Revision history for ArmorPaladin


Revision [22172]

Last edited on 2017-10-16 08:49:38 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
Deletions:
[[IncursionArmorWorkshop Back to Main Armor List]]
[[IncursionArmorWorkshop Back to Main Armor List]]


Revision [18585]

Edited on 2013-03-30 08:18:58 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Ability to swap between close range and sniper configurations without changing (or wasting) rigs is heavily emphasized.
- Unique hull resistance profile makes stacking Energized Adaptive Nano Membranes the best choice over any other resist modules.
- Typical rigs : Trimark Armor Pump / Energy Burst Aerator or Collision Accelerator / Energy Locus Coordinator.
- Typical utility high slots : Large Remote Armor Repair Systems / Large Energy Transfer Arrays / Large Remote Hull Repair Systems.
- Damage Control II + EANM combination avoids triple stacked resist penalty if an OGB bonus is applied.
Deletions:
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Unique natural resistance profile makes stacking Energized Adaptive Nano Membranes the best choice over any other resist modules.
- Typical rigs : Trimark Armor Pump / Energy Burst or Collision Accelerator / Energy Locus Coordinator.
- Typical high slots : Large Remote Armor Repair Systems / Large Energy Transfer Arrays / Large Remote Hull Repair Systems.


Revision [18539]

Edited on 2013-03-26 08:19:27 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
Large Energy Transfer Array II | ''Large Remote Armor Repair System II''
Deletions:
Large Remote Armor Repair System II | ''Large Remote Armor Repair System II''
Large Energy Transfer Array II | ''Large 'Regard' Power Projector''


Revision [18472]

Edited on 2013-03-21 23:19:39 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Minimum 2 Large Energy Transfer Arrays for ad-hoc cap chain. Resolves cap stability issue. Increased resistance vs NPC cap neuting.
Deletions:
- Minimum 2 Large Energy Transfer Arrays for ad-hoc cap chain.
- Paladins pair up to establish cap chain with each other. Solves cap stability issue and increases resistance vs NPC cap neuting.


Revision [18470]

Edited on 2013-03-21 22:44:06 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Excellent close range and midrange dps with pulse lasers.
- Excellent sniper.
Deletions:
- Excellent at both close range (with its great web bonus) and sniper roles.


Revision [18469]

Edited on 2013-03-21 22:40:46 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Best armor battleship for running incursions.
- Excellent at both close range (with its great web bonus) and sniper roles.
- Utility high slots enable emergency remote repairs and energy transfer cap chain.
Deletions:
- Probably the best armor battleship for running incursions.
- Excellent at both close range (with its great web bonus) and sniper roles.


Revision [18458]

Edited on 2013-03-21 18:03:14 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Excellent at both close range (with its great web bonus) and sniper roles.
Deletions:
- Excels at both close range (with its great web bonus) and long range engagements.


Revision [18453]

Edited on 2013-03-21 16:34:52 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Typical rigs : Trimark Armor Pump / Energy Burst or Collision Accelerator / Energy Locus Coordinator.
Deletions:
- Typical rigs : Trimark Armor Pump / Energy Collision Accelerator / Energy Burst Aerator / Energy Locus Coordinator.


Revision [18431]

Edited on 2013-03-21 06:34:36 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Ability to perform at both close range and sniper roles without re-rigging is heavily emphasized.
- Typical rigs : Trimark Armor Pump / Energy Collision Accelerator / Energy Burst Aerator / Energy Locus Coordinator.
- Typical high slots : Large Remote Armor Repair Systems / Large Energy Transfer Arrays / Large Remote Hull Repair Systems.
- Typical mid slots : Target Painter / Tracking Computer / Stasis Webifier.
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
Deletions:
- Rig options : Trimark Armor Pump / Energy Collision Accelerator / Energy Burst Aerator / Energy Locus Coordinator.
- High slot options : Large Remote Armor Repair Systems / Large Energy Transfer Arrays.
- Mid slot options : Target Painter / Tracking Computer / Stasis Webifier.
{{color text="Page updated : EVE Retribution 1.1" c="red"}}


Revision [18427]

Edited on 2013-03-20 19:38:02 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
====__Paladin | OGB Fit__====
Deletions:
====__Paladin | Advanced Fit__====


Revision [18426]

Edited on 2013-03-20 06:56:03 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
Federation Navy Stasis Webifier | ''Phased Weapon Navigation Array Generation Extron''
Deletions:
Federation Navy Stasis Webifier | Phased Weapon Navigation Array Generation Extron


Revision [18425]

Edited on 2013-03-20 06:54:47 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
|=|Vanguard | ''Assault/HQ''|=|
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Mega Pulse Laser II | ''Tachyon Beam Laser II''
Large Remote Armor Repair System II | ''Large Remote Armor Repair System II''
Large Remote Armor Repair System II | ''Large 'Regard' Power Projector''
Large Energy Transfer Array II | ''Large 'Regard' Power Projector''
Deletions:
|=|Vanguard | Assault/HQ|=|
Mega Pulse Laser II | Tachyon Beam Laser II
Mega Pulse Laser II | Tachyon Beam Laser II
Mega Pulse Laser II | Tachyon Beam Laser II
Mega Pulse Laser II | Tachyon Beam Laser II
Large Remote Armor Repair System II | Large Remote Armor Repair System II
Large Remote Armor Repair System II | Large 'Regard' Power Projector
Large Energy Transfer Array II | Large 'Regard' Power Projector


Revision [18420]

Edited on 2013-03-20 06:27:18 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Certificate : Armor Reinforcement Standard


Revision [18419]

Edited on 2013-03-20 06:21:40 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Paladins pair up to establish cap chain with each other. Solves cap stability issue and increases resistance vs NPC cap neuting.
Deletions:
- Paladins pair up to establish cap chain with each other. Increased resistance vs NPC cap neuting.


Revision [18418]

Edited on 2013-03-20 06:20:43 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- High slot options : Large Remote Armor Repair Systems / Large Energy Transfer Arrays.
- Mid slot options : Target Painter / Tracking Computer / Stasis Webifier.
- Minimum 2 Large Energy Transfer Arrays for ad-hoc cap chain.
Deletions:
- High slot options : Large Remote Armor Repair Systems / Large Energy Transfer Arrays
- Mid slot options : Target Painter / Tracking Computer / Stasis Webifier
- Minimum 2 Large Energy Transfer Arrays.


Revision [18417]

Edited on 2013-03-20 06:19:19 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Deletions:

- NO active armor hardeners installed to conserve capacitor.
- Ship's EM-Thermal resistance is given more priority for better defence against laser hits.


Revision [18415]

Edited on 2013-03-20 06:16:09 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Mid slot options : Target Painter / Tracking Computer / Stasis Webifier
- Minimum 2 Large Energy Transfer Arrays.
- Paladins pair up to establish cap chain with each other. Increased resistance vs NPC cap neuting.
Deletions:
-


Revision [18414]

Edited on 2013-03-20 06:01:43 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
[[IncursionArmorWorkshop Back to Main Armor List]]
======**Paladin**======
**Role**
- Probably the best armor battleship for running incursions.
- Excels at both close range (with its great web bonus) and long range engagements.
**Skills**
- Certificate : Turret Control Improved
- Large Pulse Laser Specialization 3
- Large Beam Laser Specialization 3
- Controlled Bursts 5
- Marauder 4
- Energy Emission Systems 4
- Remote Armor Repair Systems 4
- Multitasking 3
**Fitting Notes**
- Mega Pulse / Tachyon Beam fitted.
- Unique natural resistance profile makes stacking Energized Adaptive Nano Membranes the best choice over any other resist modules.
- Rig options : Trimark Armor Pump / Energy Collision Accelerator / Energy Burst Aerator / Energy Locus Coordinator.
- High slot options : Large Remote Armor Repair Systems / Large Energy Transfer Arrays

- NO active armor hardeners installed to conserve capacitor.
- Ship's EM-Thermal resistance is given more priority for better defence against laser hits.
**Site Doctrines**
__Vanguard__
- No afterburner (typical).
- Mega Pulse Laser fitted (typical).
- Minimum 2 Large Remote Armor Repair Systems for quick emergency armor repairs.
__Assault/HQ__
- No afterburner (typical).
- Tachyon Beam Laser fitted (typical).
-
====__Paladin | Standard Fits__====
|=|Vanguard | Assault/HQ|=|
1600mm Reinforced Steel Plates II
Federation Navy Stasis Webifier | Phased Weapon Navigation Array Generation Extron
Mega Pulse Laser II | Tachyon Beam Laser II
Mega Pulse Laser II | Tachyon Beam Laser II
Mega Pulse Laser II | Tachyon Beam Laser II
Mega Pulse Laser II | Tachyon Beam Laser II
Large Remote Armor Repair System II | Large Remote Armor Repair System II
Large Remote Armor Repair System II | Large 'Regard' Power Projector
Large Energy Transfer Array II | Large 'Regard' Power Projector
Large Energy Collision Accelerator II
====__Paladin | Advanced Fit__====
|=|Vanguard|=|
Tracking Enhancer II
1600mm Reinforced Steel Plates II
Large Energy Transfer Array II
Large Energy Collision Accelerator II
Large Energy Locus Coordinator I
{{color text="Page updated : EVE Retribution 1.1" c="red"}}
[[IncursionArmorWorkshop Back to Main Armor List]]
Deletions:
======1. Paladin (Standard)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
The Paladin has a great web bonus for close range encounters, excels with alpha damage and makes a great long range sniper.
Not recommended as a starter ship for incursions.
The limitations in base resist and slot count makes the Paladin a rare candidate for using a stack of 3x EANMs.
The benefits outweigh the stacking penalties incurred.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger/sensor booster.
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Paladins in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
__Note2: __
Centii/Corpii A-Type Adaptive Nano Plating can be fitted selectively to raise the overall resist and buffer, keeping the cost affordable.
__Note3: __
An __alternate tank__ which favors more armor buffer over resistance can be achieved by dropping the 3rd EANM for a second 1600mm plate.
The overall RR defence efficiency will be significantly reduced by 19% to 277 (which is below the average 300).
==__Ship Details__==
Gun DPS: 850 (Imperial Navy Multifrequency) / 677 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Resists: 81/75/75/77 (EM/Therm/Kin/Exp)
RR defence efficiency: 329 (per Large Solace RR)
Armor: 20499
EHP: 125,136
Scan resolution: 101-162mm
Targeting: 101-162km
Speed: 119 m/s
Signature: 500 m
Capacitor: Stable
==__Low__==
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
==__High__==
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
==__Rig__==
======(Standard -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
T2 tachyons are fitted.
==__Ship Details__==
Gun DPS: 803 (Imperial Navy Multifrequency) / 466 (Aurora)
Gun max tracking: 0.0285
Gun max range: 154+41km (Aurora)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Resists: 81/75/75/77 (EM/Therm/Kin/Exp)
RR defence efficiency: 329 (per Large Solace RR)
Armor: 20499
EHP: 125,136
Scan resolution: 101-162mm
Targeting: 101-162km
Speed: 119 m/s
Signature: 500 m
Capacitor: 8m 11s
==__Low__==
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Target Painter II
==__High__==
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
==__Rig__==
----
======1. Paladin (Gank)======
==__Design Notes__==
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.
A minor variation of the Standard fitting. The armor hp is slightly reduced for increased dps.
A T2 Energy Collision Accelerator replaces one of the trimark rigs.
The alternative is a T2 Energy Burts Aerator which gives 20dps extra over the above, but reduces cap life from 8m 11s to 6m 19s.
For assault and above, this will make the ship more reliant on cap transfers from logistics ships unless it has another battleship cap buddy.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger/sensor booster.
__Note1: __
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Paladins in the field cap-chaining each other, the emergency RR can be applied for at least 4-8 mins.
__Note2:__
Another alternative fitting option to maximize dps over tank is removing the 3rd EANM in the low slot for a heat sink. This will reduce the overall resist and buffer.
The rig slot can be kept as is with 2x trimarks or a T2 energy weapon rig can be fitted into one of the rig slot as above.
__Note3: __
Centii/Corpii A-Type Adaptive Nano Plating can be fitted selectively to raise the overall resist and buffer, keeping the cost affordable.
==__Ship Details__==
Gun DPS: 931 (Imperial Navy Multifrequency) / 742 (Scorch)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Resists: 81/75/75/77 (EM/Therm/Kin/Exp)
RR defence efficiency: 329 (per Large Solace RR)
Armor: 17825
EHP: 113,667
Scan resolution: 101-162mm
Targeting: 101-162km
Speed: 119 m/s
Signature: 500 m
Capacitor: Stable
==__Low__==
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
==__High__==
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
==__Rig__==
Energy Collision Accelerator II
======(Gank -> T2 Sniper refit)======
==__Design Notes__==
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Gank fitting) for sniper duty.
T2 tachyons are fitted.
__Note1:__
Only a drone link augmentor can be fitted to the utility high slot without exceeding the PG.
Needs a minimum Squire PG4 implant (3% powergrid) to fit a large RR.
==__Ship Details__==
Gun DPS: 880 (Imperial Navy Multifrequency) / 510 (Aurora)
Gun max tracking: 0.0285
Gun max range: 154+41km (Aurora)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Resists: 81/75/75/77 (EM/Therm/Kin/Exp)
RR defence efficiency: 329 (per Large Solace RR)
Armor: 17825
EHP: 113,667
Scan resolution: 101-162mm
Targeting: 101-162km
Speed: 119 m/s
Signature: 500 m
Capacitor: 8m 11s
==__Low__==
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Target Painter II
==__High__==
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Drone Link Augmentor I
==__Rig__==
Energy Collision Accelerator II


Revision [9142]

Edited on 2011-08-01 10:50:33 by SturmWolke [minor update]
Additions:
An __alternate tank__ which favors more armor buffer over resistance can be achieved by dropping the 3rd EANM for a second 1600mm plate.
Deletions:
The __alternate tank__ which favors more armor buffer over resistance can be achieved by dropping the 3rd EANM for a second 1600mm plate.


Revision [9141]

Edited on 2011-08-01 10:50:04 by SturmWolke [minor update]
Additions:
The __alternate tank__ which favors more armor buffer over resistance can be achieved by dropping the 3rd EANM for a second 1600mm plate.
The overall RR defence efficiency will be significantly reduced by 19% to 277 (which is below the average 300).


Revision [8882]

Edited on 2011-06-21 15:46:08 by SturmWolke [extra notes]
Additions:
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Paladins in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
Large Remote Armor Repair System II
Large Remote Armor Repair System II
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Paladins in the field cap-chaining each other, the emergency RR can be applied for at least 4-8 mins.
__Note2:__
__Note3: __
Large Remote Armor Repair System II
Only a drone link augmentor can be fitted to the utility high slot without exceeding the PG.
Needs a minimum Squire PG4 implant (3% powergrid) to fit a large RR.


Revision [8859]

Edited on 2011-06-20 10:40:34 by SturmWolke [fixed minor stat error]
Additions:
RR defence efficiency: 329 (per Large Solace RR)
RR defence efficiency: 329 (per Large Solace RR)
RR defence efficiency: 329 (per Large Solace RR)
RR defence efficiency: 329 (per Large Solace RR)
Deletions:
RR defence efficiency: 330 (per Solace RR)
RR defence efficiency: 330 (per Solace RR)
RR defence efficiency: 330 (per Solace RR)
RR defence efficiency: 330 (per Solace RR)


Revision [8787]

Edited on 2011-06-11 13:18:37 by SturmWolke [missing stat]
Additions:
Gun DPS: 850 (Imperial Navy Multifrequency) / 677 (Scorch)
Gun DPS: 931 (Imperial Navy Multifrequency) / 742 (Scorch)
Deletions:
Gun DPS: 850 (Imperial Navy Multifrequency)
Gun DPS: 931 (Imperial Navy Multifrequency)


Revision [8785]

Edited on 2011-06-11 12:18:47 by SturmWolke [final update]
Additions:
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Standard fitting) for sniper duty.
T2 tachyons are fitted.
A minor variation of the Standard fitting. The armor hp is slightly reduced for increased dps.
A T2 Energy Collision Accelerator replaces one of the trimark rigs.
The alternative is a T2 Energy Burts Aerator which gives 20dps extra over the above, but reduces cap life from 8m 11s to 6m 19s.
For assault and above, this will make the ship more reliant on cap transfers from logistics ships unless it has another battleship cap buddy.
__Note1:__
Another alternative fitting option to maximize dps over tank is removing the 3rd EANM in the low slot for a heat sink. This will reduce the overall resist and buffer.
The rig slot can be kept as is with 2x trimarks or a T2 energy weapon rig can be fitted into one of the rig slot as above.
__Note2: __
Gun DPS: 931 (Imperial Navy Multifrequency)
Armor: 17825
EHP: 113,667
Energy Collision Accelerator II
======(Gank -> T2 Sniper refit)======
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.
Simple module swaps (from Gank fitting) for sniper duty.
T2 tachyons are fitted.
Gun DPS: 880 (Imperial Navy Multifrequency) / 510 (Aurora)
Armor: 17825
EHP: 113,667
Energy Collision Accelerator II
Deletions:
TBA


Revision [8784]

Edited on 2011-06-11 11:47:12 by SturmWolke [1st draft]
Additions:
The Paladin has a great web bonus for close range encounters, excels with alpha damage and makes a great long range sniper.
Not recommended as a starter ship for incursions.
The limitations in base resist and slot count makes the Paladin a rare candidate for using a stack of 3x EANMs.
The benefits outweigh the stacking penalties incurred.
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 1-2x painter/cap recharger/sensor booster.
Centii/Corpii A-Type Adaptive Nano Plating can be fitted selectively to raise the overall resist and buffer, keeping the cost affordable.
Gun DPS: 850 (Imperial Navy Multifrequency)
Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Resists: 81/75/75/77 (EM/Therm/Kin/Exp)
RR defence efficiency: 330 (per Solace RR)
Armor: 20499
EHP: 125,136
Scan resolution: 101-162mm
Targeting: 101-162km
Speed: 119 m/s
Signature: 500 m
Capacitor: Stable
Gun DPS: 803 (Imperial Navy Multifrequency) / 466 (Aurora)
Gun max tracking: 0.0285
Gun max range: 154+41km (Aurora)
Drone DPS: 99/158 (Hobgolin II/Hammerhead II)
Resists: 81/75/75/77 (EM/Therm/Kin/Exp)
RR defence efficiency: 330 (per Solace RR)
Armor: 20499
EHP: 125,136
Scan resolution: 101-162mm
Targeting: 101-162km
Speed: 119 m/s
Signature: 500 m
Capacitor: 8m 11s
----
======1. Paladin (Gank)======
TBA
Deletions:
When used for mid-range dps/Kundalini Manifest, refit mid slots to 2-3x tracking computers and 0-1x painter/cap recharger.
__Note2: __


Revision [8780]

Edited on 2011-06-11 11:15:57 by SturmWolke [draft]
Additions:
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
==__High__==
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Drone Link Augmentor I
==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I
======(Standard -> T2 Sniper refit)======
==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Rolled Tungsten Plates I
==__Mid__==
Sensor Booster II
Tracking Computer II
Tracking Computer II
Target Painter II
==__High__==
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Drone Link Augmentor I
==__Rig__==
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Revision [8779]

The oldest known version of this page was created on 2011-06-11 10:43:29 by SturmWolke [draft]
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki