblin II/Hammerhead II/Garde II||
||Armor resists||75/74/81/80 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||339 - repped by 1x Large Solace remote repair||
||Armor||20,356||
||EHP||135,063||
||Scan resolution||138-220mm||
||Targeting range||81-130km||
||Speed||119m/s||
||Signature radius||370m||
||Capacitor state||7m 35s - acceptable||
|=|High Power|=|
||Large 'Regard' I Power Projector||
||7x Mega Pulse Laser II||
|=|Medium Power|=|
||Sensor Booster II||
||2x Tracking Computer II||
||Stasis Webifier II||
|=|Low Power|=|
||Damage Control II||
||2x Energized Adaptive Nano Membrane II||
||Armor Kinetic Hardener II||
||Armor Explosive Hardener II||
||2x Heat Sink II||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Trimark Armor Pump I||
||Large Energy Discharge Elutriation I||
|=|Assault/Headquarter/Kundalini Manifest Refit Notes|=|
- Simple swap and refit to 8x Mega Beam lasers.
- 2x Sensor Boosters fitted to enable targeting over 150km.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets at 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the above range.
|=|Ship Details|=||=|
||Turret DPS||570 Imperial Navy MF / 331 Aurora||
||Turret tracking||0.031 MF / 0.008 Aurora||
||Turret range||58+33km MF / 210+33km Scorch||
||Drone DPS||99/158/300 - Hobgoblin II/Hammerhead II/Garde II||
||Armor resists||75/74/81/80 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||339 - repped by 1x Large Solace remote repair||
||Armor||20,356||
||EHP||135,063||
||Scan resolution||138-220mm||
||Targeting range||81-130km||
||Speed||119m/s||
||Signature radius||370m||
||Capacitor state||7m 35s - acceptable||
|=|High Power|=|
||8x Mega Beam Laser II||
|=|Medium Power|=|
||2x Sensor Booster II||
||2x Tracking Computer II||
|=|Low Power|=|
||Damage Control II||
||2x Energized Adaptive Nano Membrane II||
||Armor Kinetic Hardener II||
||Armor Explosive Hardener II||
||2x Heat Sink II||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Trimark Armor Pump I||
||Large Energy Locus Coordinator I||
[[IncursionArmorWorkshop Back to Main Armor List]]
Deletions:
======1. Armageddon Navy Issue (Standard)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
The Armageddon Navy Issue is a very capable and fairly cost effective faction battleship in the Amarr line-up.
The navy issue variant has better shields, armor and structure than the standard Armageddon.
It also has 1 extra mid slot, in addition to an increased CPU, PG and drone bay size.
Not recommended as a starter ship for incursions.
The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger.
__Note1: __
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note2: __
For drones, Federation Navy Garde/Ogre can be substituted if there is a lack of T2 drone skills.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
==__Ship Details__==
Gun DPS: 760 (Imperial Navy Multifrequency), 606 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Resists: 77/76/82/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 360 (per Large Solace RR)
Armor: 20356
EHP: 140,826
Scan resolution: 138mm
Targeting: 81km
Speed: 119m/s
Signature: 370m
Capacitor: 8m 31s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Kinetic Hardener II
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System II
==__Rig__==
Large Anti-Thermic Pump I
Large Trimark Armor Pump I
Large Energy Discharge Elutriation II
======(Standard -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
The best compromise is achieved by fitting 6x T2 mega beam lasers + 1 drone link aug.
The extra mid slot allows the fitting of a 2nd sensor booster which enables targeting > 150km.
Alternatively, 7x ""Meta4"" mega beams can be fitted, which will require a minimum Squire PG4 (3% powergrid) implant.
Close/mid-range dps (faction Standard/Infrared crystal or below) improves by roughly 6%.
The loss of T2 Aurora crystal reduces long range sniper dps by roughly 25-50%.
__Note1: __
Fitting T2 dual-beams makes little sense due to extended targeting range.
It's only feasible in the original Armageddon due to the combination of limited mid slots, low PG & targeting range.
==__Ship Details__==
Gun DPS: 570 (Imperial Navy Multifrequency), 331 (Aurora)
Gun max tracking: 0.0314
Gun max range: 140+33km (Aurora)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Resists: 77/76/82/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 360 (per Large Solace RR)
Armor: 20356
EHP: 140,826
Scan resolution: 138-335mm
Targeting: 81-198km
Speed: 119m/s
Signature: 370m
Capacitor: 6m 10s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Kinetic Hardener II
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II
==__High__==
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Drone Link Augmentor I
Auto Targeting System II
==__Rig__==
Large Anti-Thermic Pump I
Large Trimark Armor Pump I
Large Energy Discharge Elutriation II
----
======2. Armageddon Navy Issue (Gank)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
A variation of the standard fitting with improved dps.
Overall buffer and RR efficiency is reduced.
The kinetic hardener is removed to release 1 low slot for a heat sink (or tracking enhancer).
The rig slot is re-shuffled by replacing the anti-thermic pump with a kinetic pump.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger.
__Note1: __
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
__Note2: __
For drones, Federation Navy Garde/Ogre can be substituted if there is a lack of T2 drone skills.
__Note3: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
==__Ship Details__==
Gun DPS: 855 (Imperial Navy Multifrequency), 681 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 20356
EHP: 126,057
Scan resolution: 138mm
Targeting: 81km
Speed: 119m/s
Signature: 370m
Capacitor: 8m 33s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System II
==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Energy Discharge Elutriation II
======(Gank -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from the Gank fitting) for sniper duty.
Fitting a T2 reactor control unit in the low slot allows mounting of all 7x T2 mega beam lasers.
While it is a wasteful slot usage, the benefit gained is greater over having the 3rd heat sink (which will be stacked to 57% effectiveness).
It also gives a better dmg projection over the T2 dual-beams. Cap life is shortened, needing careful management.
The alternative option is fitting 7x ""Meta4"" mega beams.
Close/mid-range dps is reduced by roughly 10%.
The loss of T2 Aurora crystal reduces long range sniper dps by roughly 35%-60%.
==__Ship Details__==
Gun DPS: 665 (Imperial Navy Multifrequency), 386 (Aurora)
Gun max tracking: 0.0314
Gun max range: 140+33km (Aurora)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 20356
EHP: 126,057
Scan resolution: 138-335mm
Targeting: 81-198km
Speed: 119m/s
Signature: 370m
Capacitor: 5m 12s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Reactor Control Unit II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II
==__High__==
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Auto Targeting System II
==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Energy Discharge Elutriation II
----
======3. Armageddon Navy Issue (Vanguard Specialist)======
==__Design Notes__==
Use: Vanguard.
Further upgrades to the gank Armageddon Navy Issue with even more dps and better tracking.
Both armor hp and cap life is further reduced.
The T2 heat sinks are upgraded to faction heat sinks.
Tank is converted to full passive with an A-type energized reactive membrane (which is equivalent or better than a T2 armor hardener).
The T2 Energy Discharge Elutriation is removed to make way for a T2 Collision Accelerator
The alternative is a T2 Burst Aerator, however it will put a strain to cap life.
__Note1: __
The ship does not carry any stasis webifiers.
It is critical to ensure that the fleet composition has a few specialist webbers.
Alternatively, 1-2 stasis webifiers can still be fitted as needed.
__Note2: __
The ship can still be fielded into the Assault, HQ and the Kundalini Manifest sites as mid-range/sniper dps.
For such cases, an additional EANM/1600mm plate is recommended to be fitted over the third heat sink.
==__Ship Details__==
Gun DPS: 957 (Imperial Navy Multifrequency), 763 (Scorch)
Gun max tracking: 0.0810
Gun max range: 64+19km (Scorch)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 306 (per Solace RR)
Armor: 17706
EHP: 115,708
Scan resolution: 138-220mm
Targeting: 81-130km
Speed: 125m/s
Signature: 370m
Capacitor: 5m 35s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Centum A-Type Energized Reactive Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System II
==__Rig__==
Large Anti-Kinetic Pump I
Large Energy Collision Accelerator II


Revision [9162]

Edited on 2011-08-10 07:25:54 by SturmWolke [clarity]
Additions:
The Armageddon Navy Issue is a very capable and fairly cost effective faction battleship in the Amarr line-up.
The combination of high dps/rate of fire with the ability to field sentry/heavy drones is deadly.
The navy issue variant has better shields, armor and structure than the standard Armageddon.
It also has 1 extra mid slot, in addition to an increased CPU, PG and drone bay size.
Deletions:
The Armageddon Navy Issue is a very capable and fairly cost effective faction battleship.
The combination of high dps/rate of fire with the ability to field sentry/heavy drones is fearsome.
The navy issue ship has better shields, armor and structure than the standard Armageddon.
Even better, it has more CPU and PG, an increased drone bay size and 1 extra mid slot.


Revision [9126]

Edited on 2011-07-31 17:59:25 by SturmWolke [clarity]
Additions:
A variation of the standard fitting with improved dps.
The kinetic hardener is removed to release 1 low slot for a heat sink (or tracking enhancer).
The rig slot is re-shuffled by replacing the anti-thermic pump with a kinetic pump.
Deletions:
A variation of the standard Armageddon Navy Issue with improved dps.
The kinetic hardener is removed to release 1 low slot for a heat sink (or tracking enhancer) and the rig slot is re-shuffled.


Revision [8929]

Edited on 2011-06-24 02:25:39 by SturmWolke [fixed minor stat error]
Additions:
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Capacitor: 8m 31s
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
The ship can still be fielded into the Assault, HQ and the Kundalini Manifest sites as mid-range/sniper dps.
For such cases, an additional EANM/1600mm plate is recommended to be fitted over the third heat sink.
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Deletions:
Drone DPS: 99/158/300 (Hobgolin II/Hammerhead II/Garde II)
Capacitor: 10m 53s
Drone DPS: 99/158/300 (Hobgolin II/Hammerhead II/Garde II)
Drone DPS: 99/158/300 (Hobgolin II/Hammerhead II/Garde II)
Drone DPS: 99/158/300 (Hobgolin II/Hammerhead II/Garde II)
Drone DPS: 99/158/300 (Hobgolin II/Hammerhead II/Garde II)


Revision [8886]

Edited on 2011-06-21 17:28:56 by SturmWolke [formatting]
Additions:
The kinetic hardener is removed to release 1 low slot for a heat sink (or tracking enhancer) and the rig slot is re-shuffled.
Deletions:
The kinetic hardener is removed to release 1 low slot for an heat sink (or tracking enhancer) and the rig slot is re-shuffled.


Revision [8885]

Edited on 2011-06-21 17:26:47 by SturmWolke [major update/corrections]
Additions:
The combination of high dps/rate of fire with the ability to field sentry/heavy drones is fearsome.
The navy issue ship has better shields, armor and structure than the standard Armageddon.
Even better, it has more CPU and PG, an increased drone bay size and 1 extra mid slot.
The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
RR defence efficiency: 360 (per Large Solace RR)
Alternatively, 7x ""Meta4"" mega beams can be fitted, which will require a minimum Squire PG4 (3% powergrid) implant.
RR defence efficiency: 360 (per Large Solace RR)
A variation of the standard Armageddon Navy Issue with improved dps.
The kinetic hardener is removed to release 1 low slot for an heat sink (or tracking enhancer) and the rig slot is re-shuffled.
Overall buffer and RR efficiency is reduced.
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
RR defence efficiency: 305 (per Large Solace RR)
RR defence efficiency: 305 (per Large Solace RR)
Use: Vanguard.
Further upgrades to the gank Armageddon Navy Issue with even more dps and better tracking.
Both armor hp and cap life is further reduced.
The T2 heat sinks are upgraded to faction heat sinks.
Tank is converted to full passive with an A-type energized reactive membrane (which is equivalent or better than a T2 armor hardener).
The T2 Energy Discharge Elutriation is removed to make way for a T2 Collision Accelerator
The alternative is a T2 Burst Aerator, however it will put a strain to cap life.
The ship does not carry any stasis webifiers.
It is critical to ensure that the fleet composition has a few specialist webbers.
Alternatively, 1-2 stasis webifiers can still be fitted as needed.
Gun DPS: 957 (Imperial Navy Multifrequency), 763 (Scorch)
Gun max tracking: 0.0810
Gun max range: 64+19km (Scorch)
RR defence efficiency: 306 (per Solace RR)
Armor: 17706
EHP: 115,708
Scan resolution: 138-220mm
Targeting: 81-130km
Speed: 125m/s
Capacitor: 5m 35s
Centum A-Type Energized Reactive Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Large Energy Collision Accelerator II
Deletions:
Better shields, armor and structure than the standard Armageddon.
It has more CPU and PG, increased drone bay size and 1 extra mid slot.
RR defence efficiency: 360 (per Solace RR)
The alternative option is fitting 7x ""Meta4"" mega beams, which will require a minimum Squire PG4 (3% powergrid) implant.
RR defence efficiency: 360 (per Solace RR)
Kin and Therm resists are lowered to release 1 low slot for an extra heat sink (or tracking enhancer).
Gives 12% more raw dps when a heat sink is fitted.
Both armor buffer for EM/Therm and Kin/Exp is reduced by 9% and 21% respectively when compared to the Standard fitting.
The specific RR defence efficiency for EM/Therm drops from 323 to 293 (which is a 9% drop) and Kin/Exp drops from 408 to 321 (which is a 21% drop).
The overall RR defence efficiency drops by 18%, reducing the effectiveness of RR from logistic ships.
Obviously, a second 1600mm plate can be fitted to give a better buffer than the Standard fitting (but worser Therm & Kin resist).
RR defence efficiency: 304 (per Solace RR)
RR defence efficiency: 304 (per Solace RR)
TBA


Revision [8783]

Edited on 2011-06-11 11:35:55 by SturmWolke [minor corrections]
Additions:
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger.
Deletions:
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 0-1x painter/cap recharger.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 0-1x painter/cap recharger.


Revision [8778]

Edited on 2011-06-11 10:19:56 by SturmWolke [minor corrections]

No Differences

Revision [8771]

Edited on 2011-06-11 02:29:17 by SturmWolke [minor corrections]
Additions:
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards only.
Deletions:
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards.
Assault, HQ and Kundalini Manifest requires a beam sniper re-fit. See (Standard -> T2 Sniper refit) section below.
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards.
Assault, HQ and Kundalini Manifest requires a beam sniper re-fit. See (Standard -> T2 Sniper refit) section below.


Revision [8769]

Edited on 2011-06-11 02:22:26 by SturmWolke [minor updates]
Additions:
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards.
If ""Meta4"" mega pulse lasers are fitted, the ship can only be //effectively// used for vanguards.
__Note3: __
Deletions:
If ""Meta4"" mega pulse lasers are fitted, the ship can only be effectively used for vanguards.


Revision [8766]

Edited on 2011-06-11 02:16:45 by SturmWolke [minor updates]
Additions:
======3. Armageddon Navy Issue (Vanguard Specialist)======
TBA


Revision [8765]

Edited on 2011-06-11 02:08:15 by SturmWolke [update]
Additions:
======1. Armageddon Navy Issue (Standard)======
The Armageddon Navy Issue is a very capable and fairly cost effective faction battleship.
Not recommended as a starter ship for incursions.
Better shields, armor and structure than the standard Armageddon.
It has more CPU and PG, increased drone bay size and 1 extra mid slot.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 0-1x painter/cap recharger.
__Note1: __
If ""Meta4"" mega pulse lasers are fitted, the ship can only be effectively used for vanguards.
Assault, HQ and Kundalini Manifest requires a beam sniper re-fit. See (Standard -> T2 Sniper refit) section below.
__Note2: __
For drones, Federation Navy Garde/Ogre can be substituted if there is a lack of T2 drone skills.
Gun DPS: 760 (Imperial Navy Multifrequency), 606 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Resists: 77/76/82/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 360 (per Solace RR)
Armor: 20356
EHP: 140,826
Scan resolution: 138mm
Targeting: 81km
Speed: 119m/s
Signature: 370m
Capacitor: 10m 53s
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Kinetic Hardener II
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System II
Large Anti-Thermic Pump I
Large Trimark Armor Pump I
Large Energy Discharge Elutriation II
======(Standard -> T2 Sniper refit)======
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
The best compromise is achieved by fitting 6x T2 mega beam lasers + 1 drone link aug.
The extra mid slot allows the fitting of a 2nd sensor booster which enables targeting > 150km.
The alternative option is fitting 7x ""Meta4"" mega beams, which will require a minimum Squire PG4 (3% powergrid) implant.
Close/mid-range dps (faction Standard/Infrared crystal or below) improves by roughly 6%.
The loss of T2 Aurora crystal reduces long range sniper dps by roughly 25-50%.
__Note1: __
Fitting T2 dual-beams makes little sense due to extended targeting range.
It's only feasible in the original Armageddon due to the combination of limited mid slots, low PG & targeting range.
Gun DPS: 570 (Imperial Navy Multifrequency), 331 (Aurora)
Gun max tracking: 0.0314
Gun max range: 140+33km (Aurora)
Resists: 77/76/82/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 360 (per Solace RR)
Armor: 20356
EHP: 140,826
Scan resolution: 138-335mm
Targeting: 81-198km
Speed: 119m/s
Signature: 370m
Capacitor: 6m 10s
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Kinetic Hardener II
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Drone Link Augmentor I
Auto Targeting System II
Large Anti-Thermic Pump I
Large Trimark Armor Pump I
Large Energy Discharge Elutriation II
======2. Armageddon Navy Issue (Gank)======
Kin and Therm resists are lowered to release 1 low slot for an extra heat sink (or tracking enhancer).
Gives 12% more raw dps when a heat sink is fitted.
Both armor buffer for EM/Therm and Kin/Exp is reduced by 9% and 21% respectively when compared to the Standard fitting.
The specific RR defence efficiency for EM/Therm drops from 323 to 293 (which is a 9% drop) and Kin/Exp drops from 408 to 321 (which is a 21% drop).
The overall RR defence efficiency drops by 18%, reducing the effectiveness of RR from logistic ships.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 0-1x painter/cap recharger.
__Note1: __
Obviously, a second 1600mm plate can be fitted to give a better buffer than the Standard fitting (but worser Therm & Kin resist).
Gun DPS: 855 (Imperial Navy Multifrequency), 681 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 304 (per Solace RR)
Armor: 20356
EHP: 126,057
Scan resolution: 138mm
Targeting: 81km
Speed: 119m/s
Signature: 370m
Capacitor: 8m 33s
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System II
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Energy Discharge Elutriation II
======(Gank -> T2 Sniper refit)======
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from the Gank fitting) for sniper duty.
Fitting a T2 reactor control unit in the low slot allows mounting of all 7x T2 mega beam lasers.
While it is a wasteful slot usage, the benefit gained is greater over having the 3rd heat sink (which will be stacked to 57% effectiveness).
It also gives a better dmg projection over the T2 dual-beams. Cap life is shortened, needing careful management.
The alternative option is fitting 7x ""Meta4"" mega beams.
Close/mid-range dps is reduced by roughly 10%.
The loss of T2 Aurora crystal reduces long range sniper dps by roughly 35%-60%.
Gun DPS: 665 (Imperial Navy Multifrequency), 386 (Aurora)
Gun max tracking: 0.0314
Gun max range: 140+33km (Aurora)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 304 (per Solace RR)
Armor: 20356
EHP: 126,057
Scan resolution: 138-335mm
Targeting: 81-198km
Speed: 119m/s
Signature: 370m
Capacitor: 5m 12s
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Reactor Control Unit II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Auto Targeting System II
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Energy Discharge Elutriation II
Deletions:
======1. Armageddon Navy Issue(Starter)======
TBA
Gun DPS: x
Gun max tracking: x
Gun max range: x
Resists: x/x/x/x (EM/Therm/Kin/Exp)
RR defence efficiency: x (per Solace RR)
Armor: x
EHP: x
Scan resolution: xmm
Targeting: xkm
Speed: xm/s
Signature: xm
Capacitor: xm xs


Revision [8751]

The oldest known version of this page was created on 2011-06-10 18:04:19 by SturmWolke [update]
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki