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======**Harbinger**======

**Role**
- Below average close range dps with pulse lasers. Non-existent mid range dps.
- No sniper role.

**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Medium Pulse Laser Specialization 3
- Controlled Bursts 5
- Battlecruisers 4
- Energy Weapon Rigging 4

**Fitting Notes**
- Heavy Pulse fitted.
- Typical rigs : Energy Burst Aerator or Collision Accelerator / Ancillary Current Router / Anti-Thermic Pump / Anti-Kinetic Pump / Anti-Explosive Pump.
- Ship's Kin-Exp resistance is given more priority for better defence against more damaging missile hits.

**Site Doctrines**

__Vanguard__
- Stationary fleets do not require for afterburner to be fitted.
- Mobile fleets require either an afterburner or MWD to be fitted.
- Heavy Pulse Laser fitted (typical).

__Assault__
- Afterburner fitted (improves survivability).
- Heavy Pulse Laser fitted (typical).

__HQ__
- **{{color text="ATTENTION!!" c="red"}}** DO NOT use for HQ sites.


====__Harbinger | T2 Basic Fits__====

|=|Vanguard | ''Assault''|=|

Damage Control II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Steel Plates II

Sensor Booster II | ''10MN Afterburner II''
Tracking Computer II
Tracking Computer II
Phased Weapon Navigation Array Generation Extron

Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Automated Targeting Unit I

Medium Energy Collision Accelerator I
Medium Anti-Thermic Pump I
Medium Anti-Kinetic Pump I

Notes:
- Fitting 10MN Afterburner requires Inherent Implants "Squire" Engineering EG-603 or removal of the Energy Collision Accelerator rig.

{{color text="Update Version : EVE Retribution 1.1" c="red"}}

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