Revision history for ArmorMegathronNavyIssue


Revision [22170]

Last edited on 2017-10-16 08:49:38 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
Deletions:
[[IncursionArmorWorkshop Back to Main Armor List]]
[[IncursionArmorWorkshop Back to Main Armor List]]


Revision [18582]

Edited on 2013-03-30 08:08:54 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Ability to swap between close range and sniper configurations without changing (or wasting) rigs is heavily emphasized.
- Typical utility high slots : Large Energy Transfer Array / Large Remote Armor Repair System / Auto Targeting System.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB bonus is applied.
Deletions:
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB is present.


Revision [18560]

Edited on 2013-03-30 05:10:52 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
Large Hybrid Collision Accelerator II
Deletions:
Large Anti-Explosive Pump I


Revision [18559]

Edited on 2013-03-30 04:56:05 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
Large Anti-Explosive Pump I
Deletions:
Large Hybrid Collision Accelerator II


Revision [18554]

Edited on 2013-03-30 04:03:22 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Good close range range dps with neutron blasters. Non-existent mid range dps.
- Above average sniper.
Deletions:
- Excellent close range range dps with neutron blasters. Non-existent mid range dps.
- Excellent sniper.


Revision [18550]

Edited on 2013-03-30 03:30:36 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
Federation Navy Stasis Webifier | ''Tracking Computer II''
100MN Microwarpdrive II | ''Tracking Computer II''


Revision [18549]

Edited on 2013-03-30 01:58:38 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
======**Megathron Navy Issue**======
**Role**
- Excellent close range range dps with neutron blasters. Non-existent mid range dps.
- Excellent sniper.
- Utility high slots enable emergency remote repairs and energy transfer cap chain.
**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Certificate : High-Velocity Helmsman Improved
- Large Blaster Specialization 3
- Large Railgun Specialization 3
- Controlled Bursts 5
- Energy Emission Systems 4
- Remote Armor Repair Systems 4
**Fitting Notes**
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Neutron Blaster / 425mm Railgun fitted.
- Typical rigs : Hybrid Burst Aerator or Collision Accelerator / Hybrid Metastasis Adjuster or Ambit Extension / Anti-Thermic Pump / Anti-Kinetic Pump.
- Ship's Kin-Exp resistance is given more priority for better defence against more damaging missile hits.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB is present.
**Site Doctrines**
__Vanguard__
- MWD fitted (typical).
- Neutron Blaster fitted (typical).
- Utility high slot options : Large Energy Transfer Array / Large Remote Armor Repair System
__Assault/HQ__
- No MWD (typical).
- 425mm Railgun fitted (typical).
- Faction sensor booster fitted for targeting up to 150km.
- Use faction Iridium charge for targets at 120-140km. Better applied damage.
====__Megathron Navy Issue | Standard Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Tracking Enhancer II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Steel Plates II
Sensor Booster II | ''Federation Navy Sensor Booster''
Tracking Computer II
Federation Navy Stasis Webifier
100MN Microwarpdrive II
Neutron Blaster Cannon II | ''425mm Railgun II''
Neutron Blaster Cannon II | ''425mm Railgun II''
Neutron Blaster Cannon II | ''425mm Railgun II''
Neutron Blaster Cannon II | ''425mm Railgun II''
Neutron Blaster Cannon II | ''425mm Railgun II''
Neutron Blaster Cannon II | ''425mm Railgun II''
Neutron Blaster Cannon II | ''425mm Railgun II''
Large 'Regard' Power Projector
Large Anti-Thermic Pump I
Large Anti-Kinetic Pump I
Large Hybrid Metastasis Adjuster II
====__Megathron Navy Issue | OGB Fit__====
|=|Vanguard|=|
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Tracking Enhancer II
Tracking Enhancer II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Sensor Booster II
Tracking Computer II
Federation Navy Stasis Webifier
100MN Microwarpdrive II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large 'Regard' Power Projector
Large Hybrid Collision Accelerator II
Large Anti-Kinetic Pump I
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
[[IncursionArmorWorkshop Back to Main Armor List]]
Deletions:
======__Megathron Navy Issue General Notes__======
A significantly improved Megathron hull, with more powergrid, CPU, armor and an extra low slot.
Very heavy close range dps (its primary strength), but is comparatively somewhat lacking in dps for the mid/long range role.
Its blasters are almost useless for Assaults, Headquarters and Kundaline Manifest sites.
Fortunately, the railgun version makes a decent sniper.
|=|Minimum skill (recommended)|=|
- Advanced Weapons Upgrade 4
- Large Blaster Specialization 3 (T2 blasters)
- Large Railgun Specialization 3 (T2 railguns)
- Controlled Bursts 4
- Sentry Drone Interfacing/Heavy Drone Operation 4
======Megathron Navy Issue Basic (Brick) Fit======
|=|Design Notes|=|
- Cheap T2 fit for starters. Limited to T1 rigs.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x Hybrid Burst Aerator rig to increase dps. Alternative option, 1x Hybrid Collision Accelerator for bigger alpha dmg.
- 1x Energy Transfer fitted as backup for Guardians. Alternative option, T2 Auto Targeting to increase number of targets.
- Fitted with minimum 2x Tracking Computers and 1x Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
|=|Ship Details|=||=|
||Turret DPS||926 Federation Navy AM / 738 Null||
||Turret tracking||0.146 Federation Navy AM / 0.109 Null||
||Turret range||5.8+20km Federation Navy AM / 15+26km Null||
||Drone DPS||99/158/300 - Hobgoblin II/Hammerhead II/Garde II||
||Armor resists||75/74/83/77 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||339 - repped by 1x Large Solace remote repair||
||Armor||20,356||
||EHP||143,299||
||Scan resolution||119-190mm||
||Targeting range||90-145km||
||Speed||136m/s||
||Signature radius||400m||
||Capacitor state||36m 55s - acceptable||
|=|High Power|=|
||7x Neutron Blaster Cannon II||
||Large 'Regard' I Power Projector||
|=|Medium Power|=|
||Sensor Booster II||
||2x Tracking Computer II||
||Stasis Webifier II||
|=|Low Power|=|
||Damage Control II||
||2x Energized Adaptive Nano Membrane II||
||Armor Kinetic Hardener II||
||Armor Explosive Hardener II||
||2x Magnetic Field Stabilizer II||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Trimark Armor Pump I||
||Large Hybrid Burst Aerator I||
|=|Assault/Headquarter/Kundalini Manifest Refit Notes|=|
- Simple swap and refit to 7x 425mm Railguns.
- 2x Sensor Boosters fitted to enable targeting over 150km.
- 1x Auto Targeting fitted (instead of the Energy Transfer) due to CPU shortage.
- Between 115-125km, faction Iridium ammo gives better better raw dps (0.5%) with massively improved tracking (248%) vs T2 Spike.
- Use T2 Spike ammo for targets between 130-150km.
|=|Ship Details|=||=|
||Turret DPS||628 Federation Navy AM / 364 Spike||
||Turret tracking||0.028 Federation Navy AM / 0.007 Spike||
||Turret range||47+49km Federation Navy AM / 168+49km Spike||
||Drone DPS||99/158/300 - Hobgoblin II/Hammerhead II/Garde II||
||Armor resists||75/74/83/77 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||339 - repped by 1x Large Solace remote repair||
||Armor||20,356||
||EHP||143,299||
||Scan resolution||119-289mm||
||Targeting range||90-221km||
||Speed||136m/s||
||Signature radius||400m||
||Capacitor state||11m 23s - acceptable||
|=|High Power|=|
||7x 425mm Railgun II||
||Auto Targeting System I||
|=|Medium Power|=|
||2x Sensor Booster II||
||2x Tracking Computer II||
|=|Low Power|=|
||Damage Control II||
||2x Energized Adaptive Nano Membrane II||
||Armor Kinetic Hardener II||
||Armor Explosive Hardener II||
||2x Magnetic Field Stabilizer II||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Trimark Armor Pump I||
||Large Hybrid Burst Aerator I||
======Megathron Navy Issue Standard Fit======
|=|Design Notes|=|
- Affordable mainstream fit with faction modules and T2 rigs where necessary. Minimum 3x Heat Sinks.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x T2 Hybrid Burst Aerator rig to increase dps. Alternative option, 1x T2 Hybrid Collision Accelerator for bigger alpha dmg.
- The third armor rig cannot be fitted due to the inadequate rig calibration points. Navy hulls are limited to 350 rig calibration points.
- T2 Ambit Extension isn't picked as this over-specializes the ship for Vanguards.
- T2 Hybrid Locus Coordinator/Metastasis Adjuster also over-specializes the ship for Assaults/Headquarters and Vanguards, respectively.
- 1x Energy Transfer fitted as backup for Guardians. Alternative option, T2 Auto Targeting to increase number of targets.
- Fitted with minimum 2x Tracking Computers and 1x Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
|=|Ship Details|=||=|
||Turret DPS||1127 Federation Navy AM / 898 Null||
||Turret tracking||0.146 Federation Navy AM / 0.109 Null||
||Turret range||5.8+20km Federation Navy AM / 15+26km Null||
||Drone DPS||99/158/300 - Hobgoblin II/Hammerhead II/Garde II||
||Armor resists||77/70/76/78 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||309 - repped by 1x Large Solace remote repair||
||Armor||17,701||
||EHP||124,708||
||Scan resolution||119-190mm||
||Targeting range||90-145km||
||Speed||143m/s||
||Signature radius||400m||
||Capacitor state||45m 43s - acceptable||
|=|High Power|=|
||7x Neutron Blaster Cannon II||
||Large 'Regard' I Power Projector||
|=|Medium Power|=|
||Sensor Booster II||
||2x Tracking Computer II||
||Federation Navy Stasis Webifier||
|=|Low Power|=|
||Damage Control II||
||2x Imperial Navy Energized Adaptive Nano Membrane||
||Armor Explosive Hardener II||
||3x Federation Navy Magnetic Field Stabilizer||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Kinetic Pump I||
||Large Hybrid Burst Aerator II||
|=|Assault/Headquarter/Kundalini Manifest Refit Notes|=|
- Simple swap and refit to 7x 425mm Railguns.
- The Shadow Serpentis/Federation Navy Sensor Booster is absolutely critical for 150km targeting range. This enables an extra Tracking Computer to be fitted.
- Between 120-140km, faction Iridium ammo gives better better raw dps (0.5%) with massively improved tracking (248%) vs T2 Spike.
- T2 Spike ammo is no longer required.
|=|Ship Details|=||=|
||Turret DPS||764 Federation Navy AM / 443 Spike||
||Turret tracking||0.033 Federation Navy AM / 0.008 Spike||
||Turret range||51+58km Federation Navy AM / 183+58km Spike||
||Drone DPS||99/158/300 - Hobgoblin II/Hammerhead II/Garde II||
||Armor resists||77/70/76/78 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||309 - repped by 1x Large Solace remote repair||
||Armor||17,701||
||EHP||124,708||
||Scan resolution||119-196mm||
||Targeting range||90-150km||
||Speed||136m/s||
||Signature radius||400m||
||Capacitor state||10m 42s - acceptable||
|=|High Power|=|
||7x 425mm Railgun II||
||Large 'Regard' I Power Projector||
|=|Medium Power|=|
||Shadow Serpentis Sensor Booster||
||3x Tracking Computer II||
|=|Low Power|=|
||Damage Control II||
||2x Imperial Navy Energized Adaptive Nano Membrane||
||Armor Explosive Hardener II||
||3x Federation Navy Magnetic Field Stabilizer||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Kinetic Pump I||
||Large Hybrid Burst Aerator II||


Revision [9908]

Edited on 2012-04-13 13:08:48 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Between 115-125km, faction Iridium ammo gives better better raw dps (0.5%) with massively improved tracking (248%) vs T2 Spike.
- Between 120-140km, faction Iridium ammo gives better better raw dps (0.5%) with massively improved tracking (248%) vs T2 Spike.
Deletions:
- Between 115-125km, faction Iridium ammo give better better raw dps (0.5%) with massively improved tracking (248%) vs T2 Spike.
- Between 120-140km, faction Iridium ammo give better better raw dps (0.5%) with massively improved tracking (248%) vs T2 Spike.


Revision [9907]

Edited on 2012-04-13 13:07:17 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Between 115-125km, faction Iridium ammo give better better raw dps (0.5%) with massively improved tracking (248%) vs T2 Spike.
- Between 120-140km, faction Iridium ammo give better better raw dps (0.5%) with massively improved tracking (248%) vs T2 Spike.
- T2 Spike ammo is no longer required.
Deletions:
- Between 100-125km, faction Iridium ammo give better better raw dps (0.5%) with massively improved tracking (248%) vs T2 Spike.
- Between 100-125km, faction Iridium ammo give better better raw dps (0.5%) with massively improved tracking (248%) vs T2 Spike.


Revision [9906]

Edited on 2012-04-13 13:01:45 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Large Blaster Specialization 3 (T2 blasters)
- Large Railgun Specialization 3 (T2 railguns)
Deletions:
- Large Blaster Specialization 3 (T2 pulse lasers)
- Large Railgun Specialization 3 (T2 beam lasers)


Revision [9904]

Edited on 2012-04-13 12:51:30 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
Very heavy close range dps (its primary strength), but is comparatively somewhat lacking in dps for the mid/long range role.
||Turret tracking||0.028 Federation Navy AM / 0.007 Spike||
======Megathron Navy Issue Standard Fit======
- Affordable mainstream fit with faction modules and T2 rigs where necessary. Minimum 3x Heat Sinks.
- 1x T2 Hybrid Burst Aerator rig to increase dps. Alternative option, 1x T2 Hybrid Collision Accelerator for bigger alpha dmg.
- The third armor rig cannot be fitted due to the inadequate rig calibration points. Navy hulls are limited to 350 rig calibration points.
- T2 Ambit Extension isn't picked as this over-specializes the ship for Vanguards.
- T2 Hybrid Locus Coordinator/Metastasis Adjuster also over-specializes the ship for Assaults/Headquarters and Vanguards, respectively.
||Turret DPS||1127 Federation Navy AM / 898 Null||
||Armor resists||77/70/76/78 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||309 - repped by 1x Large Solace remote repair||
||Armor||17,701||
||EHP||124,708||
||Speed||143m/s||
||Capacitor state||45m 43s - acceptable||
||Federation Navy Stasis Webifier||
||2x Imperial Navy Energized Adaptive Nano Membrane||
||3x Federation Navy Magnetic Field Stabilizer||
||Large Anti-Kinetic Pump I||
||Large Hybrid Burst Aerator II||
- The Shadow Serpentis/Federation Navy Sensor Booster is absolutely critical for 150km targeting range. This enables an extra Tracking Computer to be fitted.
||Turret DPS||764 Federation Navy AM / 443 Spike||
||Turret tracking||0.033 Federation Navy AM / 0.008 Spike||
||Turret range||51+58km Federation Navy AM / 183+58km Spike||
||Armor resists||77/70/76/78 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||309 - repped by 1x Large Solace remote repair||
||Armor||17,701||
||EHP||124,708||
||Scan resolution||119-196mm||
||Targeting range||90-150km||
||Capacitor state||10m 42s - acceptable||
||Shadow Serpentis Sensor Booster||
||3x Tracking Computer II||
||2x Imperial Navy Energized Adaptive Nano Membrane||
||3x Federation Navy Magnetic Field Stabilizer||
||Large Anti-Kinetic Pump I||
||Large Hybrid Burst Aerator II||
Deletions:
Very heavy close range dps, but is comparatively somewhat lacking in dps for the mid/long range role.
||Turret tracking||0.078 Federation Navy AM / 0.007 Spike||


Revision [9903]

Edited on 2012-04-13 07:47:14 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- 2x Sensor Boosters fitted to enable targeting over 150km.
- 1x Auto Targeting fitted (instead of the Energy Transfer) due to CPU shortage.
Deletions:
- 2x Sensor Boosters fitted to enable targeting over 150km.


Revision [9902]

Edited on 2012-04-13 07:43:44 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
Very heavy close range dps, but is comparatively somewhat lacking in dps for the mid/long range role.
Deletions:
Very heavy close range dps, but (comparatively) somewhat lacking in dps for mid/long range role.


Revision [9901]

Edited on 2012-04-13 07:42:54 by SturmWolke [draft update]
Additions:
[[IncursionArmorWorkshop Back to Main Armor List]]
======__Megathron Navy Issue General Notes__======
A significantly improved Megathron hull, with more powergrid, CPU, armor and an extra low slot.
Very heavy close range dps, but (comparatively) somewhat lacking in dps for mid/long range role.
Its blasters are almost useless for Assaults, Headquarters and Kundaline Manifest sites.
Fortunately, the railgun version makes a decent sniper.
|=|Minimum skill (recommended)|=|
- Gallente Battleship 4
- Advanced Weapons Upgrade 4
- Large Blaster Specialization 3 (T2 pulse lasers)
- Large Railgun Specialization 3 (T2 beam lasers)
- Controlled Bursts 4
- Sentry Drone Interfacing/Heavy Drone Operation 4
======Megathron Navy Issue Basic (Brick) Fit======
|=|Design Notes|=|
- Cheap T2 fit for starters. Limited to T1 rigs.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x Hybrid Burst Aerator rig to increase dps. Alternative option, 1x Hybrid Collision Accelerator for bigger alpha dmg.
- 1x Energy Transfer fitted as backup for Guardians. Alternative option, T2 Auto Targeting to increase number of targets.
- Fitted with minimum 2x Tracking Computers and 1x Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
|=|Ship Details|=||=|
||Turret DPS||926 Federation Navy AM / 738 Null||
||Turret tracking||0.146 Federation Navy AM / 0.109 Null||
||Turret range||5.8+20km Federation Navy AM / 15+26km Null||
||Drone DPS||99/158/300 - Hobgoblin II/Hammerhead II/Garde II||
||Armor resists||75/74/83/77 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||339 - repped by 1x Large Solace remote repair||
||Armor||20,356||
||EHP||143,299||
||Scan resolution||119-190mm||
||Targeting range||90-145km||
||Speed||136m/s||
||Signature radius||400m||
||Capacitor state||36m 55s - acceptable||
|=|High Power|=|
||7x Neutron Blaster Cannon II||
||Large 'Regard' I Power Projector||
|=|Medium Power|=|
||Sensor Booster II||
||2x Tracking Computer II||
||Stasis Webifier II||
|=|Low Power|=|
||Damage Control II||
||2x Energized Adaptive Nano Membrane II||
||Armor Kinetic Hardener II||
||Armor Explosive Hardener II||
||2x Magnetic Field Stabilizer II||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Trimark Armor Pump I||
||Large Hybrid Burst Aerator I||
|=|Assault/Headquarter/Kundalini Manifest Refit Notes|=|
- Simple swap and refit to 7x 425mm Railguns.
- 2x Sensor Boosters fitted to enable targeting over 150km.
- Between 100-125km, faction Iridium ammo give better better raw dps (0.5%) with massively improved tracking (248%) vs T2 Spike.
- Use T2 Spike ammo for targets between 130-150km.
|=|Ship Details|=||=|
||Turret DPS||628 Federation Navy AM / 364 Spike||
||Turret tracking||0.078 Federation Navy AM / 0.007 Spike||
||Turret range||47+49km Federation Navy AM / 168+49km Spike||
||Drone DPS||99/158/300 - Hobgoblin II/Hammerhead II/Garde II||
||Armor resists||75/74/83/77 (EM/Therm/Kin/Exp)||
||Armor defence efficiency||339 - repped by 1x Large Solace remote repair||
||Armor||20,356||
||EHP||143,299||
||Scan resolution||119-289mm||
||Targeting range||90-221km||
||Speed||136m/s||
||Signature radius||400m||
||Capacitor state||11m 23s - acceptable||
|=|High Power|=|
||7x 425mm Railgun II||
||Auto Targeting System I||
|=|Medium Power|=|
||2x Sensor Booster II||
||2x Tracking Computer II||
|=|Low Power|=|
||Damage Control II||
||2x Energized Adaptive Nano Membrane II||
||Armor Kinetic Hardener II||
||Armor Explosive Hardener II||
||2x Magnetic Field Stabilizer II||
||1600mm Reinforced Rolled Tungsten Plates I||
|=|Rig Slot|=|
||Large Anti-Thermic Pump I||
||Large Trimark Armor Pump I||
||Large Hybrid Burst Aerator I||
[[IncursionArmorWorkshop Back to Main Armor List]]
Deletions:
======1. Megathron Navy Issue (Standard)======
==__Design Notes__==
Use: Vanguard.
An improved variant of the Megathron with a heavier tank.
The navy issue variant has better shields, armor and structure than the standard Megathron.
It also has 1 extra low slot, in addition to an increased base speed, CPU, PG and drone bay size.
Not recommended as a starter ship for incursions.
The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.
__Note1: __
The mid slot modules can be re-shuffled for any combination of tracking sensor boosters/tracking computers/webifiers.
Typical mid slot arrangement for armor ships is __minimum__ 2 tracking computers, __minimum__ 1 webifier (2 preferred).
__Note2: __
The auto targeting system increases the ship's target count (requires minimum Multitasking 1 to utilize the target count increase).
Alternate modules that can also be fitted are large energy transfers (recommended), large remote armor repairs or drone link augmentors.
__Note3: __
A trimark armor pump may be removed in favor of an anti-thermic pump (which brings up thermal resist to 76%).
The Kin/Exp armor buffer will be reduced by 15%.
__Note4: __
A T1/T2 hybrid collision accelerator/burst aerator rig may be fitted to increase raw dps.
Due to the limited rig calibration points (350), 2 armor rigs will need to removed for a T2 rig.
==__Ship Details__==
Gun DPS: 868 (Caldari/Federation Navy Antimatter) / 692 (Null)
Gun max tracking: 0.1220
Gun max range: 15+26km (Null)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Resists: 77/70/84/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 339 (per Large Solace RR)
Armor: 26921
EHP: 172,252
Scan resolution: 119mm
Targeting: 91km
Speed: 121m/s
Signature: 400m
Capacitor: 10m 57s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Kinetic Hardener II
Armor Explosive Hardener II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
==__High__==
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Automated Targeting Unit I
==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
======(Standard -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
__Note1: __
Having three tracking computers gives the flexibility of using faction Iridium effectively < 130km over T2 Spike.
__Note2: __
One T2 sensor booster allows targeting up to 145km, barely adequate for most sniper scenarios.
This can be improved by fitting a faction sensor booster which allows targeting up to 150km.
==__Ship Details__==
Gun DPS: 561 (Caldari/Federation Navy Antimatter) / 325 (Spike)
Gun max tracking: 0.0318
Gun max range: 183+58km (Spike)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Resists: 77/70/84/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 339 (per Large Solace RR)
Armor: 26921
EHP: 172,252
Scan resolution: 119-196mm
Targeting: 91-150km
Speed: 121m/s
Signature: 400m
Capacitor: 6m 18s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Kinetic Hardener II
Armor Explosive Hardener II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Sensor Booster
==__High__==
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Automated Targeting Unit I
==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
----
======2. Megathron Navy Issue (Gank)======
==__Design Notes__==
Use: Vanguard.
A variation of the standard fitting with improved dps.
Overall resists and armor buffer are reduced.
The kinetic hardener is removed to release 1 low slot for a extra magstab (or tracking enhancer).
An anti-kinetic pump replaces one of the trimark armor pumps.
__Note1: __
The mid slot modules can be re-shuffled for any combination of tracking sensor boosters/tracking computers/webifiers.
Typical mid slot arrangement for armor ships is __minimum__ 2 tracking computers, __minimum__ 1 webifier (2 preferred).
__Note2: __
The auto targeting system increases the ship's target count (requires minimum Multitasking 1 to utilize the target count increase).
Alternate modules that can also be fitted are large energy transfers (recommended), large remote armor repairs or drone link augmentors.
__Note3: __
A trimark armor pump may be removed in favor of an anti-thermic pump (which brings up thermal resist to 76%).
The Kin/Exp armor buffer will be reduced by 15%.
__Note3: __
A T1/T2 hybrid collision accelerator/burst aerator rig may be fitted to increase raw dps.
Due to the limited rig calibration points (350), 2 armor rigs will need to removed for a T2 rig.
==__Ship Details__==
Gun DPS: 989 (Caldari/Federation Navy Antimatter) / 788 (Null)
Gun max tracking: 0.1220
Gun max range: 15+26km (Null)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Resists: 77/70/75/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 309 (per Large Solace RR)
Armor: 23410
EHP: 147,668
Scan resolution: 119mm
Targeting: 91km
Speed: 121m/s
Signature: 400m
Capacitor: 9m 9s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
==__High__==
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Automated Targeting Unit I
==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
======(Gank -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Gank fitting) for sniper duty.
__Note1: __
Having three tracking computers gives the flexibility of using faction Iridium effectively < 130km over T2 Spike.
__Note2: __
One T2 sensor booster allows targeting up to 145km, barely adequate for most sniper scenarios.
This can be improved by fitting a faction sensor booster which allows targeting up to 150km.
==__Ship Details__==
Gun DPS: 640 (Caldari/Federation Navy Antimatter) / 371 (Spike)
Gun max tracking: 0.0318
Gun max range: 183+58km (Spike)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Resists: 77/70/75/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 309 (per Large Solace RR)
Armor: 23410
EHP: 147,668
Scan resolution: 119-196mm
Targeting: 91-150km
Speed: 121m/s
Signature: 400m
Capacitor: 6m 12s
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Sensor Booster
==__High__==
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Automated Targeting Unit I
==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Revision [9164]

Edited on 2011-08-10 09:40:08 by SturmWolke [content update]
Additions:
======1. Megathron Navy Issue (Standard)======

==__Design Notes__==
Use: Vanguard.

An improved variant of the Megathron with a heavier tank.

The navy issue variant has better shields, armor and structure than the standard Megathron.
It also has 1 extra low slot, in addition to an increased base speed, CPU, PG and drone bay size.

Not recommended as a starter ship for incursions.

The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.

__Note1: __
The mid slot modules can be re-shuffled for any combination of tracking sensor boosters/tracking computers/webifiers.
Typical mid slot arrangement for armor ships is __minimum__ 2 tracking computers, __minimum__ 1 webifier (2 preferred).

__Note2: __
The auto targeting system increases the ship's target count (requires minimum Multitasking 1 to utilize the target count increase).
Alternate modules that can also be fitted are large energy transfers (recommended), large remote armor repairs or drone link augmentors.

__Note3: __
A trimark armor pump may be removed in favor of an anti-thermic pump (which brings up thermal resist to 76%).
The Kin/Exp armor buffer will be reduced by 15%.

__Note4: __
A T1/T2 hybrid collision accelerator/burst aerator rig may be fitted to increase raw dps.
Due to the limited rig calibration points (350), 2 armor rigs will need to removed for a T2 rig.

==__Ship Details__==
Gun DPS: 868 (Caldari/Federation Navy Antimatter) / 692 (Null)
Gun max tracking: 0.1220
Gun max range: 15+26km (Null)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Resists: 77/70/84/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 339 (per Large Solace RR)
Armor: 26921
EHP: 172,252
Scan resolution: 119mm
Targeting: 91km
Speed: 121m/s
Signature: 400m
Capacitor: 10m 57s

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Kinetic Hardener II
Armor Explosive Hardener II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I

==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

==__High__==
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Automated Targeting Unit I

==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


======(Standard -> T2 Sniper refit)======

==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.

Simple module swaps (from Standard fitting) for sniper duty.

__Note1: __
Having three tracking computers gives the flexibility of using faction Iridium effectively < 130km over T2 Spike.

__Note2: __
One T2 sensor booster allows targeting up to 145km, barely adequate for most sniper scenarios.
This can be improved by fitting a faction sensor booster which allows targeting up to 150km.

==__Ship Details__==
Gun DPS: 561 (Caldari/Federation Navy Antimatter) / 325 (Spike)
Gun max tracking: 0.0318
Gun max range: 183+58km (Spike)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Resists: 77/70/84/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 339 (per Large Solace RR)
Armor: 26921
EHP: 172,252
Scan resolution: 119-196mm
Targeting: 91-150km
Speed: 121m/s
Signature: 400m
Capacitor: 6m 18s

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Kinetic Hardener II
Armor Explosive Hardener II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I

==__Mid__==
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Sensor Booster

==__High__==
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Automated Targeting Unit I

==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


----


======2. Megathron Navy Issue (Gank)======

==__Design Notes__==
Use: Vanguard.

A variation of the standard fitting with improved dps.
Overall resists and armor buffer are reduced.

The kinetic hardener is removed to release 1 low slot for a extra magstab (or tracking enhancer).
An anti-kinetic pump replaces one of the trimark armor pumps.

__Note1: __
The mid slot modules can be re-shuffled for any combination of tracking sensor boosters/tracking computers/webifiers.
Typical mid slot arrangement for armor ships is __minimum__ 2 tracking computers, __minimum__ 1 webifier (2 preferred).

__Note2: __
The auto targeting system increases the ship's target count (requires minimum Multitasking 1 to utilize the target count increase).
Alternate modules that can also be fitted are large energy transfers (recommended), large remote armor repairs or drone link augmentors.

__Note3: __
A trimark armor pump may be removed in favor of an anti-thermic pump (which brings up thermal resist to 76%).
The Kin/Exp armor buffer will be reduced by 15%.

__Note3: __
A T1/T2 hybrid collision accelerator/burst aerator rig may be fitted to increase raw dps.
Due to the limited rig calibration points (350), 2 armor rigs will need to removed for a T2 rig.

==__Ship Details__==
Gun DPS: 989 (Caldari/Federation Navy Antimatter) / 788 (Null)
Gun max tracking: 0.1220
Gun max range: 15+26km (Null)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Resists: 77/70/75/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 309 (per Large Solace RR)
Armor: 23410
EHP: 147,668
Scan resolution: 119mm
Targeting: 91km
Speed: 121m/s
Signature: 400m
Capacitor: 9m 9s

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I

==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

==__High__==
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Automated Targeting Unit I

==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


======(Gank -> T2 Sniper refit)======

==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.

Simple module swaps (from Gank fitting) for sniper duty.

__Note1: __
Having three tracking computers gives the flexibility of using faction Iridium effectively < 130km over T2 Spike.

__Note2: __
One T2 sensor booster allows targeting up to 145km, barely adequate for most sniper scenarios.
This can be improved by fitting a faction sensor booster which allows targeting up to 150km.

==__Ship Details__==
Gun DPS: 640 (Caldari/Federation Navy Antimatter) / 371 (Spike)
Gun max tracking: 0.0318
Gun max range: 183+58km (Spike)
Drone DPS: 99/158/300 (Hobgoblin II/Hammerhead II/Garde II)
Resists: 77/70/75/78 (EM/Therm/Kin/Exp)
RR defence efficiency: 309 (per Large Solace RR)
Armor: 23410
EHP: 147,668
Scan resolution: 119-196mm
Targeting: 91-150km
Speed: 121m/s
Signature: 400m
Capacitor: 6m 12s

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I

==__Mid__==
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Sensor Booster

==__High__==
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Automated Targeting Unit I

==__Rig__==
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Deletions:
placeholder


Revision [9117]

The oldest known version of this page was created on 2011-07-31 07:24:08 by SturmWolke [content update]
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